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- //Custom Spawns file//
- /*
- Custom group spawns Eg.
- [[953.237,4486.48,0.001], //position
- 4, //Number Of units
- 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
- "Random", //Primary gun set number. "Random" for random weapon set.
- 4, //Number of magazines
- "", //Backpack "" for random or classname here.
- "Bandit2_DZ", //Skin "" for random or classname here.
- "Random" //Gearset number. "Random" for random gear set.
- ] call spawn_group;
- Place your custom group spawns below
- */
- // Suhrenfeld Array
- [[16389.2, 18482,0.001],15,1,"Random",4,"","Graves_Light_DZ","Random"] call spawn_group; //Front Guards
- [[16438.6, 18362.2,0.001],10,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //Back Guards
- [[16599.7, 18223.1,0.001],10,1,"Random",4,"","Graves_Light_DZ","Random"] call spawn_group; //Weapons Crate
- [[16006.2, 18764.5,0.001],10,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //Vehicle + Building Supplies Crate
- [[16096.6, 18747.7,0.001],10,1,"Random",4,"","Graves_Light_DZ","Random"] call spawn_group; //Medical + Food/Drink Crate
- // Hemp Farms
- [[10835, 12663.3,0.001],15,1,"Random",4,"","Graves_Light_DZ","Random"] call spawn_group;
- [[10819, 12622,0.001],10,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;
- [[10002.5, 13791.6,0.001],10,1,"Random",4,"","Graves_Light_DZ","Random"] call spawn_group;
- [[9872.12, 13583.9,0.001],10,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;
- [[9900.11, 13573.3,0.274],10,1,"Random",4,"","Graves_Light_DZ","Random"] call spawn_group;
- [[12338, 8215,0.001],10,1,"Random",8,"","Bandit2_DZ","Random"] call spawn_group;
- [[12319, 8214,0.274],10,1,"Random",8,"","Graves_Light_DZ","Random"] call spawn_group;
- [[3490, 9752,0.001],10,1,"Random",8,"","Bandit2_DZ","Random"] call spawn_group;
- [[3472, 9757,0.274],10,1,"Random",8,"","Graves_Light_DZ","Random"] call spawn_group;
- [[16890, 5044,0.001],10,1,"Random",8,"","Bandit2_DZ","Random"] call spawn_group;
- [[16901, 5020,0.274],10,1,"Random",8,"","Graves_Light_DZ","Random"] call spawn_group;
- [[9024, 3415,0.001],10,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;
- [[9021, 3383,0.274],10,1,"Random",8,"","Graves_Light_DZ","Random"] call spawn_group;
- [[9999, 16719,0.001],10,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;
- [[10002, 16705,0.274],10,1,"Random",8,"","Graves_Light_DZ","Random"] call spawn_group;
- /*
- Custom static weapon spawns Eg. (with one position)
- [[[911.21545,4532.7612,2.6292224]], //position(s) (can be multiple).
- "M2StaticMG", //Classname of turret
- 0.5, //Skill level 0-1. Has no effect if using custom skills
- "Bandit2_DZ", //Skin "" for random or classname here.
- 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
- 2, //Number of magazines. (not needed if ai_static_useweapon = False)
- "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
- "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
- ] call spawn_static;
- Custom static weapon spawns Eg. (with mutiple positions)
- [[[911.21545,4532.7612,2.6292224],[921.21545,4532.7612,2.6292224]], //position(s) (can be multiple).
- "M2StaticMG", //Classname of turret
- 0.5, //Skill level 0-1. Has no effect if using custom skills
- "Bandit2_DZ", //Skin "" for random or classname here.
- 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
- 2, //Number of magazines. (not needed if ai_static_useweapon = False)
- "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
- "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
- ] call spawn_static
- Place your custom static weapon spawns below
- */
- // Death Alley
- //Ground Turrets\\
- [[[15476.4,15646.1,0],[15334.2,15855.3,0]],"M2StaticMG",0.5,"Bandit2_DZ",1,2,"","Random"] call spawn_static;
- // Sector 19
- //Front Guards
- [[[18205,2584.32,0],[18136.3,2452.36,0]],"M2StaticMG",0.5,"Graves_Light_DZ",1,2,"","Random"] call spawn_static;
- /*
- Custom Chopper Patrol spawn Eg.
- [[725.391,4526.06,0], //Position to patrol
- [0,0,0], // Postition to spawn chopper at
- 1000, //Radius of patrol
- 10, //Number of waypoints to give
- "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners)
- 1 //Skill level of units
- ] spawn heli_patrol;
- Place your heli patrols below
- */
- [[14413,6008,1.0],[18351,2261,500],6000,20,"UH60M_EP1_DZE",1] spawn heli_patrol;
- /*
- Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
- [[725.391,4526.06,0], //Position to patrol
- [725.391,4526.06,0], // Postition to spawn at
- 200, //Radius of patrol
- 10, //Number of waypoints to give
- "HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner)
- 1 //Skill level of units
- ] spawn vehicle_patrol;
- Place your vehicle patrols below this line
- */
- /*
- Paradropped unit custom spawn Eg.
- [[911.21545,4532.7612,2.6292224], //Position that units will be dropped by
- [0,0,0], //Starting position of the heli
- 400, //Radius from drop position a player has to be to spawn chopper
- "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!)
- 5, //Number of units to be para dropped
- 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
- "Random", //Primary gun set number. "Random" for random weapon set.
- 4, //Number of magazines
- "", //Backpack "" for random or classname here.
- "Bandit2_DZ", //Skin "" for random or classname here.
- "Random", //Gearset number. "Random" for random gear set.
- False //True: Heli will stay at position and fight. False: Heli will leave if not under fire.
- ] spawn heli_para;
- Place your paradrop spawns under this line
- */
- // Hemp Farms
- [[10863.2,12658.9,0],[14448.8,16858.2,500],100,"BAF_Merlin_HC3_D",8,1,"Random",4,"","Graves_Light_DZ","Random",False] spawn heli_para; //800m Radius
- [[3621,9772,0],[690,9687,500],100,"BAF_Merlin_HC3_D",8,1,"Random",4,"","Graves_Light_DZ","Random",False] spawn heli_para;
- [[16884,5054,0],[18331,2240,500],100,"BAF_Merlin_HC3_D",8,1,"Random",4,"","Graves_Light_DZ","Random",False] spawn heli_para;
- [[9906,13595,0],[14448.8,16858.2,500],100,"BAF_Merlin_HC3_D",8,1,"Random",4,"","Graves_Light_DZ","Random",False] spawn heli_para; //800m Radius
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