aslann817

My log

Nov 4th, 2026
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  1. CRASH TIME: 2026-11-05 07:28:26
  2. Fallout 4 v1.10.163
  3. Addictol Crash Logger v1.8.0 Nov 2 2026 02:05:18
  4.  
  5. Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7007C1D7B Fallout4.exe+1B41D7B mov eax, [r8+0x08] | BSFixedString::BSFixedString(BSFixedString&)_1B41D7B)
  6. Exception Flags: 0x00000000 (Continuable)
  7. Number of Parameters: 2
  8. Exception Thread ID: 43376
  9. Access Violation: Tried to read memory at 0xFFFFFFFFFFFFFFFF
  10. ACCESS VIOLATION ANALYSIS:
  11. Instruction: mov eax, [r8+0x08]
  12. Memory Operand: [base=r8, index=none, scale=0, disp=+0x8]
  13. Base Register: r8 = 0x3F80000000000000
  14. Computed Address: 0x3F80000000000008
  15. Fault Address: 0xFFFFFFFFFFFFFFFF (mismatch)
  16.  
  17. POSSIBLE RELEVANT OBJECTS:
  18. R13: (Actor*) [0x00097493] ("Fallout4.esm") [0xFF009808]
  19. RSP+90: (BSFaceGenNiNode*) "BSFaceGenNiNodeSkinned"
  20. RSP+B0: (NiTObjectArray<NiPointer<NiAVObject> >*)
  21. RSP+C8: (BSSkin::Instance*)
  22. RSP+120: (BSFadeNode*) "skeleton.nif"
  23. RSP+168: (ScrapHeap*)
  24. RSP+178: (QueuedHead*)
  25. RSP+1E8: (NiNode*) "com"
  26. RSP+2A0: (QueuedCharacter*)
  27. RSP+2A8: (BSFadeNode*) "skeleton.nif"
  28. RSP+3C0: (BackgroundProcessThread*)
  29.  
  30. PROCESS INFO:
  31. Process ID: 44404
  32. Crash Thread ID: 43376
  33. Process Uptime: 00:08:15 (495914ms)
  34. Working Directory: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4
  35. Command Line: "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\\Fallout4.exe"
  36. Executable MD5: 89819bf36c2c1bbdb4b1bead574a9a11
  37. Executable Size: 65503104 bytes
  38. Executable Modified: 2026-10-25 21:46:32
  39. Elevated: No
  40.  
  41. THREAD CONTEXT (HEURISTIC):
  42. Thread Priority: 0
  43. Likely Role: Unknown (main or worker thread)
  44.  
  45. SETTINGS:
  46. [Additional]
  47. Default Settings
  48. [Fixes]
  49. Default Settings
  50. [Patches]
  51. Default Settings
  52. [Telemetry]
  53. Default Settings
  54. [Warnings]
  55. Default Settings
  56.  
  57. SYSTEM SPECS:
  58. OS: Microsoft Windows 11 Home Single Language v10.0.26200
  59. CPU: GenuineIntel Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
  60. CPU Cores: 8 logical, 4 physical, 1 packages
  61. GPU #1: Nvidia TU117M [GeForce GTX 1650 Mobile / Max-Q]
  62. GPU #2: Intel CometLake-H GT2 [UHD Graphics]
  63. GPU #3: Microsoft Basic Render Driver
  64. PHYSICAL MEMORY: 13.96 GB/15.84 GB
  65. VIRTUAL MEMORY: 640.55 GB/131072.00 GB
  66. PROCESS MEMORY: Working Set: 4960.21 MB, Private: 10100.87 MB, Peak: 6168.28 MB
  67. PAGE FAULTS: 5763662 (Peak: 6467907584)
  68. GPU MEMORY: 2.34/3.27 GB
  69.  
  70. CALL STACK ([P]robable / [S]tack scan):
  71. [ 0][P] 0x7FF7007C1D7B Fallout4.exe+1B41D7B mov eax, [r8+0x08] | BSFixedString::BSFixedString(BSFixedString&)_1B41D7B mov eax, [r8+0x08]
  72. [ 1][P] 0x7FF6FF3067FC Fallout4.exe+06867FC mov rax, [rsp+0x60] | BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::SetAt<BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::NoOpPreviousValueFunctor>(BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>*,uint,BSFixedString&,NiAVObject*&,BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::NoOpPreviousValueFunctor&)_6867FC mov rax, [rsp+0x60]
  73. [ 2][P] 0x7FF6FF3063DF Fallout4.exe+06863DF test al, al | _lambda_2e2ed5c7c314b6bc008087d36f52491d_::operator()_6863DF test al, al
  74. [ 3][P] 0x7FF6FF305A2E Fallout4.exe+0685A2E cmp eax, 0x01 | BSFaceGenNiNode::FixSkinInstances(NiNode*,BSTriShape*,BSTScrapHashMap<BSFixedString,NiAVObject*>&,bool)_685A2E cmp eax, 0x01
  75. [ 4][P] 0x7FF6FF305835 Fallout4.exe+0685835 movzx eax, word ptr [rdi+0x132] | BSFaceGenNiNode::UpdateDownwardPass(NiUpdateData&,uint)_685835 movzx eax, word ptr [rdi+0x132]
  76. [ 5][P] 0x7FF6FF30E3ED Fallout4.exe+068E3ED mov rax, [rbp+0x6F] | BSFaceGenUtils::AttachHeadHelper(TESNPC*,BSFaceGenNiNode*,TESObjectREFR*,Actor*)_68E3ED mov rax, [rbp+0x6F]
  77. [ 6][P] 0x7FF6FF2FB13B Fallout4.exe+067B13B xor eax, eax | BSFaceGenPendingHeadData::Attach(TESObjectREFR*)_67B13B xor eax, eax
  78. [ 7][P] 0x7FF6FED66184 Fallout4.exe+00E6184 mov rcx, rbx | QueuedCharacter::AttachHeadParts(void)_E6184 mov rcx, rbx
  79. [ 8][P] 0x7FF6FED6608B Fallout4.exe+00E608B xor eax, eax | QueuedCharacter::BackgroundClone(void)_E608B xor eax, eax
  80. [ 9][P] 0x7FF6FED6362A Fallout4.exe+00E362A test al, al | BackgroundProcessThread::ThreadProc(void)_E362A test al, al
  81. [10][P] 0x7FF70079CFED Fallout4.exe+1B1CFED mov rcx, [0x00007FF7047DBD38] | BSThread::CallThreadProc(void)_1B1CFED mov rcx, [0x00007FF7047DBD38]
  82. [11][P] 0x7FFF87AADDA7 KERNEL32.DLL+002DDA7
  83. [12][P] 0x7FFF898FEE4C ntdll.dll+007EE4C
  84. [13][S] 0x7FF70081913C Fallout4.exe+1B9913C test rax, rax | NiNode::GetObjectByName(BSFixedString&)_1B9913C test rax, rax
  85. [14][S] 0x7FF700818A60 Fallout4.exe+1B98A60 jmp 0x00007FF700818AA5 | NiNode::AttachChild(NiAVObject*,bool)_1B98A60 jmp 0x00007FF700818AA5
  86. [15][S] 0x7FF700000001 Fallout4.exe+1380001 | BSTScatterTableEntry<BSFixedString,BSScript::ErrorLogger*,BSTScatterTableDefaultKVStorage>::`scalar_deleting_destructor'(uint)_1380001
  87. [16][S] 0x7FF70000000F Fallout4.exe+138000F int3 | BSTScatterTableEntry<BSFixedString,BSScript::ErrorLogger*,BSTScatterTableDefaultKVStorage>::`scalar_deleting_destructor'(uint)_138000F int3
  88. [17][S] 0x7FF700913A97 Fallout4.exe+1C93A97 mov rbx, [rsp+0x60] | BSUtilities::GetObjectByName(NiAVObject*,BSFixedString&,bool,bool)_1C93A97 mov rbx, [rsp+0x60]
  89. [18][S] 0x7FF7007914CA Fallout4.exe+1B114CA xor eax, eax | BSScrapArrayAllocator::Deallocate(void)_1B114CA xor eax, eax
  90. [19][S] 0x7FFF86B7F2F0 KERNELBASE.dll+010F2F0
  91.  
  92. REGISTERS:
  93. RAX 0x162 (size_t) [354]
  94. RCX 0x207FF8EF2F0 (void*)
  95. RDX 0x1EE092FD970 (void*)
  96. RBX 0x7FF7023B41E0 (void* -> Fallout4.exe+37341E0 fisubr [rbp+0xEFBE] | aDiveBombChance_37341E0)
  97. RSP 0x6A5C10F638 (void*)
  98. RBP 0x0 (size_t) [0]
  99. RSI 0x6A5C10F788 (void*)
  100. RDI 0x207FF8EF2F0 (void*)
  101. R8 0x3F80000000000000 (size_t) [4575657221408423936]
  102. R9 0x207FF8EF2F0 (void*)
  103. R10 0x76 (size_t) [118]
  104. R11 0xEDB8831F (size_t) [3988292383]
  105. R12 0x0 (size_t) [0]
  106. R13 0x1FE006A6E10 (Actor*) [0x00097493] ("Fallout4.esm")
  107. Object Reference:
  108. Flags: 0x00000008
  109. FormID: 0xFF009808
  110. FormType: kNPC_ (45)
  111. Leveled Base Form:
  112. File: "Unique NPCs.esp"
  113. Modified by: Fallout4.esm -> Unique NPCs.esp
  114. Flags: 0x00040009
  115. FormID: 0x000A0E38
  116. FormType: kNPC_ (45)
  117. Parent Cell:
  118. File: "unofficial fallout 4 patch.esp"
  119. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp
  120. Flags: 0x00040009
  121. EditorID: "TheaterHub360Ext"
  122. FormID: 0x0000E0B6
  123. FormType: kCELL (63)
  124. R14 0x1EE092FD970 (void*)
  125. R15 0xFFFFFFFF (size_t) [4294967295]
  126.  
  127. STACK:
  128. [RSP+0 ] 0x7FF6FF3067FC (void* -> Fallout4.exe+06867FC mov rax, [rsp+0x60] | BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::SetAt<BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::NoOpPreviousValueFunctor>(BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>*,uint,BSFixedString&,NiAVObject*&,BSTScatterTableKernel<BSTScatterTableTraits<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage,BSTScatterTableDefaultHashPolicy<BSFixedString>,BSTScatterTableScrapAllocator<BSTScatterTableEntry<BSFixedString,NiAVObject*,BSTScatterTableDefaultKVStorage>>,8>>::NoOpPreviousValueFunctor&)_6867FC)
  129. [RSP+8 ] 0x1F200FCA260 (BSFadeNode*) See RSP+120
  130. [RSP+10 ] 0x7FF70081913C (void* -> Fallout4.exe+1B9913C test rax, rax | NiNode::GetObjectByName(BSFixedString&)_1B9913C)
  131. [RSP+18 ] 0x6 (size_t) [6]
  132. [RSP+20 ] 0x1EE092FD970 (void*)
  133. [RSP+28 ] 0x8DE5B576 (size_t) [2380641654]
  134. [RSP+30 ] 0x6A5C10F710 (void*)
  135. [RSP+38 ] 0x6A5C10F788 (void*)
  136. [RSP+40 ] 0x7FF6FF3063DF (void* -> Fallout4.exe+06863DF test al, al | _lambda_2e2ed5c7c314b6bc008087d36f52491d_::operator()_6863DF)
  137. [RSP+48 ] 0x6A5C10F788 (void*)
  138. [RSP+50 ] 0x1EE092FD970 (void*)
  139. [RSP+58 ] 0x1EE092FD970 (void*)
  140. [RSP+60 ] 0x100 (size_t) [256]
  141. [RSP+68 ] 0x6A5C10F6F8 (void*)
  142. [RSP+70 ] 0x6A5C10F6E0 (void*)
  143. [RSP+78 ] 0x1FE006A6E10 (Actor*) See R13
  144. [RSP+80 ] 0x1DE01F7FA40 (void*)
  145. [RSP+88 ] 0x1DE01F7FA10 (void*)
  146. [RSP+90 ] 0x1F200EE4C50 (BSFaceGenNiNode*) "BSFaceGenNiNodeSkinned"
  147. RTTIName: "BSFaceGenNiNode"
  148. Checking TESObjectREFR: {}
  149. Object Reference:
  150. Flags: 0x00000008
  151. FormID: 0xFF009808
  152. FormType: kNPC_ (45)
  153. Leveled Base Form:
  154. File: "Unique NPCs.esp"
  155. Modified by: Fallout4.esm -> Unique NPCs.esp
  156. Flags: 0x00040009
  157. FormID: 0x000A0E38
  158. FormType: kNPC_ (45)
  159. Parent Cell:
  160. File: "unofficial fallout 4 patch.esp"
  161. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp
  162. Flags: 0x00040009
  163. EditorID: "TheaterHub360Ext"
  164. FormID: 0x0000E0B6
  165. FormType: kCELL (63)
  166. Checking Parent:
  167. Name: "skeleton.nif"
  168. RTTIName: "BSFadeNode"
  169. ExtraData[0] Name: "BSX"
  170. ExtraData[1] Name: "BBX"
  171. ExtraData[2] Name: "CPA"
  172. ExtraData[3] Name: "BSBoneLOD"
  173. ExtraData[4] Name: "BOM"
  174. Flags: 12080400e
  175. Checking TESObjectREFR: {}
  176. Object Reference:
  177. Flags: 0x00000008
  178. FormID: 0xFF009808
  179. FormType: kNPC_ (45)
  180. Leveled Base Form:
  181. File: "Unique NPCs.esp"
  182. Modified by: Fallout4.esm -> Unique NPCs.esp
  183. Flags: 0x00040009
  184. FormID: 0x000A0E38
  185. FormType: kNPC_ (45)
  186. Parent Cell:
  187. File: "unofficial fallout 4 patch.esp"
  188. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp
  189. Flags: 0x00040009
  190. EditorID: "TheaterHub360Ext"
  191. FormID: 0x0000E0B6
  192. FormType: kCELL (63)
  193. [RSP+98 ] 0x1 (size_t) [1]
  194. [RSP+A0 ] 0x7FF6FF305A2E (void* -> Fallout4.exe+0685A2E cmp eax, 0x01 | BSFaceGenNiNode::FixSkinInstances(NiNode*,BSTriShape*,BSTScrapHashMap<BSFixedString,NiAVObject*>&,bool)_685A2E)
  195. [RSP+A8 ] 0x6A8DE5B576 (size_t) [457647175030]
  196. [RSP+B0 ] 0x1F200FCA380 (NiTObjectArray<NiPointer<NiAVObject> >*)
  197. [RSP+B8 ] 0x1FE8DE5B576 (size_t) [2192813962614]
  198. [RSP+C0 ] 0x0 (size_t) [0]
  199. [RSP+C8 ] 0x1E800FA8850 (BSSkin::Instance*)
  200. [RSP+D0 ] 0x0 (size_t) [0]
  201. [RSP+D8 ] 0x6A5C10F708 (void*)
  202. [RSP+E0 ] 0x6A5C10F760 (void*)
  203. [RSP+E8 ] 0x6A5C10F780 (void*)
  204. [RSP+F0 ] 0x6A5C10F758 (void*)
  205. [RSP+F8 ] 0x6A5C10F700 (void*)
