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  1. ioq3+oa 1.35 win_mingw-x86 Oct 20 2008
  2. ----- FS_Startup -----
  3. Current search path:
  4. C:\Users\Sjoske\AppData\Roaming\OpenArena\test\zz-proskins2.pk3 (26 files)
  5. C:\Users\Sjoske\AppData\Roaming\OpenArena/test
  6. C:\Users\Sjoske\Desktop\openarena-0.8.1/test
  7. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\tr1ckhouse-beta3.pk3 (27 files)
  8. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\splatctf1.pk3 (171 files)
  9. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\speedyctf.pk3 (73 files)
  10. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\q3wpak4.pk3 (562 files)
  11. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\pul4ctf-m7.pk3 (53 files)
  12. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\ps9ctf.pk3 (11 files)
  13. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\pillcity.pk3 (222 files)
  14. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\mx1ctf8.pk3 (9 files)
  15. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\mlctf1beta.pk3 (7 files)
  16. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\mkbase.pk3 (90 files)
  17. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\mapel4b.pk3 (59 files)
  18. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\god_ps37ctf.pk3 (15 files)
  19. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\extreme_cpm.pk3 (101 files)
  20. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\atlantis.pk3 (54 files)
  21. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\13vast.pk3 (83 files)
  22. C:\Users\Sjoske\AppData\Roaming\OpenArena/baseoa
  23. C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files)
  24. C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files)
  25. C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files)
  26. C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files)
  27. C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 files)
  28. C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files)
  29. C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak0.pk3 (1042 files)
  30. C:\Users\Sjoske\Desktop\openarena-0.8.1/baseoa
  31.  
  32. ----------------------
  33. 5726 files in pk3 files
  34. execing default.cfg
  35. execing q3config.cfg
  36. couldn't exec autoexec.cfg
  37. Hunk_Clear: reset the hunk ok
  38. ----- Client Initialization -----
  39. ----- Initializing Renderer ----
  40. -------------------------------
  41. QKEY found.
  42. ----- Client Initialization Complete -----
  43. ----- R_Init -----
  44. SDL using driver "directx"
  45. Initializing OpenGL display
  46. Estimated display aspect: 1.600
  47. ...setting mode -1: 1440 900
  48. Using 8/8/8 Color bits, 24 depth, 0 stencil display.
  49. Available modes: '1440x900 1280x800 720x480 1280x720 640x480 800x600 1024x768 720x576'
  50. GL_RENDERER: GeForce 9600M GS/PCI/SSE2
  51. Initializing OpenGL extensions
  52. ...ignoring GL_EXT_texture_compression_s3tc
  53. ...ignoring GL_S3_s3tc
  54. ...using GL_EXT_texture_env_add
  55. ...using GL_ARB_multitexture
  56. ...using GL_EXT_compiled_vertex_array
  57. ...ignoring GL_EXT_texture_filter_anisotropic
  58.  
  59. GL_VENDOR: NVIDIA Corporation
  60. GL_RENDERER: GeForce 9600M GS/PCI/SSE2
  61. GL_VERSION: 3.0.0
  62. GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  63. GL_MAX_TEXTURE_SIZE: 8192
  64. GL_MAX_TEXTURE_UNITS_ARB: 4
  65.  
  66. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  67. MODE: -1, 1440 x 900 fullscreen hz:N/A
  68. GAMMA: hardware w/ 0 overbright bits
  69. rendering primitives: single glDrawElements
  70. texturemode: GL_LINEAR_MIPMAP_NEAREST
  71. picmip: 1
  72. texture bits: 16
  73. multitexture: enabled
  74. compiled vertex arrays: enabled
  75. texenv add: enabled
  76. compressed textures: disabled
  77. Initializing Shaders
  78. ----- finished R_Init -----
  79. ------ Initializing Sound ------
  80. Loading "OpenAL32.dll"...
  81. Failed to load library: "OpenAL32.dll".
  82. SDL_Init( SDL_INIT_AUDIO )... OK
  83. SDL audio driver is "dsound".
  84. SDL_AudioSpec:
  85. Format: AUDIO_S16LSB
  86. Freq: 22050
  87. Samples: 512
  88. Channels: 2
  89. Starting SDL audio callback...
  90. SDL audio initialized.
  91. ----- Sound Info -----
  92. 1 stereo
  93. 16384 samples
  94. 16 samplebits
  95. 1 submission_chunk
  96. 22050 speed
  97. 04A6FCC8 dma buffer
  98. No background file.
  99. ----------------------
  100. Sound initialization successful.
  101. --------------------------------
  102. Sound memory manager started
  103. Loading dll file ui.
  104. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll)...
  105. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll) failed:
  106. "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll: Kan opgegeven module niet vinden.
  107.  
  108. "
  109. Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll)...
  110. Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll) failed:
  111. "Failed loading C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll: Kan opgegeven module niet vinden.
  112.  
  113. "
  114. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll)...
  115. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll) failed:
  116. "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll: Kan opgegeven module niet vinden.
  117.  
  118. "
  119. Sys_LoadDll(ui) failed to load library
  120. Failed to load dll, looking for qvm.
  121. Loading vm file vm/ui.qvm...
  122. VM file ui compiled to 587941 bytes of code
  123. ui loaded in 1364576 bytes on the hunk
  124. 63 arenas parsed
  125. 24 bots parsed
  126. --- Common Initialization Complete ---
  127. Winsock Initialized
  128. Hostname: GEBRUIK-DJJ5VEF
  129. IP6: fe80::e059:ea89:36d8:5f89%14
  130. IP6: fe80::1038:2bd2:abe3:dfe6%11
  131. IP: 192.168.0.101
  132. IP6: 2001:0:5ef5:79fd:1038:2bd2:abe3:dfe6
  133. Opening IP6 socket: [::]:27960
  134. Opening IP socket: 0.0.0.0:27960
  135. ]\developer 1
  136. ]\map oasago2
  137. ------ Server Initialization ------
  138. Server: oasago2
  139. Channel memory manager started
  140. Channel memory manager started
  141. Channel memory manager started
  142. Channel memory manager started
  143. RE_Shutdown( 0 )
  144. Hunk_Clear: reset the hunk ok
  145. ----- R_Init -----
  146. Warning: cvar "r_uifullscreen" given initial values: "1" and "0"
  147.  
  148. GL_VENDOR: NVIDIA Corporation
  149. GL_RENDERER: GeForce 9600M GS/PCI/SSE2
  150. GL_VERSION: 3.0.0
  151. GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  152. GL_MAX_TEXTURE_SIZE: 8192
  153. GL_MAX_TEXTURE_UNITS_ARB: 4
  154.  
  155. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  156. MODE: -1, 1440 x 900 fullscreen hz:N/A
  157. GAMMA: hardware w/ 0 overbright bits
  158. rendering primitives: single glDrawElements
  159. texturemode: GL_LINEAR_MIPMAP_NEAREST
  160. picmip: 1
  161. texture bits: 16
  162. multitexture: enabled
  163. compiled vertex arrays: enabled
  164. texenv add: enabled
  165. compressed textures: disabled
  166. performing gamma clamp.
