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- /*
- OnPlayerAirbreak(playerid);
- This include is one of the only accurate airbreak detecting
- methods developed in SA-MP.
- I do not guarantee positive results with this include.
- There could be many false flags.
- Created by Emmet on Wednesday, November 6, 2013.
- Updated by Kar (bug fixes). Last update: February 12th, 2016.
- */
- #if defined ac_OnPlayerAirbreak
- #endinput
- #else
- #define ac_OnPlayerAirbreak
- #endif
- // How many times should airbreak be detected before OnPlayerAirbreak is finally called?
- #if !defined MAX_FLAGGED_DETECTIONS
- #define MAX_FLAGGED_DETECTIONS 3
- #endif
- // Maximum distance a player must travel in less than a second before being flagged for airbreak (onfoot).
- #if !defined ONFOOT_DISTANCE
- #define ONFOOT_DISTANCE 75.0
- #endif
- // Maximum distance a player must travel in less than a second before being flagged for airbreak (driver).
- #if !defined VEHICLE_DISTANCE
- #define VEHICLE_DISTANCE 50.0
- #endif
- static
- // Last known coordinates of the player.
- Float:s_AirbreakLastCoords[MAX_PLAYERS][3],
- // Timestamp used to store the next second in a timestamp.
- s_AirbreakUpdateTick[MAX_PLAYERS],
- // Timestamp containing the next time to check for airbreak.
- s_AirbreakDetectImmunity[MAX_PLAYERS],
- // Timestamp containing the last detection.
- s_AirbreakLastDetection[MAX_PLAYERS],
- // Number of detections in the last 60 seconds.
- s_AirbreakDetections[MAX_PLAYERS]
- ;
- forward OnPlayerAirbreak(playerid);
- static AB_IsVehicleMoving(vehicleid)
- {
- new
- Float:x,
- Float:y,
- Float:z;
- GetVehicleVelocity(vehicleid, x, y, z);
- return (!(floatabs(x) <= 0.001 && floatabs(y) <= 0.001 && floatabs(z) <= 0.005));
- }
- static AB_OnAirbreakDetected(playerid)
- {
- // Called when the player is presumably airbreaking.
- // If the amount of detections exceeds MAX_FLAGGED_DETECTIONS, they are most likely airbreaking.
- new
- timestamp = gettime();
- if((++ s_AirbreakDetections[playerid]) >= MAX_FLAGGED_DETECTIONS && (timestamp - s_AirbreakLastDetection[playerid]) < 60)
- {
- CallLocalFunction("OnPlayerAirbreak", "i", playerid);
- }
- s_AirbreakLastDetection[playerid] = timestamp;
- }
- public OnFilterScriptInit()
- {
- for(new i = 0; i < MAX_PLAYERS; i ++)
- {
- if(IsPlayerConnected(i) && GetPlayerState(i) == PLAYER_STATE_ONFOOT)
- {
- s_AirbreakDetectImmunity[i] = gettime() + 3;
- s_AirbreakUpdateTick[i] = gettime();
- }
- }
- #if defined AB_OnFilterScriptInit
- return AB_OnFilterScriptInit();
- #else
- return 1;
- #endif
- }
- public OnPlayerConnect(playerid)
- {
- s_AirbreakDetections[playerid] = 0;
- s_AirbreakLastDetection[playerid] = 0;
- s_AirbreakDetectImmunity[playerid] = 0;
- s_AirbreakUpdateTick[playerid] = gettime();
- #if defined AB_OnPlayerConnect
- return AB_OnPlayerConnect(playerid);
- #else
- return 1;
- #endif
- }
- public OnPlayerSpawn(playerid)
- {
- s_AirbreakDetectImmunity[playerid] = gettime() + 3;
- GetPlayerPos(playerid, s_AirbreakLastCoords[playerid][0], s_AirbreakLastCoords[playerid][1], s_AirbreakLastCoords[playerid][2]);
