Advertisement
NikTesla

customSpawns.sqf for Napf

Mar 5th, 2014
215
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.12 KB | None | 0 0
  1. //Custom Spawns file//
  2. /*
  3. Custom group spawns Eg.
  4.  
  5. [[953.237,4486.48,0.001], //position
  6. 4, //Number Of units
  7. 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
  8. "Random", //Primary gun set number. "Random" for random weapon set.
  9. 4, //Number of magazines
  10. "", //Backpack "" for random or classname here.
  11. "Bandit2_DZ", //Skin "" for random or classname here.
  12. "Random" //Gearset number. "Random" for random gear set.
  13. ] call spawn_group;
  14.  
  15. Place your custom group spawns below
  16. */
  17.  
  18.  
  19. // Suhrenfeld Array
  20.  
  21. [[16389.2, 18482,0.001],15,1,"Random",4,"","Graves_Light_DZ","Random"] call spawn_group; //Front Guards
  22. [[16438.6, 18362.2,0.001],10,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //Back Guards
  23. [[16599.7, 18223.1,0.001],10,1,"Random",4,"","Graves_Light_DZ","Random"] call spawn_group; //Weapons Crate
  24. [[16006.2, 18764.5,0.001],10,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //Vehicle + Building Supplies Crate
  25. [[16096.6, 18747.7,0.001],10,1,"Random",4,"","Graves_Light_DZ","Random"] call spawn_group; //Medical + Food/Drink Crate
  26.  
  27. // Hemp Farms
  28. [[10835, 12663.3,0.001],15,1,"Random",4,"","Graves_Light_DZ","Random"] call spawn_group;
  29. [[10819, 12622,0.001],10,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;
  30. [[10002.5, 13791.6,0.001],10,1,"Random",4,"","Graves_Light_DZ","Random"] call spawn_group;
  31. [[9872.12, 13583.9,0.001],10,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;
  32. [[9900.11, 13573.3,0.274],10,1,"Random",4,"","Graves_Light_DZ","Random"] call spawn_group;
  33. [[12338, 8215,0.001],10,1,"Random",8,"","Bandit2_DZ","Random"] call spawn_group;
  34. [[12319, 8214,0.274],10,1,"Random",8,"","Graves_Light_DZ","Random"] call spawn_group;
  35. [[3490, 9752,0.001],10,1,"Random",8,"","Bandit2_DZ","Random"] call spawn_group;
  36. [[3472, 9757,0.274],10,1,"Random",8,"","Graves_Light_DZ","Random"] call spawn_group;
  37. [[16890, 5044,0.001],10,1,"Random",8,"","Bandit2_DZ","Random"] call spawn_group;
  38. [[16901, 5020,0.274],10,1,"Random",8,"","Graves_Light_DZ","Random"] call spawn_group;
  39. [[9024, 3415,0.001],10,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;
  40. [[9021, 3383,0.274],10,1,"Random",8,"","Graves_Light_DZ","Random"] call spawn_group;
  41. [[9999, 16719,0.001],10,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;
  42. [[10002, 16705,0.274],10,1,"Random",8,"","Graves_Light_DZ","Random"] call spawn_group;
  43. /*
  44. Custom static weapon spawns Eg. (with one position)
  45.  
  46. [[[911.21545,4532.7612,2.6292224]], //position(s) (can be multiple).
  47. "M2StaticMG", //Classname of turret
  48. 0.5, //Skill level 0-1. Has no effect if using custom skills
  49. "Bandit2_DZ", //Skin "" for random or classname here.
  50. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
  51. 2, //Number of magazines. (not needed if ai_static_useweapon = False)
  52. "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
  53. "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
  54. ] call spawn_static;
  55.  
  56. Custom static weapon spawns Eg. (with mutiple positions)
  57.  
  58. [[[911.21545,4532.7612,2.6292224],[921.21545,4532.7612,2.6292224]], //position(s) (can be multiple).
  59. "M2StaticMG", //Classname of turret
  60. 0.5, //Skill level 0-1. Has no effect if using custom skills
  61. "Bandit2_DZ", //Skin "" for random or classname here.
  62. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
  63. 2, //Number of magazines. (not needed if ai_static_useweapon = False)
  64. "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
  65. "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
  66. ] call spawn_static
  67.  
  68. Place your custom static weapon spawns below
  69. */
  70.  
  71. // Death Alley
  72.  
  73. //Ground Turrets\\
  74. [[[15476.4,15646.1,0],[15334.2,15855.3,0]],"M2StaticMG",0.5,"Bandit2_DZ",1,2,"","Random"] call spawn_static;
  75.  
  76. // Sector 19
  77.  
  78. //Front Guards
  79. [[[18205,2584.32,0],[18136.3,2452.36,0]],"M2StaticMG",0.5,"Graves_Light_DZ",1,2,"","Random"] call spawn_static;
  80.  
  81. /*
  82. Custom Chopper Patrol spawn Eg.
  83.  
  84. [[725.391,4526.06,0], //Position to patrol
  85. [0,0,0], // Postition to spawn chopper at
  86. 1000, //Radius of patrol
  87. 10, //Number of waypoints to give
  88. "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners)
  89. 1 //Skill level of units
  90. ] spawn heli_patrol;
  91.  
  92. Place your heli patrols below
  93. */
  94.  
  95. [[14413,6008,1.0],[18351,2261,500],6000,20,"UH60M_EP1_DZE",1] spawn heli_patrol;
  96.  
  97.  
  98.  
  99. /*
  100. Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
  101.  
  102. [[725.391,4526.06,0], //Position to patrol
  103. [725.391,4526.06,0], // Postition to spawn at
  104. 200, //Radius of patrol
  105. 10, //Number of waypoints to give
  106. "HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner)
  107. 1 //Skill level of units
  108. ] spawn vehicle_patrol;
  109.  
  110. Place your vehicle patrols below this line
  111. */
  112.  
  113.  
  114.  
  115.  
  116.  
  117. /*
  118. Paradropped unit custom spawn Eg.
  119.  
  120. [[911.21545,4532.7612,2.6292224], //Position that units will be dropped by
  121. [0,0,0], //Starting position of the heli
  122. 400, //Radius from drop position a player has to be to spawn chopper
  123. "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!)
  124. 5, //Number of units to be para dropped
  125. 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
  126. "Random", //Primary gun set number. "Random" for random weapon set.
  127. 4, //Number of magazines
  128. "", //Backpack "" for random or classname here.
  129. "Bandit2_DZ", //Skin "" for random or classname here.
  130. "Random", //Gearset number. "Random" for random gear set.
  131. False //True: Heli will stay at position and fight. False: Heli will leave if not under fire.
  132. ] spawn heli_para;
  133.  
  134. Place your paradrop spawns under this line
  135. */
  136.  
  137. // Hemp Farms
  138. [[10863.2,12658.9,0],[14448.8,16858.2,500],100,"BAF_Merlin_HC3_D",8,1,"Random",4,"","Graves_Light_DZ","Random",False] spawn heli_para; //800m Radius
  139. [[3621,9772,0],[690,9687,500],100,"BAF_Merlin_HC3_D",8,1,"Random",4,"","Graves_Light_DZ","Random",False] spawn heli_para;
  140. [[16884,5054,0],[18331,2240,500],100,"BAF_Merlin_HC3_D",8,1,"Random",4,"","Graves_Light_DZ","Random",False] spawn heli_para;
  141. [[9906,13595,0],[14448.8,16858.2,500],100,"BAF_Merlin_HC3_D",8,1,"Random",4,"","Graves_Light_DZ","Random",False] spawn heli_para; //800m Radius
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement