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- Additions[edit]
- General[edit]
- Splashes
- "That's Numberwang!"
- "pls rt"
- "Do you want to join my server?"
- "Put a little fence around it!"
- "Throw a blanket over it!"
- "One day, somewhere in the future, my work will be quoted!"
- "Now with additional stuff!"
- "Extra things!"
- "Yay, puppies for everyone!"
- "So sweet, like a nice bon bon!"
- "Popping tags!"
- "Now With Multiplayer!"
- "Very influential in its circle!"
- "Rise from your grave!"
- "Warning! A huge battleship "STEVE" is approaching fast!"
- "Blue warrior shot the food!"
- "Run, coward! I hunger!"
- "Flavor with no seasoning!"
- "Strange, but not a stranger!"
- "Tougher than diamonds, rich like cream!"
- "Getting ready to show!"
- "Getting ready to know!"
- "Getting ready to drop!"
- "Getting ready to shock!"
- "Getting ready to freak!"
- "Getting ready to speak!"
- "It swings, it jives!"
- "Cruising streets for gold!"
- "Take an eggbeater and beat it against a skillet!"
- "Make me a table, a funky table!"
- "Take the elevator to the mezzanine!"
- "Stop being reasonable, this is the Internet!"
- "/give @a hugs 64"
- "This is good for Realms."
- "Any computer is a laptop if you're brave enough!"
- Difficulty
- Difficulty is per world
- No more global difficulty option
- Prevents accidentally changing the difficulty when joining the world
- Can be locked for each world
- Prevents the temptation to change to an easier difficulty in difficult situations
- Locking can not be undone without external editors
- However, using the /difficulty command will still work
- Hunger now refills on Peaceful difficulty
- Options
- New 'Skin Customization' settings
- Can toggle cape and skin layers from here
- Multiplayer settings
- 'Reduced debug info' toggle to enable/disable reduced information on the F3 debug screen
- Video settings
- Alternative Block toggle
- Can disable/enable (weighted) alternative block models
- When turned off, the least complex highest priority model will always be used for each block
- Use VBOs toggle
- Can enable/disable vertex buffer objects
- May offer a ~10% performance increase when set to ON
- Anisotropic filtering has been removed
- Render distance slider now goes up to 32 when using 64-bit Java
- Requires 2 GB of allocated RAM
- Removed Advanced OpenGL
- Shaders
- New "creeper" shader (creeper.json), applies a green tint
- Is applied when spectating from the perspective of a creeper
- Can also be applied using Super Secret Settings
- New "spider" shader (spider.json), applies octuple vision
- Is applied when spectating from the perspective of a spider
- Can also be applied using Super Secret Settings
- Gameplay[edit]
- Statistics
- stat.crouchOneCm
- Detects how many cm the player has moved while crouching
- stat.sprintOneCm
- Detects how many cm the player has moved while sprinting
- stat.timeSinceDeath
- Detects how much time has passed (in ticks) since the player's last death
- stat.talkedToVillager
- Detects how many times the player has talked to villagers
- stat.tradedWithVillager
- Detects how many times the player has traded with villagers
- Achievement
- New achievement Overpowered
- Obtained by crafting an enchanted golden apple
- Requires first obtaining Getting an Upgrade
- Spectator game mode
- Only can be acessed via /gamemode, either using spectator, sp, or 3
- No interaction with the world
- Only the Void and /kill can damage a spectator
- Flying mode
- Landing is not possible – the player can fly through the ground
- The mouse scroll wheel, the sprint key, and the slowness and swiftness effects all affect the flying speed
- Night vision potions still have an effect in spectator
- First-person view through another player or mob’s eyes
- Certain mobs have different vision
- Pressing the dismount key (shift by default) returns the player to flying mode
- Viewing privileges
- Spectators can see other spectators
- Invisible players and mobs appear visible, but translucent
- An optional hotkey to show outlines on players whilst spectating
- Can be color coded to teams
- Outline seen when key is held down (like sneaking when shift is held down)
- Spectators have a UI to teleport to other players
- Teleportation works across dimensions
- Worlds can be shared to LAN in spectator mode
- Particles
- barrier
- Shows up at the location of barrier blocks for players holding a barrier item in their hand
- droplet
- Are created when a sponge soaks up water
- mobappearance
- Shows up on one's screen when near an Elder Guardian
- take
- Enchantment
- "Depth Strider"
- Allows the player to move faster in water
- Can be applied only to boots
