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josema0890

HiveExt.ini

May 26th, 2013
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  1. ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
  2. ;To change from the default, simply uncomment the line and change the Value
  3.  
  4. [Date]
  5. ;Possible values: Local, Static
  6. Type = Local
  7. ;If using Static type, the year/month/date to set the date to
  8. ;Year = 2012
  9. ;Month = 1
  10. ;Date = 1
  11.  
  12. [Logger]
  13. ;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
  14. ;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
  15. ;This controls both the file output level, and the console output level
  16. Level = trace
  17.  
  18. ;Uncomment this option to override the logging level for the console only
  19. ;The specified level can only be higher than the global one, setting lower values will have no effect
  20. ;So for example, if you want to have information-level logs in your file, but only warning-level and higher in your console
  21. ;You would uncomment this option and set it to warning
  22. ;Leaving it commented out means there's no special level for the console, so it will just use the global one
  23. ConsoleLevel = trace
  24.  
  25. ;By default, the HiveExt console log output will go to the Arma2 server window, with colour highlighing by importance
  26. ;If you want to use the old style, separate windows console window for the HiveExt log output, set this option to true
  27. SeparateConsole = true
  28.  
  29. [Time]
  30. ;Possible values: Local, Custom, Static
  31. Type = Static
  32. ;If using Custom type, offset from UTC in hours (can be negative as well)
  33. ;Offset = 0
  34. ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
  35. Hour = 8
  36.  
  37. [Database]
  38. ;Currently, only MySQL is supported
  39. Type = MySQL
  40. ;Hostname or IP of the server to connect to
  41. Host = 127.0.0.1
  42. ;Port to connect to. The default is the default listening port of a server of the selected Type
  43. ;Instead of specifying Port, you can specify Socket and set Value to the socket name
  44. Port = 3306
  45. ;Database name to connect to.
  46. Database = dayz_origins
  47. ;Username to connect with
  48. Username = josema0890
  49. ;Password to authenticate with (default is blank)
  50. Password = passwordhere
  51.  
  52. [Characters]
  53. ;The field name that Player's IDs are stored in (unique per game license)
  54. ;IDField = PlayerUID
  55. ;The field name that Player's World Position and rotation is stored in
  56. ;Enables you to run multiple different maps (different instances) off the same character table
  57. ;WSField = Worldspace
  58.  
  59. [Objects]
  60. ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
  61. ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
  62. ;You can find that file under the SQF directory for your server version
  63. ;ResetOOBObjects = false
  64.  
  65. [ObjectDB]
  66. ;Setting this to true separates the Object fetches from the Character fetches
  67. ;That means that the Object Table must be on this other database
  68. ;Use = false
  69.  
  70. ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
  71. ;Type = MySQL
  72. ;Host = localhost
  73. ;Port = 3306
  74. ;Database = dayz
  75. ;Username = dayz
  76. ;Password = CHANGEME
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