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- Jason SMP notes:
- Omit the last 2A whenever possible. Never do it period if you did a 2A earlier. Horrible proration.
- Watch the number on the combo counter right after the wallstick. Works for all combos with a 5C before the Mudoon. If 5C was not used, mentally add 1 to the counter.
- If it is "7"+, super easy. D trap, 236A~B~D, go.
- If it is "6", easy mode. D trap, 236A~B~D, 2B, 5C, go.
- If it is "5", D trap, 2AB, 236A~B~D, 2B, 5C, go.
- If it is "4", D trap, 2AB, 236A~B~D, 2A, 2B, 5C, go.
- If it is "3", D trap, 5AA, 236A~B~D, 2A, 2B, 5C, go.
- The combo counter will actually be the same number as the number of SMP moves you've already used. Therefore, the lower the number, the more SMP stuff you still need to do before the loop.
- Simple notes: If it is 5 or less, sweep first. It it's 4, add the 2A. If less than that, do the long one.
- Exceptions:
- More than 1 j.A
- More than 1 j.B
- More than 1 2A
- Already comboed 5A, 2A, 5A or 2A, 5A, 2A.
- - Never do the above anyway.
- Used a 2B already
- - This might come up. I don't know many good setups for it.
- Started with 3[C]
- - Subtract 2 from the counter. (I do 3[C], 5B, 5C, 2C, Mudoon. "5")
- Started with 5DD
- - Just do hard mode combo.
- Any bullets
- - Just do hard mode combo. (Omit the B shot though. Bullets were already used.)
- Bullets into 5DD
- - Do a "4". One above the hard mode combo. Or just do the hard one. Whatever.
- AoA into corner (5B, 5C, Mudoon...)
- - Do a "6". Easy mode.
- Throw
- - Do a "4".
- EX Double Fang hit.
- - Subtract 1 from the counter. Do a "3" if you did a raw one straight into super. Show-off.
- D trap
- - Whole other combo:
- 5C, IAD, j.A, j.C, 5C, 214A, C shots, Mudoon, C trap, 5AA (while the trap hits), 5C, 236B x n.
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