- Can go up to level III
- Commands & NBT Tags[edit]
- Target selectors
- @e
- Targets entities
- Can specify type of entity by entity ID to either include or exclude with [type=Chicken] or [type=!Skeleton]
- Example: /kill @e[r=50,type=Chicken] - kills all chickens within a radius of 50 blocks
- Example: /tp @e[r=5] ~ ~5 ~ - any entity within a radius of 5 blocks will be teleported five blocks in the air
- Commands
- /blockdata
- Modifies NBT data at a specific coordinate, the <dataTag> merges with the block at that position
- Can be used to change the contents of a chest
- Usage: /blockdata <x> <y> <z> <dataTag>
- /clone
- Clones all the blocks (not entities) from a given area to a different given area
- Up to 32768 (323) blocks can be copied
- The clone can be replace , masked, or filtered
- replace will copy every block (the default behavior)
- masked will copy only non-air blocks
- filtered will remove unnecessary blocks
- It can additionally be move , force, or normal
- move will move the selection from the first location to the second location, which may overlap
- force will force the cloning operation, even if the areas overlap
- normal only needs to be specified if using filtered
- Usage: /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
- Example: /clone 1001 3 1002 1011 3 992 1001 5 992 masked
- /entitydata
- Works similarly to /blockdata, but for entities
- Does not work on players
- Usage: /entitydata <entity> <dataTag>
- Example: /entitydata @e[type=Sheep,r=20] {Color:14} will color all the sheep within a radius of 20 red
- /execute
- Allows commands to be run from the position of specified entities
- A detect argument allows the /execute command to run only if a block is detected at a specific location relative to the target
- Usage:
- /execute <entity> <x> <y> <z> <command…>
- /execute <entity> <x> <y> <z> detect <x2> <y2> <z2> <block> <data> <command…>
- Example:
- /execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say You are standing on grass. will make everyone who is standing on grass say that they are doing so
- /execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass will create a small cube of glass around all chickens
- Commands run using the /execute command pass their success value back to the command block running them
- /fill
- Fills a given volume with a specified block
- Up to 32768 blocks can be filled
- oldBlockHandling works like with /setblock, but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, and outline to fill the outer layer of blocks and ignore the inner part
- Works similarly to /setblock
- Usage: /fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] [dataTag]
- Example: /fill 1001 3 1002 1011 5 992 wool 6 replace will fill the given area with pink wool
- Can filter certain blocks
- Only if it’s used to fill in replace mode with “normal” blocks.
- It does not work when filling with block entities.
- Usage: /fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData]
- /particle
- Spawns particles in a given area
- Usage: /particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [force]
- Example: /particle lava ~ ~1 ~ 1 1 1 0.5 50 normal @e[type=Chicken] will create 50 lava popping particles, centred one block above the block/entity running the command, spreading around a radius of 1 block, with a speed of 0.5, relative to all chickens in that world
- The force argument can be set to force to display particles even if a player has his 'Particles' toggle set to Minimal or Decreased
- List of particles: hugeexplosion, largeexplode, fireworksSpark, bubble, suspended, depthsuspend, townaura, crit, magicCrit, smoke, mobSpell, mobSpellAmbient, spell, instantSpell, witchMagic, note, portal, enchantmenttable, explode, flame, lava, footstep, splash, wake, largesmoke, cloud, reddust, snowballpoof, dripWater, dripLava, snowshovel, slime, heart, angryVillager, happyVillager, barrier, iconcrack_(ID), blockcrack_(ID), blockdust_(ID)_(DATA), droplet, take, mobappearance
- /replaceitem <entity|block> ...
- Can replace items in any inventory, including the inventories of mobs such as zombies
- Usage:
- /replaceitem entity <entity> <slot> <item> [amount] [data value]
- /replaceitem block <x> <y> <z> <slot> <item> [amount] [data value]
- Example:
- /replaceitem entity @e[type=Zombie] slot.weapon minecraft:iron_sword 1 0 will give all the zombies iron swords
- /replaceitem entity @p slot.hotbar.0 minecraft:fish 4 2 will put 4 clownfish in the players first hotbar slot
- /replaceitem block ~ ~1 ~ slot.container.5 minecraft:redstone_block 1 0 will put a redstone block in the 6th slot of a container 1 block above the player
- /stats <entity|block> ...
