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- Base Set: Upgraded
- Textual Spoiler Draft 1
- Preface: What would Pokemon cards look like if they could be upgraded, along the lines of online CCGs? That was the question that
- lead to the design of this set. This set is a complete card-for-card remake of the original base set , but with a distinct increase
- in both power level and complexity for each of the cards. The cards are balanced to be roughly on par with the best that the Gen 4
- blocks had to offer. Some evolvable Basic and mid-evolution Pokemon have gained niches of their own, and many of the weaker evolutionary lines
- have been strengthened to the point of playability, or perhaps even dominance.
- For the more powerful item cards, I have taken the liberty of side-grading them into supporter cards or item
- cards of comparable strength,give or take some level of power.
- Notes:
- 1.
- I'm introducing a new special condition: Frozen
- The effects of the condition are as follows:
- -----------------------------------------------------------
- Energy cards cannot be attached to Frozen Pokemon. If a Frozen
- Pokemon would be put on the Bench, it is no longer Frozen.
- -----------------------------------------------------------
- Frozen is treated like a mainline special condition. As such, effects that
- allow players to choose "any" special condition allow the player to choose
- Frozen.
- 2.
- Only a grand total of four Upgraded Energy cards may be used in any given deck.
- Any other upgraded cards are treated as copies of their non-upgraded incarnations, as far
- as deckbuilding is concerned.
- 3.
- This is a rough draft of the set. I am contemplating adding a few additional cards, namely
- unused evolutions of basic pokemon from the original set, as well as a bonus Pokemon and Trainer.
- 4.
- Evolutionary line hints, flavor text, and illustrator information will not be included
- in this spoiler.
- ====================
- POKEMON
- ====================
- ==================
- Holo Rare Pokemon:
- ==================
- 1 Alakazam
- 100 HP W:P R:F
- Retreat:C
- Ability: Damage Swap
- As often as you like during your turn(before you attack),
- you may move 1 damage counter from 1 of your Pokemon to another as long
- as you don't Knock Out that Pokemon.
- PC: Confusion. 40
- Flip a coin. If heads, the Defending Pokemon is now confused.
- 2 Blastoise
- 120 HP. W:L R:R
- Retreat: CCC
- Ability: Deluge
- As often as you like during your turn (before you attack),
- you may attach a [W] Energy card from your hand to 1 of your pokemon.
- This powerful can't be used if Blastoise is affected by a special condition.
- CCC: Hydro Pump. 30+
- Does 30 damage + 10 more damage for each [W] Energy attached to Blastoise.
- 3 Chansey
- 140 HP. W: F R: P
- Retreat: C
- CC: Egg Guard.
- Flip a coin. If heads, prevent all damage done to Chansey until the end of your
- next turn.
- CCC: Double Edge. 80.
- Chansey Does 70 damage to itself.
- 4 Charizard.
- 120 HP. W:W. R: F
- Retreat: CCC
- Ability: Energy Flare
- All basic Energy cards attached to your Pokemon provice [R] in addition to what
- they usually provide (for example, a [W] energy card provides [WR])
- All special Energy cards that provide any number of [C] energy provide
- that much [R] energy instead.
- RRRR: Fire Spin. 100
- Discard 2 Energy cards attached to Charizard in order to use this attack.
- 5 Clefairy
- 50HP. W: None. R: PF
- Retreat: C
- Ability: Ensemble.
- Once during your turn, if cleairy is your active Pokemon, you may flip a coin.
- If heads, the Defending Pokemon is Asleep. This Poke Body does not work if Clefairy
- is affected by a special condition.
- CCC: Metronome.
- Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except
- forits Energy costs and anything else required in order to use that attack, such as
- discaring Energy Cards.
- 6 Gyarados
- 120 HP. W: G R: F
- Retreat: CCC
- WWW: Bubblebeam. 50
- Flip a coin. If heads, the Defending Pokemon is now paralyzed
- WWW: Raging Tsunami
- Put a damage counter on each of your opponent's Pokemon for every [W] energy
- attached to Gyarados but not used to pay for this attack's Energy Cost
- 7 Hitmonchan
- 90 HP. W: P R: None
- C retreat
- C: Jab. 20
- FC: Technical Punch. 40
- During your next turn, you may treat the first coin that you flip as if it were heads
- WRL: Delta Punch. 80
- Flip a coin. If tails, discard WRL from hitmonchan.