  206. [RSP+100] 0x1FE006A6E10 (Actor*) See R13
  207. [RSP+108] 0x1F200FCA260 (BSFadeNode*) See RSP+120
  208. [RSP+110] 0x7FF6FF305835 (void* -> Fallout4.exe+0685835 movzx eax, word ptr [rdi+0x132] | BSFaceGenNiNode::UpdateDownwardPass(NiUpdateData&,uint)_685835)
  209. [RSP+118] 0x1F200EE4C50 (BSFaceGenNiNode*) See RSP+90
  210. [RSP+120] 0x1F200FCA260 (BSFadeNode*) "skeleton.nif"
  211. RTTIName: "BSFadeNode"
  212. ExtraData[0] Name: "BSX"
  213. ExtraData[1] Name: "BBX"
  214. ExtraData[2] Name: "CPA"
  215. ExtraData[3] Name: "BSBoneLOD"
  216. ExtraData[4] Name: "BOM"
  217. Checking TESObjectREFR: {}
  218. Object Reference:
  219. Flags: 0x00000008
  220. FormID: 0xFF009808
  221. FormType: kNPC_ (45)
  222. Leveled Base Form:
  223. File: "Unique NPCs.esp"
  224. Modified by: Fallout4.esm -> Unique NPCs.esp
  225. Flags: 0x00040009
  226. FormID: 0x000A0E38
  227. FormType: kNPC_ (45)
  228. Parent Cell:
  229. File: "unofficial fallout 4 patch.esp"
  230. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp
  231. Flags: 0x00040009
  232. EditorID: "TheaterHub360Ext"
  233. FormID: 0x0000E0B6
  234. FormType: kCELL (63)
  235. [RSP+128] 0x6A00000004 (size_t) [455266533380]
  236. [RSP+130] 0x0 (size_t) [0]
  237. [RSP+138] 0x1F200FCA201 (void*)
  238. [RSP+140] 0x7FF700818A60 (void* -> Fallout4.exe+1B98A60 jmp 0x00007FF700818AA5 | NiNode::AttachChild(NiAVObject*,bool)_1B98A60)
  239. [RSP+148] 0x1F200EE4C50 (BSFaceGenNiNode*) See RSP+90
  240. [RSP+150] 0x80FF310857 (size_t) [554037217367]
  241. [RSP+158] 0x800000007C (size_t) [549755814012]
  242. [RSP+160] 0x7FF7023B41E0 (void* -> Fallout4.exe+37341E0 fisubr [rbp+0xEFBE] | aDiveBombChance_37341E0)
  243. [RSP+168] 0x272E2097710 (ScrapHeap*)
  244. [RSP+170] 0x207FF8EE7E0 (void*)
  245. [RSP+178] 0x1E6013D4E10 (QueuedHead*)
  246. [RSP+180] 0x7FF6FF30E3ED (void* -> Fallout4.exe+068E3ED mov rax, [rbp+0x6F] | BSFaceGenUtils::AttachHeadHelper(TESNPC*,BSFaceGenNiNode*,TESObjectREFR*,Actor*)_68E3ED)
  247. [RSP+188] 0x1FE006A6E10 (Actor*) See R13
  248. [RSP+190] 0x6A5C10F859 (void*)
  249. [RSP+198] 0x1F200FCA260 (BSFadeNode*) See RSP+120
  250. [RSP+1A0] 0x1F200EE4C50 (BSFaceGenNiNode*) See RSP+90
  251. [RSP+1A8] 0x1F200FCA260 (BSFadeNode*) See RSP+120
  252. [RSP+1B0] 0x7FF700000001 (void* -> Fallout4.exe+1380001 | BSTScatterTableEntry<BSFixedString,BSScript::ErrorLogger*,BSTScatterTableDefaultKVStorage>::`scalar_deleting_destructor'(uint)_1380001)
  253. [RSP+1B8] 0x272E2097710 (ScrapHeap*) See RSP+168
  254. [RSP+1C0] 0x1EC01D013D0 (void*)
  255. [RSP+1C8] 0x20 (size_t) [32]
  256. [RSP+1D0] 0x7FF70000000F (void* -> Fallout4.exe+138000F int3 | BSTScatterTableEntry<BSFixedString,BSScript::ErrorLogger*,BSTScatterTableDefaultKVStorage>::`scalar_deleting_destructor'(uint)_138000F)
  257. [RSP+1D8] 0x7FF7018C9DB8 (void* -> Fallout4.exe+2C49DB8 loopne 0x00007FF7018C9DD0 | hkbInternal::hks::execute<0>(hkbInternal::lua_State*,hkbInternal::hksInstruction*,int)_2C49DB8)
  258. [RSP+1E0] 0x6A5C10F7F0 (void*)
  259. [RSP+1E8] 0x1EE092DFCF0 (NiNode*) "com"
  260. RTTIName: "NiNode"
  261. Checking TESObjectREFR: {}
  262. Object Reference:
  263. Flags: 0x00000008
  264. FormID: 0xFF009805
  265. FormType: kNPC_ (45)
  266. Leveled Base Form:
  267. File: "Unique NPCs.esp"
  268. Modified by: Fallout4.esm -> Unique NPCs.esp
  269. Flags: 0x00040009
  270. FormID: 0x000A0E38
  271. FormType: kNPC_ (45)
  272. Parent Cell:
  273. File: "unofficial fallout 4 patch.esp"
  274. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp
  275. Flags: 0x00040009
  276. EditorID: "TheaterHub360Ext"
  277. FormID: 0x0000E0B6
  278. FormType: kCELL (63)
  279. Checking Parent:
  280. Name: "COM_Override"
  281. RTTIName: "NiNode"
  282. Flags: e
  283. Checking TESObjectREFR: {}
  284. Object Reference:
  285. Flags: 0x00000008
  286. FormID: 0xFF009805
  287. FormType: kNPC_ (45)
  288. Leveled Base Form:
  289. File: "Unique NPCs.esp"
  290. Modified by: Fallout4.esm -> Unique NPCs.esp
  291. Flags: 0x00040009
  292. FormID: 0x000A0E38
  293. FormType: kNPC_ (45)
  294. Parent Cell:
  295. File: "unofficial fallout 4 patch.esp"
  296. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp
  297. Flags: 0x00040009
  298. EditorID: "TheaterHub360Ext"
  299. FormID: 0x0000E0B6
  300. FormType: kCELL (63)
  301. Checking Parent:
  302. Name: "Root"
  303. RTTIName: "BSFlattenedBoneTree"
  304. Flags: e
  305. Checking TESObjectREFR: {}
  306. Object Reference:
  307. Flags: 0x00000008
  308. FormID: 0xFF009805
  309. FormType: kNPC_ (45)
  310. Leveled Base Form:
  311. File: "Unique NPCs.esp"
  312. Modified by: Fallout4.esm -> Unique NPCs.esp
  313. Flags: 0x00040009
  314. FormID: 0x000A0E38
  315. FormType: kNPC_ (45)
  316. Parent Cell:
  317. File: "unofficial fallout 4 patch.esp"
  318. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp
  319. Flags: 0x00040009
  320. EditorID: "TheaterHub360Ext"
