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XCEF

XCEF Armoury

Nov 6th, 2014
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  1. Type Dmg () Rng WT MT Crt Hit QL
  2. Army Knife - Mele (-) 1 2 2 10 90 35/35
  3. Sledgehammer - Mele (-) 1 7 7 5 65 25/25
  4. Stun Rod - Mele (-) 1 5 5 0 75 35/35 Special: do stun damage
  5. Sawn-off Clse Bllt (E) 1-3 3 1-12 10 85 2/2
  6. Shotgun Clse Bllt (D) 1-3 7 4-14 5 75 6/6
  7. Carbine Rifl Bllt (E) 1-4 4 4-10 0 90 8/8
  8. Assault Rifle Rifl Bllt (D) 1-4 6 8-12 0 80 8/8
  9. SAW Hevy Bllt (E) 1-4 7 6-12 0 85 4/4
  10. Machinegun Hevy Bllt (D) 1-4 9 8-14 0 75 4/4
  11. Marksman Rifle Snpr Bllt (E) 4-7 6 6-12 5 65 4/4
  12. Sniper Rifle Snpr Bllt (D) 4-7 9 8-14 5 75 4/4
  13.  
  14. Grenade Expl Expl (-)Trw 2 12-20 0 90 1/1 [Radius: 1]
  15. Flashbang Expl Expl (-)Trw 2 1-3 0 90 1/1 [Radius: 1] Special: do stun damage, disorientate (-15 eva, -15 to hit, some enemies immune)
  16. RPG Hevy Expl (D)1-4 - 30-42 0 70 SPECIAL [Radius: 2 (Full 1, half 2)]
  17.  
  18. Shotgun Shell 6/6 Replenishes shotgun ammo at a cost of 1-for-1.
  19. Rifle Mag 1/1 Completely replenishes ammo of Assault Rifle and Carbine
  20. Ammo Box 1/1 Completely replenishes ammo of Machinegun
  21. Hi-Cal Mag 1/1 Completely replenishes ammo of Sniper Rifles and Marksman Rifles
  22. Stimpack 3/3 Restores 10 hp. Cannot Stabilise.
  23. Medkit 10/10 Restores 10+SKL hp. Can Stabilise.
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