- 8 Machamp
- 140 HP W: P R: None
- Ability: Strikes Back
- If Machamp would be damaged by an attack (even if Machamp is knocked out), it does 10 damage
- for each energy in that attack's energy cost to the attacking pokemon. (Don't apply Weakness and Resistance).
- This does not work if Machamp is affected by a special condition.
- FFFC: Seismic Toss 70
- 9 Magneton
- 90 HP W: F R: None
- Retreat: C
- LL: Selfdestruct. 80
- Does 20 to each non-Magnemite Pokemon on each player's bench. Magneton does 80 damage to itself
- LLC: Thunder Wave. 40
- Flip a coin. If heads, the Defending Pokemon is now paralyzed
- 1 Mewtwo
- 70 HP W: P R: None
- Retreat:C
- PC: Psychic. 10x
- Choose a Pokemon. Count the number of energy attached to it. This pokemon does
- 10 damage to the Defending Pokemon for each energy you counted.
- PP: Barrier.
- Discard 1 P energy card attached to Mewtwo in order to prevent all effects of attacks,
- including damagae, done to Mewtwo during your opponent's next turn.
- 1 Nidoking
- 120 HP W: P R: None
- Retreat: CC
- CC: Lead the Charge. 40
- Search your deck for a Pokemon card, reveal it to your opponent, and put it into your hand
- GGG: Toxic. 20
- The Defending Pokemon is poisoned. It takes 20 damage instead of 10 between turns
- 12 Ninetales
- 90 HP W:W R: None
- Retreat: C
- CC: Lure.
- Draw a card. If your opponent has any benched Pokemon, choose one of them and
- switch it with the active Pokemon.
- RRRR: Nine Wisps
- Discard a [R] energy from Ninetales in order to use this attack.
- Put 9 damage counters on your opponent's active Pokemon. If this attack
- would Knock Out that Pokemon, place the remaining damage counters on your
- opponent's Pokemon in any way you like.
- 13 Poliwrath
- 120 HP. W: G. R: None
- Retreat: CCC
- Ability: Dizzying Spiral
- If you would attach an energy card to Poliwrath, the Defending Pokemon
- cannot retreat during your opponent's next turn.
- WWC: Whirlpool. 50
- Discard an energy card attached to the Defending Pokemon.
- 14 Raichu
- 80 HP. W: F R: L
- Retreat: 0
- C Agility 30
- Flip a coin. If heads, during your opponent's next turn, prevent all effects of
- attacks, including damage, done to Raichu
- LLC: Surprising Thunder. 60
- Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched
- Pokemon. If tails, Raichu does 30 damage to itself.
- 15 Venusaur
- 140 HP. W: R R: W
- Retreat: CC
- Ability: Trans Energy
- As often as you like during your turn (before you attack) you may take 1 Energy card
- attached to 1 of your Pokmeon and attach it to a different one.
- GGG Siphon Beam 60.
- Remove 2 damage counters from each of your Pokemon with at least 1 basic [G] energy card attached
- 16 Zapdos
- 90 HP W:None R: F
- Retreat: CC
- Ability: Power Plant
- Once during your turn, you may attach a [L] energy card from your discard pile to one of your Evolved pokemon.
- CCC: Drill Crash. 60
- You may use this attack withuot fulfilling its energy requirement. If you do, Zapdos is Knocked Out.
- LLLL: Thunderbolt. 100
- Discard 2 energy attached to Zapdos, and then return 2 energy attached to Zapdos to your hand.
- =======================
- Non-holo rare Pokemon
- =======================
- 17 Beedrill
- 100 HP W: R R: F
- Retreat: 0
- CC: Twineedle. 40x
- Flip 2 coins. This attack does 40 damage times the number of heads.
