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AntipathicZora

vera sheet

Aug 26th, 2011
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  1. Name Vera
  2. Level 10
  3. Class Bard
  4. Paragon N/A
  5. Race Zorark
  6. Size Medium
  7. Age 76
  8. Gender Female
  9. Height 6’0”
  10. Weight 167 lbs
  11. Alignment Chaotic Good
  12. Deity N/A
  13.  
  14. Total XP ???
  15.  
  16. Initiative =========================================================
  17. +11 (+6 Dex, +5 half level)
  18.  
  19. Ability Scores =====================================================
  20. Strength...... 11 (+5) (+0 bonus + half level)
  21. Constitution.. 17 (+8) (+2 bonus + half level)
  22.  
  23. Dexterity.....12 (+6) (+1 bonus + half level)
  24. Intelligence..13 (+6) (+1 bonus + half level)
  25.  
  26. Wisdom........10 (+5) (+0 bonus + half level)
  27. Charisma...... 19 (+9) (+2 bonus + half level)
  28.  
  29. Defenses ===========================================================
  30. AC 27 (10 base, +5 half level, +6 armor, +0 class, +6 misc, +0 feat)
  31. Fort 23 (10 base, +5 half level, +8 Con, +0 class, +0 misc, +0 feat)
  32. Ref 27 (10 base, +5 half level, +6 Int, +1 class, +0 misc, +0 feat)
  33. Will 30 (10 base, +5 half level, +9 Cha, +1 class, +0 misc, +0 feat)
  34.  
  35. Hit Points =========================================================
  36. Max HP 76
  37. Bloodied 38 (half HP)
  38. Surge value 19 (quarter HP)
  39. Surges/day 15
  40.  
  41. Resistances, Weaknesses, Current Effects
  42.  
  43.  
  44. Movement ===========================================================
  45. Speed 6 squares (base 6, armor -0)
  46.  
  47. Senses =============================================================
  48. Passive Insight 20 (10 base, Skill +10)
  49. Passive Perception 25 (10 base, Skill +15)
  50.  
  51. Race Features ======================================================
  52.  
  53. Shapechanger: You are a shapechanger; you can alter your appearance. As such, you are subject to effects and conditions that affect shapechangers.
  54. Illusionist: You have the Illusion racial power.
  55. Night Daze: You can use the Night Daze racial power.
  56.  
  57.  
  58.  
  59. Class/Path/Destiny Features ========================================
  60.  
  61. Majestic Word
  62. You utter words laden with preternatural inspiration, restoring
  63. your ally’s stamina and making wounds seem insignificant.
  64. Encounter (Special) ✦ Arcane, Healing
  65. Minor Action Close burst 5
  66. (10 at 11th level, 15 at 21st level)
  67. Target: You or one ally in burst
  68. Effect: The target can spend a healing surge and regain
  69. additional hit points equal to your Charisma modifier.
  70. You also slide the target 1 square.
  71. Level 6: 1d6 + Charisma modifier additional hit points.
  72. Level 11: 2d6 + Charisma modifier additional hit points.
  73. Level 16: 3d6 + Charisma modifier additional hit points.
  74. Level 21: 4d6 + Charisma modifier additional hit points.
  75. Level 26: 5d6 + Charisma modifier additional hit points.
  76. Special: You can use this power twice per encounter, but
  77. only once per round. At 16th level, you can use this power
  78. three times per encounter, but only once per round.
  79.  
  80.  
  81. Words of Friendship
  82. You infuse your words with arcane power, transforming even the
  83. simplest speech into compelling oratory.
  84. Encounter ✦ Arcane
  85. Minor Action Personal
  86. Effect: You gain a +5 power bonus to the next Diplomacy
  87. check you make before the end of your next turn.
  88.  
  89.  
  90. Skills =============================================================
  91. Acrobatics +6 (+6 Dex/half-level)
  92. Arcana +13 (+6 Int/half-level) (trained)
  93. Athletics +5 (+5 Str/half-level)
  94. Bluff +16 (+9 Cha/half-level) (trained)
  95. Diplomacy +14 (+9 Cha/half-level) (trained)
  96. Dungeoneering +7 (+5 Wis/half-level)
  97. Endurance +8 (+8 Con/half-level)
  98. Heal +5 (+5 Wis/half-level)
  99. History +8 (+6 Int/half-level)
  100. Insight +5 (+0 Wis/half-level)
  101. Intimidate +16 (+9 Cha/half-level) (trained)
  102. Nature +7 (+0 Wis/half-level)
  103. Perception +10 (+0 Wis/half-level) (trained)
  104. Religion +8 (+6 Int/half-level)
  105. Stealth +6 (+6 Dex/half-level)
  106. Streetwise +11 (+9 Cha/half-level)
  107. Thievery +6 (+6 Dex/half-level)
  108.  
  109. Feats ==============================================================
  110.  
  111. Advantage of Cunning
  112. Prerequisite: Bard, Virtue of Cunning class
  113. feature
  114. Benefit: When you slide an ally with your Virtue
  115. of Cunning, you can also slide an enemy that was
  116. adjacent to that ally into the space the ally vacated.
  117.  
  118. Linguist
  119. Prerequisite: Int 13
  120. Benefit: Choose three languages. You can now
  121. speak, read, and write those languages fluently.
  122. Special: You can take this feat more than once.
  123. Each time you select this feat, choose three new languages
  124. to learn.
  125.  
  126. Bardic Knowledge
  127. Prerequisite: Bard
  128. Benefit: You gain a +2 feat bonus to Arcana, Dungeoneering,
  129. History, Nature, Religion, and Streetwise
  130. checks.
  131.  
  132. ALCHEMIST
  133. Benefit: You can make alchemical items of your
  134. level or lower. You must have the correct formula and
  135. an appropriate skill.
  136. Special: You can take this feat instead of the
  137. Ritual Caster feat granted by your class feature.
  138.  
  139. Linguist
  140. Prerequisite: Int 13
  141. Benefit: Choose three languages. You can now
  142. speak, read, and write those languages fluently.
  143. Special: You can take this feat more than once.
  144. Each time you select this feat, choose three new languages
  145. to learn.
  146.  
  147. Melee Training
  148. Benefit: Choose an ability other than Strength.
  149. When you make a melee basic attack using a
  150. weapon you are proficient with, you can use that
  151. ability instead of Strength for the attack roll and the
  152. damage roll.
  153.  
  154. ARCANE FAMILIAR [FAMILIAR]
  155. Prerequisite: Any arcane class
  156. Benefit: You gain a familiar. For each familiar feat
  157. you have beyond this one, your familiar gains a +1
  158. bonus to its defenses.
  159.  
  160.  
  161.  
  162. Power Index ========================================================
  163. Check the box when the power is used.
  164. Clear the box when the power renews.
  165.  
  166. At-Will Powers
  167.  
  168. Illusion - Zorark Racial Power
  169. ‘You change your appearance to that of another person or an object.’
  170. At-will - Polymorph
  171. Minor Action Personal
  172. Effect: You alter your physical form to take on the appearance
  173. of any Medium humanoid. You retain your statistics in your
  174. new form, and your clothing, armor, and possessions do not change.
  175. The new form lasts until you change form again.
  176. Any creature that attempts to see through your ruse makes an
  177. Insight check opposed by your Bluff check, and you gain a
  178. +5 bonus to your check.
  179.  
  180. Vicious Mockery
  181. You unleash a string of insults at your foe, weaving them with
  182. bardic magic to send the creature into a blind rage.
  183. At-Will - Arcane, Charm, Implement, Psychic
  184. Standard Action Ranged 10
  185. Target: One creature
  186. Attack: Charisma vs. Will
  187. Hit: 1d6 + Charisma modifier psychic damage, and the
  188. target takes a –2 penalty to attack rolls until the end of
  189. your next turn.
  190. Level 21: 2d6 + Charisma modifier damage.
  191.  
  192. Misdirected Mark
  193. You conceal your arcane attack, tricking your foe into thinking
  194. the attack came from one of your allies.
  195. At-Will - Arcane, Implement
  196. Standard Action Ranged 10
  197. Target: One creature
  198. Attack: Charisma vs. Reflex
  199. Hit: 1d8 + Charisma modifier damage, and the target is
  200. marked by an ally within 5 squares of you until the end
  201. of your next turn.
  202. Level 21: 2d8 + Charisma modifier damage.
  203.  
  204. Encounter Powers
  205.  
  206. Night Daze - Zorark Racial Power
  207. ‘Summoning the dark energy inside you, you
  208. release a black burst from your body toward your foes.’
  209. Encounter - Necrotic
  210. Minor Action Close Blast 3
  211. Targets: All creatures 3 squares in front and adjacent
  212. Attack: Wis vs. Will, Con vs. Will
  213. Hit: 1d8 + Cha mod damage
  214. Increase to 2d8 + Cha mod damage at the 11th level,
  215. and increase to 3d8 + Cha mod damage at the 21st level.
  216. Special: When you create your character, choose either
  217. Constitution or Wisdom as the ability score you make
  218. attacks with. This may not be changed.
  219.  
  220. Blunder
  221. You fog your foe’s mind, causing it to stumble past your allies.
  222. Encounter ✦ Arcane, Charm, Implement
  223. Standard Action Ranged 5
  224. Target: One creature
  225. Attack: Charisma vs. Will
  226. Hit: 1d6 + Charisma modifier damage, and you slide the
  227. target 2 squares. During the slide, you or one of your
  228. allies can make a melee basic attack against the target as
  229. a free action, with a +2 power bonus to the attack roll.
  230. Virtue of Cunning: The power bonus to the attack roll
  231. equals 1 + your Intelligence modifier.
  232.  
