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Mar 1st, 2015
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  1. [GameObjectClass]
  2.  
  3. ClassLabel = "soldier"
  4. GeometryName = "rep_inf_invis.msh"
  5.  
  6.  
  7. [Properties]
  8. FootWaterSplashEffect = "watersplash_sm"
  9. WaterSplashEffect = "watersplash_md"
  10. WakeWaterSplashEffect = "watersplash_wade"
  11.  
  12. Label = "Republic Trooper"
  13. UnitType = "trooper"
  14. IconTexture = "rep_trooper_icon"
  15. MapTexture = "troop_icon"
  16. MapScale = 1.4
  17.  
  18. GeometryName = "rep_inf_invis"
  19. GeometryLowRes = "rep_inf_invis_low1"
  20. FirstPerson = "REP\reptroop;rep_1st_trooper"
  21. FirstPersonFOV = "70"
  22. ThirdPersonFOV = "65"
  23. AnimationName = "all_inf_snowtrooper"
  24.  
  25. CAMERASECTION = "STAND"
  26.  
  27. EyePointOffset = "0.0 1.8 0.0"
  28. TrackCenter = "0.0 1.8 0.0
  29. TrackOffset = "0.0 0.0 3.5"
  30. TiltValue = "5.0"
  31.  
  32. CAMERASECTION = "STANDZOOM"
  33.  
  34. EyePointOffset = "0.0 1.8 0.0"
  35. TrackCenter = "0.0 1.8 0.0
  36. TrackOffset = "0.4 0.05 2.8"
  37. TiltValue = "3.5"
  38.  
  39. CAMERASECTION = "CROUCH"
  40.  
  41. EyePointOffset = "0.0 1.3 0.0"
  42. TrackCenter = "0.0 1.3 0.0
  43. TrackOffset = "0.0 0.15 3.5"
  44. TiltValue = "5.0"
  45.  
  46. CAMERASECTION = "CROUCHZOOM"
  47.  
  48. EyePointOffset = "0.0 1.3 0.0"
  49. TrackCenter = "0.0 1.3 0.0
  50. TrackOffset = "0.4 0.2 2.8"
  51. TiltValue = "3.5"
  52.  
  53. CAMERASECTION = "PRONE"
  54.  
  55. EyePointOffset = "0.0 0.5 0.0"
  56. TrackCenter = "0.0 0.5 0.0"
  57. TrackOffset = "0.0 0.0 3.0"
  58. TiltValue = "5.0"
  59.  
  60. CAMERASECTION = "PRONEZOOM"
  61.  
  62. EyePointOffset = "0.0 0.5 0.0"
  63. TrackCenter = "0.0 0.5 0.0"
  64. TrackOffset = "0.4 0.2 2.8"
  65. TiltValue = "3.5"
  66.  
  67. MaxHealth = 300.0
  68. AddHealth = 300.0
  69.  
  70. Acceleraton = 0.0
  71. MaxSpeed = 0.0
  72. MaxStrafeSpeed = 0.0
  73. MaxTurnSpeed = 0.0
  74.  
  75. //WEAPONSECTION = 1
  76. //WeaponName = "rep_weap_inf_officer_spawner"
  77. //WeaponAmmo = 0
  78. WEAPONSECTION = 1
  79. WeaponName = "rep_weap_inf_nothing"
  80. WeaponAmmo = 0
  81. WEAPONSECTION = 2
  82. WeaponName = "rep_weap_inf_jedimale_spawner"
  83. WeaponAmmo = 0
  84. WeaponChannel = 1
  85. WEAPONSECTION = 3
  86. WeaponName = "rep_weap_inf_jedimaleb_spawner"
  87. WeaponAmmo = 0
  88. WeaponChannel = 1
  89. WEAPONSECTION = 4
  90. WeaponName = "rep_weap_inf_jedimaley_spawner"
  91. WeaponAmmo = 0
  92. WeaponChannel = 1
  93.  
  94. AimFactorPostureSpecial = 50
  95. AimFactorPostureStand = 100
  96. AimFactorPostureCrouch = 140
  97. AimFactorPostureProne = 160
  98. AimFactorStrafe = 60
  99. AimFactorMove = 70
  100.  
  101. HurtSound = ""
  102. DeathSound = ""
  103. AcquiredTargetSound = ""
  104. HidingSound = ""
  105. ApproachingTargetSound = ""
  106. FleeSound = ""
  107. PreparingForDamageSound = ""
  108. HeardEnemySound = ""
  109. ShockFadeOutTime = ""
  110. ShockFadeInTime = ""
  111. ShockFadeOutGain = ""
  112. ShockSound = ""
  113. ClothingRustleSound = ""
  114. LowHealthSound = ""
  115. //LowHealthThreshold = ".25"
  116. FoleyFXClass = "rep_inf_trooper"
  117.  
  118. // squad command VO
  119. SCFieldMoveOutSound = ""
  120. SCFieldHoldSound = ""
  121. SCFieldFollowSound = ""
  122. SCDriverGetInSound = ""
  123. SCDriverGetOutSound = ""
  124. SCPassengerMoveOutSound = ""
  125. SCPassengerStopSound = ""
  126. SCPassengerGetInSound = ""
  127. SCPassengerGetOutSound = ""
  128. SCGunnerAllClearSound = ""
  129. SCGunnerSteadySound = ""
  130. SCGunnerGetInSound = ""
  131. SCGunnerGetOutSound = ""
  132. SCResponseYessirSound = ""
  133. SCResponseNosirSound = ""
  134. //ChargeSound = ""
  135.  
  136. // AI squad command VO
  137. AISCFieldMoveOutSound = ""
  138. AISCFieldHoldSound = ""
  139. AISCFieldFollowSound = ""
  140. AISCDriverGetInSound = ""
  141. AISCDriverGetOutSound = ""
  142. AISCPassengerMoveOutSound = ""
  143. AISCPassengerStopSound = ""
  144. AISCPassengerGetInSound = ""
  145. AISCPassengerGetOutSound = ""
  146. AISCGunnerAllClearSound = ""
  147. AISCGunnerSteadySound = ""
  148. AISCGunnerGetInSound = ""
  149. AISCGunnerGetOutSound = ""
  150. AISCResponseYessirSound = ""
  151. AISCResponseNosirSound = ""
  152. AISCGunnerGetOutSound = ""
  153.  
  154. AISizeType = "SOLDIER"
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