- GGC Venom Lance. 40
- The Defending Pokemon is now poisoned. If the Defending Pokemon is Knocked Out
- by this attack, Poison your opponent's next Active Pokemon at the start of his
- or her next turn
- 18 Dragonair
- 80 HP W: None R: P
- Retreat: CC
- CC: Slam. 30x
- Flip 2 coins. This attack does 30 damage times the number of heads
- CCC: Hyper Beam. 20
- Discard an Energy Card from the Defending Pokemon
- 19 Dugtrio
- 70 HP W: G R: L
- Retreat: C
- Ability: Terrain Tactics
- Once during your turn, you may look at the bottom three cards in your deck and place them
- on top of your deck in any order
- FFC Earthquake. 70
- 20 Electabuzz
- 80 HP W: F R: None
- Retreat: C
- L: Thundershock. 10+
- Flip a coin. If heads, this attack does 10 damage plus 10 more damage
- and the Defending Pokemon is paralyzed
- LC: Thunder Rage. 40+
- If you have at least one Magmar on your bench, choose one. This attack does 10 more
- damage for each damage counter on the Magmar you chose.
- 21 Electrode
- 90 HP W: F R: None
- Retreat: 0
- Ability: Buzzap
- Once during your turn, you may Knock Out Electrode and attach it to 1 of your other Pokemon
- Electrode is now a Special Energy card that provides energy of every type, but only 2 at a time.
- LLC: Electric Shock. 50
- Choose a number from 1 to 5. Flip a coin. If heads, put that many damage counters on one of your opponent's
- Pokemon. If tails, put that many damage counters on one of your Pokemon.
- 22 Pidgeotto
- 80 HP W: L R: F
- Retreat: C
- CC: Whirlwind. 30
- You may have your opponent switch his or her active Pokemon with 1 of his or her
- Benched Pokemon
- CCC: Mirror Move.
- If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto
- to the Defending Pokemon
- =================
- Uncommon Pokemon
- =================
- 23 Arcanine
- 110 HP. W: W R: None
- Retreat: CCC
- RRC: Flamethrower. 50
- Discard an Energy card attached to this Pokemon, then
- discard an Energy card attached to the Defending Pokemon
- RRC: Take Down. 80
- Arcanine does 30 damage to itself.
- 24 Charmeleon
- 90 HP. W: W R: None
- Retreat: C
- CC: Fling. 30. Search your deck for up to two cards. You may discard any number of them
- Shuffle your deck afterward.
- RRC: Flame Drive. 50
- You may return up to two basic R Energy cards from your discard pile to your hand.
- 25 Dewgong
- 100 HP. W: L R: W
- Retreat: CCC
- WCC: Numbing Pulse. 30
- Flip a coin. If heads, the Defending Pokemon is now Paralyzed
- WWC: Ice Beam. 50
- Flip a coin. If heads, the Defending Pokemon is now Frozen.
- 26 Dratini
- 50 HP. W: none. R: P
- Retreat: C
- C: Wrap. 10.
- Flip a coin. If heads, the Defending Pokemon cannot retreat or attack
- during your opponent's next turn.
- WL: Bubblebolt. 30
- Flip a coin. If heads, put a damage counter on a Pokemon on your opponent's Bench.
- If tails, put a damage counter on Dratini.
- 27 Farfetch'd
- 50 HP. W: L R: F
- Retreat: C
- Ability: Iaido Mastery
- Between turns, put a Concentration Marker on Farfetch'd.
- C: Mortal Draw. 30+
- Remove all Concentration Markers from Farfetch'd. This attack does 10 more damage for each
- Concentration Marker removed this way. Put a Depletion Marker on Farfetch'd. It can no longer use
- Iaido Mastery
- 28 Growlithe
- 70 HP. W: W R: None
- Retreat: C
- CC: Roar.
- Your opponent switches the Defending Pokemon with one of his or her benched Pokemon.
- RC: Flare. 20
- You may discard a [R] energy from Growlithe. If you would, put 2 damage counters
- on one of your opponent's benched Pokemon
- 29 Haunter
- 70 HP. W: None. R: F
- Retreat: C
- P: Deep Sleep
- The Defending Pokemon is now Asleep. Between turns, if your opponent flips
- heads, you may discard an Energy from Haunter. If you would do so, your opponent
- flips another coin. If tails, the Defending Pokemon is still Asleep
- PC: Dream Eater. 50
- Remove 2 damage counters from Haunter. This move cannot be used if
- the Defending Pokemon is not Asleep.