  233. Cunning Ferocity
  234. The mark of your weapon on your target’s hide gives strength to
  235. your allies’ attacks against the same foe.
  236. Encounter ✦ Arcane, Weapon
  237. Standard Action Melee weapon
  238. Target: One creature
  239. Attack: Charisma vs. Reflex
  240. Hit: 1[W] + Charisma modifier damage, and each ally
  241. within 5 squares of you gains a +2 bonus to damage rolls
  242. against the target until the end of your next turn.
  243. Virtue of Cunning: The bonus to damage rolls equals 1 +
  244. your Intelligence modifier.
  245.  
  246. Unluck
  247. You manipulate what was once an ode to fate, speaking it in
  248. reverse and warping the weave of fortune.
  249. Encounter ✦ Arcane, Implement, Necrotic
  250. Standard Action Ranged 5
  251. Target: One creature
  252. Attack: Charisma vs. Reflex
  253. Hit: 1d8 + Charisma modifier necrotic damage. The next
  254. time the target makes an attack roll before the end of
  255. your next turn, you roll a d20 and can replace the target’s
  256. roll with yours. In addition, choose an ally within
  257. 5 squares of you. The next time that ally attacks the
  258. target before the end of your next turn, you roll a d20
  259. and can replace the ally’s roll with yours.
  260.  
  261. Daily powers
  262.  
  263. Stirring Shout
  264. Your shout of wrath stabs into your foe’s mind. Each time your
  265. allies hit that foe, they draw strength from its weakness.
  266. Daily ✦ Arcane, Healing, Implement, Psychic
  267. Standard Action Ranged 10
  268. Target: One creature
  269. Attack: Charisma vs. Will
  270. Hit: 2d6 + Charisma modifier psychic damage.
  271. Effect: Until the end of the encounter, whenever an ally hits
  272. the target, that ally regains hit points equal to your Charisma
  273. modifier.
  274.  
  275. Song of Discord
  276. You foster distrust in one of your foes, causing it to strike out at
  277. its allies.
  278. Daily ✦ Arcane, Charm, Implement
  279. Standard Action Ranged 10
  280. Target: One creature
  281. Attack: Charisma vs. Will
  282. Hit: The target is dominated until the end of your next
  283. turn.
  284. Effect: The target makes a basic attack against an enemy of
  285. your choice as a free action.
  286.  
  287. Hideous Laughter
  288. Horrible convulsions seize your foe in a terrible mockery of
  289. laughter.
  290. Daily ✦ Arcane, Charm, Implement, Psychic
  291. Standard Action Ranged 10
  292. Target: One creature
  293. Attack: Charisma vs. Will
  294. Hit: 3d8 + Charisma modifier psychic damage, and the
  295. target can’t take opportunity actions and takes a –2
  296. penalty to attack rolls (save ends both).
  297. Aftereffect: The target can’t take opportunity actions (save
  298. ends).
  299. Miss: Half damage, and the target can’t take opportunity
  300. actions until the end of your next turn.
  301.  
  302.  
  303. Utility powers
  304.  
  305. Hunter’s Tune
  306. You shape the flow of sound, containing it and creating an area
  307. of silence.
  308. Daily ✦ Arcane
  309. Minor Action Ranged 10
  310. Target: One ally
  311. Effect: Until the end of your next turn, the target gains
  312. a +5 power bonus to Stealth checks and doesn’t take
  313. a penalty to Stealth checks for moving more than 2
  314. squares or running.
  315. Sustain Minor: The effect persists if the target is within
  316. range.
  317.  
  318. Trickster’s Healing
  319. Your magic turns an enemy’s blunder into an opportunity for
  320. your allies to overcome their wounds.
  321. Daily ✦ Arcane, Healing
  322. Immediate Reaction Close burst 10
  323. Trigger: An attack misses an ally within 10 squares of you
  324. Target: Each ally in burst missed by the triggering attack
  325. Effect: Each target regains hit points equal to one-half your
  326. level + your Intelligence modifier.
  327.  
  328. Illusory Erasure
  329. Your magic song makes an ally abruptly disappear, giving him
  330. or her a chance to sneak up on foes.
  331. Encounter ✦ Arcane, Illusion
  332. Minor Action Ranged 10
  333. Target: One ally
  334. Effect: The target becomes invisible until the end of your
  335. next turn, and you slide the target 2 squares.
  336.  
  337.  
  338. Equipment ==========================================================
  339. Adventurer's Kit
  340. Jouneybread
  341. Lv. 10 Skybound Snakeskin Armor
  342. Lv. 8 Shrouded Broadsword
  343. Lv. 7 Doss Fiddle
  344.  
  345.  
  346. Coins and Other Wealth =============================================
  347. 1000 gold pieces
  348.  
  349. Languages Known ====================================================
  350. Common, Abyssal, Draconic, Elven, Dwarf, Goblin, Deep Speech, Drow, Gnomish
  351.  
  352. Rituals ============================================================
  353. [name]:
  354. [effect]
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