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- CHARACTER OVERVIEW
- Name: Kamil
- Age: 18
- STATISTICS:
- Level:
- Rank(this is level-dependent, ask Res for the list of ranks):
- Physical Strength (weapon damage): 7
- Magical Strength (spell damage/potency): 2
- Physical Defense (HP, how well you take a melee/weapon attack):6
- Magical Defense (how many spells you can take):4
- Mana Power: [0-5000, cannot increase]
- Wisdom (How well you are with plans and weapon-wielding):4
- Stamina (How long you can battle without tiring): 6
- Movement Speed (How fast are you and your reflexes):5
- Strengths:long range and close range fights
- Weaknesses: fast characters
- Hobbies/Professions/Likes:
- Dislikes:
- Physical Appearance: [put as much information as you can about your character here, remove the brackets S.V.P]
- MAGIC: Bow
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Basic Spell Two- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Basic Spell Three-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Basic Spell Four- Plasma shot
- E(Effect): the arrow is 2x faster than a normal arrow
- D(Damage): low
- C(Cost):
- R(Recoil/Drawback): the arrow does so little damage and can be avoid easily
- Basic Spell Five (Only w/o weapon)- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Inferno's retribution
- E(Effect): as soon as the arrow is release it brust into fire and explodes once it reaches contact
- D(Damage):mid
- C(Cost):
- R(Recoil/Drawback): some of the flames hit kamil burning him slightly
- Secret Art Two- Moon's radiant
- E(Effect): darkness fuses into the arrow upon release would do constant damage to the target upon contact
- D(Damage): high
- C(Cost):
- R(Recoil/Drawback): this spell uses additional mana to cast
- Secret Art Three- Purgatory purifucation
- E(Effect): a blue flaming orb appears and the user hsoots an arrow into it causing multiple "Arrows" to come out and hit the target
- D(Damage): medium
- C(Cost):
- R(Recoil/Drawback):
- Secret Art Four (Only w/o weapon)-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Night of the Starry Skies
- E(Effect): the user shoots 7 arrows at the target becoming homing shots once they released
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Forbidden Art Two- Holy bow
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Forbidden Art Three- Deflect Shot
- E(Effect): nulls the atk of 1 spell for 7 secs
- D(Damage): none
- C(Cost):
- R(Recoil/Drawback):
- Forbidden Art Four- Astral cyclone
- E(Effect): light and wind fuse togethor into the next shot making a cyclone of pure light
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- Ultimate Move- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- Devil's warrior
- E(Effect):
- D(Damage): high
- C(Cost):
- R(Recoil/Drawback):
- UNREQUIRED; Weapon: Effect, Damage. [Maximum of three]
- UNREQUIRED; Equipment (power-up items): Effect. [Maximum of two]
- UNREQUIRED; Second Origin: Element, Spells. [Make a list like that of primary here]
- REQUIREMENTS FOR SECOND ORIGIN:
- Primary Origin must have the minimum amount of spellcards (i.e. three Basic, three Secret, two Forbidden, and one Ultimate)
- There is only one Takeover. You cannot have one for each element.
- Switching mid-battle will take half of your remaining mana.
- IF YOU DO NOT HAVE A SECOND ORIGIN, YOU MAY HAVE AN OVERDRIVE!
- Overdrive - “[name here]”
- E:
- R:
- Overdrive Art - “[name here]”
- E:
- D:
- R:
- C:
- Please fill out this sheet and return the finished version to LowRes or Mega Grievous for examination.
- clone this paste
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