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- CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
- ---- cod2map ----
- ----- FS_Startup -----
- Current search path:
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/main
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
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- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
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- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
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- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
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- G:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//main
- G:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//main_shared
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/raw
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- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/devraw
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/devraw_shared
- G:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw
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- G:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//devraw_shared
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
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- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
- G:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw/english
- G:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//devraw/english
- File Handles:
- ----------------------
- 27018 files in iwd files
- Loading map file G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_115_lab.map
- **********************
- ******* leaked *******
- **********************
- ================================
- WROTE BSP LEAKFILE: G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_115_lab.lin
- ================================
- finding triangle windings...
- assigning primary lights...
- splitting windings into lightable areas...
- coalescing coincident windings...
- removing occluded winding fragments...
- finding sun shadow casters...
- splitting large windings...
- merging into concave windings...
- fixing t-junctions...
- tethering holes to their concave windings...
- building lightmap groups...
- assigning lightmaps...
- finding index mapping and snapping vertices...
- triangulating all windings...
- 0 self-tjunctions fixed
- 0 degenerate tris removed
- smoothing normals...
- emitting triangles...
- triangulating all windings...
- 0 self-tjunctions fixed
- 0 degenerate tris removed
- smoothing normals...
- emitting triangles...
- combining layered materials...
- 0 vertices couldn't be merged because the textures point different ways
- emitting cells and portals...
- building curve/terrain collision...
- Adding brush neighbor bevels...
- Removing redundant brush collision planes...
- removed 0 brush sides
- elapsed time 0 seconds
- Finished processing world entity
- Writing G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_115_lab.d3dbsp
- 2 seconds elapsed
- ----- FS_Startup -----
- Current search path:
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/main
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
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- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
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- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
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- G:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//main
- G:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//main_shared
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/raw
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/raw_shared
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/devraw
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\bin/devraw_shared
- G:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw
- G:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw_shared
- G:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//devraw
- G:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//devraw_shared
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
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- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
- G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
- G:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//raw/english
- G:/Program Files (x86)/Steam/SteamApps/common/Call of Duty World at War//devraw/english
- File Handles:
- ----------------------
- 27018 files in iwd files
- using default radiosityScale 1
- using default contrastGain 0.3
- building collision data...
- building collision took 0.0 seconds
- ----------------------------------------
- Calculating sample areas...
- Finished in 0 seconds.
- ----------------------------------------
- Getting radiosity color for each sample...
- Finished in 0 seconds.
- ----------------------------------------
- Applying radiosity scale...
- Finished in 0 seconds.
- ----------------------------------------
- Loading saved light transport for sky and radiosity...
- ----------------------------------------
- Building light transport for light sources...
- Finished in 0 seconds.
- ----------------------------------------
- Normalizing transport weights...
- Finished in 0 seconds.
- ----------------------------------------
- Seeding sky light...
- Finished in 0 seconds.
- ----------------------------------------
- Radiosity bounce 1...
- Finished in 0 seconds.
- ----------------------------------------
- Radiosity bounce 2...
- Finished in 0 seconds.
- ----------------------------------------
- Radiosity bounce 3...
- Finished in 0 seconds.
- ----------------------------------------
- Radiosity bounce 4...
- Finished in 0 seconds.
- ----------------------------------------
- Finding lightmap bleeding...
- Finished in 0 seconds.
- ----------------------------------------
- Building final lightmaps...
- Finished in 0 seconds.
- ----------------------------------------
- Calculating ground lighting for static models...
- Finished in 0 seconds.
- Light grid sample point file 'G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_115_lab.grid' not found.
- Vis cache logfile 'G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_115_lab.vclog' not found; using static model origins only.
- Using 3360 grid points from grid logfile 'G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_115_lab.grid_auto'.
- Light grid sample point file 'G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_115_lab.grid_not' not found.
- ----------------------------------------
- Calculating light grid...
- Finished in 0 seconds.
- ----------------------------------------
- Quantizing light grid colors...
- ----------------------------------------
- Encoding light grid...
- Entire light compile finished in 2 seconds
- deleted 6 duplicate polys from 256 poly mesh (null)
- deleted 6 duplicate polys from 256 poly mesh (null)
- Connecting paths: Start...
- Connecting paths: 5%
- Connecting paths: 10%
- Connecting paths: 15%
- Connecting paths: 25%
- Connecting paths: 30%
- Connecting paths: 35%
- Connecting paths: 40%
- Connecting paths: 50%
- Connecting paths: 55%
- Connecting paths: 60%
- Connecting paths: 65%
- Connecting paths: 75%
- Connecting paths: 80%
- Connecting paths: 85%
- Connecting paths: 90%
- Connecting paths: 100%
- Connecting paths: Done
- Building node vis: Start...
- visnode: 5%
- visnode: 10%
- visnode: 15%
- visnode: 20%
- visnode: 25%
- visnode: 30%
- visnode: 35%
- visnode: 40%
- visnode: 45%
- visnode: 50%
- visnode: 55%
- visnode: 60%
- visnode: 65%
- visnode: 70%
- visnode: 75%
- visnode: 80%
- visnode: 85%
- visnode: 90%
- visnode: 95%
- visnode: 100%
- Building node vis: ...Done
- deleted 6 duplicate polys from 256 poly mesh (null)
- deleted 6 duplicate polys from 256 poly mesh (null)
- args: -nopause -language english -moddir nazi_zombie_115_lab nazi_zombie_115_lab
- Fastfile 1 of 1, "nazi_zombie_115_lab": [ver. 387] process...link...compress...save...done.
- Moving G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\zone\english\nazi_zombie_115_lab.ff
- to G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\nazi_zombie_115_lab\nazi_zombie_115_lab.ff
- Copying G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\nazi_zombie_115_lab\nazi_zombie_115_lab.ff
- to C:\Users\Lucas\AppData\Local\Activision\CodWaW\mods\nazi_zombie_115_lab\nazi_zombie_115_lab.ff
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