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- Name Vera
- Level 10
- Class Bard
- Paragon N/A
- Race Zorark
- Size Medium
- Age 76
- Gender Female
- Height 6’0”
- Weight 167 lbs
- Alignment Chaotic Good
- Deity N/A
- Total XP ???
- Initiative =========================================================
- +11 (+6 Dex, +5 half level)
- Ability Scores =====================================================
- Strength...... 11 (+5) (+0 bonus + half level)
- Constitution.. 17 (+8) (+2 bonus + half level)
- Dexterity.....12 (+6) (+1 bonus + half level)
- Intelligence..13 (+6) (+1 bonus + half level)
- Wisdom........10 (+5) (+0 bonus + half level)
- Charisma...... 19 (+9) (+2 bonus + half level)
- Defenses ===========================================================
- AC 27 (10 base, +5 half level, +6 armor, +0 class, +6 misc, +0 feat)
- Fort 23 (10 base, +5 half level, +8 Con, +0 class, +0 misc, +0 feat)
- Ref 27 (10 base, +5 half level, +6 Int, +1 class, +0 misc, +0 feat)
- Will 30 (10 base, +5 half level, +9 Cha, +1 class, +0 misc, +0 feat)
- Hit Points =========================================================
- Max HP 76
- Bloodied 38 (half HP)
- Surge value 19 (quarter HP)
- Surges/day 15
- Resistances, Weaknesses, Current Effects
- Movement ===========================================================
- Speed 6 squares (base 6, armor -0)
- Senses =============================================================
- Passive Insight 20 (10 base, Skill +10)
- Passive Perception 25 (10 base, Skill +15)
- Race Features ======================================================
- Shapechanger: You are a shapechanger; you can alter your appearance. As such, you are subject to effects and conditions that affect shapechangers.
- Illusionist: You have the Illusion racial power.
- Night Daze: You can use the Night Daze racial power.
- Class/Path/Destiny Features ========================================
- Majestic Word
- You utter words laden with preternatural inspiration, restoring
- your ally’s stamina and making wounds seem insignificant.
- Encounter (Special) ✦ Arcane, Healing
- Minor Action Close burst 5
- (10 at 11th level, 15 at 21st level)
- Target: You or one ally in burst
- Effect: The target can spend a healing surge and regain
- additional hit points equal to your Charisma modifier.
- You also slide the target 1 square.
- Level 6: 1d6 + Charisma modifier additional hit points.
- Level 11: 2d6 + Charisma modifier additional hit points.
- Level 16: 3d6 + Charisma modifier additional hit points.
- Level 21: 4d6 + Charisma modifier additional hit points.
- Level 26: 5d6 + Charisma modifier additional hit points.
- Special: You can use this power twice per encounter, but
- only once per round. At 16th level, you can use this power
- three times per encounter, but only once per round.
- Words of Friendship
- You infuse your words with arcane power, transforming even the
- simplest speech into compelling oratory.
- Encounter ✦ Arcane
- Minor Action Personal
- Effect: You gain a +5 power bonus to the next Diplomacy
- check you make before the end of your next turn.
- Skills =============================================================
- Acrobatics +6 (+6 Dex/half-level)
- Arcana +13 (+6 Int/half-level) (trained)
- Athletics +5 (+5 Str/half-level)
- Bluff +16 (+9 Cha/half-level) (trained)
- Diplomacy +14 (+9 Cha/half-level) (trained)
- Dungeoneering +7 (+5 Wis/half-level)
- Endurance +8 (+8 Con/half-level)
- Heal +5 (+5 Wis/half-level)
- History +8 (+6 Int/half-level)
- Insight +5 (+0 Wis/half-level)
- Intimidate +16 (+9 Cha/half-level) (trained)
- Nature +7 (+0 Wis/half-level)
- Perception +10 (+0 Wis/half-level) (trained)
- Religion +8 (+6 Int/half-level)
- Stealth +6 (+6 Dex/half-level)
- Streetwise +11 (+9 Cha/half-level)
- Thievery +6 (+6 Dex/half-level)
- Feats ==============================================================
- Advantage of Cunning
- Prerequisite: Bard, Virtue of Cunning class
- feature
- Benefit: When you slide an ally with your Virtue
- of Cunning, you can also slide an enemy that was
- adjacent to that ally into the space the ally vacated.