  321. FormID: 0x0000E0B6
  322. FormType: kCELL (63)
  323. Checking Parent:
  324. Name: "skeleton.nif"
  325. RTTIName: "BSFadeNode"
  326. ExtraData[0] Name: "BSX"
  327. ExtraData[1] Name: "BBX"
  328. ExtraData[2] Name: "CPA"
  329. ExtraData[3] Name: "BSBoneLOD"
  330. ExtraData[4] Name: "BOM"
  331. ExtraData[5] Name: "CCED"
  332. Flags: 30080400e
  333. Checking TESObjectREFR: {}
  334. Object Reference:
  335. Flags: 0x00000008
  336. FormID: 0xFF009805
  337. FormType: kNPC_ (45)
  338. Leveled Base Form:
  339. File: "Unique NPCs.esp"
  340. Modified by: Fallout4.esm -> Unique NPCs.esp
  341. Flags: 0x00040009
  342. FormID: 0x000A0E38
  343. FormType: kNPC_ (45)
  344. Parent Cell:
  345. File: "unofficial fallout 4 patch.esp"
  346. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp
  347. Flags: 0x00040009
  348. EditorID: "TheaterHub360Ext"
  349. FormID: 0x0000E0B6
  350. FormType: kCELL (63)
  351. Checking Parent:
  352. RTTIName: "NiNode"
  353. ExtraData[0] Name: "NCL"
  354. Flags: 80000000280e
  355. Checking Parent:
  356. RTTIName: "BSMultiBoundNode"
  357. Flags: 2000280e
  358. [RSP+1F0] 0x7FF70081913C (void* -> Fallout4.exe+1B9913C test rax, rax | NiNode::GetObjectByName(BSFixedString&)_1B9913C)
  359. [RSP+1F8] 0x6A5C10F8C8 (void*)
  360. [RSP+200] 0x6A5C10F850 (void*)
  361. [RSP+208] 0x6A5C10F7E0 (void*)
  362. [RSP+210] 0x6A5C10F8D0 (void*)
  363. [RSP+218] 0xBE260F84BF7B8B89 (size_t) [uint: 13701655979143957385 int: -4745088094565594231]
  364. [RSP+220] 0x3DB97C14 (size_t) [1035566100]
  365. [RSP+228] 0x3F47C643BE3C4B76 (size_t) [4559831141992647542]
  366. [RSP+230] 0xBF190108 (size_t) [3206086920]
  367. [RSP+238] 0xBF1A9AD73CD70320 (size_t) [uint: 13770489059868082976 int: -4676255013841468640]
  368. [RSP+240] 0xBF4BEE8C (size_t) [3209424524]
  369. [RSP+248] 0xC6868D0B46A93417 (size_t) [uint: 14305276345958609943 int: -4141467727750941673]
  370. [RSP+250] 0x3F819EAC45288A01 (size_t) [4576113159116982785]
  371. [RSP+258] 0xFFFFFFFF (size_t) [4294967295]
  372. [RSP+260] 0x1FE006A6E10 (Actor*) See R13
  373. [RSP+268] 0x1E6013D4E10 (QueuedHead*) See RSP+178
  374. [RSP+270] 0x0 (size_t) [0]
  375. [RSP+278] 0x6A5C10F909 (void*)
  376. [RSP+280] 0x7FF6FF2FB13B (void* -> Fallout4.exe+067B13B xor eax, eax | BSFaceGenPendingHeadData::Attach(TESObjectREFR*)_67B13B)
  377. [RSP+288] 0x1FE006A6E10 (Actor*) See R13
  378. [RSP+290] 0x1F200EE4C50 (BSFaceGenNiNode*) See RSP+90
  379. [RSP+298] 0x1FE006A6E10 (Actor*) See R13
  380. [RSP+2A0] 0x1FA00AE60B0 (QueuedCharacter*)
  381. [RSP+2A8] 0x1F2010483B0 (BSFadeNode*) "skeleton.nif"
  382. RTTIName: "BSFadeNode"
  383. ExtraData[0] Name: "BSX"
  384. ExtraData[1] Name: "BBX"
  385. ExtraData[2] Name: "CPA"
  386. ExtraData[3] Name: "BSBoneLOD"
  387. ExtraData[4] Name: "BOM"
  388. ExtraData[5] Name: "CCED"
  389. Checking TESObjectREFR: {}
  390. Object Reference:
  391. Flags: 0x00000008
  392. FormID: 0xFF009805
  393. FormType: kNPC_ (45)
  394. Leveled Base Form:
  395. File: "Unique NPCs.esp"
  396. Modified by: Fallout4.esm -> Unique NPCs.esp
  397. Flags: 0x00040009
  398. FormID: 0x000A0E38
  399. FormType: kNPC_ (45)
  400. Parent Cell:
  401. File: "unofficial fallout 4 patch.esp"
  402. Modified by: Fallout4.esm -> unofficial fallout 4 patch.esp
  403. Flags: 0x00040009
  404. EditorID: "TheaterHub360Ext"
  405. FormID: 0x0000E0B6
  406. FormType: kCELL (63)
  407. Checking Parent:
  408. RTTIName: "NiNode"
  409. ExtraData[0] Name: "NCL"
  410. Flags: 80000000280e
  411. Checking Parent:
  412. RTTIName: "BSMultiBoundNode"
  413. Flags: 2000280e
  414. [RSP+2B0] 0x7FF70081913C (void* -> Fallout4.exe+1B9913C test rax, rax | NiNode::GetObjectByName(BSFixedString&)_1B9913C)
  415. [RSP+2B8] 0x5 (size_t) [5]
  416. [RSP+2C0] 0x7FF704554F70 (void* -> Fallout4.exe+58D4F70 nop | aDiveBombChance_58D4F70)
  417. [RSP+2C8] 0x7FF704554F01 (void* -> Fallout4.exe+58D4F01 adc al, [rsi+0x1D7FF] | aDiveBombChance_58D4F01)
  418. [RSP+2D0] 0x1 (size_t) [1]
  419. [RSP+2D8] 0x1 (size_t) [1]
  420. [RSP+2E0] 0x7FF700913A97 (void* -> Fallout4.exe+1C93A97 mov rbx, [rsp+0x60] | BSUtilities::GetObjectByName(NiAVObject*,BSFixedString&,bool,bool)_1C93A97)
  421. [RSP+2E8] 0x1F2010483B0 (BSFadeNode*) See RSP+2A8
  422. [RSP+2F0] 0x7FF704554F70 (void* -> Fallout4.exe+58D4F70 nop | aDiveBombChance_58D4F70)
  423. [RSP+2F8] 0x9C0 (size_t) [2496]
  424. [RSP+300] 0x718 (size_t) [1816]
  425. [RSP+308] 0x720 (size_t) [1824]
  426. [RSP+310] 0x7FF7007914CA (void* -> Fallout4.exe+1B114CA xor eax, eax | BSScrapArrayAllocator::Deallocate(void)_1B114CA)
  427. [RSP+318] 0x272E2096DF0 (void*)
  428. [RSP+320] 0x0 (size_t) [0]
  429. [RSP+328] 0x1 (size_t) [1]
  430. [RSP+330] 0x7FF6FED66184 (void* -> Fallout4.exe+00E6184 mov rcx, rbx | QueuedCharacter::AttachHeadParts(void)_E6184)
  431. [RSP+338] 0x272E2096DF0 (void*)
  432. [RSP+340] 0x1FE006A6E10 (Actor*) See R13
  433. [RSP+348] 0x1 (size_t) [1]
