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Sep 23rd, 2015
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. DynamicShadows=False
  5. LightEnvironmentShadows=False
  6. CompositeDynamicLights=False
  7. DirectionalLightmaps=False
  8. MotionBlur=False
  9. OneFrameThreadLag=False
  10. DepthOfField=True
  11. AmbientOcclusion=False
  12. Bloom=False
  13. Distortion=False
  14. DropParticleDistortion=True
  15. SpeedTreeLeaves=False
  16. SpeedTreeFronds=False
  17. LensFlares=False
  18. UseVsync=False
  19. Fullscreen=True
  20. AllowD3D10=False
  21. AllowD3D11=False
  22. SkeletalMeshLODBias=1
  23. ParticleLODBias=1
  24. ShadowFilterQualityBias=0
  25. MaxAnisotropy=0
  26. MaxMultisamples=1
  27. ResX=1920
  28. ResY=1080
  29. Borderless=False
  30. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  31. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  32. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  33. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  34. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  35. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  36. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  37. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  38. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  39. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  40. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  41. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  42. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  43. TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  44. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  45. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  46. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  47. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  48. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  49. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  50. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  51. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  52. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  53. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  54. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  55. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  56. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  57. m_TrShadowLODGroup=3
  58. m_TrTextureLODGroup=1
  59. bAllowLightShafts=False
  60. bAllowWholeSceneDominantShadows=False
  61. DetailMode=0
  62. UnbatchedDecals=False
  63. DecalCullDistanceScale=0.750000
  64. DynamicLights=False
  65. SHSecondaryLighting=False
  66. MotionBlurPause=False
  67. MotionBlurSkinning=1
  68. FilteredDistortion=False
  69. bAllowDownsampledTranslucency=False
  70. FogVolumes=False
  71. FloatingPointRenderTargets=True
  72. AllowRadialBlur=False
  73. AllowSubsurfaceScattering=False
  74. MinShadowResolution=32
  75. MinPreShadowResolution=8
  76. MaxShadowResolution=512
  77. MaxWholeSceneDominantShadowResolution=1344
  78. ShadowFadeResolution=128
  79. PreShadowFadeResolution=16
  80. ShadowFadeExponent=0.250000
  81. SceneCaptureStreamingMultiplier=1.000000
  82. ShadowTexelsPerPixel=2.000000
  83. PreShadowResolutionFactor=0.500000
  84. bAllowBetterModulatedShadows=False
  85. PlayerShadowFadeResolution=16
  86. OnlyStreamInTextures=True
  87. FloatingPointRenderTargets=False
  88. bEnableForegroundShadowsOnWorld=False
  89. bEnableForegroundSelfShadowing=False
  90. Trilinear=False
  91. EnableHighPolyChars=False
  92. OneFrameThreadLag=False
  93. bCombineSimilarMappings=False
  94.  
  95. [TribesGame.TrAudioSettings]
  96. m_nVolumeMaster=50
  97. m_nVolumeEffects=65
  98. m_nVolumeMusic=0
  99. m_nVolumeVoice=80
  100.  
  101. [Engine.GameEngine]
  102. bSmoothFrameRate=False
  103.  
  104. [WinDrv.WindowsClient]
  105. DisplayGamma=2.2
  106.  
  107. [PlatformCommon.TgGameEngine]
  108. bSmoothFrameRate=False
  109.  
  110. [Engine.GameViewportClient]
  111. bUseHardwareCursorWhenWindowed=FALSE
  112.  
  113. [TribesGame.TrDevice]
  114. m_bTinyWeaponsEnabled=True
  115.  
  116. [TribesGame.TrGameEngine]
  117. bSmoothFrameRate=True
  118. MaxSmoothedFrameRate=60.000000
  119. AllowScreenDoorFade=False
  120. AllowNvidiaStereo3d=False
  121. bForceStaticTerrain=True
  122.  
  123. [Engine.ISVHacks]
  124. bInitializeShadersOnDemand=False
  125. DisableATITextureFilterOptimizationChecks=True
  126. UseMinimalNVIDIADriverShaderOptimization=True
  127. PumpWindowMessagesWhenRenderThreadStalled=False
  128.  
  129. [TextureStreaming]
  130. PoolSize=158
  131. MemoryMargin=20
  132. MemoryLoss=0
  133. HysteresisLimit=20
  134. DropMipLevelsLimit=16
  135. StopIncreasingLimit=12
  136. StopStreamingLimit=8
  137. MinEvictSize=10
  138. MinFudgeFactor=1
  139. FudgeFactorIncreaseRateOfChange=0.5
  140. FudgeFactorDecreaseRateOfChange=-0.4
  141. MinRequestedMipsToConsider=11
  142. MinTimeToGuaranteeMinMipCount=2
  143. MaxTimeToGuaranteeMinMipCount=12
  144. UseTextureFileCache=TRUE
  145. LoadMapTimeLimit=5.0
  146. LightmapStreamingFactor=0.04
  147. ShadowmapStreamingFactor=0.04
  148. MaxLightmapRadius=2000.0
  149. AllowStreamingLightmaps=True
  150. TextureFileCacheBulkDataAlignment=1
  151. UsePriorityStreaming=True
  152. bAllowSwitchingStreamingSystem=False
  153. UseDynamicStreaming=True
  154. bEnableAsyncDefrag=False
  155. bEnableAsyncReallocation=False
  156. MaxDefragRelocations=256
  157. MaxDefragDownShift=128
  158.  
  159. [XAudio2.XAudio2Device]
  160. MaxChannels=32
  161. m_bEnableBassBoost=True
  162.  
  163. [Engine.Engine]
  164. bForceStaticTerrain=True
  165.  
  166. [TribesGame.TrPlayerController]
  167. m_bEnableChatFilter=False
  168. m_bShowHUDObjectives=False
  169. m_bShowHUDNotifications=true
  170. m_bShowHUDFriendStateNotifications=False
  171. m_bEnableOverheadDamageIndicators=True
  172. m_bShowHUDReticule=False
  173. m_bShowHUDCredits=True
  174. m_bShowHUDAccolades=False
  175. m_bShowHUDBadges=False
  176. m_bShowHUDScores=True
  177. m_bShowHUDHealthBar=true
  178. m_bShowHUDVisor=False
  179. m_bShowHUDChat=True
  180. m_bShowHUDCombatLog=True
  181. m_bShowHUDKillbox=True
  182. m_bShowHUDDeathcam=true
  183. m_bShowHUDHeroText=True
  184. m_bShowHUDPromptPanel=true
  185. m_bShowHUDRespawnTimer=true
  186. m_bShowHUDSkiBars=True
  187. m_bShowHUDFriendColoring=true
  188. m_WhisperFilter=0
  189. m_bShowHUDCracks=False
  190. EnableAlienFX=false
  191. m_bAnimMenu=false
  192. m_bAllowSimulatedProjectiles=True
  193.  
  194. [TribesGame.TrEntryPlayerController]
  195. m_bEnableChatFilter=true
  196. m_bShowHUDObjectives=true
  197. m_bShowHUDNotifications=true
  198. m_bShowHUDFriendStateNotifications=true
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