Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- @EventHandler
- public void slimeGrenade(PlayerInteractEvent event) {
- Player player = event.getPlayer();
- World world = player.getWorld();
- if (player.getItemInHand().getType() == Material.SLIME_BALL) {
- if (event.getAction() == Action.RIGHT_CLICK_BLOCK || event.getAction() == Action.RIGHT_CLICK_AIR) {
- final Item grenade = world.dropItem(player.getEyeLocation(), new ItemStack(Material.MAGMA_CREAM));
- grenade.setVelocity(player.getEyeLocation().getDirection());
- BukkitScheduler scheduler = Bukkit.getServer().getScheduler();
- scheduler.scheduleSyncRepeatingTask(plugin, new Runnable()
- {
- public void run()
- {
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.EXPLOSION, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.EXPLOSION, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.EXPLOSION, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.EXPLOSION, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.FLAME, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.FLAME, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.FLAME, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.FLAME, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.FLAME, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.FLAME, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.FIREWORKS_SPARK, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.FIREWORKS_SPARK, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.FIREWORKS_SPARK, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.FIREWORKS_SPARK, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.FIREWORKS_SPARK, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.LAVA_POP, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.LAVA_POP, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.LAVA_POP, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.LAVA_POP, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.LAVA_POP, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.LAVA_POP, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.LAVA_POP, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.LAVA_POP, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.LAVA_POP, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.LAVA_POP, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.LAVA_POP, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.LAVA_POP, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.LAVA_POP, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.MOBSPAWNER_FLAMES, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.MOBSPAWNER_FLAMES, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.MOBSPAWNER_FLAMES, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.MOBSPAWNER_FLAMES, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.MOBSPAWNER_FLAMES, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.MOBSPAWNER_FLAMES, Integer.MAX_VALUE);
- grenade.getWorld().playEffect(grenade.getLocation(), Effect.MOBSPAWNER_FLAMES, Integer.MAX_VALUE);
- grenade.remove();
- }
- }, 0L, 100L);
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement