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  1. respawn = "BASE";
  2. respawndelay = 5;
  3. onLoadMission= "Cherno-Fighters";
  4. OnLoadIntro = "Witaj na serwie. Do boju!";
  5. OnLoadIntroTime = False;
  6. OnLoadMissionTime = False;
  7. disabledAI = true;
  8. disableChannels[]={0,2,6};
  9. enableItemsDropping = 0;
  10.  
  11. briefing = 0;
  12. debriefing = 0;
  13.  
  14. onPauseScript = "";
  15. loadScreen = "scripts\load_screen.jpg";
  16.  
  17. class Header
  18. {
  19. gameType = COOP; //DM, Team, Coop, ...
  20. minPlayers = 1; //min # of players the mission supports
  21. maxPlayers = 10; //Max # of players the mission supports
  22. };
  23.  
  24. aiKills = 1;
  25. diagRadio = 1;
  26. diagHit = 1;
  27.  
  28. class RscText
  29. {
  30. type = 0;
  31. idc = -1;
  32. x = 0;
  33. y = 0;
  34. h = 0.037;
  35. w = 0.3;
  36. style = 0x100;
  37. font = Zeppelin32;
  38. SizeEx = 0.03921;
  39. colorText[] = {1,1,1,1};
  40. colorBackground[] = {0, 0, 0, 0};
  41. linespacing = 1;
  42. };
  43. class RscPicture
  44. {
  45. access=0;
  46. type=0;
  47. idc=-1;
  48. style=48;
  49. colorBackground[]={0,0,0,0};
  50. colorText[]={1,1,1,1};
  51. font="TahomaB";
  52. sizeEx=0;
  53. lineSpacing=0;
  54. text="";
  55. };
  56. class CfgSounds
  57. {
  58. sounds[] =
  59. {
  60. carLock
  61. };
  62. class carLock
  63. {
  64. name="carLock";
  65. sound[]={carlock.ogg,0.9,1};
  66. titles[] = {};
  67. };
  68. sounds[] =
  69. {
  70. introSong
  71. };
  72. class introSong
  73. {
  74. name="introSong";
  75. sound[]={introSong.ogg,0.9,1};
  76. titles[] = {};
  77. };
  78. };
  79. class RscLoadingText : RscText
  80. {
  81. style = 2;
  82. x = 0.323532;
  83. y = 0.666672;
  84. w = 0.352944;
  85. h = 0.039216;
  86. sizeEx = 0.03921;
  87. colorText[] = {0.543,0.5742,0.4102,1.0};
  88. };
  89. class RscProgress
  90. {
  91. x = 0.344;
  92. y = 0.619;
  93. w = 0.313726;
  94. h = 0.0261438;
  95. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  96. colorFrame[] = {0,0,0,0};
  97. colorBar[] = {1,1,1,1};
  98. };
  99. class RscProgressNotFreeze
  100. {
  101. idc = -1;
  102. type = 45;
  103. style = 0;
  104. x = 0.022059;
  105. y = 0.911772;
  106. w = 0.029412;
  107. h = 0.039216;
  108. texture = "#(argb,8,8,3)color(0,0,0,0)";
  109. };
  110. //
  111. // the loading screen itself
  112. //
  113. class DayZ_loadingScreen
  114. {
  115. idd = -1;
  116. duration = 10e10;
  117. fadein = 0;
  118. fadeout = 0;
  119. name = "loading screen";
  120. class controlsBackground
  121. {
  122. class blackBG : RscText
  123. {
  124. x = safezoneX;
  125. y = safezoneY;
  126. w = safezoneW;
  127. h = safezoneH;
  128. text = "";
  129. colorText[] = {0,0,0,0};
  130. colorBackground[] = {0,0,0,1};
  131. };
  132. /*
  133. class nicePic : RscPicture
  134. {
  135. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  136. x = safezoneX + safezoneW/2 - 0.25;
  137. y = safezoneY + safezoneH/2 - 0.2;
  138. w = 0.5;
  139. h = 0.4;
  140. text = "img\nicePic.paa";
  141. };
  142. */
  143. };
  144. class controls
  145. {
  146. class Title1 : RscLoadingText
  147. {
  148. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  149. };
  150. class CA_Progress : RscProgress // progress bar, has to have idc 104
  151. {
  152. idc = 104;
  153. type = 8; // CT_PROGRESS
  154. style = 0; // ST_SINGLE
  155. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  156. };
  157. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  158. {
  159. idc = 103;
  160. };
  161. class Name2: RscText // the text on the top-left
  162. {
  163. idc = 101;
  164. x = 0.05;
  165. y = 0.029412;
  166. w = 0.9;
  167. h = 0.04902;
  168. text = "";
  169. sizeEx = 0.05;
  170. colorText[] = {0.543,0.5742,0.4102,1.0};
  171. };
  172. };
  173. };
  174. #include "dzgm\defines.hpp"
  175. class RscTitles
  176. {
  177. #include "dzgm\icons.hpp"
  178. };
  179.  
  180. #include "scripts\extra_rc.hpp"
  181. #include "dzgm\groupManagement.hpp"
  182. #include "addons\SARGE\SAR_define.hpp"
  183. #include "scripts\Snap_Building\snap_pro\snappoints.hpp"
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