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- on chat:
- if {chat} is false:
- if player has permission "chat.offbypass":
- stop
- else:
- send "[&4{@error-tag}&f]&4Czat jest wylaczony!"
- cancel event
- command /Chat:
- if {chat} is false:
- set {chat} to true
- send "czat wlaczony"
- else:
- set {chat} to false
- send "chat wylaczony"
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