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- [GameObjectClass]
- ClassLabel = "soldier"
- GeometryName = "rep_inf_invis.msh"
- [Properties]
- FootWaterSplashEffect = "watersplash_sm"
- WaterSplashEffect = "watersplash_md"
- WakeWaterSplashEffect = "watersplash_wade"
- Label = "Republic Trooper"
- UnitType = "trooper"
- IconTexture = "rep_trooper_icon"
- MapTexture = "troop_icon"
- MapScale = 1.4
- GeometryName = "rep_inf_invis"
- GeometryLowRes = "rep_inf_invis_low1"
- FirstPerson = "REP\reptroop;rep_1st_trooper"
- FirstPersonFOV = "70"
- ThirdPersonFOV = "65"
- AnimationName = "all_inf_snowtrooper"
- CAMERASECTION = "STAND"
- EyePointOffset = "0.0 1.8 0.0"
- TrackCenter = "0.0 1.8 0.0
- TrackOffset = "0.0 0.0 3.5"
- TiltValue = "5.0"
- CAMERASECTION = "STANDZOOM"
- EyePointOffset = "0.0 1.8 0.0"
- TrackCenter = "0.0 1.8 0.0
- TrackOffset = "0.4 0.05 2.8"
- TiltValue = "3.5"
- CAMERASECTION = "CROUCH"
- EyePointOffset = "0.0 1.3 0.0"
- TrackCenter = "0.0 1.3 0.0
- TrackOffset = "0.0 0.15 3.5"
- TiltValue = "5.0"
- CAMERASECTION = "CROUCHZOOM"
- EyePointOffset = "0.0 1.3 0.0"
- TrackCenter = "0.0 1.3 0.0
- TrackOffset = "0.4 0.2 2.8"
- TiltValue = "3.5"
- CAMERASECTION = "PRONE"
- EyePointOffset = "0.0 0.5 0.0"
- TrackCenter = "0.0 0.5 0.0"
- TrackOffset = "0.0 0.0 3.0"
- TiltValue = "5.0"
- CAMERASECTION = "PRONEZOOM"
- EyePointOffset = "0.0 0.5 0.0"
- TrackCenter = "0.0 0.5 0.0"
- TrackOffset = "0.4 0.2 2.8"
- TiltValue = "3.5"
- MaxHealth = 300.0
- AddHealth = 300.0
- Acceleraton = 0.0
- MaxSpeed = 0.0
- MaxStrafeSpeed = 0.0
- MaxTurnSpeed = 0.0
- //WEAPONSECTION = 1
- //WeaponName = "rep_weap_inf_officer_spawner"
- //WeaponAmmo = 0
- WEAPONSECTION = 1
- WeaponName = "rep_weap_inf_nothing"
- WeaponAmmo = 0
- WEAPONSECTION = 2
- WeaponName = "rep_weap_inf_jedimale_spawner"
- WeaponAmmo = 0
- WeaponChannel = 1
- WEAPONSECTION = 3
- WeaponName = "rep_weap_inf_jedimaleb_spawner"
- WeaponAmmo = 0
- WeaponChannel = 1
- WEAPONSECTION = 4
- WeaponName = "rep_weap_inf_jedimaley_spawner"
- WeaponAmmo = 0
- WeaponChannel = 1
- AimFactorPostureSpecial = 50
- AimFactorPostureStand = 100
- AimFactorPostureCrouch = 140
- AimFactorPostureProne = 160
- AimFactorStrafe = 60
- AimFactorMove = 70
- HurtSound = ""
- DeathSound = ""
- AcquiredTargetSound = ""
- HidingSound = ""
- ApproachingTargetSound = ""
- FleeSound = ""
- PreparingForDamageSound = ""
- HeardEnemySound = ""
- ShockFadeOutTime = ""
- ShockFadeInTime = ""
- ShockFadeOutGain = ""
- ShockSound = ""
- ClothingRustleSound = ""
- LowHealthSound = ""
- //LowHealthThreshold = ".25"
- FoleyFXClass = "rep_inf_trooper"
- // squad command VO
- SCFieldMoveOutSound = ""
- SCFieldHoldSound = ""
- SCFieldFollowSound = ""
- SCDriverGetInSound = ""
- SCDriverGetOutSound = ""
- SCPassengerMoveOutSound = ""
- SCPassengerStopSound = ""
- SCPassengerGetInSound = ""
- SCPassengerGetOutSound = ""
- SCGunnerAllClearSound = ""
- SCGunnerSteadySound = ""
- SCGunnerGetInSound = ""
- SCGunnerGetOutSound = ""
- SCResponseYessirSound = ""
- SCResponseNosirSound = ""
- //ChargeSound = ""
- // AI squad command VO
- AISCFieldMoveOutSound = ""
- AISCFieldHoldSound = ""
- AISCFieldFollowSound = ""
- AISCDriverGetInSound = ""
- AISCDriverGetOutSound = ""
- AISCPassengerMoveOutSound = ""
- AISCPassengerStopSound = ""
- AISCPassengerGetInSound = ""
- AISCPassengerGetOutSound = ""
- AISCGunnerAllClearSound = ""
- AISCGunnerSteadySound = ""
- AISCGunnerGetInSound = ""
- AISCGunnerGetOutSound = ""
- AISCResponseYessirSound = ""
- AISCResponseNosirSound = ""
- AISCGunnerGetOutSound = ""
- AISizeType = "SOLDIER"
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