- #if defined AB_OnPlayerSpawn
- return AB_OnPlayerSpawn(playerid);
- #else
- return 1;
- #endif
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- s_AirbreakDetectImmunity[playerid] = gettime() + 3;
- #if defined AB_OnPlayerDeath
- return AB_OnPlayerDeath(playerid, killerid, reason);
- #else
- return 1;
- #endif
- }
- public OnPlayerUpdate(playerid)
- {
- if(!IsPlayerNPC(playerid))
- {
- new
- vehicleid = GetPlayerVehicleID(playerid),
- timestamp = gettime(),
- Float:x,
- Float:y,
- Float:z,
- Float:distance;
- if(timestamp > s_AirbreakUpdateTick[playerid])
- {
- if(timestamp > s_AirbreakDetectImmunity[playerid] && GetPlayerSurfingVehicleID(playerid) == INVALID_VEHICLE_ID && GetPlayerSurfingObjectID(playerid) == INVALID_OBJECT_ID && GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_ENTER_VEHICLE && GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_EXIT_VEHICLE)
- {
- if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
- {
- distance = GetPlayerDistanceFromPoint(playerid, s_AirbreakLastCoords[playerid][0], s_AirbreakLastCoords[playerid][1], s_AirbreakLastCoords[playerid][2]);
- GetPlayerPos(playerid, x, y, z);
- if((floatabs(s_AirbreakLastCoords[playerid][2] - z) < 1.0 && floatabs(distance) >= ONFOOT_DISTANCE) && (floatabs(s_AirbreakLastCoords[playerid][1] - y) >= 50.0 || floatabs(s_AirbreakLastCoords[playerid][0] - x) >= 50.0))
- {
- AB_OnAirbreakDetected(playerid);
- }
- }
- else if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- distance = GetVehicleDistanceFromPoint(vehicleid, s_AirbreakLastCoords[playerid][0], s_AirbreakLastCoords[playerid][1], s_AirbreakLastCoords[playerid][2]);
- GetVehiclePos(vehicleid, x, y, z);
- if((!AB_IsVehicleMoving(vehicleid) && floatabs(distance) >= VEHICLE_DISTANCE) && (floatabs(s_AirbreakLastCoords[playerid][1] - y) >= 40.0 || floatabs(s_AirbreakLastCoords[playerid][0] - x) >= 40.0))
- {
- AB_OnAirbreakDetected(playerid);
- }
- }
- }
- if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- GetVehiclePos(vehicleid, s_AirbreakLastCoords[playerid][0], s_AirbreakLastCoords[playerid][1], s_AirbreakLastCoords[playerid][2]);
- }
- else
- {
- GetPlayerPos(playerid, s_AirbreakLastCoords[playerid][0], s_AirbreakLastCoords[playerid][1], s_AirbreakLastCoords[playerid][2]);
- }
- s_AirbreakUpdateTick[playerid] = timestamp;
- }
- }
- #if defined AB_OnPlayerUpdate
- return AB_OnPlayerUpdate(playerid);
- #else
- return 1;
- #endif
- }
- stock AB_SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
- {
- new
- ret = SetSpawnInfo(playerid, team, skin, x, y, z, rotation, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
- if(ret)
- {
- switch(GetPlayerState(playerid))
- {
- case PLAYER_STATE_NONE, PLAYER_STATE_WASTED:
- {
- s_AirbreakDetectImmunity[playerid] = gettime() + 3;
- s_AirbreakLastCoords[playerid][0] = x;
- s_AirbreakLastCoords[playerid][1] = y;
- s_AirbreakLastCoords[playerid][2] = z;
- }
- }
- }
- return ret;
- }
- stock AB_SetPlayerPos(playerid, Float:x, Float:y, Float:z)
- {
- new
- ret = SetPlayerPos(playerid, x, y, z);
- if(ret)
- {
