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  1. #
  2. # The language file you wish to use
  3.  
  4. version:
  5.  # This is the current version of Towny.  Please do not edit.
  6.   version: 0.79.1.0
  7.   # This is for showing the changelog on updates.  Please do not edit.
  8.   last_run_version: 0.79.1.0
  9.   # Minimum required version of CraftBukkit.  Please do not edit.
  10.   bukkit_version: '1988'
  11.   # If enabled we will not check the CraftBukkit version at startup.
  12.   bypass_version_check: 'false'
  13.  
  14. # The language file you wish to use
  15. language: english.yml
  16.  
  17. ############################################################
  18. # +------------------------------------------------------+ #
  19. # |                   Permission nodes                   | #
  20. # +------------------------------------------------------+ #
  21. ############################################################
  22.  
  23. #  Possible permission nodes
  24. #
  25. #    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  26. #    towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  27. #    towny.top : User can access the command towny top
  28. #    towny.town.* : User has access to all town permission nodes.
  29. #        towny.town.new :User is able to create a town
  30. #        towny.town.delete :User is able to delete their town
  31. #        towny.town.claim : User is able to expand his town with /town claim
  32. #        towny.town.plot : User is able to use the /plot commands
  33. #        towny.town.resident : User is able to join towns upon invite.
  34. #    towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  35. #        towny.town.toggle.pvp
  36. #        towny.town.toggle.public
  37. #        towny.town.toggle.explosions
  38. #        towny.town.toggle.fire
  39. #        towny.town.toggle.mobs
  40. #    towny.nation.* : User has access to all town permission nodes.
  41. #        towny.nation.new :User is able to create a nation
  42. #        towny.nation.delete :User is able to delete their nation (if king)
  43. #        towny.nation.rename :User is able to rename their nation (if king/assistant)
  44. #        towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  45. #    towny.wild.*: User is able to build/destroy in wild regardless.
  46. #        towny.wild.build
  47. #        towny.wild.destroy
  48. #        towny.wild.switch
  49. #        towny.wild.item_use
  50. #    towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  51. #        towny.wild.[block id].build
  52. #        towny.wild.[block id].destroy
  53. #        towny.wild.[block id].switch
  54. #        towny.wild.[block id].item_use
  55. #
  56. #    towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  57. #        towny.claimed.build : User can build in all towns.
  58. #        towny.claimed.destroy : User can destroy in all towns.
  59. #        towny.claimed.switch : User can switch in all towns.
  60. #        towny.claimed.item_use : User can use use items in all towns.
  61. #    towny.claimed.alltown.block.* : User is able to edit specified/all block types in all towns.
  62. #        towny.claimed.alltown.block.[block id].build
  63. #        towny.claimed.alltown.block.[block id].destroy
  64. #        towny.claimed.alltown.block.[block id].switch : User can switch specified/all block types in all towns.
  65. #        towny.claimed.alltown.block.[block id].item_use
  66. #    towny.claimed.owntown.block.* : User is able to edit specified/all block types in their own town.
  67. #        towny.claimed.owntown.block.[block id].build
  68. #        towny.claimed.owntown.block.[block id].destroy : (handy to allow clearing of snow '78')
  69. #        towny.claimed.owntown.block.[block id].switch
  70. #        towny.claimed.owntown.block.[block id].item_use
  71. #
  72. #    towny.town.spawn.*: Grants all Spawn travel nodes
  73. #        towny.town.spawn.town : Ability to spawn to your own town.
  74. #        towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  75. #        towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  76. #        towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  77. #
  78. # these will be moved to permissions nodes at a later date
  79. permissions:
  80.   town_creation_admin_only: 'false'
  81.   nation_creation_admin_only: 'false'
  82.  
  83. ############################################################
  84. # +------------------------------------------------------+ #
  85. # |                Town and Nation levels                | #
  86. # +------------------------------------------------------+ #
  87. ############################################################
  88.  
  89. levels:
  90.   # default Town levels.
  91.   town_level:
  92.   - upkeepModifier: 1.0
  93.     namePostfix: ' Ruins'
  94.     mayorPrefix: 'Spirit '
  95.     mayorPostfix: ''
  96.     townBlockLimit: 1
  97.     namePrefix: ''
  98.     numResidents: 0
  99.   - upkeepModifier: 1.0
  100.     namePostfix: ' (Settlement)'
  101.     mayorPrefix: 'Hermit '
  102.     mayorPostfix: ''
  103.     townBlockLimit: 16
  104.     namePrefix: ''
  105.     numResidents: 1
  106.   - upkeepModifier: 1.0
  107.     namePostfix: ' (Hamlet)'
  108.     mayorPrefix: 'Chief '
  109.     mayorPostfix: ''
  110.     townBlockLimit: 32
  111.     namePrefix: ''
  112.     numResidents: 2
  113.   - upkeepModifier: 1.0
  114.     namePostfix: ' (Village)'
  115.     mayorPrefix: 'Baron Von '
  116.     mayorPostfix: ''
  117.     townBlockLimit: 96
  118.     namePrefix: ''
  119.     numResidents: 6
  120.   - upkeepModifier: 1.0
  121.     namePostfix: ' (Town)'
  122.     mayorPrefix: 'Viscount '
  123.     mayorPostfix: ''
  124.     townBlockLimit: 160
  125.     namePrefix: ''
  126.     numResidents: 10
  127.   - upkeepModifier: 1.0
  128.     namePostfix: ' (Large Town)'
  129.     mayorPrefix: 'Count Von '
  130.     mayorPostfix: ''
  131.     townBlockLimit: 224
  132.     namePrefix: ''
  133.     numResidents: 14
  134.   - upkeepModifier: 1.0
  135.     namePostfix: ' (City)'
  136.     mayorPrefix: 'Earl '
  137.     mayorPostfix: ''
  138.     townBlockLimit: 320
  139.     namePrefix: ''
  140.     numResidents: 20
  141.   - upkeepModifier: 1.0
  142.     namePostfix: ' (Large City)'
  143.     mayorPrefix: 'Duke '
  144.     mayorPostfix: ''
  145.     townBlockLimit: 384
  146.     namePrefix: ''
  147.     numResidents: 24
  148.   - upkeepModifier: 1.0
  149.     namePostfix: ' (Metropolis)'
  150.     mayorPrefix: 'Lord '
  151.     mayorPostfix: ''
  152.     townBlockLimit: 448
  153.     namePrefix: ''
  154.     numResidents: 28
  155.  
  156.   # default Nation levels.
  157.   nation_level:
  158.   - capitalPostfix: ''
  159.     upkeepModifier: 1.0
  160.     namePostfix: ' (Nation)'
  161.     kingPrefix: 'Leader '
  162.     townBlockLimitBonus: 10
  163.     namePrefix: 'Land of '
  164.     numResidents: 0
  165.     capitalPrefix: ''
  166.     kingPostfix: ''
  167.   - capitalPostfix: ''
  168.     upkeepModifier: 1.0
  169.     namePostfix: ' (Nation)'
  170.     kingPrefix: 'Count '
  171.     townBlockLimitBonus: 20
  172.     namePrefix: 'Federation of '
  173.     numResidents: 10
  174.     capitalPrefix: ''
  175.     kingPostfix: ''
  176.   - capitalPostfix: ''
  177.     upkeepModifier: 1.0
  178.     namePostfix: ' (Nation)'
  179.     kingPrefix: 'Duke '
  180.     townBlockLimitBonus: 40
  181.     namePrefix: 'Dominion of '
  182.     numResidents: 20
  183.     capitalPrefix: ''
  184.     kingPostfix: ''
  185.   - capitalPostfix: ''
  186.     upkeepModifier: 1.0
  187.     namePostfix: ' (Nation)'
  188.     kingPrefix: 'King '
  189.     townBlockLimitBonus: 60
  190.     namePrefix: 'Kingdom of '
  191.     numResidents: 30
  192.     capitalPrefix: ''
  193.     kingPostfix: ''
  194.   - capitalPostfix: ''
  195.     upkeepModifier: 1.0
  196.     namePostfix: ' Empire'
  197.     kingPrefix: 'Emperor '
  198.     townBlockLimitBonus: 100
  199.     namePrefix: 'The '
  200.     numResidents: 40
  201.     capitalPrefix: ''
  202.     kingPostfix: ''
  203.   - capitalPostfix: ''
  204.     upkeepModifier: 1.0
  205.     namePostfix: ' Realm'
  206.     kingPrefix: 'God Emperor '
  207.     townBlockLimitBonus: 140
  208.     namePrefix: 'The '
  209.     numResidents: 60
  210.     capitalPrefix: ''
  211.     kingPostfix: ''
  212.  