- 30 Ivysaur
- 80 HP. W: R. R: None
- Retreat: C
- GG: Poisonpowder. 20
- The Defending Pokemon is Poisoned
- GCC: Vine Fling. 30+
- This attack does 10 more damage and does 10 damage to one
- of your opponent's Benched Pokemon (don't apply Weakness and Resistance to Benched Pokemon) if the
- Defending Pokemon has a retreat cost of 1 or less
- 31 Jynx
- 70 HP. W: P R: None
- Retreat: C
- P: Oracle Flurry. 10x
- Flip 3 coins. This attack does 10 damage for each heads. Draw a card for each heads.
- PCC: Meditate. 20+
- This attack does 10 more damage for each counter of the Defending Pokemon.
- 32 Kadabra
- 70 HP. W: P R: None
- Ability: Copyright Protection
- If Kadabra is your active Pokemon and both active Pokemon have the same
- amount of energy attached, ignore all effects of your opponent's active Pokemon's attacks,
- including damage.
- PP: Recover.
- Discard 1 P energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra
- PPC: Super Psy. 50
- 33 Kakuna
- 100 HP. W: R. R: G
- Retreat: CC
- C: Stiffen.
- Flip a coin. If heads, prevent all damage done to Kakuna during
- your opponent's turn. If tails, any damage done to Kakuna during your
- opponent's turn is reduced by 30.
- GC: Dangerous Evolution. 20
- Flip a coin. If heads, you may search your deck for a Beedrill and put it onto
- Kakuna (this counts as evolving Kakuna,) then shuffle your deck afterwards. If tails,
- the Defending Pokemon is poisoned.
- 34 Machoke
- 90 HP W: P R: None
- Retreat: CCC
- F: Karate Chop. 50-
- This attack does 10 less damage for each damage counter on Machoke
- FFCC: Vital Throw. 60
- This attack costs CC less if Machoke has 10 HP left.
- 35 Magikarp
- 40 HP. W: L. R: None
- Retreat: C
- C: Cherry Tap. 10
- If this attack would Knock Out the Defending Pokemon, draw another Prize card
- W: Flail. 10x
- This attack does 10 damage for each damage counter on Magikarp.
- 36 Magmar
- 60 HP. W: W. R: None
- R: Cover Fire. 20
- If you have an Electabuzz on your bench, search your deck for an Energy card and attach it to
- one of your Pokemon.
- RC: Flamethrower. 30+..
- You may discard an Energy card from Magmar. If you do, this attack does 20 more damage.
- 37 Nidorino
- 90 HP. W: P. R: None
- Ability: Royal Guard
- Each Nidoking and Nidoqueen you have in play gets +10 Maximum HP
- Their attacks do 10 more damage to your opponent's Active Pokemon (before applying
- Weakness and Resistance)
- GCC: One-two kick.30+
- Flip a coin. If heads, this attack does 30 more damage.
- GGC: Horn Attack. 50
- 38 Poliwhirl
- 80 HP. W: G. R: None
- WC: Amnesia Pulse. 10
- Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack
- during your opponent's next turn.
- WWC: One-two punch. 30+
- Flip a coin. If heads, this attack does 30 more damage.
- 39 Porygon
- 50 HP. W: F R: P
- Retreat: C
- Ability: Conversion Sigma
- Once during your turn, as long as Porygon is your active Pokemon, you may change Porygon's resistance or
- change your opponent's active Pokemon's weakness, if it has any.
- C: Swift. 20
- This attack's damage isn't affected by Weakness or Resistance
- 40. Raticate
- 60 HP. W: F. R: P
- Retreat: C
- C: Mug. 20
- Your oppoennt reveals the top card of his or her deck. If it's an Item card, you may use it
- Either way, put it iny our opponent's discard pile
- CCC: Super Fang
- Flip a coin. If heads, deal damage to the Defending Pokemon equal to its remaining HP minus 10
- If tails, deal damage to the Defending Pokemon equal to half its remaining HP, rounded up.
- 41. Seel
- 70 HP. W: L. R: None
- Retreat: C
- Ability: Lifeguard
- Any damage done to your Pokemon by attacks from your opponent's [W] Pokemon is reduced by 10
- (after applying Weakness and Resistance).
- C: Chilling Pulse. 10
- Flip a coin. If heads, the Defending Pokemon is now Asleep.
- 42. Wartortle
- 90 HP. W: L. R: None
- Retreat: C
- W: Withdraw
- Draw a card. Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's
- next turn. (Any other effects of attacks still happen.) Either way, draw a card.
- WCC: Bite. 40
- ===================
- Common Pokemon
- ===================
- 43. Abra
- 40 HP. W: P R: None
- Retreat: None
- Ability: Teleport
- During your turn (before you attack) you may discard all cards attached to Abra
- to return Abra to your hand. This Ability can't be used the turn you put Abra into play
- P: Psystun. 10
- Flip a coin. If heads, the Defending Pokemon is now Paralyzed
- 44 Bulbasaur
- 50 HP W: R R: W
- Retreat: C
- C: Tackle. 10
- GG: Leech Seed. 20.
- Put a seed counter on the Defending Pokemon. At the start of your opponent's turn, for each of your opponent's Pokemon with a
- Seed Counter, put one damage counter on that Pokemon and remove one damage counter from your active Pokemon
- 45 Caterpie
- 50 HP. W: R R: none
- Retreat:C
- Ability: Fledgling
- If Caterpie would be Knocked Out, your opponent flips a coin. If Tails, he or she doesn't draw a Prize Card.
- C: String Shot. 10.
- Flip a coin. If heads, the defending Pokemon is paralyzed.
- 46 Charmander.
- 50 HP. W: W R: G
- Retreat:C
- C Kindle.
- Discard a card from your hand, then attach an (R) Energy Card from your discard pile to one of your Pokemon.
- C Ember scratch. 10.
- You may discard 1 (R) Energy card attached to charmander in order to use this attack. If you do, this attack
- deals 30 damage.
- 47 Diglett.
- 30 HP. W: G R: L
- Retreat:0
- F Dig. 10.
- Look at the bottom card of your deck. You may move it to the top of your deck.
- FC Mud Slap. 30.
- If the defending pokemon tries to attack during your opponent's next turn, your opponent flips two coins.
- If both are tails, that attack does nothing.
- 48 Doduo.
- 50 HP. W: L R: F
- Retreat:0
- Ability: Scout.
- If Doduo would retreat during your turn, your opponent reveals the top card of his or her deck to you, then returns it face down
- to the top of his or her deck without looking at it.
- C Peck. 20.
- This attack does 20 more damage to {F} pokemon that are weak to {P} attacks.
- 49 Drowzee
- 60 HP. W: P R: F
- Retreat:C
- C Drowsy wave. 10.
- Flip a coin. If heads, the Defending Pokemon is now asleep.
- PP Confuse Pulse. 10.
- If the Defending Pokemon is Asleep, it is now Confused. Otherwise, flip a coin.
- If heads, the Defending Pokemon is now Confused.
- 50 Gastly.
- 30 HP. W: None R: F
- retreat: 0
- P: Sleeping Gas.
- 10 The Defending Pokemon is now Asleep.
- PC: Destiny Bond.
- Discard 1 P Energy card attached to Gastly, two cards from your hand, or four cards from the top of your deck.
- If a Pokemon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokemon
- 51 Koffing.
- 60 HP. W: P R: G
- Retreat: C
- C: Pick Your Poison.
- Your opponent chooses a special condition. The Defending Pokemon is now affected
- by that special condition. Your opponent may not choose a special condition that the Defending Pokemon is already affected by.
- GC: Foul Gas. 10.
- The defending Pokemon is now poisoned. Flip a coin. If heads, it is now confused.
- 52 Machop
- 60 HP. W: P R: None
- Retreat: C
- F: Low Kick. 20.
- Ignore effects on the Defending Pokemon.
- FF: Risky Punch. 50.
- Flip a coin. If tails, this attack does nothing.
- 53 Magnemite
- 40 HP W: F R: None
- Retreat: C
- Ability: Backup
- If a Magneton would be knocked out, you may Knock Out this Pokemon and set that Magneton's HP to 40 instead
- L. Thunder Wave. 10. Flip a coin. If heads, the defending Pokemon is now Paralyzed.
- LC. Selfdetruct. 40. Does 10 damage to each Pokemon on each player's Bench (Don't apply weakness and resistance.) Magnemite does 40 damage to itself
- 54 Metapod.
- 80 HP. W: R. R: none
- Retreat :CC
- G Stun Spore. 20.
- Flip a coin. If heads, the defending Pokemon is now Paralyzed
- CC Super Stiffen.
- Flip two coins. If either are heads, prevent all damage done to Metapod during your opponent's next turn.
- 55 Nidoran.
- 50 HP. W: P. R: none
- Retreat: C
- G Horn Hazard. 10+.
- Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
- CC Brave Charge. 40.
- Reveal up to five pokemon cards from your hand. If you revealed two or less, this attack does nothing. If you revealed
- five, draw a card.
- 56 Onix.
- 90 HP W: G
- Retreat: CC
- Ability: Rock Coat
- Any damage done to this pokemon by attacks is reduced by 20(after applying Weakness and Resistance)
- F. Rock Throw. 10.
- FF. Harden.
- During your opponent's next turn, whenever 30 damage or less is done to onix (after applying Weakness, Resistance,and all other effects), prevent that damage.
- (Any other effects of attacks still happen.)
- 57 Pidgey.
- 50 HP. W: L R: F
- Retreat: C
- C. Gust of Wind. 10.
- If your opponent has any benched Pokemon, choose one and switch it with the Defending Pokemon.
- 58 Pikachu
- 60 HP. W: F R: None
- Retreat: 0
- Ability: Pika-Zap
- Once during your turn, you may put a damage counter on one of your opponent's Pokemon.
- You may only use one Pika-Zap abilility per turn
- C. Gnaw. 10
- LC. Thunder Jolt. 30.
- Flip a coin. If tails, Pikachu does 10 damage to itself.
- 59 Poliwag
- 50 HP W: L R: None
- Retreat: C
- C. Errand Running.
- Search your deck for an item card and put it into your hand.
- W. Water Gun. 10x.
- This attack does 10 damage for each W energy attached to Poliwag
- 60 Ponyta.
- 50 HP. W:W R: None
- Retreat: 0
- C. Smash kick. 20.
- RR. Flame Tail. 30.
- Flip a coin. If heads, the Defending Pokemon is now burned
- 61 Rattata.
- 40 HP. W: F R: P
- Retreat: 0
- C. Junk Hunt.
- Put an item card from your discard pile into your hand.
- C. Bite. 20.
- Ignore effects on the Defending Pokemon.
- 62 Sandshrew.
- 60 HP. W: G R: L
- Retreat: C
- F. Sand attack. 10.
- If the Defending Pokemon tries to attack during your opponent's neext turn, your opponent flips a coin. If tails, this attack does nothing
- FF. Focus Punch. 40.
- You can only use this attack if Sandshrew took no damage during your opponent's last turn.
- Ignore Effects on the Defending Pokemon.
- 63 Squirtle.
- 60 HP. W: G R: F
- Retreat: C
- W. Withdraw.
- Flip a coin. If heads prevent all damage done to squirtle during your opponent's next turn.
- W. Bubble. 10.
- Flip a coin. If heads, the Defending Pokemon is Paralyzed
- 64 Starmie
- 80 HP. W: L R: None
- Retreat: 0
- W. Recover
- Discard 1 W energy attached to Starmie in order to use this attack. Remove all damage counters from Starmie.
- WC. Mystic Lock 30.
- Put a Lock marker on the Defending Pokemon. As long as that Pokemon is your opponent's
- Active pokemon, your opponent must flip a coin at the start of his or turn . If heads, the Defending Pokemon is Paralyzed. If tails, your
- opponent doesn't draw a card at the start of the turn.
- 65 Staryu.
- 50 HP. W: L R: None
- Retreat: 0
- W. Mystic Shot. 20.
