Advertisement
Guest User

Untitled

a guest
Oct 12th, 2015
143
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 108.75 KB | None | 0 0
  1. #Mission Info
  2.  
  3. $Version: 0.10
  4. $Name: XSTR("COLD STEELE", -1)
  5. $Author: Joshua Nelson/Seth Dickinson
  6. $Created: 10/03/15 at 19:44:03
  7. $Modified: 10/12/15 at 12:34:04
  8. $Notes:
  9. This is a FRED2_OPEN created mission.
  10. $End Notes:
  11.  
  12. $Mission Desc:
  13. XSTR("Put mission description here
  14. ", -1)
  15. $end_multi_text
  16. +Game Type Flags: 1
  17. +Flags: 152
  18. +Fog Near Mult: 1.000000
  19.  
  20. +Fog Far Mult: 1.000000
  21.  
  22. +Disallow Support: 1
  23. +Hull Repair Ceiling: 0.000000
  24. +Subsystem Repair Ceiling: 100.000000
  25.  
  26. +Viewer pos: -2794.575195, 1503.755249, -9694.772461
  27. +Viewer orient:
  28. 0.871216, -0.000000, -0.490900,
  29. 0.091079, 0.982638, 0.161640,
  30. 0.482377, -0.185534, 0.856090
  31.  
  32. $Starting wing names: ( "Atreus#" "Beta" "Gamma" )
  33. $Squadron wing names: ( "Atreus#" "Alpha" "Beta" "Gamma" "Delta" )
  34. $Team-versus-team wing names: ( "Atreus#" "Zeta" )
  35.  
  36. $Skybox Model: neptunebox1.pof
  37.  
  38. $AI Profile: BP2 R2
  39.  
  40. #Sexp_variables
  41.  
  42. $Variables:
  43. (
  44. 0 "beamson" "1" "number"
  45. 1 "changeAmmo" "0" "number"
  46. 2 "debugEos1" "0" "number"
  47. 3 "EosAmmo" "5000" "number"
  48. 4 "heat" "0" "number"
  49. 5 "HeatDamage" "0" "number"
  50. 6 "HeatDamagedTrrtName" "turret" "string"
  51. 7 "HeatDamagedTrrtNumber" "0" "number"
  52. 8 "OverloadActive" "0" "number"
  53. 9 "OverloadCountdown" "0" "number"
  54. 10 "OverloadCountup" "0" "number"
  55. 11 "PDActive" "0" "number"
  56. 12 "playerpulse" "0" "number"
  57. 13 "playersecondary" "0" "number"
  58. 14 "SSMAmmo" "5000" "number"
  59. 15 "tac-console-on" "0" "number"
  60. 16 "TrebAmmo" "5000" "number"
  61. )
  62.  
  63. #Command Briefing
  64.  
  65. #Briefing
  66. $start_briefing
  67. $num_stages: 1
  68. $start_stage
  69. $multi_text
  70. XSTR("It's time we chop off the head of the snake.
  71.  
  72. Our first target is 3JRF's headquarters. We will capture or destroy 3rd Fleet's CO, flagship, and logistics in one fell swoop.
  73.  
  74. If any UEF forces on station move to intercept, force through them and engage the HQ.", -1)
  75. $end_multi_text
  76. $voice: none.wav
  77. $camera_pos: 484.952362, 10274.720703, -15483.668945
  78. $camera_orient:
  79. 0.975849, 0.000000, -0.218444,
  80. 0.146342, 0.742425, 0.653750,
  81. 0.162179, -0.669929, 0.724495
  82. $camera_time: 500
  83. $num_lines: 0
  84. $num_icons: 4
  85. $Flags: 0
  86. $Formula: ( true )
  87. $start_icon
  88. $type: 6
  89. $team: Friendly
  90. $class: GTD Erebus#player
  91. $pos: -2190.055664, 0.000000, -5938.418945
  92. $label: Atreus
  93. +id: 1
  94. $hlight: 0
  95. $mirror: 0
  96. $multi_text
  97. $end_multi_text
  98. $end_icon
  99. $start_icon
  100. $type: 1
  101. $team: Friendly
  102. $class: GTF Atalanta
  103. $pos: -4820.330078, 0.000000, 2560.450195
  104. $label: Atreus CAP
  105. +id: 2
  106. $hlight: 0
  107. $mirror: 0
  108. $multi_text
  109. $end_multi_text
  110. $end_icon
  111. $start_icon
  112. $type: 15
  113. $team: Hostile
  114. $class: UEI Kumari
  115. $pos: 3769.456055, 4999.144043, -12064.094727
  116. $label: 3JRF HQ
  117. +id: 3
  118. $hlight: 0
  119. $mirror: 0
  120. $multi_text
  121. $end_multi_text
  122. $end_icon
  123. $start_icon
  124. $type: 6
  125. $team: Hostile
  126. $class: UED Solaris
  127. $pos: 5319.282715, 5110.469238, -8029.286621
  128. $label: Toutatis
  129. +id: 4
  130. $hlight: 0
  131. $mirror: 0
  132. $multi_text
  133. $end_multi_text
  134. $end_icon
  135. $end_stage
  136. $end_briefing
  137.  
  138. #Debriefing_info
  139.  
  140. $Num stages: 0
  141.  
  142. #Callsigns:
  143. $Callsign: 411st Eyegougers
  144. $Callsign: 411st Mangodai
  145. $Callsign: 411th Mangodai
  146.  
  147. #end
  148.  
  149.  
  150. #Players ;! 1 total
  151.  
  152. $Starting Shipname: Atreus# 1
  153. $Ship Choices: (
  154. "GTF Ulysses" 5
  155. "GTF Hercules" 5
  156. "GTF Hercules Mark II" 5
  157. "GTF Ares" 5
  158. "GTF Erinyes" 5
  159. "GTF Loki" 5
  160. "GTF Pegasus" 5
  161. "GTF Perseus" 5
  162. "GTF Myrmidon" 5
  163. "SF Mara (terrans)" 5
  164. "GTB Artemis" 5
  165. "GTB Artemis D.H." 5
  166. "GTB Medusa" 5
  167. "GTB Ursa" 5
  168. "GTB Zeus" 5
  169. "GTB Boanerges" 5
  170. "GVF Ptah" 5
  171. "GTF Aurora" 5
  172. "GTF Kulas" 5
  173. "GTF Atalanta" 5
  174. "GTF Nyx" 5
  175. "GTF Draco" 5
  176. "GTB Rhea" 5
  177. "Spacesuit" 5
  178. "UEF Uhlan" 5
  179. "UEF Kentauroi" 5
  180. "UEF Uriel" 5
  181. "UEF Izra'il" 5
  182. "UEF Lao Tze" 5
  183. "UEF Ainsarii" 5
  184. "UEB Durga" 5
  185. "UEB Vajradhara" 5
  186. "UEB Lapith" 5
  187. "Scimitar" 5
  188. "Claymore" 5
  189. )
  190.  
  191. +Weaponry Pool: (
  192. "Subach HL-7" 16
  193. "Subach HL-D" 16
  194. "Mekhu HL-7" 16
  195. "Mekhu HL-7D" 16
  196. "Akheton SDG" 16
  197. "Morning Star" 16
  198. "MorningStar D" 16
  199. "Prometheus R" 16
  200. "Prometheus S" 16
  201. "Prometheus D" 16
  202. "Maxim" 16
  203. "Maxim D" 16
  204. "UD-8 Kayser" 16
  205. "UD-D Kayser" 16
  206. "Circe" 16
  207. "Lamprey" 16
  208. "Balor" 25
  209. "Balrog" 16
  210. "Vulcan" 16
  211. "Maul" 16
  212. "Rapier" 16
  213. "Gattler" 16
  214. "Firestorm" 16
  215. "Scalpel" 16
  216. "Sidhe" 16
  217. "UX Accelerator" 16
  218. "Cavalier" 16
  219. "Archer" 16
  220. "Redeemer" 16
  221. "Vajra" 16
  222. "Vishnan Primary" 16
  223. "Vishnan Proximity Gun" 16
  224. "Vishnan Gravity Spike" 16
  225. "Ammo Pack" 16
  226. "ERA Kit" 16
  227. "Repair System" 16
  228. "Arquebus" 16
  229. "Rockeye" 500
  230. "Rockeye D" 500
  231. "Tempest" 500
  232. "Tempest D" 500
  233. "Hornet" 500
  234. "Hornet D" 500
  235. "Hornet#Weak" 500
  236. "Tornado" 788
  237. "Tornado D" 500
  238. "Harpoon" 596
  239. "Harpoon D" 500
  240. "Harpoon#Weak" 500
  241. "Trebuchet" 500
  242. "TAG-A" 500
  243. "TAG-B" 500
  244. "TAG-C" 500
  245. "Piranha" 500
  246. "Stiletto II" 500
  247. "Infyrno" 500
  248. "Infyrno D" 500
  249. "Cyclops" 500
  250. "Cyclops#short" 500
  251. "Helios" 500
  252. "EMP Adv." 500
  253. "Rockeye#Shivan" 500
  254. "Rockeye D#Shivan" 500
  255. "Tempest#Shivan" 500
  256. "Tempest D#Shivan" 500
  257. "Hornet#Shivan" 500
  258. "Hornet D#Shivan" 500
  259. "Hornet#Weak#Shivan" 500
  260. "Tornado#Shivan" 500
  261. "Tornado D#Shivan" 500
  262. "Harpoon#Shivan" 500
  263. "Harpoon D#Shivan" 500
  264. "Harpoon#Weak#Shivan" 500
  265. "Trebuchet#Shivan" 500
  266. "Piranha#Shivan" 500
  267. "Shivan Disruptor" 500
  268. "Shivan Area Bomb" 500
  269. "Shivan Bomb" 500
  270. "Shivan Bomb#Short" 500
  271. "Shivan Megabomb" 500
  272. "EMP Adv.#Shivan" 500
  273. "Vishnan Missile" 500
  274. "Vishnan Missile#Impact" 500
  275. "Vishnan Subspace Missile" 500
  276. "Vishnan Flechette Pod" 500
  277. "Vishnan Megabomb" 500
  278. "Vishnan Ultrabomb" 500
  279. "Javelin" 500
  280. "Dart" 500
  281. "Dirk" 500
  282. "Slammer" 500
  283. "Paveway" 500
  284. "Hellfire" 500
  285. "Shrike" 500
  286. "Grimler" 500
  287. "Warhammer" 500
  288. "Sledgehammer" 500
  289. "Revelation" 500
  290. "Jackhammer" 500
  291. "Jackhammer IIEC" 500
  292. "#None" 2
  293. )
  294.  
