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- The Giant Crusader
- Gargantuan giant, Lawful Neutral
- Armor Class 20 (plate armor+shield)
- Hit Points 203 (14d20+56)
- Speed 40 ft.
- STR 23 (+6)
- DEX 10 (+0)
- CON 18 (+4)
- INT 10 (+0)
- WIS 16 (+3)
- CHA 16 (+3)
- Saving Throws Con +8, Wis +7, Cha +7
- Skills Insight +7, Perception +7
- Senses Passive Perception 17
- Languages Common, Giant
- Challenge 9 (5,000 XP)
- Special Traits
- Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
- Actions
- Multiattack. The giant can makes two morningstar attacks or one Rock attack.
- Morningstar. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
- Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 25 (3d10 + 6) bludgeoning damage.
- About
- This towering giant known as the Giant Crusader wears heavy plate armor adorned with sacred symbols and a face obscured by a horned helm. With a sense of divine purpose, the giant seeks to spread its beliefs and protect its lands. It wields a massive morningstar and carries a pouch of rocks for ranged attacks. He especially hates elves and has been given leave by the lord of Castle Elfbane to intercept independent pilgrims along the elf path and bring them to justice.
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