- Draw a card. Ignore effects on the defending Pokemon.
- 66 Tangela.
- 60 HP W: R R: W
- Retreat: CC
- Ability: Energize
- Once during your turn, put a Energize marker on any basic energy card. It now provides any type of energy, but only one energy
- at a time.
- GC. Bind. 20.
- Flip a coin. If heads, the Defending Pokemon is now Paralyzed
- GGC. Poisonpowder. 20.
- The Defending Pokemon is now Poisoned
- 67 Voltorb.
- 50 HP.W: F R: None
- Retreat: 0
- C. Sonic Boom. 20
- Ignore effects and Resistance on the Defending Pokemon
- L. Risky Spark. 10
- Put up to 5 damage counters on Voltorb. Put damage counters on a number of your opponent's
- Benched Pokemon equal to the number of damage coutners you put on Voltorb.
- 68 Vulpix.
- 60 HP W: W R: None
- Retreat: C
- C. Collect.
- Draw a card. Put a card from your discard pile onto the bottom of your deck.
- RC. 10. Phantom Wisp
- Flip a coin. If heads, the Defending Pokemon is now confused. If Tails, the Defending Pokemon is now burned
- 69 Weedle.
- 50 HP W: R R: G
- Retreat: C
- Ability: Kakunize
- You may evolve Weedle on the turn it was played. If you would do so, you may attach a [G] energy card from
- your discard pile to Weedle.
- G. Poisonpowder. 10.
- Flip a coin. If heads, the Defending Pokemon is Poisoned.
- TRAINERS:
- ==============
- Rare trainers:
- ==============
- 70 Clefairy Doll. ITEM
- Play this card as if it were a 20 HP [C] Basic Pokemon. At any time during your turn,
- you may discard this card from play. This card can't retreat or be affected by special conditions.
- If this card is knocked out, your opponent can't take any Prize cards for it.
- 71 Looker's Inquest.(Sidegraded from Computer Search). SUPPORTER
- Supporter
- Discard a card. Search your deck for a card and put it into your hand
- 72: Devolution Spray ITEM
- Devolve 1 of your evolved Pokemon and put the highest stage Evolution card on it into your hand.
- 73: Imposter Oak ITEM
- Your opponent shuffles his or her deck into his or her hand, then draws seven cards, then
- discards three cards.
- 74 Az's Regret (Sidegraded from Item Finder). SUPPORTER
- Discard a card. Return a card from your discard pile to your hand.
- 75 Wes's Scheme.(Sidegraded from Lass). SUPPORTER
- Both players reveal their hands. They each use one of their opponent's item cards, then put that card into
- their opponent's discard pile. Then, both players shuffle all of the item cards in their hands into their decks.
- 76 Pokemon Breeder ITEM
- Choose 1 of your Basic Pokemon in play. If you have a Stage 2
- card in your hand that evolves from that Pokemon, put that card on the Basic Pokemon.
- If this is your first turn or the Pokemon you evolved was put into play this turn,
- put 3 damage counters on that Pokemon.
- 77 Pokemon Trader ITEM
- Trade one of the Pokemon cards in your hand for a Pokemon card
- in your deck. Show both of the cards to your opponent. Then, you may reveal
- the top card of your deck. If it is an item card, put it in your hand. Either way,
- shuffle your deck afterward.
- 78 N's Idealism(Sidegraded from Scoop Up). SUPPORTER
- Choose a player. That player chooses one of his or her own Pokemon and returns it and all cards attached to it
- to his or her hand
- 79 Bill's Pokedex* (Sidegraded from Super Energy Removal) ITEM
- (you may only have one Bill's Pokedex in your deck)
- Discard an energy card from one of your Pokemon. Choose one.
- Discard an energy card from one of your opponent's Pokemon.
- Draw 2 cards.
- Search your discard pile for a supporter and return it to your hand.
- ======
- Uncommon Trainers
- ======
- 80 Defender ITEM
- Attach Defender to 1 of your Pokemon. Damage done to that Pokemon by attacks is reduced
- by 20 (after applying Weakness and Resistance). At the end of your opponent's next turn, flip a coin.
