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- ioq3+oa 1.35 win_mingw-x86 Oct 20 2008
- ----- FS_Startup -----
- Current search path:
- C:\Users\Sjoske\AppData\Roaming\OpenArena\test\zz-proskins2.pk3 (26 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena/test
- C:\Users\Sjoske\Desktop\openarena-0.8.1/test
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\tr1ckhouse-beta3.pk3 (27 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\splatctf1.pk3 (171 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\speedyctf.pk3 (73 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\q3wpak4.pk3 (562 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\pul4ctf-m7.pk3 (53 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\ps9ctf.pk3 (11 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\pillcity.pk3 (222 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\mx1ctf8.pk3 (9 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\mlctf1beta.pk3 (7 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\mkbase.pk3 (90 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\mapel4b.pk3 (59 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\god_ps37ctf.pk3 (15 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\extreme_cpm.pk3 (101 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\atlantis.pk3 (54 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\13vast.pk3 (83 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena/baseoa
- C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files)
- C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files)
- C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files)
- C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files)
- C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 files)
- C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files)
- C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak0.pk3 (1042 files)
- C:\Users\Sjoske\Desktop\openarena-0.8.1/baseoa
- ----------------------
- 5726 files in pk3 files
- execing default.cfg
- execing q3config.cfg
- couldn't exec autoexec.cfg
- Hunk_Clear: reset the hunk ok
- ----- Client Initialization -----
- ----- Initializing Renderer ----
- -------------------------------
- QKEY found.
- ----- Client Initialization Complete -----
- ----- R_Init -----
- SDL using driver "directx"
- Initializing OpenGL display
- Estimated display aspect: 1.600
- ...setting mode -1: 1440 900
- Using 8/8/8 Color bits, 24 depth, 0 stencil display.
- Available modes: '1440x900 1280x800 720x480 1280x720 640x480 800x600 1024x768 720x576'
- GL_RENDERER: GeForce 9600M GS/PCI/SSE2
- Initializing OpenGL extensions
- ...ignoring GL_EXT_texture_compression_s3tc
- ...ignoring GL_S3_s3tc
- ...using GL_EXT_texture_env_add
- ...using GL_ARB_multitexture
- ...using GL_EXT_compiled_vertex_array
- ...ignoring GL_EXT_texture_filter_anisotropic
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce 9600M GS/PCI/SSE2
- GL_VERSION: 3.0.0
- GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- GL_MAX_TEXTURE_SIZE: 8192
- GL_MAX_TEXTURE_UNITS_ARB: 4
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
- MODE: -1, 1440 x 900 fullscreen hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 1
- texture bits: 16
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- Initializing Shaders
- ----- finished R_Init -----
- ------ Initializing Sound ------
- Loading "OpenAL32.dll"...
- Failed to load library: "OpenAL32.dll".
- SDL_Init( SDL_INIT_AUDIO )... OK
- SDL audio driver is "dsound".
- SDL_AudioSpec:
- Format: AUDIO_S16LSB
- Freq: 22050
- Samples: 512
- Channels: 2
- Starting SDL audio callback...
- SDL audio initialized.
- ----- Sound Info -----
- 1 stereo
- 16384 samples
- 16 samplebits
- 1 submission_chunk
- 22050 speed
- 04A6FCC8 dma buffer
- No background file.
- ----------------------
- Sound initialization successful.
- --------------------------------
- Sound memory manager started
- Loading dll file ui.
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll)...
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll) failed:
- "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll: Kan opgegeven module niet vinden.
- "
- Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll)...
- Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll) failed:
- "Failed loading C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll: Kan opgegeven module niet vinden.
- "
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll)...
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll) failed:
- "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll: Kan opgegeven module niet vinden.
- "
- Sys_LoadDll(ui) failed to load library
- Failed to load dll, looking for qvm.
- Loading vm file vm/ui.qvm...
- VM file ui compiled to 587941 bytes of code
- ui loaded in 1364576 bytes on the hunk
- 63 arenas parsed
- 24 bots parsed
- --- Common Initialization Complete ---
- Winsock Initialized
- Hostname: GEBRUIK-DJJ5VEF
- IP6: fe80::e059:ea89:36d8:5f89%14
- IP6: fe80::1038:2bd2:abe3:dfe6%11
- IP: 192.168.0.101
- IP6: 2001:0:5ef5:79fd:1038:2bd2:abe3:dfe6
- Opening IP6 socket: [::]:27960
- Opening IP socket: 0.0.0.0:27960
- ]\developer 1
- ]\map oasago2
- ------ Server Initialization ------
- Server: oasago2
- Channel memory manager started
- Channel memory manager started
- Channel memory manager started
- Channel memory manager started
- RE_Shutdown( 0 )
- Hunk_Clear: reset the hunk ok
- ----- R_Init -----
- Warning: cvar "r_uifullscreen" given initial values: "1" and "0"
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce 9600M GS/PCI/SSE2
- GL_VERSION: 3.0.0
- GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- GL_MAX_TEXTURE_SIZE: 8192
- GL_MAX_TEXTURE_UNITS_ARB: 4
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
- MODE: -1, 1440 x 900 fullscreen hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 1
- texture bits: 16
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- performing gamma clamp.
