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Jun 19th, 2016
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  1. Fiddling Malfunction Table, d100
  2. 1 - Device immediately triggers
  3. 2-11 - Device is rendered half as effective on next use
  4. 12-21 - Device is rendered ineffective on next use
  5. 22-31 - Device is rendered ineffective for one round
  6. 32-46 - Device is rendered ineffective for two rounds
  7. 47-56 - Device is rendered ineffective for three rounds
  8. 57-76 - Device is rendered ineffective until repaired
  9. 77-96 - Device is rendered half as effective until repaired
  10. 97-99 - Device is rendered ineffective permanently
  11. 100 - Device falls apart
  12.  
  13. Science Check Malfunction Table, d100
  14. 1 - Device immediately triggers, then falls apart
  15. 2-25 - Device is rendered ineffective until repaired
  16. 26-75 - Device is rendered ineffective permanently
  17. 76-85 - Device falls apart
  18. 86-95 - Device falls apart with fanfare (i.e. belches black smoke, produces sparks, makes awful screeching noise)
  19. 96-99 - Device tears itself apart spectacularly (i.e. slams itself into a wall, pistons overwork and pull device apart)
  20. 100 - Device explodes
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