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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. #define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6.  
  7. #if defined FILTERSCRIPT
  8. #if !defined isnull
  9. #define isnull(%1) \
  10. ((!(%1[0])) || (((%1[0]) == '\1') && (!(%1[1]))))
  11. #endif
  12.  
  13. public OnFilterScriptInit()
  14. {
  15. print("\n--------------------------------------");
  16. print(" Blank Filterscript by your name here");
  17. print("--------------------------------------\n");
  18. return 1;
  19. }
  20.  
  21. public OnFilterScriptExit()
  22. {
  23. return 1;
  24. }
  25.  
  26. #else
  27.  
  28. main()
  29. {
  30. print("\n----------------------------------");
  31. print(" Blank Gamemode by your name here");
  32. print("----------------------------------\n");
  33. }
  34.  
  35. #endif
  36.  
  37. public OnGameModeInit()
  38. {
  39. // Don't use these lines if it's a filterscript
  40. SetGameModeText("Blank Script");
  41. AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  42. return 1;
  43. }
  44.  
  45. public OnGameModeExit()
  46. {
  47. return 1;
  48. }
  49.  
  50. public OnPlayerRequestClass(playerid, classid)
  51. {
  52. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  53. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  54. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  55. return 1;
  56. }
  57.  
  58. public OnPlayerConnect(playerid)
  59. {
  60. return 1;
  61. }
  62.  
  63. public OnPlayerDisconnect(playerid, reason)
  64. {
  65. return 1;
  66. }
  67.  
  68. public OnPlayerSpawn(playerid)
  69. {
  70. return 1;
  71. }
  72.  
  73. public OnPlayerDeath(playerid, killerid, reason)
  74. {
  75. return 1;
  76. }
  77.  
  78. public OnVehicleSpawn(vehicleid)
  79. {
  80. return 1;
  81. }
  82.  
  83. public OnVehicleDeath(vehicleid, killerid)
  84. {
  85. return 1;
  86. }
  87.  
  88. public OnPlayerText(playerid, text[])
  89. {
  90. return 1;
  91. }
  92.  
  93. public OnPlayerCommandText(playerid, cmdtext[])
  94. {
  95. if (strcmp("/move", cmdtext, true, 10) == 0)
  96. {
  97. if(isnull(cmdtext)) return SendClientMessage(playerid, 0xFF002B, "USAGE: /move [up / down / +x / -x / +y / -y / off]");
  98. new Float:X, Float:Y, Float:Z;
  99. if(strcmp(cmdtext,"up",true) == 0) {
  100. TogglePlayerControllable(playerid,false); GetPlayerPos(playerid,X,Y,Z); SetPlayerPos(playerid,X,Y,Z+5); SetCameraBehindPlayer(playerid); }
  101. else if(strcmp(cmdtext,"down",true) == 0) {
  102. TogglePlayerControllable(playerid,false); GetPlayerPos(playerid,X,Y,Z); SetPlayerPos(playerid,X,Y,Z-5); SetCameraBehindPlayer(playerid); }
  103. else if(strcmp(cmdtext,"+x",true) == 0) {
  104. TogglePlayerControllable(playerid,false); GetPlayerPos(playerid,X,Y,Z); SetPlayerPos(playerid,X+5,Y,Z); }
  105. else if(strcmp(cmdtext,"-x",true) == 0) {
  106. TogglePlayerControllable(playerid,false); GetPlayerPos(playerid,X,Y,Z); SetPlayerPos(playerid,X-5,Y,Z); }
  107. else if(strcmp(cmdtext,"+y",true) == 0) {
  108. TogglePlayerControllable(playerid,false); GetPlayerPos(playerid,X,Y,Z); SetPlayerPos(playerid,X,Y+5,Z); }
  109. else if(strcmp(cmdtext,"-y",true) == 0) {
  110. TogglePlayerControllable(playerid,false); GetPlayerPos(playerid,X,Y,Z); SetPlayerPos(playerid,X,Y-5,Z); }
  111. else if(strcmp(cmdtext,"off",true) == 0) {
  112. TogglePlayerControllable(playerid,true); }
  113. else return SendClientMessage(playerid,0xFF002B,"USAGE: /move [up / down / +x / -x / +y / -y / off]");
  114. return 1;
  115. }
  116. return 0;
  117. }
  118.  
  119. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  120. {
  121. return 1;
  122. }
  123.  
  124. public OnPlayerExitVehicle(playerid, vehicleid)
  125. {
  126. return 1;
  127. }
  128.  
  129. public OnPlayerStateChange(playerid, newstate, oldstate)
  130. {
  131. return 1;
  132. }
  133.  
  134. public OnPlayerEnterCheckpoint(playerid)
  135. {
  136. return 1;
  137. }
  138.  
  139. public OnPlayerLeaveCheckpoint(playerid)
  140. {
  141. return 1;
  142. }
  143.  
  144. public OnPlayerEnterRaceCheckpoint(playerid)
  145. {
  146. return 1;
  147. }
  148.  
  149. public OnPlayerLeaveRaceCheckpoint(playerid)
  150. {
  151. return 1;
  152. }
  153.  
  154. public OnRconCommand(cmd[])
  155. {
  156. return 1;
  157. }
  158.  
  159. public OnPlayerRequestSpawn(playerid)
  160. {
  161. return 1;
  162. }
  163.  
  164. public OnObjectMoved(objectid)
  165. {
  166. return 1;
  167. }
  168.  
  169. public OnPlayerObjectMoved(playerid, objectid)
  170. {
  171. return 1;
  172. }
  173.  
  174. public OnPlayerPickUpPickup(playerid, pickupid)
  175. {
  176. return 1;
  177. }
  178.  
  179. public OnVehicleMod(playerid, vehicleid, componentid)
  180. {
  181. return 1;
  182. }
  183.  
  184. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  185. {
  186. return 1;
  187. }
  188.  
  189. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  190. {
  191. return 1;
  192. }
  193.  
  194. public OnPlayerSelectedMenuRow(playerid, row)
  195. {
  196. return 1;
  197. }
  198.  
  199. public OnPlayerExitedMenu(playerid)
  200. {
  201. return 1;
  202. }
  203.  
  204. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  205. {
  206. return 1;
  207. }
  208.  
  209. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  210. {
  211. return 1;
  212. }
  213.  
  214. public OnRconLoginAttempt(ip[], password[], success)
  215. {
  216. return 1;
  217. }
  218.  
  219. public OnPlayerUpdate(playerid)
  220. {
  221. return 1;
  222. }
  223.  
  224. public OnPlayerStreamIn(playerid, forplayerid)
  225. {
  226. return 1;
  227. }
  228.  
  229. public OnPlayerStreamOut(playerid, forplayerid)
  230. {
  231. return 1;
  232. }
  233.  
  234. public OnVehicleStreamIn(vehicleid, forplayerid)
  235. {
  236. return 1;
  237. }
  238.  
  239. public OnVehicleStreamOut(vehicleid, forplayerid)
  240. {
  241. return 1;
  242. }
  243.  
  244. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  245. {
  246. return 1;
  247. }
  248.  
  249. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  250. {
  251. return 1;
  252. }
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