Advertisement
Guest User

Untitled

a guest
Feb 8th, 2016
54
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.33 KB | None | 0 0
  1. # GPP
  2.  
  3.  
  4. ## Build Instructions
  5.  
  6. To build GPP, either manually create makefiles using CMake or import the project into QTCreator using the provided CMakeLists.txt.
  7. From there you can build using make or QTCreator. All libraries should be compiled and installed automatically.
  8. The Build/ directory contains the binary after building.
  9.  
  10. ## How to "play"
  11.  
  12. GPP is a techdemo, not a game.
  13. After startup, you can test the various features using the user interface. F3 toggles between mouse look and cursor mode, W, A, S, D, CTRL and SPACE navigate in 3D space.
  14. The interface offers various options: Rendering settings, some scene settings, multiple editors to create and manipulate meshes, animations and lights. Most of the interface should be quite self explaining.
  15. The material editor manages the various materials used by objects that exist in the scene. The object editor manages lights, meshes and animations. Please note that using both the object editor and the dedicated animation editor in tandem might result in undesired behaviour and should be avoided.
  16. The camera control can be used to switch between various showcase sections. Most of these are empty because they will be used in the final presentation, however the planet showcase and the tree showcase could be of interest.
  17.  
  18. Have fun exploring the possibilities of the user interface.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement