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- 1>------ Inizio compilazione: Progetto: UE4, Configurazione: Development_Editor x64 ------
- 1> Creating makefile for UE4Editor (no existing makefile)
- 1> Building UnrealHeaderTool...
- 1> Creating makefile for UnrealHeaderTool (no existing makefile)
- 1> Target is up to date.
- 1> Parsing headers for UE4Editor
- 1> Running UnrealHeaderTool UE4Editor "D:\Program Files\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error"
- 1> D:/Program Files/UnrealEngine/Engine/Plugins/CustomControllers/Source/CustomControllers/Public/AdvPlayerCharacter.h(56) : LogCompile:Error: BlueprintImplementableEvents should not be virtual. Use BlueprintNativeEvent instead.
- 1> D:/Program Files/UnrealEngine/Engine/Plugins/CustomControllers/Source/CustomControllers/Public/AdvPlayerCharacter.h(56) : LogCompile:Error: Remapping old metadata key 'FriendlyName' to new key 'DisplayName', please update the declaration.
- 1> Reflection code generated for UE4Editor in 11,6398902 seconds
- 1> Performing 5 actions (4 in parallel)
- 1> [3/5] Resource PCLaunch.rc
- 1> [4/5] Resource ModuleVersionResource.rc.inl
- 1> Module.LegsIKPlugin.cpp
- 1> LegsIKPlugin.generated.cpp
- 1>D:\Program Files\UnrealEngine\Engine\Plugins\LegsIKPlugin\Source\LegsIKPlugin\Classes/AnimNode_LegsFabrik.h(6): fatal error C1083: Impossibile aprire il file inclusione 'Runtime/Engine/Classes/Animation/BoneControllers/AnimNode_SkeletalControlBase.h': No such file or directory
- 1>d:\program files\unrealengine\engine\plugins\legsikplugin\source\legsikplugin\classes\AnimNode_LegsFabrik.h(6): fatal error C1083: Impossibile aprire il file inclusione 'Runtime/Engine/Classes/Animation/BoneControllers/AnimNode_SkeletalControlBase.h': No such file or directory
- 1> -------- End Detailed Actions Stats -----------------------------------------------------------
- 1>ERROR : UBT error : Failed to produce item: D:\Program Files\UnrealEngine\Engine\Plugins\LegsIKPlugin\Binaries\Win64\UE4Editor-LegsIKPlugin.dll
- 1> Total build time: 107,89 seconds
- 1>E:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: uscita dal comando "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex" con codice -1.
- ========== Compilazione: 0 completate, 1 non riuscite, 3 aggiornate, 0 ignorate ==========
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