  295. #Objects ;! 76 total
  296.  
  297. $Name: Atreus# 1 ;! Object #0
  298. $Class: GTD Erebus#player
  299. $Team: Friendly
  300. $Location: -425.020813, 0.000488, -3666.880859
  301. $Orientation:
  302. 0.917121, -0.083094, -0.389852,
  303. 0.000000, 0.978031, -0.208460,
  304. 0.398609, 0.191183, 0.896973
  305. $AI Behavior: None
  306. $Cargo 1: XSTR("Nothing", -1)
  307. +Initial Hull: 100
  308. +Initial Shields: 100
  309. +Subsystem: Pilot
  310. +Subsystem: turret01
  311. +Subsystem: turret03
  312. +Subsystem: turret04
  313. +Subsystem: turret05
  314. +Subsystem: turret06
  315. +Subsystem: turret07
  316. +Subsystem: turret08
  317. +Subsystem: turret09
  318. +Subsystem: turret10
  319. +Subsystem: turret11
  320. +Subsystem: turret12
  321. +Subsystem: turret13
  322. +Subsystem: turret14
  323. +Subsystem: turret15
  324. +Subsystem: turret16
  325. +Subsystem: turret17
  326. +Subsystem: turret18
  327. +Subsystem: turret19
  328. +Subsystem: turret20
  329. +Subsystem: turret21
  330. +Subsystem: turret22
  331. +Subsystem: turret23
  332. +Sbank Ammo: ( 100 100 0 100 )
  333. +Subsystem: turret24
  334. +Sbank Ammo: ( 100 100 0 100 )
  335. +Subsystem: turret25
  336. +Sbank Ammo: ( 100 100 0 100 )
  337. +Subsystem: turret26
  338. +Sbank Ammo: ( 100 100 0 100 )
  339. +Subsystem: turret27
  340. +Sbank Ammo: ( 100 100 0 100 )
  341. +Subsystem: turret28
  342. +Sbank Ammo: ( 100 100 0 100 )
  343. +Subsystem: turret29
  344. +Subsystem: turret30
  345. +Subsystem: turret31
  346. +Subsystem: turret32
  347. +Subsystem: turret33
  348. +Subsystem: turret34
  349. +Subsystem: turret35
  350. +Subsystem: turret36
  351. +Subsystem: turret37
  352. +Subsystem: turret38
  353. +Subsystem: turret39
  354. +Subsystem: turret40
  355. +Subsystem: turret41
  356. +Subsystem: turret42
  357. +Subsystem: turret43
  358. +Subsystem: turret44
  359. +Subsystem: turret45
  360. +Subsystem: turret46
  361. +Subsystem: turret47
  362. +Subsystem: turret48
  363. +Subsystem: turret49
  364. +Subsystem: turret50
  365. +Subsystem: turret51
  366. +Subsystem: turret52
  367. +Subsystem: turret53
  368. +Subsystem: turret54
  369. +Subsystem: turret55
  370. +Subsystem: turret56
  371. +Subsystem: turret57
  372. +Subsystem: turret58
  373. +Subsystem: turret59
  374. +Subsystem: turret60
  375. +Subsystem: turret61
  376. +Subsystem: turret62
  377. +Subsystem: turret63
  378. +Sbank Ammo: ( 0 )
  379. +Subsystem: turret64
  380. +Sbank Ammo: ( 0 )
  381. +Subsystem: turret65
  382. +Sbank Ammo: ( 0 0 0 0 )
  383. +Subsystem: turret66
  384. +Sbank Ammo: ( 0 0 0 0 )
  385. $Arrival Location: Hyperspace
  386. $Arrival Cue: ( false )
  387. $Departure Location: Hyperspace
  388. $Departure Cue: ( false )
  389. $Determination: 10
  390. +Flags: ( "cargo-known" "no-shields" "player-start" )
  391. +Flags2: ( )
  392. +Respawn priority: 0
  393. +Group: 0
  394. +Score: 8
  395. $Texture Replace:
  396. +old: nameplate
  397. +new: gtd_atreus
  398.  
  399. $Name: Alpha 1 ;! Object #1
  400. $Class: GTF Draco
  401. $Team: Friendly
  402. $Location: 247.242432, 0.001465, -4634.134766
  403. $Orientation:
  404. 1.000000, 0.000000, 0.000000,
  405. 0.000000, 1.000000, 0.000000,
  406. 0.000000, 0.000000, 1.000000
  407. $AI Behavior: None
  408. $Cargo 1: XSTR("Nothing", -1)
  409. +Initial Velocity: 33
  410. +Initial Hull: 100
  411. +Subsystem: Pilot
  412. $Arrival Location: Hyperspace
  413. $Arrival Cue: ( false )
  414. $Departure Location: Hyperspace
  415. $Departure Cue: ( false )
  416. $Determination: 10
  417. +Flags: ( "cargo-known" )
  418. +Flags2: ( )
  419. +Respawn priority: 0
  420. +Group: 0
  421. +Use Table Score:
  422. +Score: 15
  423.  
  424. $Name: Alpha 2 ;! Object #2
  425. $Class: GTF Draco
  426. $Team: Friendly
  427. $Location: 290.117920, 0.001404, -4627.141113
  428. $Orientation:
  429. 1.000000, 0.000000, 0.000000,
  430. 0.000000, 1.000000, 0.000000,
  431. 0.000000, 0.000000, 1.000000
  432. $AI Behavior: None
  433. $Cargo 1: XSTR("Nothing", -1)
  434. +Initial Velocity: 33
  435. +Initial Hull: 100
  436. +Subsystem: Pilot
  437. $Arrival Location: Hyperspace
  438. $Arrival Cue: ( false )
  439. $Departure Location: Hyperspace
  440. $Departure Cue: ( false )
  441. $Determination: 10
  442. +Flags: ( "cargo-known" )
  443. +Flags2: ( )
  444. +Respawn priority: 0
  445. +Group: 0
  446. +Use Table Score:
  447. +Score: 15
  448.  
  449. $Name: Alpha 3 ;! Object #3
  450. $Class: GTF Draco
  451. $Team: Friendly
  452. $Location: 245.760010, 0.001404, -4670.139648
  453. $Orientation:
  454. 1.000000, 0.000000, 0.000000,
  455. 0.000000, 1.000000, 0.000000,
  456. 0.000000, 0.000000, 1.000000
  457. $AI Behavior: None
  458. $Cargo 1: XSTR("Nothing", -1)
  459. +Initial Velocity: 33
  460. +Initial Hull: 100
  461. +Subsystem: Pilot
  462. $Arrival Location: Hyperspace
  463. $Arrival Cue: ( false )
  464. $Departure Location: Hyperspace
  465. $Departure Cue: ( false )
  466. $Determination: 10
  467. +Flags: ( "cargo-known" )
  468. +Flags2: ( )
  469. +Respawn priority: 0
  470. +Group: 0
  471. +Use Table Score:
  472. +Score: 15
  473.  
  474. $Name: Libra 1 ;! Object #4
  475. $Class: UEF Uhlan
  476. $Team: Hostile
  477. $Location: 1044.088379, 1133.116455, -46.262939
  478. $Orientation:
  479. 0.977272, 0.158697, -0.140550,
  480. -0.180557, 0.275724, -0.944127,
  481. -0.111077, 0.948046, 0.298111
  482. $AI Behavior: None
  483. $Cargo 1: XSTR("Nothing", -1)
  484. +Initial Velocity: 33
  485. +Initial Hull: 100
  486. +Subsystem: Pilot
  487. $Arrival Location: Hyperspace
  488. $Arrival Cue: ( false )
  489. $Departure Location: Hyperspace
  490. $Departure Cue: ( false )
  491. $Determination: 10
  492. +Flags: ( "cargo-known" )
  493. +Flags2: ( )
  494. +Respawn priority: 0
  495. +Group: 0
  496. +Use Table Score:
  497. +Score: 10
  498.  
  499. $Name: Beta 1 ;! Object #5
  500. $Class: GTF Draco
  501. $Team: Friendly
  502. $Location: 368.069153, 0.001404, -4619.489746
  503. $Orientation:
  504. 1.000000, 0.000000, 0.000000,
  505. 0.000000, 1.000000, 0.000000,
  506. 0.000000, 0.000000, 1.000000
  507. $AI Behavior: None
  508. $Cargo 1: XSTR("Nothing", -1)
  509. +Initial Velocity: 33
  510. +Initial Hull: 100
  511. +Subsystem: Pilot
  512. $Arrival Location: Hyperspace
  513. $Arrival Cue: ( false )
  514. $Departure Location: Hyperspace
  515. $Departure Cue: ( false )
  516. $Determination: 10
  517. +Flags: ( "cargo-known" )
  518. +Flags2: ( )
  519. +Respawn priority: 0
  520. +Group: 0
  521. +Use Table Score:
  522. +Score: 15
  523.  
  524. $Name: Beta 2 ;! Object #6
  525. $Class: GTF Draco
  526. $Team: Friendly
  527. $Location: 410.097778, 0.001404, -4614.938965
  528. $Orientation:
  529. 1.000000, 0.000000, 0.000000,
  530. 0.000000, 1.000000, 0.000000,
  531. 0.000000, 0.000000, 1.000000
  532. $AI Behavior: None
  533. $Cargo 1: XSTR("Nothing", -1)
  534. +Initial Velocity: 33
  535. +Initial Hull: 100
  536. +Subsystem: Pilot
  537. $Arrival Location: Hyperspace
  538. $Arrival Cue: ( false )
  539. $Departure Location: Hyperspace
  540. $Departure Cue: ( false )
  541. $Determination: 10
  542. +Flags: ( "cargo-known" )
  543. +Flags2: ( )
  544. +Respawn priority: 0
  545. +Group: 0
  546. +Use Table Score:
  547. +Score: 15
  548.  
  549. $Name: Beta 3 ;! Object #7
  550. $Class: GTF Draco
  551. $Team: Friendly
  552. $Location: 364.927551, 0.001404, -4667.858398
  553. $Orientation:
  554. 1.000000, 0.000000, 0.000000,
  555. 0.000000, 1.000000, 0.000000,
  556. 0.000000, 0.000000, 1.000000
  557. $AI Behavior: None
  558. $Cargo 1: XSTR("Nothing", -1)
  559. +Initial Velocity: 33
  560. +Initial Hull: 100
  561. +Subsystem: Pilot
  562. $Arrival Location: Hyperspace
  563. $Arrival Cue: ( false )
  564. $Departure Location: Hyperspace
  565. $Departure Cue: ( false )
  566. $Determination: 10
  567. +Flags: ( "cargo-known" )
  568. +Flags2: ( )
  569. +Respawn priority: 0
  570. +Group: 0
  571. +Use Table Score:
  572. +Score: 15
  573.  
  574. $Name: Libra 2 ;! Object #8
  575. $Class: UEF Uhlan
  576. $Team: Hostile
  577. $Location: 1182.131104, 1477.795898, 27.997803
  578. $Orientation:
  579. 0.977272, 0.158697, -0.140550,
  580. -0.180557, 0.275724, -0.944127,
  581. -0.111077, 0.948046, 0.298111
  582. $AI Behavior: None
  583. $Cargo 1: XSTR("Nothing", -1)
  584. +Initial Velocity: 33
  585. +Initial Hull: 100
  586. +Subsystem: Pilot
  587. $Arrival Location: Hyperspace
  588. $Arrival Cue: ( false )
  589. $Departure Location: Hyperspace
  590. $Departure Cue: ( false )
  591. $Determination: 10
  592. +Flags: ( "cargo-known" )
  593. +Flags2: ( )
  594. +Respawn priority: 0
  595. +Group: 0
  596. +Use Table Score:
  597. +Score: 10
  598.  
  599. $Name: Libra 3 ;! Object #9
  600. $Class: UEF Uhlan
  601. $Team: Hostile
  602. $Location: 1039.084961, 1337.436279, 14.363525
  603. $Orientation:
  604. 0.977272, 0.158697, -0.140550,
  605. -0.180557, 0.275724, -0.944127,
  606. -0.111077, 0.948046, 0.298111
  607. $AI Behavior: None
  608. $Cargo 1: XSTR("Nothing", -1)
  609. +Initial Velocity: 33
  610. +Initial Hull: 100
  611. +Subsystem: Pilot
  612. $Arrival Location: Hyperspace
  613. $Arrival Cue: ( false )
  614. $Departure Location: Hyperspace
  615. $Departure Cue: ( false )
  616. $Determination: 10
  617. +Flags: ( "cargo-known" )
  618. +Flags2: ( )
  619. +Respawn priority: 0
  620. +Group: 0
  621. +Use Table Score:
  622. +Score: 10
  623.  
  624. $Name: Delta 2 ;! Object #10
  625. $Class: GTF Atalanta
  626. $Team: Friendly
  627. $Location: 301.364502, 0.001343, -4771.657715
  628. $Orientation:
  629. 1.000000, 0.000000, 0.000000,
  630. 0.000000, 1.000000, 0.000000,
  631. 0.000000, 0.000000, 1.000000
  632. $AI Behavior: None
  633. $Cargo 1: XSTR("Nothing", -1)
  634. +Initial Velocity: 33
  635. +Initial Hull: 100
  636. +Subsystem: Pilot
  637. $Arrival Location: Hyperspace
  638. $Arrival Cue: ( false )
  639. $Departure Location: Hyperspace
  640. $Departure Cue: ( false )
  641. $Determination: 10
  642. +Flags: ( "cargo-known" )
  643. +Flags2: ( )
  644. +Respawn priority: 0
  645. +Group: 0
  646. +Use Table Score:
  647. +Score: 12
  648.  
  649. $Name: Delta 3 ;! Object #11
  650. $Class: GTF Atalanta
  651. $Team: Friendly
  652. $Location: 244.004639, 0.001343, -4822.946777
  653. $Orientation:
  654. 1.000000, 0.000000, 0.000000,
  655. 0.000000, 1.000000, 0.000000,
  656. 0.000000, 0.000000, 1.000000
  657. $AI Behavior: None
  658. $Cargo 1: XSTR("Nothing", -1)
  659. +Initial Velocity: 33
  660. +Initial Hull: 100
  661. +Subsystem: Pilot
  662. $Arrival Location: Hyperspace
  663. $Arrival Cue: ( false )
  664. $Departure Location: Hyperspace
  665. $Departure Cue: ( false )
  666. $Determination: 10
  667. +Flags: ( "cargo-known" )
  668. +Flags2: ( )
  669. +Respawn priority: 0
  670. +Group: 0
  671. +Use Table Score:
  672. +Score: 12
  673.  
  674. $Name: Delta 1 ;! Object #12
  675. $Class: GTF Atalanta
  676. $Team: Friendly
  677. $Location: 304.836670, 0.001343, -4827.661621
  678. $Orientation:
  679. 1.000000, 0.000000, 0.000000,
  680. 0.000000, 1.000000, 0.000000,
  681. 0.000000, 0.000000, 1.000000
  682. $AI Behavior: None
  683. $Cargo 1: XSTR("Nothing", -1)
  684. +Initial Velocity: 33
  685. +Initial Hull: 100
  686. +Subsystem: Pilot
  687. $Arrival Location: Hyperspace
  688. $Arrival Cue: ( false )
  689. $Departure Location: Hyperspace
  690. $Departure Cue: ( false )
  691. $Determination: 10
  692. +Flags: ( "cargo-known" )
  693. +Flags2: ( )
  694. +Respawn priority: 0
  695. +Group: 0
  696. +Use Table Score:
  697. +Score: 12
  698.  
  699. $Name: Libra 4 ;! Object #13
  700. $Class: UEF Uhlan
  701. $Team: Hostile
  702. $Location: 1168.488281, 1175.028320, -57.813721
  703. $Orientation:
  704. 0.977272, 0.158697, -0.140550,
  705. -0.180557, 0.275724, -0.944127,
  706. -0.111077, 0.948046, 0.298111
  707. $AI Behavior: None
  708. $Cargo 1: XSTR("Nothing", -1)
  709. +Initial Velocity: 33
  710. +Initial Hull: 100
  711. +Subsystem: Pilot
  712. $Arrival Location: Hyperspace
  713. $Arrival Cue: ( false )
  714. $Departure Location: Hyperspace
  715. $Departure Cue: ( false )
  716. $Determination: 10
  717. +Flags: ( "cargo-known" )
  718. +Flags2: ( )
  719. +Respawn priority: 0
  720. +Group: 0
  721. +Use Table Score:
  722. +Score: 10
  723.  
  724. $Name: Gamma 2 ;! Object #14
  725. $Class: GTF Atalanta
  726. $Team: Friendly
  727. $Location: 420.454224, 0.001343, -4760.973145
  728. $Orientation:
  729. 1.000000, 0.000000, 0.000000,
  730. 0.000000, 1.000000, 0.000000,
  731. 0.000000, 0.000000, 1.000000
  732. $AI Behavior: None
  733. $Cargo 1: XSTR("Nothing", -1)
  734. +Initial Velocity: 33
  735. +Initial Hull: 100
  736. +Subsystem: Pilot
  737. $Arrival Location: Hyperspace
  738. $Arrival Cue: ( false )
  739. $Departure Location: Hyperspace
  740. $Departure Cue: ( false )
  741. $Determination: 10
  742. +Flags: ( "cargo-known" )
  743. +Flags2: ( )
  744. +Respawn priority: 0
  745. +Group: 0
  746. +Use Table Score:
  747. +Score: 12
  748.  
  749. $Name: Gamma 3 ;! Object #15
  750. $Class: GTF Atalanta
  751. $Team: Friendly
  752. $Location: 372.656555, 0.001343, -4819.194336
  753. $Orientation:
  754. 1.000000, 0.000000, 0.000000,
  755. 0.000000, 1.000000, 0.000000,
  756. 0.000000, 0.000000, 1.000000
  757. $AI Behavior: None
  758. $Cargo 1: XSTR("Nothing", -1)
  759. +Initial Velocity: 33
  760. +Initial Hull: 100
  761. +Subsystem: Pilot
  762. $Arrival Location: Hyperspace
  763. $Arrival Cue: ( false )
  764. $Departure Location: Hyperspace
  765. $Departure Cue: ( false )
  766. $Determination: 10
  767. +Flags: ( "cargo-known" )
  768. +Flags2: ( )
  769. +Respawn priority: 0
  770. +Group: 0
  771. +Use Table Score:
  772. +Score: 12
  773.  
  774. $Name: Gamma 1 ;! Object #16
  775. $Class: GTF Atalanta
  776. $Team: Friendly
  777. $Location: 417.023560, 0.001343, -4816.104004
  778. $Orientation:
  779. 1.000000, 0.000000, 0.000000,
  780. 0.000000, 1.000000, 0.000000,
  781. 0.000000, 0.000000, 1.000000
  782. $AI Behavior: None
  783. $Cargo 1: XSTR("Nothing", -1)
  784. +Initial Velocity: 33
  785. +Initial Hull: 100
  786. +Subsystem: Pilot
  787. $Arrival Location: Hyperspace
  788. $Arrival Cue: ( false )
  789. $Departure Location: Hyperspace
  790. $Departure Cue: ( false )
  791. $Determination: 10
  792. +Flags: ( "cargo-known" )
  793. +Flags2: ( )
  794. +Respawn priority: 0
  795. +Group: 0
  796. +Use Table Score:
  797. +Score: 12
  798.  
  799. $Name: Akula ;! Object #17
  800. $Class: UEFg Karuna
  801. $Team: Hostile
  802. $Team Color Setting: 1stFleet
  803. $Location: -4920.800781, 0.000610, 6471.630859
  804. $Orientation:
  805. -0.973302, 0.000000, -0.229528,
  806. 0.000000, 1.000000, 0.000000,
  807. 0.229528, 0.000000, -0.973302
  808. $AI Behavior: None
  809. $Cargo 1: XSTR("Nothing", -1)
  810. +Initial Velocity: 33
  811. +Initial Hull: 100
  812. +Initial Shields: 100
  813. +Subsystem: Pilot
  814. +Subsystem: turret01
  815. +Subsystem: turret02
  816. +Subsystem: turret03
  817. +Subsystem: turret04
  818. +Subsystem: turret05
  819. +Subsystem: turret28
  820. +Subsystem: turret29
  821. +Subsystem: turret30
  822. +Subsystem: turret31
  823. +Subsystem: turret32
  824. +Subsystem: turret35
  825. +Subsystem: turret36
  826. +Subsystem: turret37
  827. +Subsystem: turret38
  828. +Subsystem: turret39
  829. +Subsystem: turret40
  830. +Subsystem: turret41
  831. +Subsystem: turret42
  832. +Subsystem: turret43
  833. +Subsystem: turret44
  834. +Subsystem: turret45
  835. +Subsystem: turret46
  836. +Subsystem: turret47
  837. +Subsystem: turret48
  838. +Subsystem: turret49
  839. +Subsystem: turret50
  840. +Subsystem: turret51
  841. +Subsystem: Turret52
  842. +Subsystem: Turret53
  843. $Arrival Location: Hyperspace
  844. $Arrival Cue: ( true )
  845. $Departure Location: Hyperspace
  846. $Departure Cue: ( false )
  847. $Determination: 10
  848. +Flags: ( "cargo-known" "no-shields" )
  849. +Flags2: ( )
  850. +Respawn priority: 0
  851. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  852. +Group: 0
  853. +Use Table Score:
  854. +Score: 300
  855.  
  856. $Name: Aries 1 ;! Object #18
  857. $Class: UEF Uhlan
  858. $Team: Hostile
  859. $Location: -5400.698242, 0.000488, 6645.043945
  860. $Orientation:
  861. -0.973302, 0.000000, -0.229528,
  862. 0.000000, 1.000000, 0.000000,
  863. 0.229528, 0.000000, -0.973302
  864. $AI Behavior: None
  865. $Cargo 1: XSTR("Nothing", -1)
  866. +Initial Velocity: 33
  867. +Initial Hull: 100
  868. +Subsystem: Pilot
  869. $Arrival Location: Hyperspace
  870. $Arrival Cue: ( false )
  871. $Departure Location: Hyperspace
  872. $Departure Cue: ( false )
  873. $Determination: 10
  874. +Flags: ( "cargo-known" )
  875. +Flags2: ( )
  876. +Respawn priority: 0
  877. +Group: 0
  878. +Use Table Score:
  879. +Score: 10
  880.  
  881. $Name: Aries 2 ;! Object #19
  882. $Class: UEF Uhlan
  883. $Team: Hostile
  884. $Location: -5371.230469, 0.000488, 6583.586914
  885. $Orientation:
  886. -0.973302, 0.000000, -0.229528,
  887. 0.000000, 1.000000, 0.000000,
  888. 0.229528, 0.000000, -0.973302
  889. $AI Behavior: None
  890. $Cargo 1: XSTR("Nothing", -1)
  891. +Initial Velocity: 33
  892. +Initial Hull: 100
  893. +Subsystem: Pilot
  894. $Arrival Location: Hyperspace
  895. $Arrival Cue: ( false )
  896. $Departure Location: Hyperspace
  897. $Departure Cue: ( false )
  898. $Determination: 10
  899. +Flags: ( "cargo-known" )
  900. +Flags2: ( )
  901. +Respawn priority: 0
  902. +Group: 0
  903. +Use Table Score:
  904. +Score: 10
  905.  