- Usage:
- /stats entity <selector> <mode>
- /stats block [x] [y] [z] <mode>
- Alternative and more featureful way of interacting with CommandStats
- Will update a scoreboard objective based on the number of entities/blocks which have been affected by the command, it updates the objective for the entity that ran the command, fake players can be used when run in a command block
- After the mode there are currently 5 possible stats that can be updated: SuccessCount, AffectedBlocks, AffectedEntities, AffectedItems and QueryResult
- For example: /stats entity @a set AffectedBlocks @a Test will update a scoreboard objective named 'Test' for all players whenever a command is performed relative to them, the objective will update by the number of blocks affected by the command since the stat was set to AffectedBlocks, this means if the command is /fill then it will update the objective for whoever is running the command (@a) by the number of blocks filled
- /testforblocks
- Compares two areas of a world
- The mode can be set to all or masked, all is the default while masked will ignore air
- Usage: /testforblocks <x1> <y1> <z1> <x2> <y2> <z2> [mode]
- Example: /testforblocks 100 64 100 107 69 107 0 64 0 masked
- /title
- Can make text display on a players screen in the form of a title and/or subtitle using JSON
- /title @a times <fadeIn> <stay> <fadeOut>
- Set the fade in time, the stay on screen time and the fade out time for the title
- /title @a title <raw json message>
- Set and start showing the title and subtitle
- /title @a subtitle <raw json message>
- Set the subtitle (optional)
- /title @a clear
- Clear titles immediately
- /title @a reset
- Reset all title parameters to defaults (fade times)
- /trigger
- Functions the same way as /scoreboard players set or /scoreboard players add, but can only modify objectives with the trigger criteria (referred to as "triggers") and can only modify the score of the player running the command
- Allows non-op players to use clickEvents as well as prevent spamming clickEvents
- Can be used by non-operator players
- For a player to run this command, the trigger must be enabled for that player
- /scoreboard players enable <player> <trigger> will enable the specified player to use the specified trigger objective
- Trigger availability is stored per player, per trigger
- One trigger may be disabled for a player, but that player can use a different trigger
- One player may be unable to use a trigger, but another player can use the same trigger
- Disabled after the trigger has been used (must be re-enabled to use the trigger again)
- Mostly for use with /tellraw
- Usage: /trigger <objective> <add:set> <value>
- /worldborder
- /worldborder <set,add,center,damage,warning,get>
- /worldborder set <sizeInBlocks> <timeInSeconds>
- Used to set size of border. The first argument sets the size of the border and the second sets the speed of the border to expand or shrink
- /worldborder add <sizeInBlocks> <timeInSeconds>
- Adds blocks to the current size of the world border. Can use negative (-) numbers to subtract the size of the border
- /worldborder center <x> <z>
- Sets the center of where the border will be placed.
- /worldborder damage <buffer|amount>
- Allows you to customise the amount of damage taken while outside the border, and buffer, the higher value, the further you can be outside the border without taking damage
- /worldborder warning <time|distance>
- Allows you to customise how far you have to be or the time for how long it takes to activate the world border warning
- /worldborder get
- Tells the player running the command the current width of the world border
- Gamerules
- logAdminCommands
- Prevents command block output from being stored in chat logs. In multiplayer, also prevents player-initiated commands from being stored. Unrelated to commandBlockOutput, which is output into the visible chat
- randomTickSpeed [value]
- Controls how often a random tick occurs; random ticks influence how fast plants and crops grow, how fast pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay, etc...