  434. [RSP+350] 0x272E2096DF0 (void*)
  435. [RSP+358] 0x9C0 (size_t) [2496]
  436. [RSP+360] 0x56 (size_t) [86]
  437. [RSP+368] 0x56 (size_t) [86]
  438. [RSP+370] 0x7FF6FED6608B (void* -> Fallout4.exe+00E608B xor eax, eax | QueuedCharacter::BackgroundClone(void)_E608B)
  439. [RSP+378] 0x27200288F17 (void*)
  440. [RSP+380] 0x1FE006A6E10 (Actor*) See R13
  441. [RSP+388] 0x1FE006A6E10 (Actor*) See R13
  442. [RSP+390] 0x1FA00AE60B0 (QueuedCharacter*) See RSP+2A0
  443. [RSP+398] 0x0 (size_t) [0]
  444. [RSP+3A0] 0x5 (size_t) [5]
  445. [RSP+3A8] 0x3 (size_t) [3]
  446. [RSP+3B0] 0x272E20977B0 (char*) "e"
  447. [RSP+3B8] 0x1FA00AE60B0 (QueuedCharacter*) See RSP+2A0
  448. [RSP+3C0] 0x20FFF987200 (BackgroundProcessThread*)
  449. [RSP+3C8] 0x0 (size_t) [0]
  450. [RSP+3D0] 0x7FF6FED6362A (void* -> Fallout4.exe+00E362A test al, al | BackgroundProcessThread::ThreadProc(void)_E362A)
  451. [RSP+3D8] 0x288F17 (size_t) [2658071]
  452. [RSP+3E0] 0x1FE006A6E10 (Actor*) See R13
  453. [RSP+3E8] 0x2 (size_t) [2]
  454. [RSP+3F0] 0x5778 (size_t) [22392]
  455. [RSP+3F8] 0x0 (size_t) [0]
  456. [RSP+400] 0x0 (size_t) [0]
  457. [RSP+408] 0x0 (size_t) [0]
  458. [RSP+410] 0x0 (size_t) [0]
  459. [RSP+418] 0x0 (size_t) [0]
  460. [RSP+420] 0x0 (size_t) [0]
  461. [RSP+428] 0x0 (size_t) [0]
  462. [RSP+430] 0x7FF70079CFED (void* -> Fallout4.exe+1B1CFED mov rcx, [0x00007FF7047DBD38] | BSThread::CallThreadProc(void)_1B1CFED)
  463. [RSP+438] 0x0 (size_t) [0]
  464. [RSP+440] 0x1FA00AE60B0 (QueuedCharacter*) See RSP+2A0
  465. [RSP+448] 0x572C (size_t) [22316]
  466. [RSP+450] 0x20FFF987200 (BackgroundProcessThread*) See RSP+3C0
  467. [RSP+458] 0x20FFF987200 (BackgroundProcessThread*) See RSP+3C0
  468. [RSP+460] 0x0 (size_t) [0]
  469. [RSP+468] 0x0 (size_t) [0]
  470. [RSP+470] 0x7FFF87AADDA7 (void* -> KERNEL32.DLL+002DDA7 mov ecx, eax)
  471. [RSP+478] 0x0 (size_t) [0]
  472. [RSP+480] 0x0 (size_t) [0]
  473. [RSP+488] 0x0 (size_t) [0]
  474. [RSP+490] 0x0 (size_t) [0]
  475. [RSP+498] 0x0 (size_t) [0]
  476. [RSP+4A0] 0x7FFF898FEE4C (void* -> ntdll.dll+007EE4C jmp 0x00007FFF898FEE76)
  477. [RSP+4A8] 0x0 (size_t) [0]
  478. [RSP+4B0] 0x0 (size_t) [0]
  479. [RSP+4B8] 0x4F0FFFFFB30 (size_t) [5433133628208]
  480. [RSP+4C0] 0x4D0FFFFFB30 (size_t) [5295694674736]
  481. [RSP+4C8] 0x21 (size_t) [33]
  482. [RSP+4D0] 0x7FFF86B7F2F0 (void* -> KERNELBASE.dll+010F2F0 mov [rsp+0x10], rbx)
  483. [RSP+4D8] 0x6A5C10E6B0 (void*)
  484. [RSP+4E0] 0x6A5C10E6B0 (void*)
  485. [RSP+4E8] 0x0 (size_t) [0]
  486. [RSP+4F0] 0x0 (size_t) [0]
  487. [RSP+4F8] 0x0 (size_t) [0]
  488. [RSP+500] 0x0 (size_t) [0]
  489. [RSP+508] 0x0 (size_t) [0]
  490. [RSP+510] 0x0 (size_t) [0]
  491. [RSP+518] 0x0 (size_t) [0]
  492. [RSP+520] 0x0 (size_t) [0]
  493. [RSP+528] 0x0 (size_t) [0]
  494. [RSP+530] 0x0 (size_t) [0]
  495. [RSP+538] 0x0 (size_t) [0]
  496. [RSP+540] 0x0 (size_t) [0]
  497. [RSP+548] 0x0 (size_t) [0]
  498. [RSP+550] 0x0 (size_t) [0]
  499. [RSP+558] 0x0 (size_t) [0]
  500. [RSP+560] 0x0 (size_t) [0]
  501. [RSP+568] 0x0 (size_t) [0]
  502. [RSP+570] 0x0 (size_t) [0]
  503. [RSP+578] 0x0 (size_t) [0]
  504. [RSP+580] 0x0 (size_t) [0]
  505. [RSP+588] 0x0 (size_t) [0]
  506. [RSP+590] 0x0 (size_t) [0]
  507. [RSP+598] 0x0 (size_t) [0]
  508. [RSP+5A0] 0x0 (size_t) [0]
  509. [RSP+5A8] 0x0 (size_t) [0]
  510. [RSP+5B0] 0x0 (size_t) [0]
  511. [RSP+5B8] 0x0 (size_t) [0]
  512. [RSP+5C0] 0x0 (size_t) [0]
  513. [RSP+5C8] 0x0 (size_t) [0]
  514. [RSP+5D0] 0x0 (size_t) [0]
  515. [RSP+5D8] 0x0 (size_t) [0]
  516. [RSP+5E0] 0x0 (size_t) [0]
  517. [RSP+5E8] 0x0 (size_t) [0]
  518. [RSP+5F0] 0x0 (size_t) [0]
  519. [RSP+5F8] 0x0 (size_t) [0]
  520. [RSP+600] 0x0 (size_t) [0]
  521. [RSP+608] 0x0 (size_t) [0]
  522. [RSP+610] 0x0 (size_t) [0]
  523. [RSP+618] 0x0 (size_t) [0]
  524. [RSP+620] 0x0 (size_t) [0]
  525. [RSP+628] 0x0 (size_t) [0]
  526. [RSP+630] 0x0 (size_t) [0]
  527. [RSP+638] 0x0 (size_t) [0]
  528. [RSP+640] 0x0 (size_t) [0]
  529. [RSP+648] 0x0 (size_t) [0]
  530. [RSP+650] 0x0 (size_t) [0]
  531. [RSP+658] 0x0 (size_t) [0]
  532. [RSP+660] 0x0 (size_t) [0]
  533. [RSP+668] 0x0 (size_t) [0]
  534. [RSP+670] 0x0 (size_t) [0]
  535. [RSP+678] 0x0 (size_t) [0]
  536. [RSP+680] 0x0 (size_t) [0]
  537. [RSP+688] 0x0 (size_t) [0]
  538. [RSP+690] 0x0 (size_t) [0]
  539. [RSP+698] 0x0 (size_t) [0]
  540. [RSP+6A0] 0x0 (size_t) [0]
  541. [RSP+6A8] 0x0 (size_t) [0]
  542. [RSP+6B0] 0x0 (size_t) [0]
  543. [RSP+6B8] 0x0 (size_t) [0]
  544. [RSP+6C0] 0x0 (size_t) [0]
  545. [RSP+6C8] 0x0 (size_t) [0]
  546. [RSP+6D0] 0x0 (size_t) [0]
  547. [RSP+6D8] 0x0 (size_t) [0]
  548. [RSP+6E0] 0x0 (size_t) [0]
  549. [RSP+6E8] 0x0 (size_t) [0]
  550. [RSP+6F0] 0x0 (size_t) [0]
  551. [RSP+6F8] 0x0 (size_t) [0]
  552. [RSP+700] 0x0 (size_t) [0]
  553. [RSP+708] 0x0 (size_t) [0]
  554. [RSP+710] 0x0 (size_t) [0]
  555. [RSP+718] 0x0 (size_t) [0]
  556. [RSP+720] 0x0 (size_t) [0]
