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- -- Decompiled using luadec 2.0 standard by sztupy (http://luadec51.luaforge.net)
- -- Command line was: E:\Games\Steam\SteamApps\common\Carmageddon_Reincarnation\ZAD\luedec\camera_setup.lol
- local l_0_0 = module
- local l_0_1, l_0_2 = ..., ...
- l_0_2 = camera_setup
- l_0_0(l_0_1, l_0_2)
- l_0_1 = {min_aspect_ratio = 1, max_aspect_ratio = 2}
- l_0_1.fov = 22.5
- l_0_1.height_half_life = 0.2
- l_0_1.interpolation = 0.2
- l_0_2 = {2, 1.5, -8}
- l_0_1.near_front_plane_definition = l_0_2
- l_0_2 = {28, 16, -16}
- l_0_1.far_front_plane_definition = l_0_2
- l_0_2 = {20, 6, 10}
- l_0_1.near_reverse_plane_definition = l_0_2
- l_0_2 = {28, 16, 10}
- l_0_1.far_reverse_plane_definition = l_0_2
- l_0_2 = {min_aspect_ratio = 2, max_aspect_ratio = 1000}
- l_0_2.fov = 15
- l_0_2.height_half_life = 0.2
- l_0_2.interpolation = 0.2
- local l_0_3 = {}
- -- DECOMPILER ERROR: Unhandled construct in list
- -- DECOMPILER ERROR: Overwrote pending register.
- -- DECOMPILER ERROR: Overwrote pending register.
- -- DECOMPILER ERROR: Overwrote pending register.
- l_0_3, l_0_2.near_front_plane_definition = {2, 3, -6}, l_0_3
- l_0_2.far_front_plane_definition = l_0_3
- l_0_3 = {20, 7.5, 8}
- l_0_2.near_reverse_plane_definition = l_0_3
- l_0_3 = {24, 16, 8}
- l_0_2.far_reverse_plane_definition = l_0_3
- l_0_3 = {min_aspect_ratio = 0, max_aspect_ratio = 1}
- l_0_3.fov = 22.5
- l_0_3.height_half_life = 0.2
- l_0_3.interpolation = 0.2
- local l_0_4 = {}
- -- DECOMPILER ERROR: Unhandled construct in list
- -- DECOMPILER ERROR: Overwrote pending register.
- -- DECOMPILER ERROR: Overwrote pending register.
- -- DECOMPILER ERROR: Overwrote pending register.
- l_0_4, l_0_3.near_front_plane_definition = {2, 1.5, -8}, l_0_4
- l_0_3.far_front_plane_definition = l_0_4
- l_0_4 = {20, 6, 10}
- l_0_3.near_reverse_plane_definition = l_0_4
- l_0_4 = {28, 16, 10}
- l_0_3.far_reverse_plane_definition = l_0_4
- l_0_0 = {l_0_1, l_0_2, l_0_3}
- presets = l_0_0
- l_0_2 = 2
- l_0_3 = 1.5
- l_0_4 = -8
- l_0_1 = {l_0_2, l_0_3, l_0_4}
- l_0_2 = 28
- l_0_3 = 16
- l_0_4 = -16
- l_0_1 = {l_0_2, l_0_3, l_0_4}
- l_0_2 = 20
- l_0_3 = 6
- l_0_4 = 10
- l_0_1 = {l_0_2, l_0_3, l_0_4}
- l_0_2 = 28
- l_0_3 = 16
- l_0_4 = 10
- l_0_1 = {l_0_2, l_0_3, l_0_4}
- l_0_0 = {fov = 22.5, height_half_life = 0.2, interpolation = 0.2, near_front_plane_definition = l_0_1, far_front_plane_definition = l_0_1, near_reverse_plane_definition = l_0_1, far_reverse_plane_definition = l_0_1}
- default_preset = l_0_0
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