  167. Initializing Shaders
  168. ^1...loading 'scripts/player_grism.shader'
  169. ^1...loading 'scripts/shells.shader'
  170. ^1...loading 'scripts/upbeat_menu.shader'
  171. ^1...loading 'scripts/ayx.shader'
  172. ^1...loading 'scripts/evil8_base.shader'
  173. ^1...loading 'scripts/splatctf1.shader'
  174. ^1...loading 'scripts/x3map05.shader'
  175. ^1...loading 'scripts/speedyctf.shader'
  176. ^1...loading 'scripts/bloodstone.shader'
  177. ^1...loading 'scripts/bubctf1.shader'
  178. ^1...loading 'scripts/elglight2.shader'
  179. ^1...loading 'scripts/geit3ctf2.shader'
  180. ^1...loading 'scripts/graveyard.shader'
  181. ^1...loading 'scripts/griffin.shader'
  182. ^1...loading 'scripts/impaled_skel.shader'
  183. ^1...loading 'scripts/nkd_taspawn.shader'
  184. ^1...loading 'scripts/oak.shader'
  185. ^1...loading 'scripts/scanctf2.shader'
  186. ^1...loading 'scripts/scanctf2_e8.shader'
  187. ^1...loading 'scripts/scanctf3.shader'
  188. ^1...loading 'scripts/scanctf4.shader'
  189. ^1...loading 'scripts/scandm1ctf.shader'
  190. ^1...loading 'scripts/scanterra.shader'
  191. ^1...loading 'scripts/sock_techlig1.shader'
  192. ^1...loading 'scripts/stb.shader'
  193. ^1...loading 'scripts/casey2.shader'
  194. ^1...loading 'scripts/bastir.shader'
  195. ^1...loading 'scripts/pul4ctf.shader'
  196. ^1...loading 'scripts/q3map2_pul4ctf-m7.shader'
  197. ^1...loading 'scripts/bbq.shader'
  198. ^1...loading 'scripts/flares.shader'
  199. ^1...loading 'scripts/graffiti.shader'
  200. ^1...loading 'scripts/liquids.shader'
  201. ^1...loading 'scripts/pill_boat.shader'
  202. ^1...loading 'scripts/pill_glass.shader'
  203. ^1...loading 'scripts/pill_light.shader'
  204. ^1...loading 'scripts/pill_liquid.shader'
  205. ^1...loading 'scripts/pill_sign.shader'
  206. ^1...loading 'scripts/pill_tree.shader'
  207. ^1...loading 'scripts/pill_tube.shader'
  208. ^1...loading 'scripts/pill4.shader'
  209. ^1...loading 'scripts/pillsky.shader'
  210. ^1...loading 'scripts/cloud1.shader'
  211. ^1...loading 'scripts/mkbase_trim.shader'
  212. ^1...loading 'scripts/mkbase_concrete.shader'
  213. ^1...loading 'scripts/mkbase_light.shader'
  214. ^1...loading 'scripts/mkbase_metal.shader'
  215. ^1...loading 'scripts/mkbase_sky.shader'
  216. ^1...loading 'scripts/mapel4b.shader'
  217. ^1...loading 'scripts/dunes.shader'
  218. ^1...loading 'scripts/multiplant.shader'
  219. ^1...loading 'scripts/mrcteleb.shader'
  220. ^1...loading 'scripts/mrcteler.shader'
  221. ^1...loading 'scripts/monster.shader'
  222. ^1...loading 'scripts/atlantis.shader'
  223. ^1...loading 'scripts/13vast.shader'
  224. ^1...loading 'scripts/doubledomination.shader'
  225. ^1...loading 'scripts/mpmodels.shader'
  226. ^1...loading 'scripts/newmenu2.shader'
  227. ^1...loading 'scripts/teamicons.shader'
  228. ^1...loading 'scripts/weapon_nailgun.shader'
  229. ^1...loading 'scripts/weapon_proxbomb.shader'
  230. ^1...loading 'scripts/player_angelyss.shader'
  231. ^1...loading 'scripts/player_arachna.shader'
  232. ^1...loading 'scripts/player_assassin.shader'
  233. ^1...loading 'scripts/player_ayumi.shader'
  234. ^1...loading 'scripts/player_beret.shader'
  235. ^1...loading 'scripts/player_gargoyle.shader'
  236. ^1...loading 'scripts/player_kyonshi.shader'
  237. ^1...loading 'scripts/player_liz.shader'
  238. ^1...loading 'scripts/player_major.shader'
  239. ^1...loading 'scripts/player_merman.shader'
  240. ^1...loading 'scripts/player_penguin.shader'
  241. ^1...loading 'scripts/player_sergei.shader'
  242. ^1...loading 'scripts/player_skelebot.shader'
  243. ^1...loading 'scripts/player_smarine.shader'
  244. ^1...loading 'scripts/player_sorceress.shader'
  245. ^1...loading 'scripts/player_tony.shader'
  246. ^1...loading 'scripts/player_tux.shader'
  247. ^1...loading 'scripts/acc.shader'
  248. ^1...loading 'scripts/ammo.shader'
  249. ^1...loading 'scripts/beams.shader'
  250. ^1...loading 'scripts/cf_models.shader'
  251. ^1...loading 'scripts/clown.shader'
  252. ^1...loading 'scripts/clown2.shader'
  253. ^1...loading 'scripts/common.shader'
  254. ^1...loading 'scripts/cosmoflash.shader'
  255. ^1...loading 'scripts/ctf.shader'
  256. ^1...loading 'scripts/czest.shader'
  257. ^1...loading 'scripts/decals.shader'
  258. ^1...loading 'scripts/details.shader'
  259. ^1...loading 'scripts/detailtest.shader'
  260. ^1...loading 'scripts/evil8.shader'
  261. ^1...loading 'scripts/filth.shader'
  262. ^1...loading 'scripts/flaretest.shader'
  263. ^1...loading 'scripts/iconsprites.shader'
  264. ^1...loading 'scripts/islandctf.shader'
  265. ^1...loading 'scripts/item_health.shader'
  266. ^1...loading 'scripts/liquid_lavas.shader'
  267. ^1...loading 'scripts/liquid_water.shader'
  268. ^1...loading 'scripts/mc-oa.shader'
  269. ^1...loading 'scripts/newmenu.shader'
  270. ^1...loading 'scripts/nki.shader'
  271. ^1...loading 'scripts/oaflares.shader'
  272. ^1...loading 'scripts/oagfx.shader'
  273. ^1...loading 'scripts/oalite.shader'
  274. ^1...loading 'scripts/oanew.shader'
  275. ^1...loading 'scripts/oapowerups.shader'
  276. ^1...loading 'scripts/oasfx.shader'
  277. ^1...loading 'scripts/oasky.shader'
  278. ^1...loading 'scripts/oa_fogs.shader'
  279. ^1...loading 'scripts/oquartz.shader'
  280. ^1...loading 'scripts/pulchr.shader'
  281. ^1...loading 'scripts/q3map2_void3.shader'
  282. ^1...loading 'scripts/q3map2_void4.shader'
  283. ^1...loading 'scripts/qtex.shader'
  284. ^1...loading 'scripts/suction.shader'
  285. ^1...loading 'scripts/teleporter.shader'
  286. ^1...loading 'scripts/temporary.shader'
  287. ^1...loading 'scripts/terrain.shader'
  288. ^1...loading 'scripts/trak2.shader'
  289. ^1...loading 'scripts/weaponhits.shader'
  290. ^1...loading 'scripts/weaponry.shader'
  291. ^1...loading 'scripts/weapon_bfg.shader'
  292. ^1...loading 'scripts/weapon_chaingun.shader'
  293. ^1...loading 'scripts/weapon_gauntlet.shader'
  294. ^1...loading 'scripts/weapon_grenadelauncher.shader'
  295. ^1...loading 'scripts/weapon_machinegun.shader'
  296. ^1...loading 'scripts/weapon_muzzles.shader'
  297. ^1...loading 'scripts/weapon_newmuzzle.shader'
  298. ^1...loading 'scripts/weapon_plasma.shader'
  299. ^1...loading 'scripts/weapon_railgun.shader'
  300. ^1...loading 'scripts/weapon_rocketlauncher.shader'
  301. ^1...loading 'scripts/weapon_shotgun.shader'
  302. ----- finished R_Init -----
  303. ----- FS_Startup -----
  304. Current search path:
  305. C:\Users\Sjoske\AppData\Roaming\OpenArena\test\zz-proskins2.pk3 (26 files)
  306. C:\Users\Sjoske\AppData\Roaming\OpenArena/test
  307. C:\Users\Sjoske\Desktop\openarena-0.8.1/test
  308. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\tr1ckhouse-beta3.pk3 (27 files)
  309. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\splatctf1.pk3 (171 files)
  310. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\speedyctf.pk3 (73 files)
  311. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\q3wpak4.pk3 (562 files)
  312. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\pul4ctf-m7.pk3 (53 files)
  313. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\ps9ctf.pk3 (11 files)
  314. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\pillcity.pk3 (222 files)
  315. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\mx1ctf8.pk3 (9 files)
  316. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\mlctf1beta.pk3 (7 files)
  317. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\mkbase.pk3 (90 files)
  318. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\mapel4b.pk3 (59 files)
  319. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\god_ps37ctf.pk3 (15 files)
  320. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\extreme_cpm.pk3 (101 files)
  321. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\atlantis.pk3 (54 files)
  322. C:\Users\Sjoske\AppData\Roaming\OpenArena\baseoa\13vast.pk3 (83 files)
  323. C:\Users\Sjoske\AppData\Roaming\OpenArena/baseoa
  324. C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak6-misc.pk3 (229 files)
  325. C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak5-TA.pk3 (139 files)
  326. C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak4-textures.pk3 (1753 files)
  327. C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak2-players.pk3 (669 files)
  328. C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak2-players-mature.pk3 (231 files)
  329. C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak1-maps.pk3 (100 files)
  330. C:\Users\Sjoske\Desktop\openarena-0.8.1\baseoa\pak0.pk3 (1042 files)
  331. C:\Users\Sjoske\Desktop\openarena-0.8.1/baseoa
  332.  
  333. ----------------------
  334. 11452 files in pk3 files
  335. CM_LoadMap( maps/oasago2.bsp, 0 )
  336. Loading dll file qagame.
  337. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\qagamex86.dll)...
  338. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\qagamex86.dll) failed:
  339. "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\qagamex86.dll: Kan opgegeven module niet vinden.
  340.  
  341. "
  342. Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\qagamex86.dll)...
  343. Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\qagamex86.dll) failed:
  344. "Failed loading C:\Users\Sjoske\AppData\Roaming\OpenArena\test\qagamex86.dll: Kan opgegeven module niet vinden.
  345.  
  346. "
  347. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\qagamex86.dll)...
  348. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\qagamex86.dll) failed:
  349. "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\qagamex86.dll: Kan opgegeven module niet vinden.
  350.  
  351. "
  352. Sys_LoadDll(qagame) failed to load library
  353. Failed to load dll, looking for qvm.
  354. Loading vm file vm/qagame.qvm...
  355. VM file qagame compiled to 1153606 bytes of code
  356. Couldn't load symbol file: vm/qagame.map
  357. qagame loaded in 2692096 bytes on the hunk
  358. ------- Game Initialization -------
  359. gamename: baseoa
  360. gamedate: Dec 15 2011
  361. Channel memory manager started
  362. info_player_dd doesn't have a spawn function
  363. info_player_dd doesn't have a spawn function
  364. info_player_dd doesn't have a spawn function
  365. info_player_dd doesn't have a spawn function
  366. info_player_dd doesn't have a spawn function
  367. info_player_dd doesn't have a spawn function
  368. info_player_dd doesn't have a spawn function
  369. info_player_dd doesn't have a spawn function
  370. 0 teams with 0 entities
  371. 16 items registered
  372. -----------------------------------
  373. ------- BotLib Initialization -------
  374. loaded weapons.c
  375. loaded items.c
  376. loaded syn.c
  377. loaded rnd.c
  378. loaded match.c
  379. loaded rchat.c
  380. ------------ Map Loading ------------
  381. trying to load maps/oasago2.aas
  382. loaded maps/oasago2.aas
  383. found 80 level items
  384. -------------------------------------
  385. 24 bots parsed
  386. 63 arenas parsed
  387. AAS initialized.
  388. -----------------------------------
  389. SV packet loopback : connect
  390. SVC_DirectConnect ()
  391. Going from CS_FREE to CS_CONNECTED for UnnamedPlayer
  392. CL packet loopback: connectResponse
  393. UnnamedPlayer : dropped gamestate, resending
  394. SV_SendClientGameState() for UnnamedPlayer
  395. Going from CS_CONNECTED to CS_PRIMED for UnnamedPlayer
  396. Channel memory manager started
  397. RE_Shutdown( 0 )
  398. ----- R_Init -----
  399. Warning: cvar "r_uifullscreen" given initial values: "1" and "0"
  400.  
  401. GL_VENDOR: NVIDIA Corporation
  402. GL_RENDERER: GeForce 9600M GS/PCI/SSE2
  403. GL_VERSION: 3.0.0
  404. GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  405. GL_MAX_TEXTURE_SIZE: 8192
  406. GL_MAX_TEXTURE_UNITS_ARB: 4
  407.  
  408. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  409. MODE: -1, 1440 x 900 fullscreen hz:N/A
  410. GAMMA: hardware w/ 0 overbright bits
  411. rendering primitives: single glDrawElements
  412. texturemode: GL_LINEAR_MIPMAP_NEAREST
  413. picmip: 1
  414. texture bits: 16
  415. multitexture: enabled
  416. compiled vertex arrays: enabled
  417. texenv add: enabled
  418. compressed textures: disabled
  419. performing gamma clamp.
  420. Initializing Shaders
  421. ^1...loading 'scripts/player_grism.shader'
  422. ^1...loading 'scripts/shells.shader'
  423. ^1...loading 'scripts/upbeat_menu.shader'
  424. ^1...loading 'scripts/ayx.shader'
  425. ^1...loading 'scripts/evil8_base.shader'
  426. ^1...loading 'scripts/splatctf1.shader'
  427. ^1...loading 'scripts/x3map05.shader'
  428. ^1...loading 'scripts/speedyctf.shader'
  429. ^1...loading 'scripts/bloodstone.shader'
  430. ^1...loading 'scripts/bubctf1.shader'
  431. ^1...loading 'scripts/elglight2.shader'
  432. ^1...loading 'scripts/geit3ctf2.shader'
  433. ^1...loading 'scripts/graveyard.shader'
  434. ^1...loading 'scripts/griffin.shader'
  435. ^1...loading 'scripts/impaled_skel.shader'
  436. ^1...loading 'scripts/nkd_taspawn.shader'
  437. ^1...loading 'scripts/oak.shader'
  438. ^1...loading 'scripts/scanctf2.shader'
  439. ^1...loading 'scripts/scanctf2_e8.shader'
  440. ^1...loading 'scripts/scanctf3.shader'
  441. ^1...loading 'scripts/scanctf4.shader'
  442. ^1...loading 'scripts/scandm1ctf.shader'
  443. ^1...loading 'scripts/scanterra.shader'
  444. ^1...loading 'scripts/sock_techlig1.shader'
  445. ^1...loading 'scripts/stb.shader'
  446. ^1...loading 'scripts/casey2.shader'
  447. ^1...loading 'scripts/bastir.shader'
  448. ^1...loading 'scripts/pul4ctf.shader'
  449. ^1...loading 'scripts/q3map2_pul4ctf-m7.shader'
  450. ^1...loading 'scripts/bbq.shader'
  451. ^1...loading 'scripts/flares.shader'
  452. ^1...loading 'scripts/graffiti.shader'
  453. ^1...loading 'scripts/liquids.shader'
  454. ^1...loading 'scripts/pill_boat.shader'
  455. ^1...loading 'scripts/pill_glass.shader'
  456. ^1...loading 'scripts/pill_light.shader'
  457. ^1...loading 'scripts/pill_liquid.shader'
  458. ^1...loading 'scripts/pill_sign.shader'
  459. ^1...loading 'scripts/pill_tree.shader'
  460. ^1...loading 'scripts/pill_tube.shader'
  461. ^1...loading 'scripts/pill4.shader'
  462. ^1...loading 'scripts/pillsky.shader'
  463. ^1...loading 'scripts/cloud1.shader'
  464. ^1...loading 'scripts/mkbase_trim.shader'
  465. ^1...loading 'scripts/mkbase_concrete.shader'
  466. ^1...loading 'scripts/mkbase_light.shader'
  467. ^1...loading 'scripts/mkbase_metal.shader'
  468. ^1...loading 'scripts/mkbase_sky.shader'
  469. ^1...loading 'scripts/mapel4b.shader'
  470. ^1...loading 'scripts/dunes.shader'
  471. ^1...loading 'scripts/multiplant.shader'
  472. ^1...loading 'scripts/mrcteleb.shader'
  473. ^1...loading 'scripts/mrcteler.shader'
  474. ^1...loading 'scripts/monster.shader'
  475. ^1...loading 'scripts/atlantis.shader'
  476. ^1...loading 'scripts/13vast.shader'
  477. ^1...loading 'scripts/doubledomination.shader'
  478. ^1...loading 'scripts/mpmodels.shader'
  479. ^1...loading 'scripts/newmenu2.shader'
  480. ^1...loading 'scripts/teamicons.shader'
  481. ^1...loading 'scripts/weapon_nailgun.shader'
  482. ^1...loading 'scripts/weapon_proxbomb.shader'
  483. ^1...loading 'scripts/player_angelyss.shader'
  484. ^1...loading 'scripts/player_arachna.shader'
  485. ^1...loading 'scripts/player_assassin.shader'
  486. ^1...loading 'scripts/player_ayumi.shader'
  487. ^1...loading 'scripts/player_beret.shader'
  488. ^1...loading 'scripts/player_gargoyle.shader'
  489. ^1...loading 'scripts/player_kyonshi.shader'
  490. ^1...loading 'scripts/player_liz.shader'
  491. ^1...loading 'scripts/player_major.shader'
  492. ^1...loading 'scripts/player_merman.shader'
  493. ^1...loading 'scripts/player_penguin.shader'
  494. ^1...loading 'scripts/player_sergei.shader'
  495. ^1...loading 'scripts/player_skelebot.shader'
  496. ^1...loading 'scripts/player_smarine.shader'
  497. ^1...loading 'scripts/player_sorceress.shader'
  498. ^1...loading 'scripts/player_tony.shader'
  499. ^1...loading 'scripts/player_tux.shader'
  500. ^1...loading 'scripts/acc.shader'
  501. ^1...loading 'scripts/ammo.shader'
  502. ^1...loading 'scripts/beams.shader'
  503. ^1...loading 'scripts/cf_models.shader'
  504. ^1...loading 'scripts/clown.shader'
  505. ^1...loading 'scripts/clown2.shader'
  506. ^1...loading 'scripts/common.shader'
  507. ^1...loading 'scripts/cosmoflash.shader'
  508. ^1...loading 'scripts/ctf.shader'
  509. ^1...loading 'scripts/czest.shader'
  510. ^1...loading 'scripts/decals.shader'
  511. ^1...loading 'scripts/details.shader'
  512. ^1...loading 'scripts/detailtest.shader'
  513. ^1...loading 'scripts/evil8.shader'
  514. ^1...loading 'scripts/filth.shader'
  515. ^1...loading 'scripts/flaretest.shader'
  516. ^1...loading 'scripts/iconsprites.shader'
  517. ^1...loading 'scripts/islandctf.shader'
  518. ^1...loading 'scripts/item_health.shader'
  519. ^1...loading 'scripts/liquid_lavas.shader'
  520. ^1...loading 'scripts/liquid_water.shader'
  521. ^1...loading 'scripts/mc-oa.shader'
  522. ^1...loading 'scripts/newmenu.shader'
  523. ^1...loading 'scripts/nki.shader'
  524. ^1...loading 'scripts/oaflares.shader'
  525. ^1...loading 'scripts/oagfx.shader'
  526. ^1...loading 'scripts/oalite.shader'
  527. ^1...loading 'scripts/oanew.shader'
  528. ^1...loading 'scripts/oapowerups.shader'
  529. ^1...loading 'scripts/oasfx.shader'
  530. ^1...loading 'scripts/oasky.shader'
  531. ^1...loading 'scripts/oa_fogs.shader'
  532. ^1...loading 'scripts/oquartz.shader'
  533. ^1...loading 'scripts/pulchr.shader'
  534. ^1...loading 'scripts/q3map2_void3.shader'
  535. ^1...loading 'scripts/q3map2_void4.shader'
  536. ^1...loading 'scripts/qtex.shader'
  537. ^1...loading 'scripts/suction.shader'
  538. ^1...loading 'scripts/teleporter.shader'
  539. ^1...loading 'scripts/temporary.shader'
  540. ^1...loading 'scripts/terrain.shader'
  541. ^1...loading 'scripts/trak2.shader'
  542. ^1...loading 'scripts/weaponhits.shader'
  543. ^1...loading 'scripts/weaponry.shader'
  544. ^1...loading 'scripts/weapon_bfg.shader'
  545. ^1...loading 'scripts/weapon_chaingun.shader'
  546. ^1...loading 'scripts/weapon_gauntlet.shader'
  547. ^1...loading 'scripts/weapon_grenadelauncher.shader'
  548. ^1...loading 'scripts/weapon_machinegun.shader'
  549. ^1...loading 'scripts/weapon_muzzles.shader'
  550. ^1...loading 'scripts/weapon_newmuzzle.shader'
  551. ^1...loading 'scripts/weapon_plasma.shader'
  552. ^1...loading 'scripts/weapon_railgun.shader'
  553. ^1...loading 'scripts/weapon_rocketlauncher.shader'
  554. ^1...loading 'scripts/weapon_shotgun.shader'
  555. ----- finished R_Init -----
  556. Loading dll file ui.
  557. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll)...
  558. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll) failed:
  559. "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll: Kan opgegeven module niet vinden.
  560.  
  561. "
  562. Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll)...
  563. Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll) failed:
  564. "Failed loading C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll: Kan opgegeven module niet vinden.
  565.  
  566. "
  567. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll)...
  568. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll) failed:
  569. "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll: Kan opgegeven module niet vinden.
  570.  
  571. "
  572. Sys_LoadDll(ui) failed to load library
  573. Failed to load dll, looking for qvm.
  574. Loading vm file vm/ui.qvm...
  575. VM file ui compiled to 587941 bytes of code
  576. Couldn't load symbol file: vm/ui.map
  577. ui loaded in 1364576 bytes on the hunk
  578. 63 arenas parsed
  579. 24 bots parsed
  580. Loading dll file cgame.
  581. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\cgamex86.dll)...
  582. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\cgamex86.dll) failed:
  583. "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\cgamex86.dll: Kan opgegeven module niet vinden.
