dgl_2

Strategizing vs. Other Fliers

Feb 15th, 2024
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  1. Two options. I was confident in my ability to go toe to toe with her. I'd trained against the Legend-type flying blasters through my teenage years, and I'd sparred with Crystal. Fliers came in all types, and Etna looked like a strong contrast to Colt. Where Colt changed direction on the fly and went from zero to fifty in a second, Colt hadn't been that fast. Etna was slow to pick up speed and maneuverable with that velocity, but I could see how Cassie was leading the dog in different directions, and Etna wasn't doing so hot with that. When she turned, she maintained speed but her accuracy and reaction times seemed to go out the window. In a straightaway, it looked like she could build up speed and I was guessing her top speed was good. She was steaming as she flew, and her orbs were growing faster.
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  4. She's a bomber, more than she's artillery or an aerial combatant. Mark a target, get up to speed, drop or hurl a slew of molten glass orbs at them with each pass.
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  7. I was fairly sure, just by seeing her fly, that she had a bit of the same issue Crystal did. Middle ear wasn't adapted to flying, so the sharp turns and anything else gave her one hell of the roller coaster feeling, if it didn't make her nauseous or threaten to make her black out.
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  10. Option two, though, was to catch up to her when the constant turns had fucked with her most, tackle her, and use my flight and her disorientation to flip us both about ten times in three seconds, before arresting our movement and firmly depositing her in the nearest hillside. The crash landing on her part was more because of her disorientation than any exaggerated force on my end.
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  13. She bounced. It wasn't a huge bounce, but her flight was still 'on' as she rebounded off the hillside and that made her buoyant.
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  16. I didn't have time for these games. I watched a moment to make sure she was more or less fine. Then I flew away.
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  18. - Heavens 12.5
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