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- ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
- ;To change from the default, simply uncomment the line and change the Value
- [Date]
- ;Possible values: Local, Static
- Type = Local
- ;If using Static type, the year/month/date to set the date to
- ;Year = 2012
- ;Month = 1
- ;Date = 1
- [Logger]
- ;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
- ;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
- ;This controls both the file output level, and the console output level
- Level = trace
- ;Uncomment this option to override the logging level for the console only
- ;The specified level can only be higher than the global one, setting lower values will have no effect
- ;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
- ;You would uncomment this option and set it to warning
- ;Leaving it commented out means there's no special level for the console, so it will just use the global one
- ConsoleLevel = trace
- ;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
- ;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
- SeparateConsole = true
- [Time]
- ;Possible values: Local, Custom, Static
- Type = Static
- ;If using Custom type, offset from UTC in hours (can be negative as well)
- ;Offset = 0
- ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
- Hour = 8
- [Database]
- ;Currently, only MySQL is supported
- Type = MySQL
- ;Hostname or IP of the server to connect to
- Host = 127.0.0.1
- ;Port to connect to. The default is the default listening port of a server of the selected Type
- ;Instead of specifying Port, you can specify Socket and set Value to the socket name
- Port = 3306
- ;Database name to connect to.
- Database = dayz_origins
- ;Username to connect with
- Username = josema0890
- ;Password to authenticate with (default is blank)
- Password = passwordhere
- [Characters]
- ;The field name that Player's IDs are stored in (unique per game license)
- ;IDField = PlayerUID
- ;The field name that Player's World Position and rotation is stored in
- ;Enables you to run multiple different maps (different instances) off the same character table
- ;WSField = Worldspace
- [Objects]
- ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
- ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
- ;You can find that file under the SQF directory for your server version
- ;ResetOOBObjects = false
- [ObjectDB]
- ;Setting this to true separates the Object fetches from the Character fetches
- ;That means that the Object Table must be on this other database
- ;Use = false
- ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
- ;Type = MySQL
- ;Host = localhost
- ;Port = 3306
- ;Database = dayz
- ;Username = dayz
- ;Password = CHANGEME
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