- If set to 0, random ticks never occur
- reducedDebugInfo
- Gamerule to enable/disable reduced information on the F3 debug screen
- Op-only unlike the 'reduced debug info' toggle in multiplayer settings
- Overrides 'reduced debug info' settings in clients
- sendCommandFeedback
- If set to false, player-run commands will not show a success message
- showDeathMessages
- Prevents death messages like "[player] fell out the world" from appearing in the chat
- The ability to create gamerule variables[2]
- These are fake gamerules which don't actually affect your world, but can be used with /stats with the new QueryResults argument to update a scoreboard objective based on the value of that gamerule
- Declare using /gamerule <newRuleName> <value>
- Access using /gamerule <newRuleName>
- Scoreboards
- New objective criteria for team-specific kills, e.g.: teamkill.red, killedByTeam.blue
- New objective criteria 'trigger
- Acts like the dummy criteria
- Can be interacted with using the /trigger command
- Mostly for use with /tellraw
- The ability to iterate over every scoreboard player with *
- This will also affect people who have not yet joined the world
- Fake players with a name starting with # will never show up on the sidebar
- New /scoreboard subcommands: /scoreboard reset, /scoreboard operation, /scoreboard test and /scoreboard enable
- The reset subcommand can reset all objectives for a player or reset a player's objectives one by one
- Example: /scoreboard players reset @a anObjective will reset the scores of an objective named anObjective for all players in the world
- The operation subcommand can apply arithmetic operation to scores (+ – * / % < > =) and accumulate player scores
- Example: /scoreboard players operation #teamscores redScore += @a[team=red] blueKills adds every red player's count of kills on blue to the red team's score of kills
- Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other
- The test subcommand can be used to test if a scoreboard value is between a min and a max value
- Example: /scoreboard players test #global anObjective 12 19 checks whether the global score of the given objective is between 12 and 19, inclusive
- The enable subcommand can be used to enable a trigger objective
- Example: /scoreboard players enable aTrigger enables a trigger named aTrigger
- Different teams can now have different objectives displayed in the sidebar
- Example: /scoreboard objectives setdisplay sidebar.team.yellow anotherObjective (referring to team color, not team name)
- Testing for scores now also works in @e entity selector
- Added scoreboard team property to disable name tag visibility: /scoreboard teams option <name> nametagVisibility with options hideForOtherTeam, hideForOwnTeam, never and always (default)
- Added scoreboard team property to disable death messages: /scoreboard teams option <name> deathMessageVisibility with options never, hideForOtherTeams, hideForOwnTeam and always (default)
- Command /scoreboard players can now filter by NBT data
- NBT Tags
- BlockEntityTag
- BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it’s placed
- Example: /give @p command_block 1 0 {BlockEntityTag:{Command:"/setblock ~ ~ ~ minecraft:diamond_block"}} will give a command block that, when placed, will automatically have the command /setblock ~ ~ ~ minecraft:diamond_block set
- CanDestroy
- Mostly for use in adventure mode
- Items with this tag display the names of the blocks that they can destroy in the item tooltip
- Example: /give @p minecraft:diamond_shovel 1 0 {CanDestroy:["minecraft:sand","minecraft:grass"]} to give a diamond shovel that can break grass and sand
- Putting an invalid item name in will display as "missingno" under the "Can Break" list.
- CanPlaceOn
- Allows placing of certain blocks against other blocks in adventure mode
- Example: /give @p minecraft:stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]} to give a block of stone that can only be placed on diamond blocks
- Putting an invalid item name in will display as "missingno" under the "Can be placed on" list.
- CommandStats
- Allows a command block or sign to increase a certain score in the scoreboard when it runs successfully
- The command will increase the score based on the number of items/blocks/entities/successes
- For example, a command block with this tag running a command which affects items (e.g. /give) will cause it to update the score based on the number of items given
- Usage: {CommandStats:{AffectedItemsName:"playername", AffectedItemsObjective:"objective", AffectedBlocksName:"playername", AffectedBlocksObjective:"objective", AffectedEntitiesName:"playername", AffectedEntitiesObjective:"objective", SuccessCountName:"playername", SuccessCountObjective:"objective"}}
- generation
- Defines whether a written book is an "Original" a "Copy of Original" or a "Copy of a copy"
- HideFlags
- Allows hiding of certain parts of the tooltip
- Bit field determining which parts of the tooltip to hide on an item. 1 for ench, 2 for AttributeModifiers, 4 for Unbreakable, 8 for CanDestroy, 16 for CanPlaceOn, and 32 for various other information (including potion effects, StoredEnchantments, written book generation and author, Explosion, and Fireworks).
- Examples: Setting bit field to 3 would hide both ench and AttributeModifiers tags, and setting to 63 would hide everything.
- Lock
- A way to lock containers from being opened using NBT tags
- Mostly useful for adventure maps in adventure mode
- Containers can be unlocked by clearing their string for Lock
- Locked containers can only be opened while holding anything renamed to the given string, item is not removed on use[3]
- The lock can be completely removed utilizing the command /blockdata
- NoAI
- Disables an entity's AI
- Entities without AI do not attack players or move or rotate on their own, and do not despawn, they also do not respond to gravity or collision with other mobs, but can still take damage, die, and ride other entities
- PickupDelay
- The number of ticks before an item entity can be picked up.