  557. [RSP+728] 0x0 (size_t) [0]
  558. [RSP+730] 0x0 (size_t) [0]
  559. [RSP+738] 0x0 (size_t) [0]
  560. [RSP+740] 0x0 (size_t) [0]
  561. [RSP+748] 0x0 (size_t) [0]
  562. [RSP+750] 0x0 (size_t) [0]
  563. [RSP+758] 0x0 (size_t) [0]
  564. [RSP+760] 0x0 (size_t) [0]
  565. [RSP+768] 0x0 (size_t) [0]
  566. [RSP+770] 0x0 (size_t) [0]
  567. [RSP+778] 0x0 (size_t) [0]
  568. [RSP+780] 0x0 (size_t) [0]
  569. [RSP+788] 0x0 (size_t) [0]
  570. [RSP+790] 0x0 (size_t) [0]
  571. [RSP+798] 0x0 (size_t) [0]
  572. [RSP+7A0] 0x0 (size_t) [0]
  573. [RSP+7A8] 0x0 (size_t) [0]
  574. [RSP+7B0] 0x0 (size_t) [0]
  575. [RSP+7B8] 0x0 (size_t) [0]
  576. [RSP+7C0] 0x0 (size_t) [0]
  577. [RSP+7C8] 0x0 (size_t) [0]
  578. [RSP+7D0] 0x0 (size_t) [0]
  579. [RSP+7D8] 0x0 (size_t) [0]
  580. [RSP+7E0] 0x0 (size_t) [0]
  581. [RSP+7E8] 0x0 (size_t) [0]
  582. [RSP+7F0] 0x0 (size_t) [0]
  583. [RSP+7F8] 0x0 (size_t) [0]
  584. [RSP+800] 0x0 (size_t) [0]
  585. [RSP+808] 0x0 (size_t) [0]
  586. [RSP+810] 0x0 (size_t) [0]
  587. [RSP+818] 0x0 (size_t) [0]
  588. [RSP+820] 0x0 (size_t) [0]
  589. [RSP+828] 0x0 (size_t) [0]
  590. [RSP+830] 0x0 (size_t) [0]
  591. [RSP+838] 0x0 (size_t) [0]
  592. [RSP+840] 0x0 (size_t) [0]
  593. [RSP+848] 0x0 (size_t) [0]
  594. [RSP+850] 0x0 (size_t) [0]
  595. [RSP+858] 0x0 (size_t) [0]
  596. [RSP+860] 0x0 (size_t) [0]
  597. [RSP+868] 0x0 (size_t) [0]
  598. [RSP+870] 0x0 (size_t) [0]
  599. [RSP+878] 0x0 (size_t) [0]
  600. [RSP+880] 0x0 (size_t) [0]
  601. [RSP+888] 0x0 (size_t) [0]
  602. [RSP+890] 0x0 (size_t) [0]
  603. [RSP+898] 0x0 (size_t) [0]
  604. [RSP+8A0] 0x0 (size_t) [0]
  605. [RSP+8A8] 0x0 (size_t) [0]
  606. [RSP+8B0] 0x0 (size_t) [0]
  607. [RSP+8B8] 0x0 (size_t) [0]
  608. [RSP+8C0] 0x0 (size_t) [0]
  609. [RSP+8C8] 0x0 (size_t) [0]
  610. [RSP+8D0] 0x0 (size_t) [0]
  611. [RSP+8D8] 0x0 (size_t) [0]
  612. [RSP+8E0] 0x0 (size_t) [0]
  613. [RSP+8E8] 0x0 (size_t) [0]
  614. [RSP+8F0] 0x0 (size_t) [0]
  615. [RSP+8F8] 0x0 (size_t) [0]
  616. [RSP+900] 0x0 (size_t) [0]
  617. [RSP+908] 0x0 (size_t) [0]
  618. [RSP+910] 0x0 (size_t) [0]
  619. [RSP+918] 0x0 (size_t) [0]
  620. [RSP+920] 0x0 (size_t) [0]
  621. [RSP+928] 0x0 (size_t) [0]
  622. [RSP+930] 0x0 (size_t) [0]
  623. [RSP+938] 0x0 (size_t) [0]
  624. [RSP+940] 0x0 (size_t) [0]
  625. [RSP+948] 0x0 (size_t) [0]
  626. [RSP+950] 0x0 (size_t) [0]
  627. [RSP+958] 0x0 (size_t) [0]
  628. [RSP+960] 0x0 (size_t) [0]
  629. [RSP+968] 0x0 (size_t) [0]
  630. [RSP+970] 0x0 (size_t) [0]
  631. [RSP+978] 0x0 (size_t) [0]
  632. [RSP+980] 0x0 (size_t) [0]
  633. [RSP+988] 0x0 (size_t) [0]
  634. [RSP+990] 0x0 (size_t) [0]
  635. [RSP+998] 0x0 (size_t) [0]
  636. [RSP+9A0] 0x0 (size_t) [0]
  637. [RSP+9A8] 0x0 (size_t) [0]
  638. [RSP+9B0] 0x0 (size_t) [0]
  639. [RSP+9B8] 0x0 (size_t) [0]
  640. [RSP+9C0] 0x0 (size_t) [0]
  641.  
  642. MODULES:
  643. X3DAudio1_7.dll 0x000061690000
  644. steam_api64.dll 0x0000616A0000
  645. LL_fourPlay_1_10_163.dll 0x000180000000
  646. Fallout4.exe 0x7FF6FEC80000
  647. nvwgf2umx.dll 0x7FFE39A80000
  648. nvgpucomp64.dll 0x7FFE3F030000
  649. nvspcap64.dll 0x7FFE945D0000
  650. BackportedBA2Support.dll 0x7FFE94D20000
  651. Addictol.dll 0x7FFE97C50000
  652. amd_fidelityfx_dx12.dll 0x7FFE9ADE0000
  653. NvMemMapStoragex.dll 0x7FFEA55A0000
  654. Rapport.dll 0x7FFEA56E0000
  655. AddictolCrashLogger.dll 0x7FFEAAB90000
  656. GardenOfEdenPapyrusExtender.dll 0x7FFEAC620000
  657. gameoverlayrenderer64.dll 0x7FFEAD0F0000
  658. SUP_F4SE.dll 0x7FFEAD3C0000
  659. RobCo_Patcher.dll 0x7FFEAF900000
  660. po3_SpellPerkItemDistributorF4.dll 0x7FFEAFAC0000
  661. ImmersiveBody.dll 0x7FFEAFDD0000
  662. nvldumdx.dll 0x7FFEB0BB0000
  663. HighFPSPhysicsFix.dll 0x7FFEB0C80000
  664. Finishers.dll 0x7FFEB0D90000
  665. f4ee.dll 0x7FFEC1950000
  666. ShadowBoostFO4.dll 0x7FFEC4EA0000
  667. cbp.dll 0x7FFEC4F70000
  668. BakaFramework.dll 0x7FFEC57C0000
  669. AAAFrameGeneration.dll 0x7FFEC8F00000
  670. MotionVectorFixes.dll 0x7FFECBE90000
  671. HHS.dll 0x7FFECC280000
  672. f4se_1_10_163.dll 0x7FFECF730000
  673. AddItemMenuF4.dll 0x7FFECFB30000
  674. steamclient64.dll 0x7FFED1C20000
  675. tier0_s64.dll 0x7FFED68E0000
  676. MSVCR110.dll 0x7FFED9190000
  677. flexRelease_x64.dll 0x7FFED9350000
  678. mcm.dll 0x7FFEDAED0000
  679. MSVCP110.dll 0x7FFEDD2A0000
  680. usvfs_x64.dll 0x7FFEDDE40000
  681. GFSDK_SSAO_D3D11.win64.dll 0x7FFEDE510000
  682. XAudio2_7.dll 0x7FFEE42B0000
  683. cudart64_75.dll 0x7FFEEA570000
  684. ResampleDmo.DLL 0x7FFEEA8A0000
  685. DSOUND.DLL 0x7FFEF1110000
  686. GFSDK_GodraysLib.x64.dll 0x7FFEF2C30000
  687. d3d12.dll 0x7FFF30190000
  688. MpOav.dll 0x7FFF43630000
  689. MSVCP140_2.dll 0x7FFF43860000
  690. RustyFaceFix.dll 0x7FFF47AB0000
  691. flexExtRelease_x64.dll 0x7FFF47BA0000
  692. bink2w64.dll 0x7FFF47CD0000
  693. OneCoreCommonProxyStub.dll 0x7FFF490C0000
  694. f4se_steam_loader.dll 0x7FFF4C280000
  695. XINPUT1_3.dll 0x7FFF4C590000