- Linguist
- Prerequisite: Int 13
- Benefit: Choose three languages. You can now
- speak, read, and write those languages fluently.
- Special: You can take this feat more than once.
- Each time you select this feat, choose three new languages
- to learn.
- Bardic Knowledge
- Prerequisite: Bard
- Benefit: You gain a +2 feat bonus to Arcana, Dungeoneering,
- History, Nature, Religion, and Streetwise
- checks.
- ALCHEMIST
- Benefit: You can make alchemical items of your
- level or lower. You must have the correct formula and
- an appropriate skill.
- Special: You can take this feat instead of the
- Ritual Caster feat granted by your class feature.
- Linguist
- Prerequisite: Int 13
- Benefit: Choose three languages. You can now
- speak, read, and write those languages fluently.
- Special: You can take this feat more than once.
- Each time you select this feat, choose three new languages
- to learn.
- Melee Training
- Benefit: Choose an ability other than Strength.
- When you make a melee basic attack using a
- weapon you are proficient with, you can use that
- ability instead of Strength for the attack roll and the
- damage roll.
- ARCANE FAMILIAR [FAMILIAR]
- Prerequisite: Any arcane class
- Benefit: You gain a familiar. For each familiar feat
- you have beyond this one, your familiar gains a +1
- bonus to its defenses.
- Power Index ========================================================
- Check the box when the power is used.
- Clear the box when the power renews.
- At-Will Powers
- Illusion - Zorark Racial Power
- ‘You change your appearance to that of another person or an object.’
- At-will - Polymorph
- Minor Action Personal
- Effect: You alter your physical form to take on the appearance
- of any Medium humanoid. You retain your statistics in your
- new form, and your clothing, armor, and possessions do not change.
- The new form lasts until you change form again.
- Any creature that attempts to see through your ruse makes an
- Insight check opposed by your Bluff check, and you gain a
- +5 bonus to your check.
- Vicious Mockery
- You unleash a string of insults at your foe, weaving them with
- bardic magic to send the creature into a blind rage.
- At-Will - Arcane, Charm, Implement, Psychic
- Standard Action Ranged 10
- Target: One creature
- Attack: Charisma vs. Will
- Hit: 1d6 + Charisma modifier psychic damage, and the
- target takes a –2 penalty to attack rolls until the end of
- your next turn.
- Level 21: 2d6 + Charisma modifier damage.
- Misdirected Mark
- You conceal your arcane attack, tricking your foe into thinking
- the attack came from one of your allies.
- At-Will - Arcane, Implement
- Standard Action Ranged 10
- Target: One creature
- Attack: Charisma vs. Reflex
- Hit: 1d8 + Charisma modifier damage, and the target is
- marked by an ally within 5 squares of you until the end
- of your next turn.
- Level 21: 2d8 + Charisma modifier damage.
- Encounter Powers
- Night Daze - Zorark Racial Power
- ‘Summoning the dark energy inside you, you
- release a black burst from your body toward your foes.’
- Encounter - Necrotic
- Minor Action Close Blast 3
- Targets: All creatures 3 squares in front and adjacent
- Attack: Wis vs. Will, Con vs. Will
- Hit: 1d8 + Cha mod damage
- Increase to 2d8 + Cha mod damage at the 11th level,
- and increase to 3d8 + Cha mod damage at the 21st level.
- Special: When you create your character, choose either
- Constitution or Wisdom as the ability score you make
- attacks with. This may not be changed.
- Blunder
- You fog your foe’s mind, causing it to stumble past your allies.
- Encounter ✦ Arcane, Charm, Implement
- Standard Action Ranged 5
- Target: One creature
- Attack: Charisma vs. Will
- Hit: 1d6 + Charisma modifier damage, and you slide the
- target 2 squares. During the slide, you or one of your
- allies can make a melee basic attack against the target as
- a free action, with a +2 power bonus to the attack roll.
- Virtue of Cunning: The power bonus to the attack roll
- equals 1 + your Intelligence modifier.
- Cunning Ferocity
- The mark of your weapon on your target’s hide gives strength to
- your allies’ attacks against the same foe.