  213. ############################################################
  214. # +------------------------------------------------------+ #
  215. # |               Town Claim/new defaults                | #
  216. # +------------------------------------------------------+ #
  217. ############################################################
  218.  
  219. town:
  220.  # Default public status of the town (used for /town spawn)
  221.   default_public: 'true'
  222.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  223.   default_open: 'false'
  224.   # Limits the maximum amount of bonus blocks a town can buy.
  225.   max_purchased_blocks: '30'
  226.   # maximum number of plots any single resident can own
  227.   max_plots_per_resident: '100'
  228.   # Maximum number of towns allowed on the server.
  229.   town_limit: '3000'
  230.  
  231.   # Minimum number of plots any towns home plot must be from the next town.
  232.   # This will prevent someone founding a town right on your doorstep
  233.   min_distance_from_town_homeblock: '5'
  234.  
  235.   # Maximum distance between homblocks.
  236.   # This will force players to build close together.
  237.   max_distance_between_homeblocks: '0'
  238.  
  239.   # The maximum townblocks available to a town is (numResidents * ratio).
  240.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  241.   town_block_ratio: '8'
  242.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  243.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  244.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  245.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  246.   town_block_size: '16'
  247.  
  248.  
  249. ############################################################
  250. # +------------------------------------------------------+ #
  251. # |             Default new world settings               | #
  252. # +------------------------------------------------------+ #
  253. ############################################################
  254.  
  255. # These flags are only used at the initial setp of a new world.
  256.  
  257. # Once Towny is running each world can be altered from within game
  258. # using '/townyworld toggle'
  259.  
  260. new_world_settings:
  261.   pvp:
  262.    # Set if PVP is enabled in this world
  263.     world_pvp: 'true'
  264.     # force_pvp_on is a global flag and overrides any towns flag setting
  265.     force_pvp_on: 'false'
  266.  
  267.   mobs:
  268.    # world_monsters_on is a global flag setting per world.
  269.     world_monsters_on: 'true'
  270.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  271.     force_town_monsters_on: 'false'
  272.  
  273.   explosions:
  274.    # Allow explosions in this world
  275.     world_explosions_enabled: 'false'
  276.     # force_explosions_on is a global flag and overrides any towns flag setting
  277.     force_explosions_on: 'false'
  278.  
  279.   fire:
  280.    # Allow fire to be lit and spread in this world.
  281.     world_firespread_enabled: 'false'
  282.     # force_fire_on is a global flag and overrides any towns flag setting
  283.     force_fire_on: 'false'
  284.  
  285.   # Prevent Endermen from picking up and placing blocks.
  286.   enderman_protect: 'true'
  287.   # Disable players trampling crops
  288.   disable_player_crop_trampling: 'true'
  289.   # Disable creatures trampling crops
  290.   disable_creature_crop_trampling: 'true'
  291.  
  292.   # World management settings to deal with un/claiming plots
  293.   plot_management:
  294.     block_delete:
  295.       enabled: 'true'
  296.       # These items will be deleted upon a plot being unclaimed
  297.       unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  298.  
  299.     mayor_plotblock_delete:
  300.       enabled: 'true'
  301.       # These items will be deleted upon a mayor using /plot clear
  302.       # To disable deleting replace the current entries with NONE.
  303.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  304.  
  305.     revert_on_unclaim:
  306.      # *** WARNING***
  307.       # If this is enabled any town plots which become unclaimed will
  308.       # slowly be reverted to a snapshot taken before the plot was claimed.
  309.       #
  310.       # Regeneration will only work if the plot was
  311.       # claimed under version 0.76.2, or
  312.       # later with this feature enabled
  313.       #
  314.       # If you allow players to break/build in the wild the snapshot will
  315.       # include any changes made before the plot was claimed.
  316.       enabled: 'true'
  317.       speed: 5s
  318.       # These block types will NOT be regenerated
  319.       block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89
  320.  
  321.     wild_revert_on_mob_explosion:
  322.      # Enabling this will slowly regenerate holes created in the
  323.       # wilderness by monsters exploding.
  324.       enabled: 'true'
  325.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,TNTPrimed
  326.       delay: 20s
  327.  
  328.  
  329. ############################################################
  330. # +------------------------------------------------------+ #
  331. # |                Global town settings                  | #
  332. # +------------------------------------------------------+ #
  333. ############################################################
  334.  
  335. global_town_settings:
  336.  # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  337.   friendly_fire: 'true'
  338.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  339.   health_regen:
  340.     speed: 3s
  341.     enable: 'true'
  342.   # Allow towns to claim outposts (a townblock not connected to town).
  343.   allow_outposts: 'true'
  344.   # Allow the use of /town spawn
  345.   allow_town_spawn: 'true'
  346.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  347.   allow_town_spawn_travel: 'true'
  348.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  349.   allow_town_spawn_travel_nation: 'true'
  350.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  351.   allow_town_spawn_travel_ally: 'true'
  352.   # If non zero it delays any spawn request by x seconds.
  353.   teleport_warmup_time: '3'
  354.   # Respawn the player at his town spawn point when he/she dies
  355.   town_respawn: 'false'
  356.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  357.   town_respawn_same_world_only: 'false'
  358.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  359.   # Allowed options: unclaimed,enemy,neutral
  360.   prevent_town_spawn_in: enemy
  361.   # Enables the [~Home] message.
  362.   # If false it will make it harder for enemies to find the home block during a war
  363.   show_town_notifications: 'true'
  364.  
  365.  
  366. ############################################################
  367. # +------------------------------------------------------+ #
  368. # |                 Plugin interfacing                   | #
  369. # +------------------------------------------------------+ #
  370. ############################################################
  371.  
  372. plugin:
  373.   database:
  374.     database_load: flatfile
  375.     database_save: flatfile
  376.     daily_backups: 'true'
  377.     backups_are_deteleted_after: 90d
  378.     flatfile_backup: zip
  379.  
  380.   interfacing:
  381.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  382.     using_essentials: 'false'
  383.  
  384.     # This will attempt to use Register (if present)
  385.     # Then it will attempt to access iConomy 5.01 directly
  386.     # Enable if you have either iConomy 5.01, or Register.jar to
  387.     # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  388.     # https://github.com/iConomy/Register/tree/master/dist
  389.     using_economy: 'true'
  390.  
  391.     # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  392.     # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  393.     using_questioner:
  394.       enable: 'true'
  395.       # The command to accept invitations.
  396.       accept: accept
  397.       # The command to refuse invitations.
  398.       deny: deny
  399.  
  400.     # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  401.     # False to disable permission checks and rely on Towny settings.
  402.     using_permissions: 'true'
  403.  
  404.   day_timer:
  405.    # The number of hours in each "day".
  406.     # You can configure for 10 hour days. Default is 24 hours.
  407.     day_interval: 1d
  408.     # The time each "day", when taxes will be collected.
  409.     # MUST be less than day_interval. Default is 12h (midday).
  410.     new_day_time: 12h
  411.  
  412.   # Lots of messages to tell you what's going on in the server with time taken for events.
  413.   debug_mode: 'false'
  414.  
  415.   # Spams the player named in dev_name with all messages related to towny.
  416.   dev_mode:
  417.     enable: 'false'
  418.     dev_name: ElgarL
  419.  
  420.   # Record all messages to the towny.log
  421.   logging: 'true'
  422.   # If true this will cause the log to be wiped at every startup.
  423.   reset_log_on_boot: 'true'
  424.  
  425.  
  426. ############################################################
  427. # +------------------------------------------------------+ #
  428. # |               Filters colour and chat                | #
  429. # +------------------------------------------------------+ #
  430. ############################################################
  431.  
  432. filters_colour_chat:
  433.  # This is the name given to any NPC assigned mayor.
  434.   npc_prefix: NPC
  435.   # Regex fields used in validating inputs.
  436.   regex:
  437.     name_filter_regex: '[ /]'
  438.     name_check_regex: ^[a-zA-Z0-9._-]*$
  439.     name_remove_regex: '[^a-zA-Z0-9._-]'
  440.  
  441.   modify_chat:
  442.    # Maximum length of Town and Nation names.
  443.     max_name_length: '20'
  444.     # Maximum length of titles and surnames.
  445.     max_title_length: '10'
  446.  
  447.  
  448. ############################################################
  449. # +------------------------------------------------------+ #
  450. # |             block/item/mob protection                | #
  451. # +------------------------------------------------------+ #
  452. ############################################################
  453.  
  454. protection:
  455.   # Items that can be blocked within towns via town/plot flags
  456.   # 259 - flint and steel
  457.   # 325 - bucket
  458.   # 326 - water bucket
  459.   # 327 - lava bucket
  460.   # 351 - bone/bonemeal
  461.   item_use_ids: 259,325,326,327,351
  462.  
  463.   # Items which can be blocked or enabled via town/plot flags
  464.   # 25 - noteblock
  465.   # 54 - chest
  466.   # 61 - furnace
  467.   # 62 - lit furnace
  468.   # 64 - wooden door
  469.   # 69 - lever
  470.   # 70 - stone pressure plate
  471.   # 71 - iron door
  472.   # 72 - wooden pressure plate
  473.   # 77 - stone button
  474.   # 96 - trap door
  475.   # 84 - jukebox
  476.   # 93/94 - redstone repeater
  477.   switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107
  478.  
  479.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  480.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  481.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  482.  
  483.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  484.   town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  485.  
  486.   # Globally remove living entities in all worlds that have their flag set.
  487.   world_mob_removal_entities: WaterMob,Flying,Slime
  488.  
  489.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  490.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  491.   # NEVER set below 1.
  492.   mob_removal_speed: 20s
  493.  
  494.   # Prevent fly and double block jump cheats.
  495.   cheat_protection: 'true'
  496.  
  497.   # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
  498.   regen_delay: 5s
  499.  
  500.  
  501. ############################################################
  502. # +------------------------------------------------------+ #
  503. # |                Wilderness settings                   | #
  504. # +------------------------------------------------------+ #
  505. ############################################################
  506.  
  507. # These Settings defaults only. They are copied to each worlds data files upon first detection
  508. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  509.  
  510. unclaimed:
  511.   unclaimed_zone_build: 'true'
  512.   unclaimed_zone_destroy: 'true'
  513.   unclaimed_zone_item_use: 'true'
  514.   unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  515.   unclaimed_zone_switch: 'true'
  516.  
  517.  
  518. ############################################################
  519. # +------------------------------------------------------+ #
  520. # |                 Town Notifications                   | #
  521. # +------------------------------------------------------+ #
  522. ############################################################
  523.  
  524. # This is the format for the notifications sent as players move between plots.
  525. # Empty a particular format for it to be ignored.
  526.  
  527. # Example:
  528. # [notification.format]
  529. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  530. # ... [notification.plot.format]
  531. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  532. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  533.  
  534. notification:
  535.   format: '&6 ~ %s'
  536.   splitter: '&7 - '
  537.   area_wilderness: '&2%s'
  538.   area_town: '&6%s'
  539.   owner: '&a%s'
  540.   no_owner: '&a%s'
  541.   plot:
  542.     splitter: ' '
  543.     format: '%s'
  544.     homeblock: '&b[Home]'
  545.     outpostblock: '&b[Outpost]'
  546.     forsale: '&e[For Sale: %s]'
  547.     type: '&6[%s]'
  548.  
  549.  
  550. ############################################################
  551. # +------------------------------------------------------+ #
  552. # |             Default Town/Plot flags                  | #
  553. # +------------------------------------------------------+ #
  554. ############################################################
  555.  
  556.  
  557. default_perm_flags:
  558.   # Default permission flags for residents plots within a town
  559.   #
  560.   # Can allies/friends/outsiders perform certain actions in the town
  561.   #
  562.   # build - place blocks and other items
  563.   # destroy - break blocks and other items
  564.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  565.   # switch - trigger or activate switches (as defined in switch_ids)
  566.   resident:
  567.     friend:
  568.       build: 'true'
  569.       destroy: 'true'
  570.       item_use: 'true'
  571.       switch: 'true'
  572.     ally:
  573.       build: 'false'
  574.       destroy: 'false'
  575.       item_use: 'false'
  576.       switch: 'false'
  577.     outsider:
  578.       build: 'false'
  579.       destroy: 'false'
  580.       item_use: 'false'
  581.       switch: 'false'
  582.  
  583.   # Default permission flags for towns
  584.   # These are copied into the town data file at creation
  585.   #
  586.   # Can allies/outsiders/residents perform certain actions in the town
  587.   #
  588.   # build - place blocks and other items
  589.   # destroy - break blocks and other items
  590.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  591.   # switch - trigger or activate switches (as defined in switch_ids)
  592.   town:
  593.     default:
  594.       pvp: 'true'
  595.       fire: 'false'
  596.       explosion: 'false'
  597.       mobs: 'false'
  598.     resident:
  599.       build: 'true'
  600.       destroy: 'true'
  601.       item_use: 'true'
  602.       switch: 'true'
  603.     ally:
  604.       build: 'false'
  605.       destroy: 'false'
  606.       item_use: 'false'
  607.       switch: 'false'
  608.     outsider:
  609.       build: 'false'
  610.       destroy: 'false'
  611.       item_use: 'false'
  612.       switch: 'false'
  613.  
  614.  
  615. ############################################################
  616. # +------------------------------------------------------+ #
  617. # |                  Resident settings                   | #
  618. # +------------------------------------------------------+ #
  619. ############################################################
  620.  
  621. resident_settings:
  622.  # player is flagged as inactive after 1 hour (default)
  623.   inactive_after_time: 1h
  624.   # if enabled old residents will be kicked and deleted from a town
  625.   # after Two months (default) of not logging in
  626.   delete_old_residents:
  627.     enable: 'true'
  628.     deleted_after_time: 90d
  629.     delete_economy_account: 'true'
  630.   # The name of the town a resident will automatically join when he first registers.
  631.   default_town_name: ''
  632.  
  633.  
  634. ############################################################
  635. # +------------------------------------------------------+ #
  636. # |                  Economy settings                    | #
  637. # +------------------------------------------------------+ #
  638. ############################################################
  639.  
  640. economy:
  641.   spawn_travel:
  642.    # Cost to use /town spawn
  643.     price_town_spawn_travel: '1.0'
  644.     # Cost to use '/town spawn [town]' to another town in your nation.
  645.     price_town_nation_spawn_travel: '5.0'
  646.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  647.     price_town_ally_spawn_travel: '10.0'
  648.     # Cost to use /town spawn [town]
  649.     # This is paid to the town you goto.
  650.     price_town_public_spawn_travel: '10.0'
  651.  
  652.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  653.   price_nation_neutrality: '100.0'
  654.  
  655.   new_expand:
  656.    # How much it costs to start a nation.
  657.     price_new_nation: '1000.0'
  658.     # How much it costs to start a town.
  659.     price_new_town: '250.0'
  660.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  661.     price_outpost: '500.0'
  662.     # The price for a town to expand one townblock.
  663.     price_claim_townblock: '50.0'
  664.     # How much it costs a player to buy extra blocks.
  665.     price_purchased_bonus_townblock: '50.0'
  666.  
  667.   price_death: '1.0'
  668.  
  669.   banks:
  670.    # Maximum amount of money allowed in town bank
  671.     # Use 0 for no limit
  672.     town_bank_cap: '0.0'
  673.     # Set to true to allow withdrawls from town banks
  674.     town_allow_withdrawls: 'true'
  675.     # Maximum amount of money allowed in nation bank
  676.     # Use 0 for no limit
  677.     nation_bank_cap: '0.0'
  678.     # Set to true to allow withdrawls from nation banks
  679.     nation_allow_withdrawls: 'true'
  680.  
  681.   daily_taxes:
  682.    # Enables taxes to be collected daily by town/nation
  683.     # If a town can't pay it's tax then it is kicked from the nation.
  684.     # if a resident can't pay his plot tax he loses his plot.
  685.     # if a resident can't pay his town tax then he is kicked from the town.
  686.     # if a town or nation fails to pay it's upkeep it is deleted.
  687.     enabled: 'true'
  688.     # Maximum tax amount allowed when using flat taxes
  689.     max_tax_amount: '1000.0'
  690.     # maximum tax percentage allowed when taxing by percentages
  691.     max_tax_percent: '10'
  692.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  693.     # all of it's member town are kicked and the Nation is removed.