- Set to 32767 for items that can't be picked up
- rewardExp
- Controls villagers giving xp for trading, set to 1 or 0
- SelectedItem
- Contains the item data of the item currently held in the player's hand
- Added to compact the process of testing if a player is holding a specific item
- Previous method required nine commands in command blocks; now requires only one command
- ShowParticles
- Option to show or hide all particles for a potion effect, while the Ambient tag only shows fewer particles, set to 1 to show, 0 to hide
- Silent
- Determines whether sound is produced by an entity, such as idle and hurt sounds, setting to 1 disables sound
- World Generation[edit]
- Underground
- Granite, andesite and diorite generate in pockets within stone terrain
- Slightly larger size and abundance than gravel
- Pockets don't reduce ore frequency, since ores can generate inside these pockets
- Ocean monuments
- New underwater generated structure made out of Prismarine, Prismarine Bricks, Dark Prismarine and Sea Lanterns
- 8 gold blocks can be found at the center of the monument
- A flashing boss Guardian will appear on screen when close to an Elder Guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes
- Will also generate in old worlds
- Customized world type
- Highly customisable terrain generation
- To use, press create new world then ‘world type: customized’ and then press the 'customize' button
- There are 4 pages to customize the world
- Page 1: customizes generation of structures, chance of lake generation, size of certain structures, and biome type and size, and sea level
- There are 18 customization options which affect whether generated structures will spawn in, as well as other environmental factors such as sea level. Some of these presets are Yes/No inputs or sliders.
- Sea level height, toggles for cave, village, temple, ocean monument, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders
- Page 2: customizes the ore distribution for dirt, gravel, granite, diorite, andesite, coal, iron, gold, redstone, diamond and lapis
- Rarity, height range and vein size
- Page 3 & 4: Expert customization of the terrain generation
- There are 16 customization options which can be used to affect various aspects of Minecraft's terrain generator. These can be changed by moving sliders or by typing in values directly
- Main Noise Scale X/Y/Z to smooth out terrain, larger values for smoother terrain; Biome scale/depth weight and Biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings; Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; Height scale, Coordinate scale, Depth base size, Depth noise exponent, Depth noise scale
- There are seven presets
- Water World, Isle Land, Caver's Delight, Mountain Madness, Drought, Caves of Chaos, Good Luck
- Each page has a button to randomize the various values and a button to reset to default values
- Uses the 'generator-settings' string known from superflat presets for server.properties and world data
- Generate structures button disappears when selected
- Debug Mode world type
- Useful for resource pack makers
- Hold ⇧ Shift and cycle through "World Type" to select it
- Tweaked world creation
- Other world options are not available
- Only Spectator mode can be enabled
- All possible blocks with all possible data values are generated
- This includes all possible states of redstone wire, fire, tripwire, stairs, etc.
- They are arranged in a grid across height y=70, with a barrier floor at y=60
- Every block state generates only once
- Blocks placed are deleted, and blocks destroyed are restored
- Blocks and items[edit]
- Diorite
- Crafting recipe: 2 cobblestone and 2 Nether quartz in a checker board pattern
- Can be crafted into polished diorite
- Andesite
- Crafting recipe: 1 cobblestone and 1 diorite
- Can be crafted into polished andesite
- Granite
- Crafting recipe: 1 Nether quartz and 1 diorite
- Can be crafted into polished granite
- Polished Diorite
- Crafting recipe: 4 diorite in a 2x2 configuration
- Polished Andesite
- Crafting recipe: 4 andesite in a 2x2 configuration
- Polished Granite
- Crafting recipe: 4 granite in a 2x2 configuration
- Coarse Dirt
- Replaces the grassless dirt variant found in Mega Taiga, Mesa and Savanna biomes.
- All worlds with grassless dirt blocks will seamlessly change over to coarse dirt as it uses the same block ID and data value as the original grassless dirt block
- Slightly darker texture than regular dirt
- Can be picked up with bare hands (silk touch is not required)
- Tilling coarse dirt with a hoe will turn it to regular dirt
- Crafting recipe: dirt and gravel in a 2x2 checkered pattern, yields four coarse dirt
- Red Sandstone
- Can be crafted with 4 red sand in a square
- Can be crafted into chiseled, smooth, stair and slab forms
- Chiseled variant has a wither pattern to complement the normal creeper pattern
- Slabs have (like stone and sandstone) a smooth variant
- Comes as a smooth double slab - minecraft:double_stone_slab2:8
- Generated only in Mesa biomes at cave entrances
- Prismarine
- Generates in ocean monuments
- Can be crafted with prismarine shards
- The cracks in Prismarine appear to slowly change color between brown, blue, gray and purple.
- Prismarine Bricks
- Generate in ocean monuments
- Can be crafted with prismarine shards
- Dark Prismarine
- Generate in ocean monuments
- Can be crafted with prismarine shards and an ink sac
- Sea Lantern
- Generate in ocean monuments
- Can be crafted with prismarine shards and prismarine crystals
- Emit light at a light level of 15 and have an animated texture
- Prismarine Crystals
- Drop from Guardians
- Can be crafted into sea lanterns
- Prismarine Shard
- Drop from Guardians
- Can be crafted into all three kinds of prismarine blocks and sea lanterns
- Wet Sponge
- Obtained when a sponge soaks up water
- Smelting a wet sponge yields a dry sponge
- When smelted, they will fill empty buckets in the 'fuel' slot with water if possible
- Emits water dripping particles
- Dropped by Elder Guardians on player kills
- Slime Block
- Players and mobs that land on their top side will bounce, like on a trampoline
- Bounce rebound velocity is scaled by impact velocity, can reach up to 60%
- Currently does not affect item entities
- Prevents fall damage
- Walking on it is slower than walking on soul sand, close to one's speed whilst sneaking
- Crafting recipe: 9 slime balls
- Can be crafted back into 9 slime balls
- The placing/breaking sounds use hurt sounds of slimes
- Connected to sticky pistons, slime blocks will now push and pull blocks beside them when moved by pistons
- Connected to normal pistons, slime blocks will only push blocks, but not pull them
- Coded by KaboPC and Panda4994[4][5]
- Up to 12 slime blocks connected to a piston in any arrangement can be moved as long as the following conditions are met: blocks do not disrupt the chain, non-moveable blocks are not in the way or slime blocks are not attached to the piston itself
- Follows all the rules that pistons follow, for example blocks which can normally be moved by pistons can be moved if attached to slime blocks
- Allows for more contraptions, from new redstone clocks, moving devices, farming etc
- Extending a piston with a slime block attached to it will propel entities (mobs, players, items, launched arrows etc) in the appropriate direction[6]
- Fence
- New types of fences for all the different types of wood
- Different types can connect to each other
- Original fence renamed to oak fence
- New crafting recipe for fences to make this work: 2 sticks and 4 planks to make 3 fences
- Fence Gate
- New types of fence gates for all the different types of wood
- Different types can connect to each other
- Original fence gate renamed to oak fence gate
- Doors
- New types of doors for all the different wood types
- Different types of doors have different textures, with some types having no windows
- Door recipes now require all 6 wood to be the same type
- Iron Trapdoor
- Can only be opened and closed using redstone, similar to an iron door
- Crafting recipe: iron ingots in a 2x2 pattern, yields one iron trapdoor
- Banner
- Can be worn as head gear - but only using commands
- Over a quadrillion possible combinations
- Crafted like a sign, just with one color of wool instead of planks
- Can be stacked to 16
- Most patterns are created by arranging dyes in certain ways around a banner on a crafting table
- Additional patterns: creeper, skull & crossbones, brick, flower, curly border and Mojang logo - making these without dyes will result in a black pattern, use dyes to get different colors (items: creeper skull, wither skeleton skull, brick block, oxeye daisy, vines and enchanted golden apple)
- Many patterns can be produced
- Up to 6 layers of patterns possible
- Can be placed on walls or on the ground (16 rotations possible)
