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- #include <a_Samp>
- #include <Zcmd>
- #define SkinBugador 120
- #define PosicaoBugador 1390.26,-23.60,1000.90
- #define AnguloBugador 360.0
- new ContandoEagle[MAX_PLAYERS];
- new TempoCount[MAX_PLAYERS];
- new MinutosCount[MAX_PLAYERS];
- new TimerBugarEagle[MAX_PLAYERS];
- new Fala[128];
- public OnFilterScriptInit()
- {
- print("Bug Eagle Timer v1.0\nCriado por Biel_COP.");
- return 1;
- }
- public OnPlayerDisconnect(playerid,reason)
- {
- TempoCount[playerid] = 0;
- MinutosCount[playerid] = 0;
- KillTimer(TimerBugarEagle[playerid]);
- return 1;
- }
- forward IniciarBugEagle(playerid);
- public IniciarBugEagle(playerid)
- {
- ContandoEagle[playerid] = 1;
- TempoCount[playerid] = 0;
- MinutosCount[playerid] = 0;
- TimerBugarEagle[playerid] = SetTimerEx("ContarEagleJa",1,1,"i",playerid);
- PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
- TogglePlayerControllable(playerid,1);
- return 1;
- }
- forward ContarEagleJa(playerid);
- public ContarEagleJa(playerid)
- {
- TempoCount[playerid] ++;
- format(Fala,sizeof(Fala),"~n~~n~~n~~n~~n~~n~~n~~r~%d:%d",MinutosCount[playerid],TempoCount[playerid]);
- GameTextForPlayer(playerid,Fala,2,3);
- if(TempoCount[playerid] == 120)
- {
- MinutosCount[playerid]++;
- TempoCount[playerid] = 0;
- }
- if(GetPlayerWeapon(playerid) == 24 && GetPlayerAmmo(playerid) == 0)
- {
- KillTimer(TimerBugarEagle[playerid]);
- format(Fala,sizeof(Fala),"~n~~n~~n~~n~~n~~n~~n~~g~Voce buga eagle em~n~%d:%d segundos, parabens!",MinutosCount[playerid],TempoCount[playerid]);
- GameTextForPlayer(playerid,Fala,5000,3);
- PlayerPlaySound(playerid,1058,0.0,0.0,0.0);
- ContandoEagle[playerid] = 0;
- TempoCount[playerid] = 0;
- SpawnPlayer(playerid);
- SetPlayerInterior(playerid,0);
- }
- return 1;
- }
- CMD:contareagle(playerid)
- {
- if(ContandoEagle[playerid] == 0)
- {
- GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~n~~r~Em 5 segundos~n~Voce devera bugar~n~A eagle, boa sorte!",5000,3);
- SetTimerEx("IniciarBugEagle",5000,0,"i",playerid);
- GivePlayerWeapon(playerid,24,7);
- ContandoEagle[playerid] = 1;
- SetPlayerPos(playerid,PosicaoBugador);
- SetPlayerFacingAngle(playerid,AnguloBugador);
- SetPlayerInterior(playerid,1);
- SetPlayerSkin(playerid,SkinBugador);
- TogglePlayerControllable(playerid,0);
- }
- return 1;
- }
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