- Initializing Shaders
- ^1...loading 'scripts/player_grism.shader'
- ^1...loading 'scripts/shells.shader'
- ^1...loading 'scripts/upbeat_menu.shader'
- ^1...loading 'scripts/ayx.shader'
- ^1...loading 'scripts/evil8_base.shader'
- ^1...loading 'scripts/splatctf1.shader'
- ^1...loading 'scripts/x3map05.shader'
- ^1...loading 'scripts/speedyctf.shader'
- ^1...loading 'scripts/bloodstone.shader'
- ^1...loading 'scripts/bubctf1.shader'
- ^1...loading 'scripts/elglight2.shader'
- ^1...loading 'scripts/geit3ctf2.shader'
- ^1...loading 'scripts/graveyard.shader'
- ^1...loading 'scripts/griffin.shader'
- ^1...loading 'scripts/impaled_skel.shader'
- ^1...loading 'scripts/nkd_taspawn.shader'
- ^1...loading 'scripts/oak.shader'
- ^1...loading 'scripts/scanctf2.shader'
- ^1...loading 'scripts/scanctf2_e8.shader'
- ^1...loading 'scripts/scanctf3.shader'
- ^1...loading 'scripts/scanctf4.shader'
- ^1...loading 'scripts/scandm1ctf.shader'
- ^1...loading 'scripts/scanterra.shader'
- ^1...loading 'scripts/sock_techlig1.shader'
- ^1...loading 'scripts/stb.shader'
- ^1...loading 'scripts/casey2.shader'
- ^1...loading 'scripts/bastir.shader'
- ^1...loading 'scripts/pul4ctf.shader'
- ^1...loading 'scripts/q3map2_pul4ctf-m7.shader'
- ^1...loading 'scripts/bbq.shader'
- ^1...loading 'scripts/flares.shader'
- ^1...loading 'scripts/graffiti.shader'
- ^1...loading 'scripts/liquids.shader'
- ^1...loading 'scripts/pill_boat.shader'
- ^1...loading 'scripts/pill_glass.shader'
- ^1...loading 'scripts/pill_light.shader'
- ^1...loading 'scripts/pill_liquid.shader'
- ^1...loading 'scripts/pill_sign.shader'
- ^1...loading 'scripts/pill_tree.shader'
- ^1...loading 'scripts/pill_tube.shader'
- ^1...loading 'scripts/pill4.shader'
- ^1...loading 'scripts/pillsky.shader'
- ^1...loading 'scripts/cloud1.shader'
- ^1...loading 'scripts/mkbase_trim.shader'
- ^1...loading 'scripts/mkbase_concrete.shader'
- ^1...loading 'scripts/mkbase_light.shader'
- ^1...loading 'scripts/mkbase_metal.shader'
- ^1...loading 'scripts/mkbase_sky.shader'
- ^1...loading 'scripts/mapel4b.shader'
- ^1...loading 'scripts/dunes.shader'
- ^1...loading 'scripts/multiplant.shader'
- ^1...loading 'scripts/mrcteleb.shader'
- ^1...loading 'scripts/mrcteler.shader'
- ^1...loading 'scripts/monster.shader'
- ^1...loading 'scripts/atlantis.shader'
- ^1...loading 'scripts/13vast.shader'
- ^1...loading 'scripts/doubledomination.shader'
- ^1...loading 'scripts/mpmodels.shader'
- ^1...loading 'scripts/newmenu2.shader'
- ^1...loading 'scripts/teamicons.shader'
- ^1...loading 'scripts/weapon_nailgun.shader'
- ^1...loading 'scripts/weapon_proxbomb.shader'
- ^1...loading 'scripts/player_angelyss.shader'
- ^1...loading 'scripts/player_arachna.shader'
- ^1...loading 'scripts/player_assassin.shader'
- ^1...loading 'scripts/player_ayumi.shader'
- ^1...loading 'scripts/player_beret.shader'
- ^1...loading 'scripts/player_gargoyle.shader'
- ^1...loading 'scripts/player_kyonshi.shader'
- ^1...loading 'scripts/player_liz.shader'
- ^1...loading 'scripts/player_major.shader'
- ^1...loading 'scripts/player_merman.shader'
- ^1...loading 'scripts/player_penguin.shader'
- ^1...loading 'scripts/player_sergei.shader'
- ^1...loading 'scripts/player_skelebot.shader'
- ^1...loading 'scripts/player_smarine.shader'
- ^1...loading 'scripts/player_sorceress.shader'
- ^1...loading 'scripts/player_tony.shader'
- ^1...loading 'scripts/player_tux.shader'
- ^1...loading 'scripts/acc.shader'
- ^1...loading 'scripts/ammo.shader'
- ^1...loading 'scripts/beams.shader'
- ^1...loading 'scripts/cf_models.shader'
- ^1...loading 'scripts/clown.shader'
- ^1...loading 'scripts/clown2.shader'
- ^1...loading 'scripts/common.shader'
- ^1...loading 'scripts/cosmoflash.shader'
- ^1...loading 'scripts/ctf.shader'
- ^1...loading 'scripts/czest.shader'
- ^1...loading 'scripts/decals.shader'
- ^1...loading 'scripts/details.shader'
- ^1...loading 'scripts/detailtest.shader'
- ^1...loading 'scripts/evil8.shader'
- ^1...loading 'scripts/filth.shader'
- ^1...loading 'scripts/flaretest.shader'
- ^1...loading 'scripts/iconsprites.shader'
- ^1...loading 'scripts/islandctf.shader'
- ^1...loading 'scripts/item_health.shader'
- ^1...loading 'scripts/liquid_lavas.shader'
- ^1...loading 'scripts/liquid_water.shader'
- ^1...loading 'scripts/mc-oa.shader'
- ^1...loading 'scripts/newmenu.shader'
- ^1...loading 'scripts/nki.shader'
- ^1...loading 'scripts/oaflares.shader'
- ^1...loading 'scripts/oagfx.shader'
- ^1...loading 'scripts/oalite.shader'
- ^1...loading 'scripts/oanew.shader'
- ^1...loading 'scripts/oapowerups.shader'
- ^1...loading 'scripts/oasfx.shader'
- ^1...loading 'scripts/oasky.shader'
- ^1...loading 'scripts/oa_fogs.shader'
- ^1...loading 'scripts/oquartz.shader'
- ^1...loading 'scripts/pulchr.shader'
- ^1...loading 'scripts/q3map2_void3.shader'
- ^1...loading 'scripts/q3map2_void4.shader'
- ^1...loading 'scripts/qtex.shader'
- ^1...loading 'scripts/suction.shader'
- ^1...loading 'scripts/teleporter.shader'
- ^1...loading 'scripts/temporary.shader'
- ^1...loading 'scripts/terrain.shader'
- ^1...loading 'scripts/trak2.shader'
- ^1...loading 'scripts/weaponhits.shader'
- ^1...loading 'scripts/weaponry.shader'
- ^1...loading 'scripts/weapon_bfg.shader'
- ^1...loading 'scripts/weapon_chaingun.shader'
- ^1...loading 'scripts/weapon_gauntlet.shader'
- ^1...loading 'scripts/weapon_grenadelauncher.shader'
- ^1...loading 'scripts/weapon_machinegun.shader'
- ^1...loading 'scripts/weapon_muzzles.shader'
- ^1...loading 'scripts/weapon_newmuzzle.shader'
- ^1...loading 'scripts/weapon_plasma.shader'
- ^1...loading 'scripts/weapon_railgun.shader'
- ^1...loading 'scripts/weapon_rocketlauncher.shader'
- ^1...loading 'scripts/weapon_shotgun.shader'
- ----- finished R_Init -----
- ----- FS_Startup -----
- Current search path:
- C:\Users\Sjoske\AppData\Roaming\OpenArena\test\zz-proskins2.pk3 (26 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena/test
- C:\Users\Sjoske\Desktop\openarena-0.8.1/test
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\tr1ckhouse-beta3.pk3 (27 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\splatctf1.pk3 (171 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\speedyctf.pk3 (73 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\q3wpak4.pk3 (562 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\pul4ctf-m7.pk3 (53 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\ps9ctf.pk3 (11 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\pillcity.pk3 (222 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\mx1ctf8.pk3 (9 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\mlctf1beta.pk3 (7 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\mkbase.pk3 (90 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\mapel4b.pk3 (59 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\god_ps37ctf.pk3 (15 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\extreme_cpm.pk3 (101 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\atlantis.pk3 (54 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\13vast.pk3 (83 files)
- C:\Users\Sjoske\AppData\Roaming\OpenArena/baseoa
- C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files)
- C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files)
- C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files)
- C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files)
- C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 files)
- C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files)
- C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak0.pk3 (1042 files)
- C:\Users\Sjoske\Desktop\openarena-0.8.1/baseoa
- ----------------------
- 11452 files in pk3 files
- CM_LoadMap( maps/oasago2.bsp, 0 )
- Loading dll file qagame.
