Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Hydrageddon Behemoth
- Level 5 WATER Dragon/Effect
- 0/2400
- If you control no monsters, or all monsters you control are "Hydrageddon" monsters: You can Special Summon this card from your hand. You can only use this effect of "Hydrageddon Behemoth" once per turn. Once per turn: You can declare 1 Attribute; this card becomes that Attribute, until the end of this turn.
- Cubed Hydrageddon Lord
- Level 8 EARTH Dragon/Fusion/Effect
- 2800/2800
- 3+ Dragon monsters with different Attributes
- Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Gains effects depending on the Attribute of the "Hydrageddon" monsters used for this card's Special Summon.
- ● WIND/FIRE/WATER: Negate the effects of monsters with the same Attribute(s) as the Attribute of the monsters used for this card's Special Summon, while your opponent controls them.
- ● EARTH/LIGHT/DARK: After damage calculation, if this card destroys a monster by battle: You can have this card make a second attack in a row.
- Tesseract Hydrageddon Monarch
- Level 10 DARK Dragon/Fusion/Effect
- 4000/4000
- 4+ Dragon monsters with different Attributes
- Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. If this card is Special Summoned: Place 4 counters on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, and if you do, inflict 800 damage to your opponent. You can only use this effect of "Tesseract Hydrageddon Monarch" once per turn. While this card has counters, any card sent to your opponent's GY is banished instead.
- Warmongering Hydrageddon Ares
- Level 7 EARTH Dragon/Fusion/Effect
- 2500/2500
- 2+ Dragon monsters with different Attributes, including a Level 5 monster
- Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. This card's Attribute is also treated as the Attribute of the Level 5 monster(s) that were used for this card's Special Summon. Gains 200 ATK for each monster with the same Attribute as this card in the GYs. The first time this card would be destroyed by battle each turn, it is not destroyed.
- Alteration Hydrageddon
- Level 6 LIGHT Dragon/Fusion/Effect
- 2000/2000
- 2+ Dragon monsters
- Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. This card's Attribute is also treated as the Attribute of the "Hydrageddon" monster(s) that were used for this card's Special Summon. Cannot be destroyed by battle, or by the effects of, a monster Special Summoned from the Extra Deck with the same Attribute as this card. Once per turn (Quick Effect): You can declare 1 Attribute; the Attributes of all face-up monsters your opponent currently controls become the declared Attribute, until the end of this turn.
- Chimera Hydrageddon Dragaos
- Level 12 DARK Dragon/Fusion/Effect
- 4000/4000
- 5 Dragon monsters with different Attributes
- If this card you control is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 "Perfect Hydrageddon Dragorak" from your Extra Deck. If this card is Special Summoned from the Extra Deck to your field: You can place 1 Hydrageddon Counter on this card. During the Main Phase (Quick Effect): You can remove 1 Hydrageddon Counter from this card, then target 1 face-up monster your opponent controls; Special Summon 1 "Chimera Hydrageddon Dragaos" monster from your Extra Deck, with a different Attribute from the targeted monster's, then return this card to the Extra Deck.
- Chimera Hydrageddon Dragaos - Flame
- Level 12 FIRE Dragon/Fusion/Effect
- 4000/4000
- Must be Special Summoned with "Chimera Hydrageddon Dragaos". If this card is Special Summoned: You can destroy monsters on the field, except FIRE monsters. Once per turn, during the End Phase: Return this card to the Extra Deck, and if you do, Special Summon 1 "Chimera Hydrageddon Dragaos" from your Extra Deck. (This is treated as a Fusion Summon.)
- Chimera Hydrageddon Dragaos - Aqua
- Level 12 WATER Dragon/Fusion/Effect
- 4000/4000
- Must be Special Summoned with "Chimera Hydrageddon Dragaos". If this card is Special Summoned: You can destroy monsters on the field, except WATER monsters. Once per turn, during the End Phase: Return this card to the Extra Deck, and if you do, Special Summon 1 "Chimera Hydrageddon Dragaos" from your Extra Deck. (This is treated as a Fusion Summon.)
- Chimera Hydrageddon Dragaos - Stone
- Level 12 EARTH Dragon/Fusion/Effect
- 4000/4000
- Must be Special Summoned with "Chimera Hydrageddon Dragaos". If this card is Special Summoned: You can destroy monsters on the field, except EARTH monsters. Once per turn, during the End Phase: Return this card to the Extra Deck, and if you do, Special Summon 1 "Chimera Hydrageddon Dragaos" from your Extra Deck. (This is treated as a Fusion Summon.)
- Chimera Hydrageddon Dragaos - Lightning
- Level 12 LIGHT Dragon/Fusion/Effect
- 4000/4000
- Must be Special Summoned with "Chimera Hydrageddon Dragaos". If this card is Special Summoned: You can destroy monsters on the field, except LIGHT monsters. Once per turn, during the End Phase: Return this card to the Extra Deck, and if you do, Special Summon 1 "Chimera Hydrageddon Dragaos" from your Extra Deck. (This is treated as a Fusion Summon.)
- Chimera Hydrageddon Dragaos - Whirlwind
- Level 12 WIND Dragon/Fusion/Effect
- 4000/4000
- Must be Special Summoned with "Chimera Hydrageddon Dragaos". If this card is Special Summoned: You can destroy monsters on the field, except WIND monsters. Once per turn, during the End Phase: Return this card to the Extra Deck, and if you do, Special Summon 1 "Chimera Hydrageddon Dragaos" from your Extra Deck. (This is treated as a Fusion Summon.)
- Chimera Hydrageddon Dragaos - Darkness
- Level 12 DARK Dragon/Fusion/Effect
- 4000/4000
- Must be Special Summoned with "Chimera Hydrageddon Dragaos". If this card is Special Summoned: You can destroy monsters on the field, except DARK monsters. Once per turn, during the End Phase: Return this card to the Extra Deck, and if you do, Special Summon 1 "Chimera Hydrageddon Dragaos" from your Extra Deck. (This is treated as a Fusion Summon.)
- Perfect Hydrageddon Dragorak
- Level 12 DARK Dragon/Fusion/Effect
- 5000/5000
- Must be Special Summoned by the effect of "Chimera Hydrageddon Dragaos". You take no effect damage. After damage calculation, if this card battled: Destroy as many cards your opponent controls as possible, and if you do, inflict 300 damage to your opponent for each "Hydrageddon" Fusion Monster in your GY.
- Burning-Ocean Hydrageddon
- Level 6 FIRE Dragon/Fusion/Effect
- 2000/2000
- 1 FIRE monster + 1 WATER monster
- Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Gains effects depending on the Attribute of the "Hydrageddon" monsters used for this card's Special Summon.
- ● FIRE: At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
- ● WATER: This card becomes a FIRE monster. The first time this card you control would be destroyed by battle each turn, it is not destroyed.
- Tornado-Mountain Hydrageddon
- Level 6 WIND Dragon/Fusion/Effect
- 2000/2000
- 1 EARTH monster + 1 WIND monster
- Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Gains effects depending on the Attribute of the "Hydrageddon" monsters used for this card's Special Summon.
- ● EARTH: This card becomes an EARTH monster. Once per turn: You can target 1 Set card on the field; destroy it.
- ● WIND: If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step.
- Shining-Dusk Hydrageddon
- Level 6 LIGHT Dragon/Fusion/Effect
- 2000/2000
- 1 DARK monster + 1 LIGHT monster
- Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Gains effects depending on the Attribute of the "Hydrageddon" monsters used for this card's Special Summon.
- ● DARK: This card becomes a DARK monster. Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the end of this turn.
- ● LIGHT: If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
- Property Damage
- Normal Spell
- Target 1 "Hydrageddon" Fusion Monster you control; Special Summon Level 2 "Hydrageddon" monsters from your hand and/or GY, whose combined Levels equal the Level of the targeted monster, then return that monster to the Extra Deck. You can only activate 1 "Property Damage" per turn.
- Hydrageddon Accel
- Normal Spell
- Add 1 "Hydrageddon" card or 1 "Fusion Arrows", from your Deck to your hand, except "Hydrageddon Accel". You can only activate 1 "Hydrageddon Accel" per turn.
- Hydrageddon Readvent
- Normal Spell
- Target 1 Level 8 or lower "Hydrageddon" Fusion Monster in your GY; Special Summon that target, ignoring its Summoning conditions. If a "Hydrageddon" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
- Fusion Arrows
- Link Spell/TL T TR
- You can only control 1 "Fusion Arrows" in your Spell & Trap Zone in the same column as a "Hydrageddon" Fusion Monster you control. If a Fusion Monster this card points to battles, its ATK is doubled during damage calculation only. When this card leaves the field while it points to a monster(s), destroy all those monsters.
- Determined Judgment
- Normal Trap
- When an opponent's monster declares an attack: Target that attacking monster; roll a six-sided die and apply the result.
- ● 1, 3, or 5: Change the ATK of the targeted monster to 0 until the end of this turn.
- ● 2, 4, or 6: Negate that attack, and if you do, add 1 "Fusion Arrows" from your Deck to your hand.
- Elemental Cards of Absorption
- Normal Trap
- Discard 1 "Hydrageddon" monster; draw 2 cards. If you control a "Hydrageddon" Fusion Monster, you can activate this card from your hand. You can only activate 1 "Elemental Cards of Absorption" per turn.
- Hydrageddon Gravity
- Normal Trap
- When an opponent's monster declares an attack: Target that attacking monster; roll a six-sided die and apply the result.
- ● 1, 3, or 5: Destroy that monster.
- ● 2, 4, or 6: Negate that attack, and if you do, Special Summon 1 "Hydrageddon" monster from your Deck.
- Hydrageddon Generation
- Continuous Trap
- Once per turn, when a monster(s) is Normal or Special Summoned to your field: You can Special Summon 1 "Hydrageddon" monster from your hand in Defense Position.
- Hydrageddon Cycle
- Normal Trap
- If you control only 1 "Hydrageddon" Fusion Monster and your LP is less than your opponent's: Target that "Hydrageddon" Fusion Monster you control; draw cards equal to the number of monsters used for that card's Special Summon, then you lose 200 LP for each card you drew. You can only activate 1 "Hydrageddon Cycle" per turn.
- Violence Cancellation
- Continuous Trap
- Activate this card by targeting 1 "Hydrageddon" Fusion Monster you control. If your opponent activates a card or effect that would inflict damage to you: Make that effect damage to you 0. You can only use this effect a number of times per turn up to half the targeted monster's Level (rounded up). If the targeted monster leaves the field, destroy this card.
Add Comment
Please, Sign In to add comment