  696. uiautomationcore.dll 0x7FFF4C6D0000
  697. MSVCP140_ATOMIC_WAIT.dll 0x7FFF57AA0000
  698. nvppex.dll 0x7FFF5E5A0000
  699. dbgcore.DLL 0x7FFF600A0000
  700. webio.dll 0x7FFF610B0000
  701. textinputframework.dll 0x7FFF62A90000
  702. threadpoolwinrt.dll 0x7FFF64860000
  703. OLEACC.dll 0x7FFF67190000
  704. inputhost.dll 0x7FFF67210000
  705. vstdlib_s64.dll 0x7FFF67870000
  706. F4SEChangeHeadpartFix.dll 0x7FFF68E50000
  707. ncryptsslp.dll 0x7FFF6A8F0000
  708. Windows.UI.dll 0x7FFF6AB20000
  709. amsi.dll 0x7FFF6AD30000
  710. wbemsvc.dll 0x7FFF6CE20000
  711. fastprox.dll 0x7FFF6CF10000
  712. xinput1_4.dll 0x7FFF6ED80000
  713. wbemprox.dll 0x7FFF6F620000
  714. gdiplus.dll 0x7FFF704A0000
  715. wbemcomn.dll 0x7FFF70680000
  716. MSVCP140_1.dll 0x7FFF70FC0000
  717. winmmbase.dll 0x7FFF71130000
  718. WININET.dll 0x7FFF71290000
  719. MSVCP140.dll 0x7FFF716E0000
  720. VCRUNTIME140.dll 0x7FFF71780000
  721. VCRUNTIME140_1.dll 0x7FFF719B0000
  722. NvMessageBus.dll 0x7FFF71F50000
  723. nvapi64_impl.dll 0x7FFF73010000
  724. nvapi64.dll 0x7FFF73620000
  725. WINMM.dll 0x7FFF76410000
  726. msdmo.dll 0x7FFF76510000
  727. rasadhlp.dll 0x7FFF76810000
  728. AUDIOSES.DLL 0x7FFF774C0000
  729. OneCoreUAPCommonProxyStub.dll 0x7FFF784A0000
  730. MMDevApi.dll 0x7FFF78ED0000
  731. fwpuclnt.dll 0x7FFF79B70000
  732. drvstore.dll 0x7FFF79D40000
  733. cryptnet.dll 0x7FFF79F80000
  734. VERSION.dll 0x7FFF79FC0000
  735. WINHTTP.dll 0x7FFF7A070000
  736. igc64.dll 0x7FFF7A1A0000
  737. dhcpcsvc.DLL 0x7FFF7D530000
  738. igdgmm64.dll 0x7FFF7D6A0000
  739. igd10iumd64.dll 0x7FFF7E0A0000
  740. dhcpcsvc6.DLL 0x7FFF7FA70000
  741. wintypes.dll 0x7FFF80780000
  742. CoreUIComponents.dll 0x7FFF808F0000
  743. avrt.dll 0x7FFF80E90000
  744. directxdatabasehelper.dll 0x7FFF810B0000
  745. nvToolsExt64_1.dll 0x7FFF813B0000
  746. D3DCOMPILER_47.dll 0x7FFF817E0000
  747. Microsoft.Internal.WarpPal.dll 0x7FFF81C70000
  748. WINNSI.DLL 0x7FFF81ED0000
  749. d3d11.dll 0x7FFF82220000
  750. dcomp.dll 0x7FFF82AD0000
  751. CoreMessaging.dll 0x7FFF83150000
  752. apphelp.dll 0x7FFF83530000
  753. Secur32.dll 0x7FFF83680000
  754. uxtheme.dll 0x7FFF83700000
  755. dxcore.dll 0x7FFF837E0000
  756. dxgi.dll 0x7FFF83830000
  757. dwmapi.dll 0x7FFF83990000
  758. resourcepolicyclient.dll 0x7FFF83D20000
  759. dbghelp.dll 0x7FFF83F90000
  760. windows.storage.dll 0x7FFF84490000
  761. HID.DLL 0x7FFF84D50000
  762. IPHLPAPI.DLL 0x7FFF85080000
  763. DNSAPI.dll 0x7FFF85110000
  764. schannel.DLL 0x7FFF85510000
  765. rsaenh.dll 0x7FFF85640000
  766. kernel.appcore.dll 0x7FFF856E0000
  767. ntmarta.dll 0x7FFF85820000
  768. SSPICLI.DLL 0x7FFF859B0000
  769. DSPARSE.dll 0x7FFF85A90000
  770. MSWSOCK.dll 0x7FFF85CD0000
  771. USERENV.dll 0x7FFF85D80000
  772. cryptsp.dll 0x7FFF85FC0000
  773. CRYPTBASE.DLL 0x7FFF85FE0000
  774. msasn1.dll 0x7FFF86040000
  775. wldp.dll 0x7FFF860C0000
  776. NTASN1.dll 0x7FFF861D0000
  777. ncrypt.dll 0x7FFF86220000
  778. cfgmgr32.DLL 0x7FFF86580000
  779. devobj.dll 0x7FFF865E0000
  780. DPAPI.DLL 0x7FFF86640000
  781. UMPDC.dll 0x7FFF868A0000
  782. powrprof.dll 0x7FFF868C0000
  783. bcrypt.dll 0x7FFF86950000
  784. profapi.dll 0x7FFF86980000
  785. KERNELBASE.dll 0x7FFF86A70000
  786. msvcp_win.dll 0x7FFF86E80000
  787. win32u.dll 0x7FFF86F30000
  788. bcryptprimitives.dll 0x7FFF87020000
  789. CRYPT32.dll 0x7FFF870E0000
  790. wintrust.dll 0x7FFF87270000
  791. gdi32full.dll 0x7FFF87300000
  792. ucrtbase.dll 0x7FFF87430000
  793. MSCTF.dll 0x7FFF875A0000
  794. KERNEL32.DLL 0x7FFF87A80000
  795. NSI.dll 0x7FFF87B60000
  796. IMM32.DLL 0x7FFF87BD0000
  797. combase.dll 0x7FFF87C10000
  798. RPCRT4.dll 0x7FFF87FA0000
  799. SETUPAPI.dll 0x7FFF880C0000
  800. sechost.dll 0x7FFF88550000
  801. GDI32.dll 0x7FFF88600000
  802. imagehlp.dll 0x7FFF88630000
  803. SHELL32.dll 0x7FFF886F0000
  804. OLEAUT32.dll 0x7FFF88EA0000
  805. PSAPI.DLL 0x7FFF88F80000
  806. SHCORE.dll 0x7FFF88F90000
  807. ole32.dll 0x7FFF89090000
  808. msvcrt.dll 0x7FFF89230000
  809. WS2_32.dll 0x7FFF893D0000
  810. USER32.dll 0x7FFF89460000
  811. shlwapi.dll 0x7FFF89640000
  812. ADVAPI32.dll 0x7FFF896B0000
  813. clbcatq.dll 0x7FFF89780000
  814. ntdll.dll 0x7FFF89880000
  815.  
  816. F4SE PLUGINS:
  817. AAAFrameGeneration.dll v1.3.3
  818. Addictol.dll v1.8
  819. AddictolCrashLogger.dll v1.8
  820. AddItemMenuF4.dll v1
  821. BackportedBA2Support.dll v1
  822. BakaFramework.dll v1.10
  823. cbp.dll
  824. f4ee.dll
  825. F4SEChangeHeadpartFix.dll
  826. Finishers.dll v1
  827. GardenOfEdenPapyrusExtender.dll v23.8
  828. HHS.dll
  829. HighFPSPhysicsFix.dll v0.8.11
  830. ImmersiveBody.dll v0.2.257
  831. LL_fourPlay_1_10_163.dll
  832. mcm.dll
  833. MotionVectorFixes.dll v1.0.4
  834. po3_SpellPerkItemDistributorF4.dll v2
  835. Rapport.dll
  836. RobCo_Patcher.dll v6.0.6
  837. RustyFaceFix.dll v2.0.2
  838. ShadowBoostFO4.dll
  839. SUP_F4SE.dll
  840.  