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\qagamex86.dll)...
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\qagamex86.dll) failed:
- "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\qagamex86.dll: Kan opgegeven module niet vinden.
- "
- Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\qagamex86.dll)...
- Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\qagamex86.dll) failed:
- "Failed loading C:\Users\Sjoske\AppData\Roaming\OpenArena\test\qagamex86.dll: Kan opgegeven module niet vinden.
- "
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\qagamex86.dll)...
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\qagamex86.dll) failed:
- "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\qagamex86.dll: Kan opgegeven module niet vinden.
- "
- Sys_LoadDll(qagame) failed to load library
- Failed to load dll, looking for qvm.
- Loading vm file vm/qagame.qvm...
- VM file qagame compiled to 1153606 bytes of code
- Couldn't load symbol file: vm/qagame.map
- qagame loaded in 2692096 bytes on the hunk
- ------- Game Initialization -------
- gamename: baseoa
- gamedate: Dec 15 2011
- Channel memory manager started
- info_player_dd doesn't have a spawn function
- info_player_dd doesn't have a spawn function
- info_player_dd doesn't have a spawn function
- info_player_dd doesn't have a spawn function
- info_player_dd doesn't have a spawn function
- info_player_dd doesn't have a spawn function
- info_player_dd doesn't have a spawn function
- info_player_dd doesn't have a spawn function
- 0 teams with 0 entities
- 16 items registered
- -----------------------------------
- ------- BotLib Initialization -------
- loaded weapons.c
- loaded items.c
- loaded syn.c
- loaded rnd.c
- loaded match.c
- loaded rchat.c
- ------------ Map Loading ------------
- trying to load maps/oasago2.aas
- loaded maps/oasago2.aas
- found 80 level items
- -------------------------------------
- 24 bots parsed
- 63 arenas parsed
- AAS initialized.
- -----------------------------------
- SV packet loopback : connect
- SVC_DirectConnect ()
- Going from CS_FREE to CS_CONNECTED for UnnamedPlayer
- CL packet loopback: connectResponse
- UnnamedPlayer : dropped gamestate, resending
- SV_SendClientGameState() for UnnamedPlayer
- Going from CS_CONNECTED to CS_PRIMED for UnnamedPlayer
- Channel memory manager started
- RE_Shutdown( 0 )
- ----- R_Init -----
- Warning: cvar "r_uifullscreen" given initial values: "1" and "0"
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce 9600M GS/PCI/SSE2
- GL_VERSION: 3.0.0
- GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- GL_MAX_TEXTURE_SIZE: 8192
- GL_MAX_TEXTURE_UNITS_ARB: 4
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
- MODE: -1, 1440 x 900 fullscreen hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 1
- texture bits: 16
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- performing gamma clamp.
- Initializing Shaders
- ^1...loading 'scripts/player_grism.shader'
- ^1...loading 'scripts/shells.shader'
- ^1...loading 'scripts/upbeat_menu.shader'
- ^1...loading 'scripts/ayx.shader'
- ^1...loading 'scripts/evil8_base.shader'
- ^1...loading 'scripts/splatctf1.shader'
- ^1...loading 'scripts/x3map05.shader'
- ^1...loading 'scripts/speedyctf.shader'
- ^1...loading 'scripts/bloodstone.shader'
- ^1...loading 'scripts/bubctf1.shader'
- ^1...loading 'scripts/elglight2.shader'
- ^1...loading 'scripts/geit3ctf2.shader'
- ^1...loading 'scripts/graveyard.shader'
- ^1...loading 'scripts/griffin.shader'
- ^1...loading 'scripts/impaled_skel.shader'
- ^1...loading 'scripts/nkd_taspawn.shader'
- ^1...loading 'scripts/oak.shader'
- ^1...loading 'scripts/scanctf2.shader'
- ^1...loading 'scripts/scanctf2_e8.shader'
- ^1...loading 'scripts/scanctf3.shader'
- ^1...loading 'scripts/scanctf4.shader'
- ^1...loading 'scripts/scandm1ctf.shader'
- ^1...loading 'scripts/scanterra.shader'
- ^1...loading 'scripts/sock_techlig1.shader'
- ^1...loading 'scripts/stb.shader'
- ^1...loading 'scripts/casey2.shader'
- ^1...loading 'scripts/bastir.shader'
- ^1...loading 'scripts/pul4ctf.shader'
- ^1...loading 'scripts/q3map2_pul4ctf-m7.shader'
- ^1...loading 'scripts/bbq.shader'
- ^1...loading 'scripts/flares.shader'
- ^1...loading 'scripts/graffiti.shader'
- ^1...loading 'scripts/liquids.shader'
- ^1...loading 'scripts/pill_boat.shader'
- ^1...loading 'scripts/pill_glass.shader'
- ^1...loading 'scripts/pill_light.shader'
- ^1...loading 'scripts/pill_liquid.shader'
- ^1...loading 'scripts/pill_sign.shader'
- ^1...loading 'scripts/pill_tree.shader'
- ^1...loading 'scripts/pill_tube.shader'
- ^1...loading 'scripts/pill4.shader'
- ^1...loading 'scripts/pillsky.shader'
- ^1...loading 'scripts/cloud1.shader'
- ^1...loading 'scripts/mkbase_trim.shader'
- ^1...loading 'scripts/mkbase_concrete.shader'
- ^1...loading 'scripts/mkbase_light.shader'
- ^1...loading 'scripts/mkbase_metal.shader'
- ^1...loading 'scripts/mkbase_sky.shader'
- ^1...loading 'scripts/mapel4b.shader'
- ^1...loading 'scripts/dunes.shader'
- ^1...loading 'scripts/multiplant.shader'
- ^1...loading 'scripts/mrcteleb.shader'
- ^1...loading 'scripts/mrcteler.shader'
- ^1...loading 'scripts/monster.shader'
- ^1...loading 'scripts/atlantis.shader'
- ^1...loading 'scripts/13vast.shader'
- ^1...loading 'scripts/doubledomination.shader'
- ^1...loading 'scripts/mpmodels.shader'
- ^1...loading 'scripts/newmenu2.shader'
- ^1...loading 'scripts/teamicons.shader'
- ^1...loading 'scripts/weapon_nailgun.shader'
- ^1...loading 'scripts/weapon_proxbomb.shader'
- ^1...loading 'scripts/player_angelyss.shader'
- ^1...loading 'scripts/player_arachna.shader'
- ^1...loading 'scripts/player_assassin.shader'
- ^1...loading 'scripts/player_ayumi.shader'
- ^1...loading 'scripts/player_beret.shader'
- ^1...loading 'scripts/player_gargoyle.shader'
- ^1...loading 'scripts/player_kyonshi.shader'
- ^1...loading 'scripts/player_liz.shader'
- ^1...loading 'scripts/player_major.shader'
- ^1...loading 'scripts/player_merman.shader'
- ^1...loading 'scripts/player_penguin.shader'
- ^1...loading 'scripts/player_sergei.shader'
- ^1...loading 'scripts/player_skelebot.shader'
- ^1...loading 'scripts/player_smarine.shader'
- ^1...loading 'scripts/player_sorceress.shader'
- ^1...loading 'scripts/player_tony.shader'
- ^1...loading 'scripts/player_tux.shader'
- ^1...loading 'scripts/acc.shader'
- ^1...loading 'scripts/ammo.shader'
- ^1...loading 'scripts/beams.shader'
- ^1...loading 'scripts/cf_models.shader'
- ^1...loading 'scripts/clown.shader'
- ^1...loading 'scripts/clown2.shader'
- ^1...loading 'scripts/common.shader'
- ^1...loading 'scripts/cosmoflash.shader'
- ^1...loading 'scripts/ctf.shader'
- ^1...loading 'scripts/czest.shader'
- ^1...loading 'scripts/decals.shader'
- ^1...loading 'scripts/details.shader'
- ^1...loading 'scripts/detailtest.shader'
- ^1...loading 'scripts/evil8.shader'
- ^1...loading 'scripts/filth.shader'
- ^1...loading 'scripts/flaretest.shader'
- ^1...loading 'scripts/iconsprites.shader'
- ^1...loading 'scripts/islandctf.shader'
- ^1...loading 'scripts/item_health.shader'
- ^1...loading 'scripts/liquid_lavas.shader'
- ^1...loading 'scripts/liquid_water.shader'
- ^1...loading 'scripts/mc-oa.shader'
- ^1...loading 'scripts/newmenu.shader'
- ^1...loading 'scripts/nki.shader'
- ^1...loading 'scripts/oaflares.shader'
- ^1...loading 'scripts/oagfx.shader'
- ^1...loading 'scripts/oalite.shader'
- ^1...loading 'scripts/oanew.shader'
- ^1...loading 'scripts/oapowerups.shader'
- ^1...loading 'scripts/oasfx.shader'
- ^1...loading 'scripts/oasky.shader'
- ^1...loading 'scripts/oa_fogs.shader'
- ^1...loading 'scripts/oquartz.shader'
- ^1...loading 'scripts/pulchr.shader'
- ^1...loading 'scripts/q3map2_void3.shader'
- ^1...loading 'scripts/q3map2_void4.shader'
- ^1...loading 'scripts/qtex.shader'
- ^1...loading 'scripts/suction.shader'
- ^1...loading 'scripts/teleporter.shader'
- ^1...loading 'scripts/temporary.shader'
- ^1...loading 'scripts/terrain.shader'
- ^1...loading 'scripts/trak2.shader'
- ^1...loading 'scripts/weaponhits.shader'
- ^1...loading 'scripts/weaponry.shader'
- ^1...loading 'scripts/weapon_bfg.shader'
- ^1...loading 'scripts/weapon_chaingun.shader'
- ^1...loading 'scripts/weapon_gauntlet.shader'
- ^1...loading 'scripts/weapon_grenadelauncher.shader'
- ^1...loading 'scripts/weapon_machinegun.shader'
- ^1...loading 'scripts/weapon_muzzles.shader'
- ^1...loading 'scripts/weapon_newmuzzle.shader'
- ^1...loading 'scripts/weapon_plasma.shader'
- ^1...loading 'scripts/weapon_railgun.shader'
- ^1...loading 'scripts/weapon_rocketlauncher.shader'
- ^1...loading 'scripts/weapon_shotgun.shader'
- ----- finished R_Init -----
- Loading dll file ui.
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll)...
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll) failed:
- "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll: Kan opgegeven module niet vinden.
- "
- Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll)...
- Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll) failed:
- "Failed loading C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll: Kan opgegeven module niet vinden.
- "
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll)...
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll) failed:
- "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll: Kan opgegeven module niet vinden.
- "
- Sys_LoadDll(ui) failed to load library
- Failed to load dll, looking for qvm.
- Loading vm file vm/ui.qvm...
- VM file ui compiled to 587941 bytes of code
- Couldn't load symbol file: vm/ui.map
- ui loaded in 1364576 bytes on the hunk
- 63 arenas parsed
- 24 bots parsed
- Loading dll file cgame.
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\cgamex86.dll)...
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\cgamex86.dll) failed:
- "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\cgamex86.dll: Kan opgegeven module niet vinden.
- "
- Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\cgamex86.dll)...
- Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\cgamex86.dll) failed:
- "Failed loading C:\Users\Sjoske\AppData\Roaming\OpenArena\test\cgamex86.dll: Kan opgegeven module niet vinden.
- "
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\cgamex86.dll)...
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\cgamex86.dll) failed:
- "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\cgamex86.dll: Kan opgegeven module niet vinden.
- "
- Sys_LoadDll(cgame) failed to load library
- Failed to load dll, looking for qvm.
- Loading vm file vm/cgame.qvm...
- VM file cgame compiled to 799105 bytes of code
- Couldn't load symbol file: vm/cgame.map
- cgame loaded in 4600224 bytes on the hunk
- Warning: cvar "cg_stereoSeparation" given initial values: "0" and "0.4"
- Warning: cvar "team_model" given initial values: "james" and "sarge"
- Warning: cvar "team_headmodel" given initial values: "*james" and "sarge"
- Error: 0 is out of range. Ignoring..
- Error: 0 is out of range. Ignoring..
- Error: 0 is out of range. Ignoring..
- Error: Shotgun (3) not in list. Adding it to front of the list..
- Error: Grenade Launcher (4) not in list. Adding it to front of the list..
- Error: Rocket Launcher (5) not in list. Adding it to front of the list..
- Error: Railgun (7) not in list. Adding it to front of the list..
- Error: Plasma Gun (8) not in list. Adding it to front of the list..
- Error: BFG10K (9) not in list. Adding it to front of the list..
- ^1WARNING: levelshots/oasago2.tga not present, using levelshots/oasago2.jpg instead
- ^1WARNING: textures/sfx/detail.tga not present, using textures/sfx/detail.jpg instead
- CM_LoadMap( maps/oasago2.bsp, 1 )
- ^3WARNING: sound/feedback/1_minute.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/5_minute.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/sudden_death.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/1_frag.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/2_frags.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/3_frags.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/three.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/two.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/one.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/fight.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/prepare.wav is not a 22kHz wav file
- ^3WARNING: sound/weapons/machinegun/buletby1.wav is a 8 bit wav file
- ^3WARNING: sound/weapons/machinegun/buletby1.wav is not a 22kHz wav file
- ^3WARNING: sound/player/gibsplt1.wav is not a 22kHz wav file
- ^3WARNING: sound/player/gibimp1.wav is not a 22kHz wav file
- ^3WARNING: sound/player/gibimp2.wav is not a 22kHz wav file
- ^3WARNING: sound/player/gibimp3.wav is not a 22kHz wav file
- ^3WARNING: sound/world/telein.wav is not a 22kHz wav file
- ^3WARNING: sound/world/teleout.wav is not a 22kHz wav file
- ^3WARNING: sound/weapons/noammo.wav is not a 22kHz wav file
- ^3WARNING: sound/player/land1.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/hit.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/impressive.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/excellent.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/denied.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/humiliation.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/assist.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/defense.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/takenlead.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/tiedlead.wav is not a 22kHz wav file
- ^3WARNING: sound/feedback/lostlead.wav is not a 22kHz wav file
- ^3WARNING: sound/player/watr_in.wav is not a 22kHz wav file
- ^3WARNING: sound/player/watr_out.wav is not a 22kHz wav file
- ^3WARNING: sound/player/watr_un.wav is a 8 bit wav file
- ^3WARNING: sound/player/watr_un.wav is not a 22kHz wav file
- ^3WARNING: sound/world/jumppad.wav is not a 22kHz wav file
- ^3WARNING: sound/player/footsteps/flesh1.wav is not a 22kHz wav file
- ^3WARNING: sound/player/footsteps/energy1.wav is not a 22kHz wav file
- ^3WARNING: sound/player/footsteps/splash1.wav is not a 22kHz wav file
- ^3WARNING: sound/player/footsteps/flesh2.wav is not a 22kHz wav file
- ^3WARNING: sound/player/footsteps/energy2.wav is not a 22kHz wav file
- ^3WARNING: sound/player/footsteps/splash2.wav is not a 22kHz wav file
- ^3WARNING: sound/player/footsteps/flesh3.wav is not a 22kHz wav file
- ^3WARNING: sound/player/footsteps/energy3.wav is not a 22kHz wav file
- ^3WARNING: sound/player/footsteps/splash3.wav is not a 22kHz wav file
- ^3WARNING: sound/player/footsteps/flesh4.wav is not a 22kHz wav file
- ^3WARNING: sound/player/footsteps/energy4.wav is not a 22kHz wav file
- ^3WARNING: sound/player/footsteps/splash4.wav is not a 22kHz wav file
- ^3WARNING: sound/misc/ar1_pkup.wav is not a 22kHz wav file
- ^3WARNING: sound/misc/ar2_pkup.wav is not a 22kHz wav file
- ^3WARNING: sound/items/m_health.wav is not a 22kHz wav file
- ^3WARNING: sound/misc/w_pkup.wav is not a 22kHz wav file
- ^3WARNING: sound/weapons/grenade/hgrenb1a.wav is not a 22kHz wav file
- ^3WARNING: sound/weapons/grenade/hgrenb2a.wav is not a 22kHz wav file
- ^3WARNING: sound/misc/am_pkup.wav is not a 22kHz wav file
- ^3WARNING: sound/items/holdable.wav is not a 22kHz wav file
- ^3WARNING: sound/items/use_medkit.wav is not a 22kHz wav file
- ^3WARNING: sound/items/airout.wav is not a 22kHz wav file
- ^3WARNING: sound/items/haste.wav is not a 22kHz wav file
- ^3WARNING: sound/items/invisibility.wav is not a 22kHz wav file
- ^3WARNING: sound/player/fry.wav is not a 22kHz wav file
- ^3WARNING: sound/world/firesoft.wav is not a 22kHz wav file
- ^3WARNING: sound/weapons/machinegun/ric1.wav is not a 22kHz wav file
- ^3WARNING: sound/weapons/machinegun/ric2.wav is not a 22kHz wav file
- ^3WARNING: sound/weapons/machinegun/ric3.wav is not a 22kHz wav file
- ^3WARNING: sound/weapons/railgun/railgf1a.wav is not a 22kHz wav file
- ^3WARNING: sound/weapons/rocket/rocklx1a.wav is not a 22kHz wav file
- ^3WARNING: sound/weapons/plasma/plasmx1a.wav is not a 22kHz wav file