- Sway with the wind
- Can be cloned by crafting them together with a blank banner
- Top-most layer can be removed using cauldrons
- Can be used as fuel in furnaces
- Armor Stand
- Can be used to decoratively display armor (including pumpkins, mob heads and player heads)
- Armor can be right-clicked to be applied to the armor stand and can be applied by dispensers
- Armor can be applied by dispensers aimed at any part of the Stand
- Armor can be removed by right-clicking on the piece of armor you want to remove
- Can render enchanted and dyed armor
- Can use pick-block on armor stands (will give the stand not the armor equipped)
- Crafted using a stone slab and 6 sticks
- Stacks up to 16
- Armor stands are actually entities not blocks and can therefore can be summoned using /summon ArmorStand and put in minecarts
- NBT tags can be used to create armor stands which are small (Small), invisible (Invisible), have arms (ShowArms), have disabled slots (DisabledSlots), have no base plate (NoBasePlate), have no gravity (NoGravity) and are in a preconfigured position (Pose)
- Raw Mutton
- Restores 2 (Hunger.svg)
- Drops from sheep
- Can be cooked into cooked mutton
- Cooked Mutton
- Restores 6 (Hunger.svgHunger.svgHunger.svg)
- Rabbit Hide
- Can be crafted in a 2x2 arrangement to produce leather
- Drops from rabbits
- Raw Rabbit
- Restores 3 (Half Hunger.svgHunger.svg)
- Drops from rabbits
- Can be cooked into cooked rabbit
- Cooked Rabbit
- Restores 5 (Half Hunger.svgHunger.svgHunger.svg)
- Rabbit's Foot
- Brewed to make a Potion of Leaping
- Drops from rabbits
- Rabbit Stew
- Restores 10 (Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svg) and 12 saturation
- This makes it the best food in the game other than golden carrots
- Recipe: 1 cooked rabbit, 1 mushroom, 1 carrot, 1 baked potato, and 1 bowl
- Potion of Leaping
- Adds effect Jump Boost, for "I" and "II" levels
- Brewed with a rabbit's foot and Awkward potion
- The potion and bubbles are bright green coloured
- Barrier
- Acts like a full block but is completely transparent
- Can transfer redstone signals and allows blocks to be placed on it
- Can only be destroyed in Creative mode
- Can be obtained using /give @p minecraft:barrier <amount>
- Becomes visible to players who are holding a barrier in their hand
- Appears to be rendered as particles; always facing the player
- Guardian Spawn Egg
- Spawns the Guardian mob
- Cyan coloured with orange spots
- Endermite Spawn Egg
- Spawns the Endermite mob
- Purple coloured with grey spots
- Rabbit Spawn Egg
- Spawns rabbits
- Brown coloured with brown spots
- Mobs[edit]
- Endermites
- Sometimes spawns when a player teleports using an Ender pearl.
- Despawns after 2 minutes (unless it is named using a name tag)
- Have the same sounds as silverfish
- Guardians
- Spawns in ocean monuments
- Attacks squid and players with a web/beam
- When on land, it flops around, unlike squids
- Drops prismarine shards, prismarine crystals and raw fish
- Makes wet noises when hurt and squeaky, wet noises when flopping around on land
- Elder Guardians
- A boss-like variant of Guardians
- There are 3 elders in each ocean monument
- A flashing boss Guardian will appear on screen when close to the boss Guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes
- Drops wet sponge
- Rabbits
- Drops rabbit hide, raw rabbit, cooked rabbit and rabbit's foot
- They have many different skins similarly to horses and ocelots. They have 8 skins including: Black, White, Brown, Gold, Black & White, Salt & Pepper, Toast, and the Killer Rabbit of Caerbannog
- Naming a rabbit spawn egg or name tag "Toast" will give rabbits a special skin as a memorial to user xyZenTV's girlfriend's rabbit Toast
- Very low rate of spawning as "The Killer Bunny" (or the "The Killer Rabbit of Caerbannog")
- 1/1000 chance of spawning
- This type of rabbit is hostile and will attack players within 4 blocks, deals 5 (Heart.svgHeart.svgHalf Heart.svg) in easy, 8 (Heart.svgHeart.svgHeart.svgHeart.svg) in normal difficulty and 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) in hard
- A reference to the movie Monty Python and the Holy Grail
- It is white with bloodshot eyes, and blood on its legs and mouth
- Automatically spawns with a name tag titled 'The Killer Rabbit'
- It can be directly spawned in with the command /summon Rabbit ~ ~ ~ {RabbitType:99}
- Rabbits can be bred using carrots, golden carrots or dandelions
- Rabbits have the same AI like the most other passive mobs, and jump around randomly.
- Make little squeaky sounds when hurt or killed
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