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Mar 19th, 2014
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  1. -- Decompiled using luadec 2.0 standard by sztupy (http://luadec51.luaforge.net)
  2. -- Command line was: E:\Games\Steam\SteamApps\common\Carmageddon_Reincarnation\ZAD\luedec\camera_setup.lol
  3.  
  4. local l_0_0 = module
  5. local l_0_1, l_0_2 = ..., ...
  6. l_0_2 = camera_setup
  7. l_0_0(l_0_1, l_0_2)
  8. l_0_1 = {min_aspect_ratio = 1, max_aspect_ratio = 2}
  9. l_0_1.fov = 22.5
  10. l_0_1.height_half_life = 0.2
  11. l_0_1.interpolation = 0.2
  12. l_0_2 = {2, 1.5, -8}
  13. l_0_1.near_front_plane_definition = l_0_2
  14. l_0_2 = {28, 16, -16}
  15. l_0_1.far_front_plane_definition = l_0_2
  16. l_0_2 = {20, 6, 10}
  17. l_0_1.near_reverse_plane_definition = l_0_2
  18. l_0_2 = {28, 16, 10}
  19. l_0_1.far_reverse_plane_definition = l_0_2
  20. l_0_2 = {min_aspect_ratio = 2, max_aspect_ratio = 1000}
  21. l_0_2.fov = 15
  22. l_0_2.height_half_life = 0.2
  23. l_0_2.interpolation = 0.2
  24. local l_0_3 = {}
  25. -- DECOMPILER ERROR: Unhandled construct in list
  26.  
  27. -- DECOMPILER ERROR: Overwrote pending register.
  28.  
  29. -- DECOMPILER ERROR: Overwrote pending register.
  30.  
  31. -- DECOMPILER ERROR: Overwrote pending register.
  32.  
  33. l_0_3, l_0_2.near_front_plane_definition = {2, 3, -6}, l_0_3
  34. l_0_2.far_front_plane_definition = l_0_3
  35. l_0_3 = {20, 7.5, 8}
  36. l_0_2.near_reverse_plane_definition = l_0_3
  37. l_0_3 = {24, 16, 8}
  38. l_0_2.far_reverse_plane_definition = l_0_3
  39. l_0_3 = {min_aspect_ratio = 0, max_aspect_ratio = 1}
  40. l_0_3.fov = 22.5
  41. l_0_3.height_half_life = 0.2
  42. l_0_3.interpolation = 0.2
  43. local l_0_4 = {}
  44. -- DECOMPILER ERROR: Unhandled construct in list
  45.  
  46. -- DECOMPILER ERROR: Overwrote pending register.
  47.  
  48. -- DECOMPILER ERROR: Overwrote pending register.
  49.  
  50. -- DECOMPILER ERROR: Overwrote pending register.
  51.  
  52. l_0_4, l_0_3.near_front_plane_definition = {2, 1.5, -8}, l_0_4
  53. l_0_3.far_front_plane_definition = l_0_4
  54. l_0_4 = {20, 6, 10}
  55. l_0_3.near_reverse_plane_definition = l_0_4
  56. l_0_4 = {28, 16, 10}
  57. l_0_3.far_reverse_plane_definition = l_0_4
  58. l_0_0 = {l_0_1, l_0_2, l_0_3}
  59. presets = l_0_0
  60. l_0_2 = 2
  61. l_0_3 = 1.5
  62. l_0_4 = -8
  63. l_0_1 = {l_0_2, l_0_3, l_0_4}
  64. l_0_2 = 28
  65. l_0_3 = 16
  66. l_0_4 = -16
  67. l_0_1 = {l_0_2, l_0_3, l_0_4}
  68. l_0_2 = 20
  69. l_0_3 = 6
  70. l_0_4 = 10
  71. l_0_1 = {l_0_2, l_0_3, l_0_4}
  72. l_0_2 = 28
  73. l_0_3 = 16
  74. l_0_4 = 10
  75. l_0_1 = {l_0_2, l_0_3, l_0_4}
  76. l_0_0 = {fov = 22.5, height_half_life = 0.2, interpolation = 0.2, near_front_plane_definition = l_0_1, far_front_plane_definition = l_0_1, near_reverse_plane_definition = l_0_1, far_reverse_plane_definition = l_0_1}
  77. default_preset = l_0_0
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