  584.  
  585. "
  586. Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\cgamex86.dll)...
  587. Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\cgamex86.dll) failed:
  588. "Failed loading C:\Users\Sjoske\AppData\Roaming\OpenArena\test\cgamex86.dll: Kan opgegeven module niet vinden.
  589.  
  590. "
  591. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\cgamex86.dll)...
  592. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\cgamex86.dll) failed:
  593. "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\cgamex86.dll: Kan opgegeven module niet vinden.
  594.  
  595. "
  596. Sys_LoadDll(cgame) failed to load library
  597. Failed to load dll, looking for qvm.
  598. Loading vm file vm/cgame.qvm...
  599. VM file cgame compiled to 799105 bytes of code
  600. Couldn't load symbol file: vm/cgame.map
  601. cgame loaded in 4600224 bytes on the hunk
  602. Warning: cvar "cg_stereoSeparation" given initial values: "0" and "0.4"
  603. Warning: cvar "team_model" given initial values: "james" and "sarge"
  604. Warning: cvar "team_headmodel" given initial values: "*james" and "sarge"
  605. Error: 0 is out of range. Ignoring..
  606. Error: 0 is out of range. Ignoring..
  607. Error: 0 is out of range. Ignoring..
  608. Error: Shotgun (3) not in list. Adding it to front of the list..
  609. Error: Grenade Launcher (4) not in list. Adding it to front of the list..
  610. Error: Rocket Launcher (5) not in list. Adding it to front of the list..
  611. Error: Railgun (7) not in list. Adding it to front of the list..
  612. Error: Plasma Gun (8) not in list. Adding it to front of the list..
  613. Error: BFG10K (9) not in list. Adding it to front of the list..
  614. ^1WARNING: levelshots/oasago2.tga not present, using levelshots/oasago2.jpg instead
  615. ^1WARNING: textures/sfx/detail.tga not present, using textures/sfx/detail.jpg instead
  616. CM_LoadMap( maps/oasago2.bsp, 1 )
  617. ^3WARNING: sound/feedback/1_minute.wav is not a 22kHz wav file
  618. ^3WARNING: sound/feedback/5_minute.wav is not a 22kHz wav file
  619. ^3WARNING: sound/feedback/sudden_death.wav is not a 22kHz wav file
  620. ^3WARNING: sound/feedback/1_frag.wav is not a 22kHz wav file
  621. ^3WARNING: sound/feedback/2_frags.wav is not a 22kHz wav file
  622. ^3WARNING: sound/feedback/3_frags.wav is not a 22kHz wav file
  623. ^3WARNING: sound/feedback/three.wav is not a 22kHz wav file
  624. ^3WARNING: sound/feedback/two.wav is not a 22kHz wav file
  625. ^3WARNING: sound/feedback/one.wav is not a 22kHz wav file
  626. ^3WARNING: sound/feedback/fight.wav is not a 22kHz wav file
  627. ^3WARNING: sound/feedback/prepare.wav is not a 22kHz wav file
  628. ^3WARNING: sound/weapons/machinegun/buletby1.wav is a 8 bit wav file
  629. ^3WARNING: sound/weapons/machinegun/buletby1.wav is not a 22kHz wav file
  630. ^3WARNING: sound/player/gibsplt1.wav is not a 22kHz wav file
  631. ^3WARNING: sound/player/gibimp1.wav is not a 22kHz wav file
  632. ^3WARNING: sound/player/gibimp2.wav is not a 22kHz wav file
  633. ^3WARNING: sound/player/gibimp3.wav is not a 22kHz wav file
  634. ^3WARNING: sound/world/telein.wav is not a 22kHz wav file
  635. ^3WARNING: sound/world/teleout.wav is not a 22kHz wav file
  636. ^3WARNING: sound/weapons/noammo.wav is not a 22kHz wav file
  637. ^3WARNING: sound/player/land1.wav is not a 22kHz wav file
  638. ^3WARNING: sound/feedback/hit.wav is not a 22kHz wav file
  639. ^3WARNING: sound/feedback/impressive.wav is not a 22kHz wav file
  640. ^3WARNING: sound/feedback/excellent.wav is not a 22kHz wav file
  641. ^3WARNING: sound/feedback/denied.wav is not a 22kHz wav file
  642. ^3WARNING: sound/feedback/humiliation.wav is not a 22kHz wav file
  643. ^3WARNING: sound/feedback/assist.wav is not a 22kHz wav file
  644. ^3WARNING: sound/feedback/defense.wav is not a 22kHz wav file
  645. ^3WARNING: sound/feedback/takenlead.wav is not a 22kHz wav file
  646. ^3WARNING: sound/feedback/tiedlead.wav is not a 22kHz wav file
  647. ^3WARNING: sound/feedback/lostlead.wav is not a 22kHz wav file
  648. ^3WARNING: sound/player/watr_in.wav is not a 22kHz wav file
  649. ^3WARNING: sound/player/watr_out.wav is not a 22kHz wav file
  650. ^3WARNING: sound/player/watr_un.wav is a 8 bit wav file
  651. ^3WARNING: sound/player/watr_un.wav is not a 22kHz wav file
  652. ^3WARNING: sound/world/jumppad.wav is not a 22kHz wav file
  653. ^3WARNING: sound/player/footsteps/flesh1.wav is not a 22kHz wav file
  654. ^3WARNING: sound/player/footsteps/energy1.wav is not a 22kHz wav file
  655. ^3WARNING: sound/player/footsteps/splash1.wav is not a 22kHz wav file
  656. ^3WARNING: sound/player/footsteps/flesh2.wav is not a 22kHz wav file
  657. ^3WARNING: sound/player/footsteps/energy2.wav is not a 22kHz wav file
  658. ^3WARNING: sound/player/footsteps/splash2.wav is not a 22kHz wav file
  659. ^3WARNING: sound/player/footsteps/flesh3.wav is not a 22kHz wav file
  660. ^3WARNING: sound/player/footsteps/energy3.wav is not a 22kHz wav file
  661. ^3WARNING: sound/player/footsteps/splash3.wav is not a 22kHz wav file
  662. ^3WARNING: sound/player/footsteps/flesh4.wav is not a 22kHz wav file
  663. ^3WARNING: sound/player/footsteps/energy4.wav is not a 22kHz wav file
  664. ^3WARNING: sound/player/footsteps/splash4.wav is not a 22kHz wav file
  665. ^3WARNING: sound/misc/ar1_pkup.wav is not a 22kHz wav file
  666. ^3WARNING: sound/misc/ar2_pkup.wav is not a 22kHz wav file
  667. ^3WARNING: sound/items/m_health.wav is not a 22kHz wav file
  668. ^3WARNING: sound/misc/w_pkup.wav is not a 22kHz wav file
  669. ^3WARNING: sound/weapons/grenade/hgrenb1a.wav is not a 22kHz wav file
  670. ^3WARNING: sound/weapons/grenade/hgrenb2a.wav is not a 22kHz wav file
  671. ^3WARNING: sound/misc/am_pkup.wav is not a 22kHz wav file
  672. ^3WARNING: sound/items/holdable.wav is not a 22kHz wav file
  673. ^3WARNING: sound/items/use_medkit.wav is not a 22kHz wav file
  674. ^3WARNING: sound/items/airout.wav is not a 22kHz wav file
  675. ^3WARNING: sound/items/haste.wav is not a 22kHz wav file
  676. ^3WARNING: sound/items/invisibility.wav is not a 22kHz wav file
  677. ^3WARNING: sound/player/fry.wav is not a 22kHz wav file
  678. ^3WARNING: sound/world/firesoft.wav is not a 22kHz wav file