- ^1WARNING: textures/e7/e7panelwood2.tga not present, using textures/e7/e7panelwood2.jpg instead
- ^1WARNING: textures/e7/e7panelwood.tga not present, using textures/e7/e7panelwood.jpg instead
- ^1WARNING: textures/e7/e7brnmetal.tga not present, using textures/e7/e7brnmetal.jpg instead
- ^1WARNING: textures/e7/e7bmtrim.tga not present, using textures/e7/e7bmtrim.jpg instead
- ^1WARNING: textures/e7/e7bmtrim2.tga not present, using textures/e7/e7bmtrim2.jpg instead
- ^1WARNING: textures/e7/e7beam01.tga not present, using textures/e7/e7beam01.jpg instead
- ^1WARNING: textures/e7/e7walldesign01b.tga not present, using textures/e7/e7walldesign01b.jpg instead
- ^1WARNING: textures/e7/e7walldesign01.tga not present, using textures/e7/e7walldesign01.jpg instead
- ^1WARNING: textures/e7/e7sbrickfloor_ow.tga not present, using textures/e7/e7sbrickfloor_ow.jpg instead
- ^1WARNING: textures/e7/e7sbrickfloor.tga not present, using textures/e7/e7sbrickfloor.jpg instead
- ^1WARNING: textures/e7/e7bricks01.tga not present, using textures/e7/e7bricks01.jpg instead
- ^1WARNING: textures/e7/e7brickfloor01.tga not present, using textures/e7/e7brickfloor01.jpg instead
- ^1WARNING: textures/sfx/b_flameball.tga not present, using textures/sfx/b_flameball.jpg instead
- ^1WARNING: textures/gothic_light/pentagram_light1_3k.tga not present, using textures/gothic_light/pentagram_light1_3k.jpg instead
- ^1WARNING: textures/gothic_light/pentagram_light1_3k_blend.tga not present, using textures/gothic_light/pentagram_light1_3k_blend.jpg instead
- ^1WARNING: textures/skies/stars.tga not present, using textures/skies/stars.jpg instead
- ^1WARNING: textures/skies/nitesky.tga not present, using textures/skies/nitesky.jpg instead
- stitched 0 LoD cracks
- ...loaded 3723 faces, 0 meshes, 72 trisurfs, 74 flares
- ^1WARNING: gfx/2d/net.tga not present, using gfx/2d/net.jpg instead
- ^1WARNING: gfx/misc/tracer2.tga not present, using gfx/misc/tracer2.jpg instead
- ^1WARNING: textures/oafx/suitshell.tga not present, using textures/oafx/suitshell.jpg instead
- ^1WARNING: textures/oafx/regenshell.tga not present, using textures/oafx/regenshell.jpg instead
- ^1WARNING: textures/sfx/specular.tga not present, using textures/sfx/specular.jpg instead
- ^1Couldn't find image file for shader poopypants
- ^1Couldn't find image file for shader E:\projects\oa\newplasrailhit\Sphere
- ^1Couldn't find image file for shader rocketFlare_001
- ^1Couldn't find image file for shader E:\projects\oa\newtele\Circle
- ^1Couldn't find image file for shader teleporterEffect
- ^1WARNING: textures/effects/envmapligh.tga not present, using textures/effects/envmapligh.jpg instead
- ^1WARNING: textures/effects/envmapyel.tga not present, using textures/effects/envmapyel.jpg instead
- ^1WARNING: textures/oafx/orangechrm.tga not present, using textures/oafx/orangechrm.jpg instead
- ^3WARNING: sound/weapons/melee/fstrun.wav is not a 22kHz wav file
- ^3WARNING: sound/weapons/melee/fstatck.wav is not a 22kHz wav file
- ^1WARNING: models/weapons2/shotgun/shotgun_laser.tga not present, using models/weapons2/shotgun/shotgun_laser.jpg instead
- ^3WARNING: sound/weapons/shotgun/sshotf1b.wav is not a 22kHz wav file
- ^1WARNING: models/weapons2/machinegun/f_machinegun3.tga not present, using models/weapons2/machinegun/f_machinegun3.jpg instead
- ^3WARNING: sound/weapons/machinegun/machgf1b.wav is not a 22kHz wav file
- ^3WARNING: sound/weapons/machinegun/machgf2b.wav is not a 22kHz wav file
- ^3WARNING: sound/weapons/machinegun/machgf3b.wav is not a 22kHz wav file
- ^3WARNING: sound/weapons/machinegun/machgf4b.wav is not a 22kHz wav file
- ^1WARNING: models/weaphits/rlboom/rlboom_1.tga not present, using models/weaphits/rlboom/rlboom_1.jpg instead
- ^1WARNING: models/weaphits/rlboom/rlboom_2.tga not present, using models/weaphits/rlboom/rlboom_2.jpg instead
- ^1WARNING: models/weaphits/rlboom/rlboom_3.tga not present, using models/weaphits/rlboom/rlboom_3.jpg instead
- ^1WARNING: models/weaphits/rlboom/rlboom_4.tga not present, using models/weaphits/rlboom/rlboom_4.jpg instead
- ^1WARNING: models/weaphits/rlboom/rlboom_5.tga not present, using models/weaphits/rlboom/rlboom_5.jpg instead
- ^1WARNING: models/weaphits/rlboom/rlboom_6.tga not present, using models/weaphits/rlboom/rlboom_6.jpg instead
- ^1WARNING: models/weaphits/rlboom/rlboom_7.tga not present, using models/weaphits/rlboom/rlboom_7.jpg instead
- ^1WARNING: models/weaphits/rlboom/rlboom_8.tga not present, using models/weaphits/rlboom/rlboom_8.jpg instead
- ^1WARNING: textures/oa/fiar.tga not present, using textures/oa/fiar.jpg instead
- ^1WARNING: textures/oa/fiar2.tga not present, using textures/oa/fiar2.jpg instead
- ^1WARNING: models/weapons2/lightning/f_lightning.tga not present, using models/weapons2/lightning/f_lightning.jpg instead
- ^3WARNING: sound/weapons/melee/fsthum.wav is not a 22kHz wav file
- ^3WARNING: sound/weapons/lightning/lg_fire.wav is not a 22kHz wav file
- ^1WARNING: models/weapons2/railgun/f_railgun2.tga not present, using models/weapons2/railgun/f_railgun2.jpg instead
- ^3WARNING: sound/weapons/railgun/rg_hum.wav is not a 22kHz wav file
- ^1WARNING: models/weapons2/railgun/f_railgun3.tga not present, using models/weapons2/railgun/f_railgun3.jpg instead
- ^1WARNING: textures/effects/tinfx2d.tga not present, using textures/effects/tinfx2d.jpg instead
- ^3WARNING: sound/weapons/plasma/hyprbf1a.wav is not a 22kHz wav file
- ^1Couldn't find image file for shader models/players/grismlambert2SG