- If heads, return Defender to your hand. If tails, discard Defender.
- 81 Energy Retrieval ITEM
- Trade 1 card from your hand for 2 Energy cards in your discard pile.
- 82 Full Heal ITEM
- Your pokemon is no longer affected by any Special Condition. You may remove any non-damage marker attached to that Pokemon.
- If you removed at least one marker or special condition this way, draw a card.
- 83 Maintenance ITEM
- Shuffle 1-3 cards back into your deck. You may draw a card.
- 84 Pluspower ITEM
- Attach Pluspower to 1 of your Pokemon. If this Pokemon's attack doesdama ge to the Defending Pokemon
- (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokemon
- At the end of your opponent's next turn, flip a coin.
- If heads, return Pluspower to your hand. If tails, discard Pluspower
- 85 Jasmine's Plea(sidegraded from Poke Center)SUPPORTER
- Remove all damage counters from all of your Pokemon with damage counters on them, then
- discard 3 Energy cards attached to those Pokemon (if a pokemon has less than 3 Energy Cards, discard all Energy cards attached to it.)
- 86 Poke Flute ITEM
- Choose 1 Basic Pokemon card from your opponent's hand and put it onto his or her Bench.
- If your active Pokemon is Asleep, it is no longer Asleep.
- 87 Pokedex ITEM
- Look at the top 7 cards of your deck, then put them on top of your deck in any order.
- You may shuffle your deck afterwards.
- 88 Blue Oak (Sidegraded from Professor Oak) SUPPORTER
- Supporter
- Discard your hand, then draw 7 cards. During this turn, you may evolve one pokemon that you played or evolved during this turn.
- 89 Revive
- As modern revision
- 90 Super Potion:
- As modern revision
- =======
- Common Trainers
- =======
- 91 Bill's Butler (downgraded from Bill) SUPPORTER
- Draw 2 cards.
- You may use an additional Supporter card this turn.
- 92 Energy Depletion (downgraded from Energy Removal) ITEM
- Return an energy card attached to a Pokemon to its owner's hand.
- 93 Tricky Gust (sidegraded from Gust of Wind) ITEM
- Flip a coin. If heads, you may Choose 1 of your opponent's Benched Pokemon and switch it with his
- or her Active Pokemon. If tails, you may choose 1 of your Pokemon and switch it with your Active Pokemon.
- 94 Potion
- As modern
- 95 Instant Switch(upgraded from Switch)
- You may use switch at any time, even if it's during your opponent's turn.
- Switch your Active Pokemon with one of your benched Pokemon.
- If you would switch during your opponent's turn, put two damage counters on both of the Pokemon
- you switched.
- ======
- ENERGY
- ======
- Your deck may contain no more than (4) upgraded Energy cards
- Upgraded Basic Energy cards are treated as Basic Energy.
- 96 Double Basic Colorless Energy(upgraded)
- (C)(C)
- You may treat this card as if it is a Basic Energy Card, but may still only put 4
- of it in your deck.
- 97 Burly Energy(upgraded)
- (F)
- The pokemon this energy is attached to has 10 more max HP and takes 10 less damage from attacks.
- 98 Blazing Energy
- (R)
- If this card is discarded by an effect of an attack of the pokemon it is attached to, you
- may put a damage counter on that pokemon and reattach this card to that pokemon from your discard pile
- (after applying damage and effects from the attack)
- 99 Herbal Energy
- (G)
- Once during your turn, you may remove a damage counter from the Pokemon this card is attached to.
- Herbal Energy cards may only remove one damage counter per turn.
- 100 Turbo energy
- (L)
- The retreat cost of the Pokemon this card is attached to is reduced by (C)
- 101 Trickster Energy
- (P)
- You may attach this card to one of your opponent's Pokemon. If you would do so, your opponent cannot attach
- an Energy card during his or her next turn, and you may attach an additional Energy card this turn.
- If Trickster Energy is discarded, it goes into its owner's discard pile.
- 102 Hydro Energy
- (W)
- If an attack would count the number of Energy attached to a pokemon, Hydro Energy is counted twice.
- It still only provides (W).
- 101
- 102
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