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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Kamil
  4. Age: 18
  5.  
  6. STATISTICS:
  7. Level:
  8. Rank(this is level-dependent, ask Res for the list of ranks):
  9. Physical Strength (weapon damage): 7
  10. Magical Strength (spell damage/potency): 2
  11. Physical Defense (HP, how well you take a melee/weapon attack):6
  12. Magical Defense (how many spells you can take):4
  13. Mana Power: [0-5000, cannot increase]
  14. Wisdom (How well you are with plans and weapon-wielding):4
  15. Stamina (How long you can battle without tiring): 6
  16. Movement Speed (How fast are you and your reflexes):5
  17.  
  18. Strengths:long range and close range fights
  19. Weaknesses: fast characters
  20.  
  21. Hobbies/Professions/Likes:
  22. Dislikes:
  23.  
  24. Physical Appearance: [put as much information as you can about your character here, remove the brackets S.V.P]
  25.  
  26.  
  27. MAGIC: Bow
  28.  
  29. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  30.  
  31. Basic Spell One-
  32. E(Effect):
  33. D(Damage):
  34. C(Cost):
  35. R(Recoil/Drawback):
  36.  
  37. Basic Spell Two- “[name here]”
  38. E(Effect):
  39. D(Damage):
  40. C(Cost):
  41. R(Recoil/Drawback):
  42.  
  43. Basic Spell Three-
  44. E(Effect):
  45. D(Damage):
  46. C(Cost):
  47. R(Recoil/Drawback):
  48.  
  49. Basic Spell Four- Plasma shot
  50. E(Effect): the arrow is 2x faster than a normal arrow
  51. D(Damage): low
  52. C(Cost):
  53. R(Recoil/Drawback): the arrow does so little damage and can be avoid easily
  54.  
  55. Basic Spell Five (Only w/o weapon)- “[name here]”
  56. E(Effect):
  57. D(Damage):
  58. C(Cost):
  59. R(Recoil/Drawback):
  60.  
  61. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  62.  
  63. Secret Art One- Inferno's retribution
  64. E(Effect): as soon as the arrow is release it brust into fire and explodes once it reaches contact
  65. D(Damage):mid
  66. C(Cost):
  67. R(Recoil/Drawback): some of the flames hit kamil burning him slightly
  68.  
  69. Secret Art Two- Moon's radiant
  70. E(Effect): darkness fuses into the arrow upon release would do constant damage to the target upon contact
  71. D(Damage): high
  72. C(Cost):
  73. R(Recoil/Drawback): this spell uses additional mana to cast
  74.  
  75. Secret Art Three- Purgatory purifucation
  76. E(Effect): a blue flaming orb appears and the user hsoots an arrow into it causing multiple "Arrows" to come out and hit the target
  77. D(Damage): medium
  78. C(Cost):
  79. R(Recoil/Drawback):
  80.  
  81. Secret Art Four (Only w/o weapon)-
  82. E(Effect):
  83. D(Damage):
  84. C(Cost):
  85. R(Recoil/Drawback):
  86.  
  87. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  88.  
  89. Forbidden Art One- Night of the Starry Skies
  90. E(Effect): the user shoots 7 arrows at the target becoming homing shots once they released
  91. D(Damage):
  92. C(Cost):
  93. R(Recoil/Drawback):
  94.  
  95. Forbidden Art Two- Holy bow
  96. E(Effect):
  97. D(Damage):
  98. C(Cost):
  99. R(Recoil/Drawback):
  100.  
  101. Forbidden Art Three- Deflect Shot
  102. E(Effect): nulls the atk of 1 spell for 7 secs
  103. D(Damage): none
  104. C(Cost):
  105. R(Recoil/Drawback):
  106.  
  107. Forbidden Art Four- Astral cyclone
  108. E(Effect): light and wind fuse togethor into the next shot making a cyclone of pure light
  109. D(Damage):
  110. C(Cost):
  111. R(Recoil/Drawback):
  112.  
  113.  
  114. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  115.  
  116. Ultimate Move- “[name here]”
  117. E(Effect):
  118. D(Damage):
  119. C(Cost):
  120. R(Recoil/Drawback):
  121.  
  122. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  123.  
  124. Takeover- Devil's warrior
  125. E(Effect):
  126. D(Damage): high
  127. C(Cost):
  128. R(Recoil/Drawback):
  129. UNREQUIRED; Weapon: Effect, Damage. [Maximum of three]
  130. UNREQUIRED; Equipment (power-up items): Effect. [Maximum of two]
  131. UNREQUIRED; Second Origin: Element, Spells. [Make a list like that of primary here]
  132.  
  133. REQUIREMENTS FOR SECOND ORIGIN:
  134. Primary Origin must have the minimum amount of spellcards (i.e. three Basic, three Secret, two Forbidden, and one Ultimate)
  135. There is only one Takeover. You cannot have one for each element.
  136. Switching mid-battle will take half of your remaining mana.
  137.  
  138. IF YOU DO NOT HAVE A SECOND ORIGIN, YOU MAY HAVE AN OVERDRIVE!
  139.  
  140. Overdrive - “[name here]”
  141. E:
  142. R:
  143.  
  144. Overdrive Art - “[name here]”
  145. E:
  146. D:
  147. R:
  148. C:
  149.  
  150. Please fill out this sheet and return the finished version to LowRes or Mega Grievous for examination.
  151. clone this paste
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