  841. PLUGINS:
  842. Light: 59 Regular: 96 Total: 155
  843. [ 0] Fallout4.esm
  844. [ 1] DLCRobot.esm
  845. [ 2] DLCworkshop01.esm
  846. [ 3] DLCCoast.esm
  847. [ 4] DLCworkshop02.esm
  848. [ 5] DLCworkshop03.esm
  849. [ 6] DLCNukaWorld.esm
  850. [ 7] unofficial fallout 4 patch.esp
  851. [ 8] ArmorKeywords.esm
  852. [ 9] WorkshopFramework.esm
  853. [ A] HUDFramework.esm
  854. [ B] CompanionIvy.esm
  855. [ C] SS2.esm
  856. [ D] SS2_XPAC_Chapter2.esm
  857. [ E] SS2_XPAC_Chapter3.esm
  858. [ F] AmericaRising2.esm
  859. [10] TedFollower.esm
  860. [11] AAF.esm
  861. [12] CSEPDetour.esp
  862. [13] REPUTATION.esm
  863. [14] Darlene.esm
  864. [15] Homemaker.esm
  865. [16] ValdacilsItemSorting-00-ValsPicks-DLCNextGen.esp
  866. [17] Armorsmith Extended.esp
  867. [18] Survivalist.esp
  868. [19] A Forest.esp
  869. [1A] Unique NPCs.esp
  870. [1B] RAW INPUT.esp
  871. [1C] 3DNPC_FO4.esp
  872. [1D] AmazingFollowerTweaks.esp
  873. [1E] OutcastsAndRemnants.esp
  874. [1F] CompanionIvy_Nuka.esp
  875. [20] Eli_Faction Housing Overhaul - Sanctuary.esp
  876. [21] AGNISNikaCola01.esp
  877. [22] 3DNPC_FO4_DLC.esp
  878. [23] W.A.T.Minutemen.esp
  879. [24] DesPadreMateo-AQuestMod.esp
  880. [25] CheatTerminal.esp
  881. [26] Backpacks of the Commonwealth.esp
  882. [27] MilitarizedMinutemen.esp
  883. [28] 3DNPC_FO4Settler.esp
  884. [29] DOOMMerged.esp
  885. [2A] CROSS_Cybernetics.esp
  886. [2B] WestTekTacticalOptics.esp
  887. [2C] Crimsomrider's Accessories.esp
  888. [2D] Far West Minutemen.esp
  889. [2E] Eli_Sanctuary Bunker.esp
  890. [2F] ProjectValkyrie.esp
  891. [30] CompanionIvy_quest.esp
  892. [31] ellen.esp
  893. [32] llamaCompanionHeatherv2.esp
  894. [33] LooksMenu.esp
  895. [34] LooksMenu Customization Compendium.esp
  896. [35] HiPolyFaces.esp
  897. [36] CBBE.esp
  898. [37] SettlementMenuManager.esp
  899. [38] VIS-PatchSS2.esp
  900. [39] SS2Extended.esp
  901. [3A] DX_Pornstar_Fashion.esp
  902. [3B] TBOS-AntoHairPack.esp
  903. [3C] VHCE.esp
  904. [3D] THBrows.esp
  905. [3E] RealHDFace Tex.esp
  906. [3F] The Eyes Of Beauty.esp
  907. [40] TheEyesOfBeauty.esp
  908. [41] SkEyes.esp
  909. [42] BDO Hair.esp
  910. [43] FF7R.esp
  911. [44] ParagonHairs.esp
  912. [45] PaTRaN Ivy.esp
  913. [46] EyesoftheUniverse.esp
  914. [47] Nexus_PMC.esp
  915. [48] PMC_extended.esp
  916. [49] Tactical Combat Swimwear.esp
  917. [4A] AzarPonytailHairstyles.esp
  918. [4B] VtawWardrobe6.esp
  919. [4C] CSEPDetour - REPUTATION.esp
  920. [4D] UniqueNPCs_WaTMM_FarWest_MilitarizedMinutemen.esp
  921. [4E] Unique NPCs FarHarbor.esp
  922. [4F] Unique NPCs_SpecialSettlers_All.esp
  923. [50] MiscHairstyle.esp
  924. [51] MoreHairstyles4Female.esp
  925. [52] MoreHairstyles4Male.esp
  926. [53] MoreBeards.esp
  927. [54] KSHairdos.esp
  928. [55] AtomsGloryThreads.esp
  929. [56] SKDuke.esp
  930. [57] AtomicRadio.esp
  931. [58] XReplacerPiper.2F1E.esp
  932. [59] kokok_Cait_Replacer.79249.esp
  933. [5A] Ava Caravaggio Curie Replacer.esp
  934. [5B] Rapport.esp
  935. [5C] VtawWardrobe8.esp
  936. [5D] VtawUtilityPack1.esp
  937. [5E] VtawWardrobe10.esp
  938. [5F] SuperMutantEquality.esp
  939. [FE: 0] ccBGSFO4044-HellfirePowerArmor.esl
  940. [FE: 1] ccBGSFO4115-X02.esl
  941. [FE: 2] ccBGSFO4116-HeavyFlamer.esl
  942. [FE: 3] ccBGSFO4110-WS_Enclave.esl
  943. [FE: 4] ccBGSFO4096-AS_Enclave.esl
  944. [FE: 5] ccFSVFO4007-Halloween.esl
  945. [FE: 6] ccBGSFO4046-TesCan.esl
  946. [FE: 7] ccSBJFO4003-Grenade.esl
  947. [FE: 8] ccOTMFO4001-Remnants.esl
  948. [FE: 9] BakaFramework.esm
  949. [FE: A] REFramework.esm
  950. [FE: B] HiPolyFacesCompanionPlugin.esl
  951. [FE: C] BodyTalk3-RaiderNormalsFix.esl
  952. [FE: D] A Forest-Base Mod Patch.esp
  953. [FE: E] DiscreteFemaleSkeleton.esp
  954. [FE: F] OutcastsAndRemnants-SS2-Patch.esp
  955. [FE: 10] CTBOverhaul.esp
  956. [FE: 11] SKI-ModJam3-NorthWestern.esp
  957. [FE: 12] Heather Casdin - Animated Icon Addon.esp
  958. [FE: 13] W.K Heather Casdin Replacer.esp
  959. [FE: 14] KimHairstyle.esp
  960. [FE: 15] Rusty Face Fix.esp
  961. [FE: 16] FO4HHS_AAF.esp
  962. [FE: 17] K9TacticalHarness.esp
  963. [FE: 18] BrotherhoodInfantryArmor.esp
  964. [FE: 19] BrotherhoodCommand.esp
  965. [FE: 1A] TheKite_Railroad_Handmaiden.esp
  966. [FE: 1B] VtawWardrobe4.esp
  967. [FE: 1C] Anatomy Tailor ESL - VtawWardrobe4.esp
  968. [FE: 1D] Vault-Tec Armor REDUX - Operative Gear.esp
  969. [FE: 1E] VIS-PatchWATMinutemen.esp
  970. [FE: 1F] DiverseBodies.esp
  971. [FE: 20] AFTSpouseTweaks.esp
  972. [FE: 21] 3dNPC_DLC_AFT_Fix.esp
  973. [FE: 22] AFT_Plus_Ivy.esp
  974. [FE: 23] SS2_AFT.esp
  975. [FE: 24] LKsEllenReplacer.esp
  976. [FE: 25] Anatomy.esp
  977. [FE: 26] Rapport_Moisturizer.esp
  978. [FE: 27] FastAddItemMenu.esp
  979. [FE: 28] Look At Me RE.esp
  980. [FE: 29] Anatomy Tailor ESL - Nexus_PMC.esp
  981. [FE: 2A] CROSS_InstituteExpeditionarySuit.esp
  982. [FE: 2B] Anatomy Tailor ESL - CROSS_InstituteExpeditionarySuit.esp
  983. [FE: 2C] Gab_ScrapArmor.esp
  984. [FE: 2D] BPDRiot.esp
  985. [FE: 2E] Anatomy Tailor ESL - SKI-ModJam3-NorthWestern.esp
  986. [FE: 2F] Finishers.esp
  987. [FE: 30] StrengthInSteel.esp
  988. [FE: 31] EnclaveRecon.esp
  989. [FE: 32] ReconCorpRemnants.esp
  990. [FE: 33] AmericaRising2-EnclaveReconArmorPatch.esp
  991. [FE: 34] DukeArmstrongOverhaul.esp
  992. [FE: 35] ProjectValkyrie-SS2-Patch.esp
  993. [FE: 36] VVKnifeAnims.esp
  994. [FE: 37] VVKnifeAnimsNukaWorld.esp
  995. [FE: 38] DesBladesOfTheWastes.esp
  996. [FE: 39] DesBladesOfTheWastes-AnimationPatch.esp
  997. [FE: 3A] WorkshopFramework_ScriptOverride.esp
  998.  
  999.  
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