- ^1Couldn't find image file for shader grismlambert2SG
- ^1Couldn't find image file for shader D:\svnthis\oa\source\assets\models\grism\lambert2SG
- ^1Couldn't find image file for shader E:\projects\oa\baseq3\models\players\doom\lambert2SG
- ^3WARNING: sound/player/sarge/death1.wav is not a 22kHz wav file
- ^3WARNING: sound/player/sarge/death2.wav is not a 22kHz wav file
- ^3WARNING: sound/player/sarge/death3.wav is not a 22kHz wav file
- ^3WARNING: sound/player/sarge/jump1.wav is not a 22kHz wav file
- ^3WARNING: sound/player/sarge/pain25_1.wav is not a 22kHz wav file
- ^3WARNING: sound/player/sarge/pain50_1.wav is not a 22kHz wav file
- ^3WARNING: sound/player/sarge/pain75_1.wav is not a 22kHz wav file
- ^3WARNING: sound/player/sarge/pain100_1.wav is not a 22kHz wav file
- ^3WARNING: sound/player/sarge/falling1.wav is not a 22kHz wav file
- ^3WARNING: sound/player/sarge/gasp.wav is not a 22kHz wav file
- ^3WARNING: sound/player/sarge/drown.wav is not a 22kHz wav file
- ^3WARNING: sound/player/sarge/fall1.wav is not a 22kHz wav file
- S_StartBackgroundTrack( music/sonic2.ogg, music/sonic2.ogg )
- Can't read sound file music/sonic2.ogg
- ^3WARNING: couldn't open music file music/sonic2.ogg
- CL_InitCGame: 1.21 seconds
- 6 msec to draw all images
- Com_TouchMemory: 0 msec
- clientCommand: UnnamedPlayer : 1 : userinfo "\cl_voip\0\cg_predictItems\1\cl_anonymous\0\sex\male\handicap\100\color2\5\color1\4\team_headmodel\sarge/blue\team_model\sarge/blue\headmodel\sarge/blue\model\sarge/blue\snaps\20\rate\3000\name\UnnamedPlayer\g_gametype\0\teamtask\0\cl_guid\39C1891739BA51AC0692E91A59997BDB"
- clientCommand: UnnamedPlayer : 2 : cp 6635 @ -2012521409 1081470078 -1613048665 1433897552 -608985397 -686830010 1484585973
- clientCommand: UnnamedPlayer : 3 : userinfo "\cg_smoothClients\0\cg_scorePlums\1\cl_voip\0\cg_predictItems\1\cl_anonymous\0\sex\male\handicap\100\color2\5\color1\4\team_headmodel\sarge/blue\team_model\sarge/blue\headmodel\sarge/blue\model\sarge/blue\snaps\20\rate\3000\name\UnnamedPlayer\g_gametype\0\teamtask\0\cl_guid\39C1891739BA51AC0692E91A59997BDB\teamoverlay\1"
- Going from CS_PRIMED to CS_ACTIVE for UnnamedPlayer
- serverCommand: 1 : print "UnnamedPlayer^7 entered the game
- "
- UnnamedPlayer^7 entered the game
- ********************
- ERROR: opStack corrupted in compiled code
- ********************
- ----- Server Shutdown (Server crashed: opStack corrupted in compiled code) -----
- ==== ShutdownGame ====
- AAS shutdown.
- ---------------------------
- Channel memory manager started
- Channel memory manager started
- Channel memory manager started
- Channel memory manager started
- Channel memory manager started
- Channel memory manager started
- Channel memory manager started
- forcefully unloading cgame vm
- RE_Shutdown( 0 )
- Hunk_Clear: reset the hunk ok
- ----- R_Init -----
- Warning: cvar "r_uifullscreen" given initial values: "1" and "0"
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce 9600M GS/PCI/SSE2
- GL_VERSION: 3.0.0
- GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- GL_MAX_TEXTURE_SIZE: 8192
- GL_MAX_TEXTURE_UNITS_ARB: 4
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
- MODE: -1, 1440 x 900 fullscreen hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 1
- texture bits: 16
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- performing gamma clamp.
- Initializing Shaders
- ^1...loading 'scripts/player_grism.shader'
- ^1...loading 'scripts/shells.shader'
- ^1...loading 'scripts/upbeat_menu.shader'
- ^1...loading 'scripts/ayx.shader'
- ^1...loading 'scripts/evil8_base.shader'
- ^1...loading 'scripts/splatctf1.shader'
- ^1...loading 'scripts/x3map05.shader'
- ^1...loading 'scripts/speedyctf.shader'
- ^1...loading 'scripts/bloodstone.shader'
- ^1...loading 'scripts/bubctf1.shader'
- ^1...loading 'scripts/elglight2.shader'
- ^1...loading 'scripts/geit3ctf2.shader'
- ^1...loading 'scripts/graveyard.shader'
- ^1...loading 'scripts/griffin.shader'
- ^1...loading 'scripts/impaled_skel.shader'
- ^1...loading 'scripts/nkd_taspawn.shader'
- ^1...loading 'scripts/oak.shader'
- ^1...loading 'scripts/scanctf2.shader'
- ^1...loading 'scripts/scanctf2_e8.shader'
- ^1...loading 'scripts/scanctf3.shader'
- ^1...loading 'scripts/scanctf4.shader'
- ^1...loading 'scripts/scandm1ctf.shader'
- ^1...loading 'scripts/scanterra.shader'
- ^1...loading 'scripts/sock_techlig1.shader'
- ^1...loading 'scripts/stb.shader'
- ^1...loading 'scripts/casey2.shader'
- ^1...loading 'scripts/bastir.shader'
- ^1...loading 'scripts/pul4ctf.shader'
- ^1...loading 'scripts/q3map2_pul4ctf-m7.shader'
- ^1...loading 'scripts/bbq.shader'
- ^1...loading 'scripts/flares.shader'
- ^1...loading 'scripts/graffiti.shader'
- ^1...loading 'scripts/liquids.shader'
- ^1...loading 'scripts/pill_boat.shader'
- ^1...loading 'scripts/pill_glass.shader'
- ^1...loading 'scripts/pill_light.shader'
- ^1...loading 'scripts/pill_liquid.shader'
- ^1...loading 'scripts/pill_sign.shader'
- ^1...loading 'scripts/pill_tree.shader'
- ^1...loading 'scripts/pill_tube.shader'
- ^1...loading 'scripts/pill4.shader'
- ^1...loading 'scripts/pillsky.shader'
- ^1...loading 'scripts/cloud1.shader'
- ^1...loading 'scripts/mkbase_trim.shader'
- ^1...loading 'scripts/mkbase_concrete.shader'
- ^1...loading 'scripts/mkbase_light.shader'
- ^1...loading 'scripts/mkbase_metal.shader'
- ^1...loading 'scripts/mkbase_sky.shader'
- ^1...loading 'scripts/mapel4b.shader'
- ^1...loading 'scripts/dunes.shader'
