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- Type Dmg () Rng WT MT Crt Hit QL
- Army Knife - Mele (-) 1 2 2 10 90 35/35
- Sledgehammer - Mele (-) 1 7 7 5 65 25/25
- Stun Rod - Mele (-) 1 5 5 0 75 35/35 Special: do stun damage
- Sawn-off Clse Bllt (E) 1-3 3 1-12 10 85 2/2
- Shotgun Clse Bllt (D) 1-3 7 4-14 5 75 6/6
- Carbine Rifl Bllt (E) 1-4 4 4-10 0 90 8/8
- Assault Rifle Rifl Bllt (D) 1-4 6 8-12 0 80 8/8
- SAW Hevy Bllt (E) 1-4 7 6-12 0 85 4/4
- Machinegun Hevy Bllt (D) 1-4 9 8-14 0 75 4/4
- Marksman Rifle Snpr Bllt (E) 4-7 6 6-12 5 65 4/4
- Sniper Rifle Snpr Bllt (D) 4-7 9 8-14 5 75 4/4
- Grenade Expl Expl (-)Trw 2 12-20 0 90 1/1 [Radius: 1]
- Flashbang Expl Expl (-)Trw 2 1-3 0 90 1/1 [Radius: 1] Special: do stun damage, disorientate (-15 eva, -15 to hit, some enemies immune)
- RPG Hevy Expl (D)1-4 - 30-42 0 70 SPECIAL [Radius: 2 (Full 1, half 2)]
- Shotgun Shell 6/6 Replenishes shotgun ammo at a cost of 1-for-1.
- Rifle Mag 1/1 Completely replenishes ammo of Assault Rifle and Carbine
- Ammo Box 1/1 Completely replenishes ammo of Machinegun
- Hi-Cal Mag 1/1 Completely replenishes ammo of Sniper Rifles and Marksman Rifles
- Stimpack 3/3 Restores 10 hp. Cannot Stabilise.
- Medkit 10/10 Restores 10+SKL hp. Can Stabilise.
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