  679. ^3WARNING: sound/weapons/machinegun/ric1.wav is not a 22kHz wav file
  680. ^3WARNING: sound/weapons/machinegun/ric2.wav is not a 22kHz wav file
  681. ^3WARNING: sound/weapons/machinegun/ric3.wav is not a 22kHz wav file
  682. ^3WARNING: sound/weapons/railgun/railgf1a.wav is not a 22kHz wav file
  683. ^3WARNING: sound/weapons/rocket/rocklx1a.wav is not a 22kHz wav file
  684. ^3WARNING: sound/weapons/plasma/plasmx1a.wav is not a 22kHz wav file
  685. ^1WARNING: textures/e7/e7panelwood2.tga not present, using textures/e7/e7panelwood2.jpg instead
  686. ^1WARNING: textures/e7/e7panelwood.tga not present, using textures/e7/e7panelwood.jpg instead
  687. ^1WARNING: textures/e7/e7brnmetal.tga not present, using textures/e7/e7brnmetal.jpg instead
  688. ^1WARNING: textures/e7/e7bmtrim.tga not present, using textures/e7/e7bmtrim.jpg instead
  689. ^1WARNING: textures/e7/e7bmtrim2.tga not present, using textures/e7/e7bmtrim2.jpg instead
  690. ^1WARNING: textures/e7/e7beam01.tga not present, using textures/e7/e7beam01.jpg instead
  691. ^1WARNING: textures/e7/e7walldesign01b.tga not present, using textures/e7/e7walldesign01b.jpg instead
  692. ^1WARNING: textures/e7/e7walldesign01.tga not present, using textures/e7/e7walldesign01.jpg instead
  693. ^1WARNING: textures/e7/e7sbrickfloor_ow.tga not present, using textures/e7/e7sbrickfloor_ow.jpg instead
  694. ^1WARNING: textures/e7/e7sbrickfloor.tga not present, using textures/e7/e7sbrickfloor.jpg instead
  695. ^1WARNING: textures/e7/e7bricks01.tga not present, using textures/e7/e7bricks01.jpg instead
  696. ^1WARNING: textures/e7/e7brickfloor01.tga not present, using textures/e7/e7brickfloor01.jpg instead
  697. ^1WARNING: textures/sfx/b_flameball.tga not present, using textures/sfx/b_flameball.jpg instead
  698. ^1WARNING: textures/gothic_light/pentagram_light1_3k.tga not present, using textures/gothic_light/pentagram_light1_3k.jpg instead
  699. ^1WARNING: textures/gothic_light/pentagram_light1_3k_blend.tga not present, using textures/gothic_light/pentagram_light1_3k_blend.jpg instead
  700. ^1WARNING: textures/skies/stars.tga not present, using textures/skies/stars.jpg instead
  701. ^1WARNING: textures/skies/nitesky.tga not present, using textures/skies/nitesky.jpg instead
  702. stitched 0 LoD cracks
  703. ...loaded 3723 faces, 0 meshes, 72 trisurfs, 74 flares
  704. ^1WARNING: gfx/2d/net.tga not present, using gfx/2d/net.jpg instead
  705. ^1WARNING: gfx/misc/tracer2.tga not present, using gfx/misc/tracer2.jpg instead
  706. ^1WARNING: textures/oafx/suitshell.tga not present, using textures/oafx/suitshell.jpg instead
  707. ^1WARNING: textures/oafx/regenshell.tga not present, using textures/oafx/regenshell.jpg instead
  708. ^1WARNING: textures/sfx/specular.tga not present, using textures/sfx/specular.jpg instead
  709. ^1Couldn't find image file for shader poopypants
  710. ^1Couldn't find image file for shader E:\projects\oa\newplasrailhit\Sphere
  711. ^1Couldn't find image file for shader rocketFlare_001
  712. ^1Couldn't find image file for shader E:\projects\oa\newtele\Circle
  713. ^1Couldn't find image file for shader teleporterEffect
  714. ^1WARNING: textures/effects/envmapligh.tga not present, using textures/effects/envmapligh.jpg instead
  715. ^1WARNING: textures/effects/envmapyel.tga not present, using textures/effects/envmapyel.jpg instead
  716. ^1WARNING: textures/oafx/orangechrm.tga not present, using textures/oafx/orangechrm.jpg instead
  717. ^3WARNING: sound/weapons/melee/fstrun.wav is not a 22kHz wav file
  718. ^3WARNING: sound/weapons/melee/fstatck.wav is not a 22kHz wav file
  719. ^1WARNING: models/weapons2/shotgun/shotgun_laser.tga not present, using models/weapons2/shotgun/shotgun_laser.jpg instead
  720. ^3WARNING: sound/weapons/shotgun/sshotf1b.wav is not a 22kHz wav file
  721. ^1WARNING: models/weapons2/machinegun/f_machinegun3.tga not present, using models/weapons2/machinegun/f_machinegun3.jpg instead
  722. ^3WARNING: sound/weapons/machinegun/machgf1b.wav is not a 22kHz wav file
  723. ^3WARNING: sound/weapons/machinegun/machgf2b.wav is not a 22kHz wav file
  724. ^3WARNING: sound/weapons/machinegun/machgf3b.wav is not a 22kHz wav file
  725. ^3WARNING: sound/weapons/machinegun/machgf4b.wav is not a 22kHz wav file
  726. ^1WARNING: models/weaphits/rlboom/rlboom_1.tga not present, using models/weaphits/rlboom/rlboom_1.jpg instead
  727. ^1WARNING: models/weaphits/rlboom/rlboom_2.tga not present, using models/weaphits/rlboom/rlboom_2.jpg instead
  728. ^1WARNING: models/weaphits/rlboom/rlboom_3.tga not present, using models/weaphits/rlboom/rlboom_3.jpg instead
  729. ^1WARNING: models/weaphits/rlboom/rlboom_4.tga not present, using models/weaphits/rlboom/rlboom_4.jpg instead
  730. ^1WARNING: models/weaphits/rlboom/rlboom_5.tga not present, using models/weaphits/rlboom/rlboom_5.jpg instead
  731. ^1WARNING: models/weaphits/rlboom/rlboom_6.tga not present, using models/weaphits/rlboom/rlboom_6.jpg instead
  732. ^1WARNING: models/weaphits/rlboom/rlboom_7.tga not present, using models/weaphits/rlboom/rlboom_7.jpg instead
  733. ^1WARNING: models/weaphits/rlboom/rlboom_8.tga not present, using models/weaphits/rlboom/rlboom_8.jpg instead
  734. ^1WARNING: textures/oa/fiar.tga not present, using textures/oa/fiar.jpg instead
  735. ^1WARNING: textures/oa/fiar2.tga not present, using textures/oa/fiar2.jpg instead
  736. ^1WARNING: models/weapons2/lightning/f_lightning.tga not present, using models/weapons2/lightning/f_lightning.jpg instead
  737. ^3WARNING: sound/weapons/melee/fsthum.wav is not a 22kHz wav file
  738. ^3WARNING: sound/weapons/lightning/lg_fire.wav is not a 22kHz wav file
  739. ^1WARNING: models/weapons2/railgun/f_railgun2.tga not present, using models/weapons2/railgun/f_railgun2.jpg instead
  740. ^3WARNING: sound/weapons/railgun/rg_hum.wav is not a 22kHz wav file
  741. ^1WARNING: models/weapons2/railgun/f_railgun3.tga not present, using models/weapons2/railgun/f_railgun3.jpg instead
  742. ^1WARNING: textures/effects/tinfx2d.tga not present, using textures/effects/tinfx2d.jpg instead
  743. ^3WARNING: sound/weapons/plasma/hyprbf1a.wav is not a 22kHz wav file