- ^1...loading 'scripts/multiplant.shader'
- ^1...loading 'scripts/mrcteleb.shader'
- ^1...loading 'scripts/mrcteler.shader'
- ^1...loading 'scripts/monster.shader'
- ^1...loading 'scripts/atlantis.shader'
- ^1...loading 'scripts/13vast.shader'
- ^1...loading 'scripts/doubledomination.shader'
- ^1...loading 'scripts/mpmodels.shader'
- ^1...loading 'scripts/newmenu2.shader'
- ^1...loading 'scripts/teamicons.shader'
- ^1...loading 'scripts/weapon_nailgun.shader'
- ^1...loading 'scripts/weapon_proxbomb.shader'
- ^1...loading 'scripts/player_angelyss.shader'
- ^1...loading 'scripts/player_arachna.shader'
- ^1...loading 'scripts/player_assassin.shader'
- ^1...loading 'scripts/player_ayumi.shader'
- ^1...loading 'scripts/player_beret.shader'
- ^1...loading 'scripts/player_gargoyle.shader'
- ^1...loading 'scripts/player_kyonshi.shader'
- ^1...loading 'scripts/player_liz.shader'
- ^1...loading 'scripts/player_major.shader'
- ^1...loading 'scripts/player_merman.shader'
- ^1...loading 'scripts/player_penguin.shader'
- ^1...loading 'scripts/player_sergei.shader'
- ^1...loading 'scripts/player_skelebot.shader'
- ^1...loading 'scripts/player_smarine.shader'
- ^1...loading 'scripts/player_sorceress.shader'
- ^1...loading 'scripts/player_tony.shader'
- ^1...loading 'scripts/player_tux.shader'
- ^1...loading 'scripts/acc.shader'
- ^1...loading 'scripts/ammo.shader'
- ^1...loading 'scripts/beams.shader'
- ^1...loading 'scripts/cf_models.shader'
- ^1...loading 'scripts/clown.shader'
- ^1...loading 'scripts/clown2.shader'
- ^1...loading 'scripts/common.shader'
- ^1...loading 'scripts/cosmoflash.shader'
- ^1...loading 'scripts/ctf.shader'
- ^1...loading 'scripts/czest.shader'
- ^1...loading 'scripts/decals.shader'
- ^1...loading 'scripts/details.shader'
- ^1...loading 'scripts/detailtest.shader'
- ^1...loading 'scripts/evil8.shader'
- ^1...loading 'scripts/filth.shader'
- ^1...loading 'scripts/flaretest.shader'
- ^1...loading 'scripts/iconsprites.shader'
- ^1...loading 'scripts/islandctf.shader'
- ^1...loading 'scripts/item_health.shader'
- ^1...loading 'scripts/liquid_lavas.shader'
- ^1...loading 'scripts/liquid_water.shader'
- ^1...loading 'scripts/mc-oa.shader'
- ^1...loading 'scripts/newmenu.shader'
- ^1...loading 'scripts/nki.shader'
- ^1...loading 'scripts/oaflares.shader'
- ^1...loading 'scripts/oagfx.shader'
- ^1...loading 'scripts/oalite.shader'
- ^1...loading 'scripts/oanew.shader'
- ^1...loading 'scripts/oapowerups.shader'
- ^1...loading 'scripts/oasfx.shader'
- ^1...loading 'scripts/oasky.shader'
- ^1...loading 'scripts/oa_fogs.shader'
- ^1...loading 'scripts/oquartz.shader'
- ^1...loading 'scripts/pulchr.shader'
- ^1...loading 'scripts/q3map2_void3.shader'
- ^1...loading 'scripts/q3map2_void4.shader'
- ^1...loading 'scripts/qtex.shader'
- ^1...loading 'scripts/suction.shader'
- ^1...loading 'scripts/teleporter.shader'
- ^1...loading 'scripts/temporary.shader'
- ^1...loading 'scripts/terrain.shader'
- ^1...loading 'scripts/trak2.shader'
- ^1...loading 'scripts/weaponhits.shader'
- ^1...loading 'scripts/weaponry.shader'
- ^1...loading 'scripts/weapon_bfg.shader'
- ^1...loading 'scripts/weapon_chaingun.shader'
- ^1...loading 'scripts/weapon_gauntlet.shader'
- ^1...loading 'scripts/weapon_grenadelauncher.shader'
- ^1...loading 'scripts/weapon_machinegun.shader'
- ^1...loading 'scripts/weapon_muzzles.shader'
- ^1...loading 'scripts/weapon_newmuzzle.shader'
- ^1...loading 'scripts/weapon_plasma.shader'
- ^1...loading 'scripts/weapon_railgun.shader'
- ^1...loading 'scripts/weapon_rocketlauncher.shader'
- ^1...loading 'scripts/weapon_shotgun.shader'
- ----- finished R_Init -----
- Loading dll file ui.
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll)...
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll) failed:
- "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll: Kan opgegeven module niet vinden.
- "
- Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll)...
- Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll) failed:
- "Failed loading C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll: Kan opgegeven module niet vinden.
- "
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll)...
- Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll) failed:
- "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll: Kan opgegeven module niet vinden.
- "
- Sys_LoadDll(ui) failed to load library
- Failed to load dll, looking for qvm.
- Loading vm file vm/ui.qvm...
- VM file ui compiled to 587941 bytes of code
- Couldn't load symbol file: vm/ui.map
- ui loaded in 1364576 bytes on the hunk
- 63 arenas parsed
- 24 bots parsed
- Channel memory manager started
- ^1WARNING: textures/oafx/flare.tga not present, using textures/oafx/flare.jpg instead
- ^1WARNING: textures/oafx/orangechrm_2.tga not present, using textures/oafx/orangechrm_2.jpg instead
- Channel memory manager started
- Channel memory manager started
- Channel memory manager started
- Channel memory manager started
- Channel memory manager started
- Channel memory manager started
- Channel memory manager started
- Channel memory manager started
- Channel memory manager started
- Channel memory manager started
- Channel memory manager started
- ----- CL_Shutdown -----
- Channel memory manager started
- Channel memory manager started
- Channel memory manager started
- Closing SDL audio device...
- SDL audio device shut down.
- RE_Shutdown( 1 )
- -----------------------
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