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SkyrimPrefs.ini edits

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Oct 4th, 2014
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  1. Lines to edit in SkyrimPrefs.ini:
  2.  
  3. THESE CANNOT BE COPY AND PASTED. ONLY LINES THAT HAVE BEEN CHANGED ARE INCLUDED.
  4. THESE CANNOT BE COPY AND PASTED. ONLY LINES THAT HAVE BEEN CHANGED ARE INCLUDED.
  5. THESE CANNOT BE COPY AND PASTED. ONLY LINES THAT HAVE BEEN CHANGED ARE INCLUDED.
  6.  
  7. [Imagespace]
  8. bDoDepthOfField=1 ;<-- required for underwater effects with Realistic Water Two by isoku
  9. iRadialBlurLevel=1
  10.  
  11. [Display]
  12. fShadowDistance=4000
  13. iMaxAnisotropy=1
  14. fTreesMidLODSwitchDist=14000
  15. fGamma=1.0000 ;<-- change if your preset wants a different gamma setting
  16. fDecalLOD2=3000.0000
  17. fDecalLOD1=2000.0000
  18. fSpecularLODStartFade=4000
  19. fShadowLODStartFade=400.0000
  20. fLightLODStartFade=7000
  21. iTexMipMapMinimum=4
  22. iMultiSample=0
  23. iShadowMode=4
  24. bTreesReceiveShadows=1
  25. bDrawLandShadows=1
  26. fMeshLODFadePercentDefault=0.6000
  27. fMeshLODFadeBoundDefault=128.0000
  28. fMeshLODLevel2FadeTreeDistance=4096.0000
  29. fMeshLODLevel1FadeTreeDistance=5688.0000
  30. iScreenShotIndex=0
  31. bFloatPointRenderTarget=1
  32. bFXAAEnabled=0
  33. iShadowMapResolution=2048
  34. fShadowBiasScale=0.25
  35. iShadowFilter=4
  36. iActorShadowCountInt=6 ;<-- add this to the end of the section
  37. iActorShadowCountExt=4 ;<-- add this to the end of the section
  38.  
  39. [Grass]
  40. fGrassStartFadeDistance=14000
  41. fGrassMaxStartFadeDistance=14000.0000
  42.  
  43. [Main]
  44. fSkyCellRefFadeDistance=250000.0000
  45.  
  46. [Controls]
  47. fMouseHeadingSensitivity=0.0180
  48. bMouseAcceleration=0
  49.  
  50. [Clouds]
  51. fCloudLevel2Distance=524288.0000
  52. fCloudLevel1Distance=65536.0000
  53. fCloudLevel0Distance=32768.0000
  54. fCloudNearFadeDistance=18000.0000
  55.  
  56. [TerrainManager]
  57. fTreeLoadDistance=150000
  58. fBlockMaximumDistance=500000
  59. fBlockLevel1Distance=140000
  60. fBlockLevel0Distance=70000
  61. fSplitDistanceMult=3.0
  62.  
  63. [Trees]
  64. bUseMultiThreadedTrees=1 ;<-- add this to the end of the section
  65.  
  66. [Decals]
  67. bDecalsOnSkinnedGeometry=1
  68.  
  69. [LOD]
  70. fLODFadeOutMultObjects=10.5000
  71. fLODFadeOutMultItems=9.7500
  72. fLODFadeOutMultActors=7.0000
  73. fLODFadeOutMultSkyCell=1.0000
  74.  
  75. [Water]
  76. iWaterReflectHeight=1024 ;<-- change to 512 if you really need the FPS
  77. iWaterReflectWidth=1024 ;<-- change to 512 if you really need the FPS
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