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Alerderna

HavenHouseRules

Aug 22nd, 2014
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  1. - For any shields, you can add half of your BAB to your AC
  2.  
  3. - BE REASONABLE WHEN CHOOSING WEAPONS OR ARMOR. If I see a Hammer of Dawn in here, or any absurd stuff like that, I'm going to hammer my dick into your ass.
  4.  
  5. - Anything requiring fingers for hooved classes, takes a -3 to all check rolls involving so instead of -5
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  7. - You can either choose to be a pre-established resident of Haven, a traveler that's lost his/her/its way and stumbles upon Haven, or your character can be discovered VIA quest.
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  9. - For any other races that aren't the main 5, Bat/Lunar Ponies, Earth Ponies, Pegasi, Unicorns and Zebra's, you'll have to come up with a decent back story to convince me to allow the race beyond the main 5 in Haven. A quest will doubtlessly ensue as well.
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  11. - All Archetypes of the core classes are allowed, SO LONG AS YOU KNOW WHAT YOU ARE DOING.
  12.  
  13. - Cross-class skills are okay, again, SO LONG AS YOU KNOW WHAT YOU ARE DOING.
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