  744. ^1Couldn't find image file for shader models/players/grismlambert2SG
  745. ^1Couldn't find image file for shader grismlambert2SG
  746. ^1Couldn't find image file for shader D:\svnthis\oa\source\assets\models\grism\lambert2SG
  747. ^1Couldn't find image file for shader E:\projects\oa\baseq3\models\players\doom\lambert2SG
  748. ^3WARNING: sound/player/sarge/death1.wav is not a 22kHz wav file
  749. ^3WARNING: sound/player/sarge/death2.wav is not a 22kHz wav file
  750. ^3WARNING: sound/player/sarge/death3.wav is not a 22kHz wav file
  751. ^3WARNING: sound/player/sarge/jump1.wav is not a 22kHz wav file
  752. ^3WARNING: sound/player/sarge/pain25_1.wav is not a 22kHz wav file
  753. ^3WARNING: sound/player/sarge/pain50_1.wav is not a 22kHz wav file
  754. ^3WARNING: sound/player/sarge/pain75_1.wav is not a 22kHz wav file
  755. ^3WARNING: sound/player/sarge/pain100_1.wav is not a 22kHz wav file
  756. ^3WARNING: sound/player/sarge/falling1.wav is not a 22kHz wav file
  757. ^3WARNING: sound/player/sarge/gasp.wav is not a 22kHz wav file
  758. ^3WARNING: sound/player/sarge/drown.wav is not a 22kHz wav file
  759. ^3WARNING: sound/player/sarge/fall1.wav is not a 22kHz wav file
  760. S_StartBackgroundTrack( music/sonic2.ogg, music/sonic2.ogg )
  761. Can't read sound file music/sonic2.ogg
  762. ^3WARNING: couldn't open music file music/sonic2.ogg
  763. CL_InitCGame: 1.21 seconds
  764. 6 msec to draw all images
  765. Com_TouchMemory: 0 msec
  766. clientCommand: UnnamedPlayer : 1 : userinfo "\cl_voip\0\cg_predictItems\1\cl_anonymous\0\sex\male\handicap\100\color2\5\color1\4\team_headmodel\sarge/blue\team_model\sarge/blue\headmodel\sarge/blue\model\sarge/blue\snaps\20\rate\3000\name\UnnamedPlayer\g_gametype\0\teamtask\0\cl_guid\39C1891739BA51AC0692E91A59997BDB"
  767. clientCommand: UnnamedPlayer : 2 : cp 6635 @ -2012521409 1081470078 -1613048665 1433897552 -608985397 -686830010 1484585973
  768. clientCommand: UnnamedPlayer : 3 : userinfo "\cg_smoothClients\0\cg_scorePlums\1\cl_voip\0\cg_predictItems\1\cl_anonymous\0\sex\male\handicap\100\color2\5\color1\4\team_headmodel\sarge/blue\team_model\sarge/blue\headmodel\sarge/blue\model\sarge/blue\snaps\20\rate\3000\name\UnnamedPlayer\g_gametype\0\teamtask\0\cl_guid\39C1891739BA51AC0692E91A59997BDB\teamoverlay\1"
  769. Going from CS_PRIMED to CS_ACTIVE for UnnamedPlayer
  770. serverCommand: 1 : print "UnnamedPlayer^7 entered the game
  771. "
  772. UnnamedPlayer^7 entered the game
  773. ********************
  774. ERROR: opStack corrupted in compiled code
  775. ********************
  776. ----- Server Shutdown (Server crashed: opStack corrupted in compiled code) -----
  777. ==== ShutdownGame ====
  778. AAS shutdown.
  779. ---------------------------
  780. Channel memory manager started
  781. Channel memory manager started
  782. Channel memory manager started
  783. Channel memory manager started
  784. Channel memory manager started
  785. Channel memory manager started
  786. Channel memory manager started
  787. forcefully unloading cgame vm
  788. RE_Shutdown( 0 )
  789. Hunk_Clear: reset the hunk ok
  790. ----- R_Init -----
  791. Warning: cvar "r_uifullscreen" given initial values: "1" and "0"
  792.  
  793. GL_VENDOR: NVIDIA Corporation
  794. GL_RENDERER: GeForce 9600M GS/PCI/SSE2
  795. GL_VERSION: 3.0.0
  796. GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  797. GL_MAX_TEXTURE_SIZE: 8192
  798. GL_MAX_TEXTURE_UNITS_ARB: 4
  799.  
  800. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  801. MODE: -1, 1440 x 900 fullscreen hz:N/A
  802. GAMMA: hardware w/ 0 overbright bits
  803. rendering primitives: single glDrawElements
  804. texturemode: GL_LINEAR_MIPMAP_NEAREST
  805. picmip: 1
  806. texture bits: 16
  807. multitexture: enabled
  808. compiled vertex arrays: enabled
  809. texenv add: enabled
  810. compressed textures: disabled
  811. performing gamma clamp.
  812. Initializing Shaders
  813. ^1...loading 'scripts/player_grism.shader'
  814. ^1...loading 'scripts/shells.shader'
  815. ^1...loading 'scripts/upbeat_menu.shader'
  816. ^1...loading 'scripts/ayx.shader'
  817. ^1...loading 'scripts/evil8_base.shader'
  818. ^1...loading 'scripts/splatctf1.shader'
  819. ^1...loading 'scripts/x3map05.shader'
  820. ^1...loading 'scripts/speedyctf.shader'
  821. ^1...loading 'scripts/bloodstone.shader'
  822. ^1...loading 'scripts/bubctf1.shader'
  823. ^1...loading 'scripts/elglight2.shader'
  824. ^1...loading 'scripts/geit3ctf2.shader'
  825. ^1...loading 'scripts/graveyard.shader'
  826. ^1...loading 'scripts/griffin.shader'
  827. ^1...loading 'scripts/impaled_skel.shader'
  828. ^1...loading 'scripts/nkd_taspawn.shader'
  829. ^1...loading 'scripts/oak.shader'
  830. ^1...loading 'scripts/scanctf2.shader'
  831. ^1...loading 'scripts/scanctf2_e8.shader'
  832. ^1...loading 'scripts/scanctf3.shader'
  833. ^1...loading 'scripts/scanctf4.shader'
  834. ^1...loading 'scripts/scandm1ctf.shader'
  835. ^1...loading 'scripts/scanterra.shader'
  836. ^1...loading 'scripts/sock_techlig1.shader'
  837. ^1...loading 'scripts/stb.shader'
  838. ^1...loading 'scripts/casey2.shader'
  839. ^1...loading 'scripts/bastir.shader'
  840. ^1...loading 'scripts/pul4ctf.shader'
  841. ^1...loading 'scripts/q3map2_pul4ctf-m7.shader'
  842. ^1...loading 'scripts/bbq.shader'
  843. ^1...loading 'scripts/flares.shader'
  844. ^1...loading 'scripts/graffiti.shader'
  845. ^1...loading 'scripts/liquids.shader'
  846. ^1...loading 'scripts/pill_boat.shader'
  847. ^1...loading 'scripts/pill_glass.shader'
  848. ^1...loading 'scripts/pill_light.shader'
  849. ^1...loading 'scripts/pill_liquid.shader'
  850. ^1...loading 'scripts/pill_sign.shader'
  851. ^1...loading 'scripts/pill_tree.shader'
  852. ^1...loading 'scripts/pill_tube.shader'
  853. ^1...loading 'scripts/pill4.shader'
  854. ^1...loading 'scripts/pillsky.shader'
  855. ^1...loading 'scripts/cloud1.shader'
  856. ^1...loading 'scripts/mkbase_trim.shader'
  857. ^1...loading 'scripts/mkbase_concrete.shader'
  858. ^1...loading 'scripts/mkbase_light.shader'
  859. ^1...loading 'scripts/mkbase_metal.shader'
  860. ^1...loading 'scripts/mkbase_sky.shader'
  861. ^1...loading 'scripts/mapel4b.shader'
  862. ^1...loading 'scripts/dunes.shader'
  863. ^1...loading 'scripts/multiplant.shader'
  864. ^1...loading 'scripts/mrcteleb.shader'
  865. ^1...loading 'scripts/mrcteler.shader'
  866. ^1...loading 'scripts/monster.shader'
  867. ^1...loading 'scripts/atlantis.shader'
  868. ^1...loading 'scripts/13vast.shader'
  869. ^1...loading 'scripts/doubledomination.shader'
  870. ^1...loading 'scripts/mpmodels.shader'
  871. ^1...loading 'scripts/newmenu2.shader'
  872. ^1...loading 'scripts/teamicons.shader'
  873. ^1...loading 'scripts/weapon_nailgun.shader'
  874. ^1...loading 'scripts/weapon_proxbomb.shader'
  875. ^1...loading 'scripts/player_angelyss.shader'
  876. ^1...loading 'scripts/player_arachna.shader'
  877. ^1...loading 'scripts/player_assassin.shader'
  878. ^1...loading 'scripts/player_ayumi.shader'
  879. ^1...loading 'scripts/player_beret.shader'
  880. ^1...loading 'scripts/player_gargoyle.shader'
  881. ^1...loading 'scripts/player_kyonshi.shader'
  882. ^1...loading 'scripts/player_liz.shader'
  883. ^1...loading 'scripts/player_major.shader'
  884. ^1...loading 'scripts/player_merman.shader'
  885. ^1...loading 'scripts/player_penguin.shader'
  886. ^1...loading 'scripts/player_sergei.shader'
  887. ^1...loading 'scripts/player_skelebot.shader'
  888. ^1...loading 'scripts/player_smarine.shader'
  889. ^1...loading 'scripts/player_sorceress.shader'
  890. ^1...loading 'scripts/player_tony.shader'
  891. ^1...loading 'scripts/player_tux.shader'
  892. ^1...loading 'scripts/acc.shader'
  893. ^1...loading 'scripts/ammo.shader'
  894. ^1...loading 'scripts/beams.shader'
  895. ^1...loading 'scripts/cf_models.shader'
  896. ^1...loading 'scripts/clown.shader'
  897. ^1...loading 'scripts/clown2.shader'
  898. ^1...loading 'scripts/common.shader'
  899. ^1...loading 'scripts/cosmoflash.shader'
  900. ^1...loading 'scripts/ctf.shader'
  901. ^1...loading 'scripts/czest.shader'
  902. ^1...loading 'scripts/decals.shader'
  903. ^1...loading 'scripts/details.shader'
  904. ^1...loading 'scripts/detailtest.shader'
  905. ^1...loading 'scripts/evil8.shader'
  906. ^1...loading 'scripts/filth.shader'
  907. ^1...loading 'scripts/flaretest.shader'
  908. ^1...loading 'scripts/iconsprites.shader'
  909. ^1...loading 'scripts/islandctf.shader'
  910. ^1...loading 'scripts/item_health.shader'
  911. ^1...loading 'scripts/liquid_lavas.shader'
  912. ^1...loading 'scripts/liquid_water.shader'
  913. ^1...loading 'scripts/mc-oa.shader'
  914. ^1...loading 'scripts/newmenu.shader'
  915. ^1...loading 'scripts/nki.shader'
  916. ^1...loading 'scripts/oaflares.shader'
  917. ^1...loading 'scripts/oagfx.shader'
  918. ^1...loading 'scripts/oalite.shader'
  919. ^1...loading 'scripts/oanew.shader'
  920. ^1...loading 'scripts/oapowerups.shader'
  921. ^1...loading 'scripts/oasfx.shader'
  922. ^1...loading 'scripts/oasky.shader'
  923. ^1...loading 'scripts/oa_fogs.shader'
  924. ^1...loading 'scripts/oquartz.shader'
  925. ^1...loading 'scripts/pulchr.shader'
  926. ^1...loading 'scripts/q3map2_void3.shader'
  927. ^1...loading 'scripts/q3map2_void4.shader'
  928. ^1...loading 'scripts/qtex.shader'
  929. ^1...loading 'scripts/suction.shader'
  930. ^1...loading 'scripts/teleporter.shader'
  931. ^1...loading 'scripts/temporary.shader'
  932. ^1...loading 'scripts/terrain.shader'
  933. ^1...loading 'scripts/trak2.shader'
  934. ^1...loading 'scripts/weaponhits.shader'
  935. ^1...loading 'scripts/weaponry.shader'
  936. ^1...loading 'scripts/weapon_bfg.shader'
  937. ^1...loading 'scripts/weapon_chaingun.shader'
  938. ^1...loading 'scripts/weapon_gauntlet.shader'
  939. ^1...loading 'scripts/weapon_grenadelauncher.shader'
  940. ^1...loading 'scripts/weapon_machinegun.shader'
  941. ^1...loading 'scripts/weapon_muzzles.shader'
  942. ^1...loading 'scripts/weapon_newmuzzle.shader'
  943. ^1...loading 'scripts/weapon_plasma.shader'
  944. ^1...loading 'scripts/weapon_railgun.shader'
  945. ^1...loading 'scripts/weapon_rocketlauncher.shader'
  946. ^1...loading 'scripts/weapon_shotgun.shader'
  947. ----- finished R_Init -----
  948. Loading dll file ui.
  949. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll)...
  950. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll) failed:
  951. "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll: Kan opgegeven module niet vinden.
  952.  
  953. "
  954. Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll)...
  955. Sys_LoadDll(C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll) failed:
  956. "Failed loading C:\Users\Sjoske\AppData\Roaming\OpenArena\test\uix86.dll: Kan opgegeven module niet vinden.
  957.  
  958. "
  959. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll)...
  960. Sys_LoadDll(C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll) failed:
  961. "Failed loading C:\Users\Sjoske\Desktop\openarena-0.8.1\test\uix86.dll: Kan opgegeven module niet vinden.
  962.  
  963. "
  964. Sys_LoadDll(ui) failed to load library
  965. Failed to load dll, looking for qvm.
  966. Loading vm file vm/ui.qvm...
  967. VM file ui compiled to 587941 bytes of code
  968. Couldn't load symbol file: vm/ui.map
  969. ui loaded in 1364576 bytes on the hunk
  970. 63 arenas parsed
  971. 24 bots parsed
  972. Channel memory manager started
  973. ^1WARNING: textures/oafx/flare.tga not present, using textures/oafx/flare.jpg instead
  974. ^1WARNING: textures/oafx/orangechrm_2.tga not present, using textures/oafx/orangechrm_2.jpg instead
  975. Channel memory manager started
  976. Channel memory manager started
  977. Channel memory manager started
  978. Channel memory manager started
  979. Channel memory manager started
  980. Channel memory manager started
  981. Channel memory manager started
  982. Channel memory manager started
  983. Channel memory manager started
  984. Channel memory manager started
  985. Channel memory manager started
  986. ----- CL_Shutdown -----
  987. Channel memory manager started
  988. Channel memory manager started
  989. Channel memory manager started
  990. Closing SDL audio device...
  991. SDL audio device shut down.
  992. RE_Shutdown( 1 )
  993. -----------------------
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