- s_AirbreakDetectImmunity[playerid] = gettime() + 3;
- s_AirbreakLastCoords[playerid][0] = x;
- s_AirbreakLastCoords[playerid][1] = y;
- s_AirbreakLastCoords[playerid][2] = z;
- }
- return ret;
- }
- stock AB_SetPlayerPosFindZ(playerid, Float:x, Float:y, Float:z)
- {
- new
- ret = SetPlayerPosFindZ(playerid, x, y, z);
- if(ret)
- {
- s_AirbreakDetectImmunity[playerid] = gettime() + 3;
- s_AirbreakLastCoords[playerid][0] = x;
- s_AirbreakLastCoords[playerid][1] = y;
- s_AirbreakLastCoords[playerid][2] = z;
- }
- return ret;
- }
- stock AB_PutPlayerInVehicle(playerid, vehicleid, seatid)
- {
- new
- ret = PutPlayerInVehicle(playerid, vehicleid, seatid);
- if(ret)
- {
- s_AirbreakDetectImmunity[playerid] = gettime() + 3;
- }
- return ret;
- }
- stock AB_SetVehiclePos(vehicleid, Float:x, Float:y, Float:z)
- {
- for(new i = 0; i < MAX_PLAYERS; i ++)
- {
- if(GetPlayerState(i) == PLAYER_STATE_DRIVER && IsPlayerInVehicle(i, vehicleid))
- {
- s_AirbreakDetectImmunity[i] = gettime() + 3;
- s_AirbreakLastCoords[i][0] = x;
- s_AirbreakLastCoords[i][1] = y;
- s_AirbreakLastCoords[i][2] = z;
- break;
- }
- }
- return SetVehiclePos(vehicleid, x, y, z);
- }
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #if defined _ALS_OnPlayerSpawn
- #undef OnPlayerSpawn
- #else
- #define _ALS_OnPlayerSpawn
- #endif
- #if defined _ALS_OnPlayerDeath
- #undef OnPlayerDeath
- #else
- #define _ALS_OnPlayerDeath
- #endif
- #if defined _ALS_OnPlayerUpdate
- #undef OnPlayerUpdate
- #else
- #define _ALS_OnPlayerUpdate
- #endif
- #if defined _ALS_OnFilterScriptInit
- #undef OnFilterScriptInit
- #else
- #define _ALS_OnFilterScriptInit
- #endif
- #if defined _ALS_SetSpawnInfo
- #undef SetSpawnInfo
- #else
- #define _ALS_SetSpawnInfo
- #endif
- #if defined _ALS_SetPlayerPos
- #undef SetPlayerPos
- #else
- #define _ALS_SetPlayerPos
- #endif
- #if defined _ALS_SetVehiclePos
- #undef SetVehiclePos
- #else
- #define _ALS_SetVehiclePos
- #endif
- #if defined _ALS_SetPlayerPosFindZ
- #undef SetPlayerPosFindZ
- #else
- #define _ALS_SetPlayerPosFindZ
- #endif
- #if defined _ALS_PutPlayerInVehicle
- #undef PutPlayerInVehicle
- #else
- #define _ALS_PutPlayerInVehicle
- #endif
- #define OnPlayerConnect AB_OnPlayerConnect
- #define OnPlayerSpawn AB_OnPlayerSpawn
- #define OnPlayerDeath AB_OnPlayerDeath
- #define OnPlayerUpdate AB_OnPlayerUpdate
- #define OnFilterScriptInit AB_OnFilterScriptInit
- #define SetSpawnInfo AB_SetSpawnInfo
- #define SetPlayerPos AB_SetPlayerPos
- #define SetPlayerPosFindZ AB_SetPlayerPosFindZ
- #define PutPlayerInVehicle AB_PutPlayerInVehicle
- #define SetVehiclePos AB_SetVehiclePos
- #if defined AB_OnFilterScriptInit
- forward AB_OnFilterScriptInit();
- #endif
- #if defined AB_OnPlayerConnect
- forward AB_OnPlayerConnect(playerid);
- #endif
- #if defined AB_OnPlayerSpawn
- forward AB_OnPlayerSpawn(playerid);
- #endif
- #if defined AB_OnPlayerUpdate
- forward AB_OnPlayerUpdate(playerid);
- #endif
- #if defined AB_OnPlayerDeath
- forward AB_OnPlayerDeath(playerid, killerid, reason);
- #endi
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