- Encounter ✦ Arcane, Weapon
- Standard Action Melee weapon
- Target: One creature
- Attack: Charisma vs. Reflex
- Hit: 1[W] + Charisma modifier damage, and each ally
- within 5 squares of you gains a +2 bonus to damage rolls
- against the target until the end of your next turn.
- Virtue of Cunning: The bonus to damage rolls equals 1 +
- your Intelligence modifier.
- Unluck
- You manipulate what was once an ode to fate, speaking it in
- reverse and warping the weave of fortune.
- Encounter ✦ Arcane, Implement, Necrotic
- Standard Action Ranged 5
- Target: One creature
- Attack: Charisma vs. Reflex
- Hit: 1d8 + Charisma modifier necrotic damage. The next
- time the target makes an attack roll before the end of
- your next turn, you roll a d20 and can replace the target’s
- roll with yours. In addition, choose an ally within
- 5 squares of you. The next time that ally attacks the
- target before the end of your next turn, you roll a d20
- and can replace the ally’s roll with yours.
- Daily powers
- Stirring Shout
- Your shout of wrath stabs into your foe’s mind. Each time your
- allies hit that foe, they draw strength from its weakness.
- Daily ✦ Arcane, Healing, Implement, Psychic
- Standard Action Ranged 10
- Target: One creature
- Attack: Charisma vs. Will
- Hit: 2d6 + Charisma modifier psychic damage.
- Effect: Until the end of the encounter, whenever an ally hits
- the target, that ally regains hit points equal to your Charisma
- modifier.
- Song of Discord
- You foster distrust in one of your foes, causing it to strike out at
- its allies.
- Daily ✦ Arcane, Charm, Implement
- Standard Action Ranged 10
- Target: One creature
- Attack: Charisma vs. Will
- Hit: The target is dominated until the end of your next
- turn.
- Effect: The target makes a basic attack against an enemy of
- your choice as a free action.
- Hideous Laughter
- Horrible convulsions seize your foe in a terrible mockery of
- laughter.
- Daily ✦ Arcane, Charm, Implement, Psychic
- Standard Action Ranged 10
- Target: One creature
- Attack: Charisma vs. Will
- Hit: 3d8 + Charisma modifier psychic damage, and the
- target can’t take opportunity actions and takes a –2
- penalty to attack rolls (save ends both).
- Aftereffect: The target can’t take opportunity actions (save
- ends).
- Miss: Half damage, and the target can’t take opportunity
- actions until the end of your next turn.
- Utility powers
- Hunter’s Tune
- You shape the flow of sound, containing it and creating an area
- of silence.
- Daily ✦ Arcane
- Minor Action Ranged 10
- Target: One ally
- Effect: Until the end of your next turn, the target gains
- a +5 power bonus to Stealth checks and doesn’t take
- a penalty to Stealth checks for moving more than 2
- squares or running.
- Sustain Minor: The effect persists if the target is within
- range.
- Trickster’s Healing
- Your magic turns an enemy’s blunder into an opportunity for
- your allies to overcome their wounds.
- Daily ✦ Arcane, Healing
- Immediate Reaction Close burst 10
- Trigger: An attack misses an ally within 10 squares of you
- Target: Each ally in burst missed by the triggering attack
- Effect: Each target regains hit points equal to one-half your
- level + your Intelligence modifier.
- Illusory Erasure
- Your magic song makes an ally abruptly disappear, giving him
- or her a chance to sneak up on foes.
- Encounter ✦ Arcane, Illusion
- Minor Action Ranged 10
- Target: One ally
- Effect: The target becomes invisible until the end of your
- next turn, and you slide the target 2 squares.
- Equipment ==========================================================
- Adventurer's Kit
- Jouneybread
- Lv. 10 Skybound Snakeskin Armor
- Lv. 8 Shrouded Broadsword
- Lv. 7 Doss Fiddle
- Coins and Other Wealth =============================================
- 1000 gold pieces
- Languages Known ====================================================
- Common, Abyssal, Draconic, Elven, Dwarf, Goblin, Deep Speech, Drow, Gnomish
- Rituals ============================================================
- [name]:
- [effect]
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