  694.     price_nation_upkeep: '100.0'
  695.     # The server's daily charge on each town. If a town fails to pay this upkeep
  696.     # all of it's residents are kicked and the town is removed.
  697.     price_town_upkeep: '10.0'
  698.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  699.     # calculated by (number of claimed plots X price_town_upkeep).
  700.     town_plotbased_upkeep: 'false'
  701.     # If enabled and you set a negative upkeep for the town
  702.     # any funds the town gains via upkeep at a new day
  703.     # will be shared out between the plot owners.
  704.     use_plot_payments: 'false'
  705.  
  706.  
  707. ############################################################
  708. # +------------------------------------------------------+ #
  709. # |                     War settings                     | #
  710. # +------------------------------------------------------+ #
  711. ############################################################
  712.  
  713. war:
  714.  #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  715.   nation_can_be_neutral: 'true'
  716.  
  717.  
  718.   ############################################################
  719.   # +------------------------------------------------------+ #
  720.   # |                 War Event settings                   | #
  721.   # +------------------------------------------------------+ #
  722.   ############################################################
  723.  
  724.   # This is started with /townyadmnin toggle war
  725.  
  726.   # In peace time War spoils are accumulated from towns and nations being
  727.   # deleted with any money left in the bank.
  728.   #
  729.   # These funds are increased during a war event upon a player death.
  730.   # An additional bonus to the war chest is set in base_spoils.
  731.   #
  732.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  733.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  734.   #
  735.   # The winning nations share half of the war spoils.
  736.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  737.  
  738.   event:
  739.     warning_delay: '30'
  740.  
  741.     # If true and the monarch/king dies the nation is removed from the war.
  742.     remove_on_monarch_death: 'false'
  743.     # If enabled players will be able to break/place blocks in enemy plots during a war.
  744.     allow_block_griefing: 'true'
  745.  
  746.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  747.     block_hp:
  748.       town_block_hp: '60'
  749.       home_block_hp: '120'
  750.  
  751.     eco:
  752.      # This amount is new money injected into the economy with a war event.
  753.       base_spoils: '100.0'
  754.       # This amount is taken from the losing town for each plot lost.
  755.       wartime_town_block_loss_price: '100.0'
  756.       # This amount is taken from the player if they die during the event
  757.       price_death_wartime: '10.0'
  758.  
  759.     points:
  760.       points_townblock: '1'
  761.       points_town: '10'
  762.       points_nation: '100'
  763.       points_kill: '1'
  764.  
  765.     # The minimum height at which a player must stand to count as an attacker.
  766.     min_height: '60'
  767.  
  768.   ############################################################
  769.   # +------------------------------------------------------+ #
  770.   # |                   Flag war settings                  | #
  771.   # +------------------------------------------------------+ #
  772.   ############################################################
  773.  
  774.   enemy:
  775.    #If false, players won't be able to place war flags, effectively disabling warzones.
  776.     allow_attacks: 'false'
  777.     #This many people must be online in target town in order to place a war flag in their domain.
  778.     min_players_online_in_town: '2'
  779.     #This many people must be online in target nation in order to place a war flag in their domain.
  780.     min_players_online_in_nation: '3'
  781.     max_active_flags_per_player: '1'
  782.     flag:
  783.       waiting_time: 1m
  784.       #This is the block a player must place to trigger the attack event.
  785.       base_block: fence
  786.       #This is the block a player must place to trigger the attack event.
  787.       light_block: torch
  788.     beacon:
  789.      #Must be smaller than half the size of town_block_size.
  790.       radius: '3'
  791.       draw: 'true'
  792.       wireframe_block: glowstone
  793.   ############################################################
  794.   # +------------------------------------------------------+ #
  795.   # |              Warzone Block Permissions               | #
  796.   # +------------------------------------------------------+ #
  797.   ############################################################
  798.  
  799.   warzone:
  800.    # List of materaials that can be modified in a warzone.
  801.     # '*' = Allow all materials.
  802.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  803.     # Eg: '*,-chest,-furnace'
  804.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  805.     item_use: 'true'
  806.     switch: 'true'
  807.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  808.     fire: 'true'
  809.     explosions: 'true'
  810.     explosions_break_blocks: 'true'
  811.     # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  812.     # Only under affect when explosions_break_blocks is true.
  813.     explosions_regen_blocks: 'true'
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