  906. $Name: Aries 3 ;! Object #20
  907. $Class: UEF Uhlan
  908. $Team: Hostile
  909. $Location: -5410.061523, 0.000488, 6544.185059
  910. $Orientation:
  911. -0.973302, 0.000000, -0.229528,
  912. 0.000000, 1.000000, 0.000000,
  913. 0.229528, 0.000000, -0.973302
  914. $AI Behavior: None
  915. $Cargo 1: XSTR("Nothing", -1)
  916. +Initial Velocity: 33
  917. +Initial Hull: 100
  918. +Subsystem: Pilot
  919. $Arrival Location: Hyperspace
  920. $Arrival Cue: ( false )
  921. $Departure Location: Hyperspace
  922. $Departure Cue: ( false )
  923. $Determination: 10
  924. +Flags: ( "cargo-known" )
  925. +Flags2: ( )
  926. +Respawn priority: 0
  927. +Group: 0
  928. +Use Table Score:
  929. +Score: 10
  930.  
  931. $Name: Aries 4 ;! Object #21
  932. $Class: UEF Uhlan
  933. $Team: Hostile
  934. $Location: -5465.035156, 0.000488, 6608.156738
  935. $Orientation:
  936. -0.973302, 0.000000, -0.229528,
  937. 0.000000, 1.000000, 0.000000,
  938. 0.229528, 0.000000, -0.973302
  939. $AI Behavior: None
  940. $Cargo 1: XSTR("Nothing", -1)
  941. +Initial Velocity: 33
  942. +Initial Hull: 100
  943. +Subsystem: Pilot
  944. $Arrival Location: Hyperspace
  945. $Arrival Cue: ( false )
  946. $Departure Location: Hyperspace
  947. $Departure Cue: ( false )
  948. $Determination: 10
  949. +Flags: ( "cargo-known" )
  950. +Flags2: ( )
  951. +Respawn priority: 0
  952. +Group: 0
  953. +Use Table Score:
  954. +Score: 10
  955.  
  956. $Name: 3JRF HQ ;! Object #22
  957. $Class: UEI Kumari
  958. $Team: Hostile
  959. $Location: 5365.086914, 4999.144043, 8518.141602
  960. $Orientation:
  961. 0.999200, 0.039989, 0.000000,
  962. 0.039960, -0.998464, 0.038398,
  963. 0.001536, -0.038367, -0.999263
  964. $AI Behavior: None
  965. $Cargo 1: XSTR("Nothing", -1)
  966. +Initial Velocity: 33
  967. +Initial Hull: 100
  968. +Initial Shields: 100
  969. +Subsystem: Pilot
  970. +Subsystem: turret01
  971. +Subsystem: turret02
  972. +Subsystem: turret03
  973. +Subsystem: turret04
  974. +Subsystem: turret05
  975. +Subsystem: turret06
  976. +Subsystem: turret07
  977. +Subsystem: turret08
  978. +Subsystem: turret09
  979. +Subsystem: turret10
  980. +Subsystem: turret11
  981. +Subsystem: turret12
  982. +Subsystem: turret13
  983. +Subsystem: turret14
  984. +Subsystem: turret15
  985. +Subsystem: turret16
  986. +Subsystem: turret17
  987. +Subsystem: turret18
  988. +Subsystem: turret19
  989. +Subsystem: turret20
  990. $Arrival Location: Hyperspace
  991. $Arrival Cue: ( true )
  992. $Departure Location: Hyperspace
  993. $Departure Cue: ( false )
  994. $Determination: 10
  995. +Flags: ( "cargo-known" "protect-ship" "no-shields" "guardian" )
  996. +Flags2: ( )
  997. +Respawn priority: 0
  998. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  999. +Group: 0
  1000. +Use Table Score:
  1001. +Score: 800
  1002.  
  1003. $Name: Toutatis#1 ;! Object #23
  1004. $Class: UED Solaris
  1005. $Team: Hostile
  1006. $Team Color Setting: 1stFleet
  1007. $Location: 5846.648438, 5110.469238, 10912.343750
  1008. $Orientation:
  1009. 0.020778, -0.037958, 0.999063,
  1010. 0.039610, -0.998463, -0.038759,
  1011. 0.998999, 0.040378, -0.019243
  1012. $AI Behavior: None
  1013. $AI Goals: ( goals ( ai-play-dead 50 ) )
  1014. $Cargo 1: XSTR("Nothing", -1)
  1015. +Initial Velocity: 33
  1016. +Initial Hull: 100
  1017. +Initial Shields: 100
  1018. +Subsystem: Pilot
  1019. +Subsystem: turret01a-base
  1020. +Subsystem: turret02a-base
  1021. +Subsystem: turret03a-base
  1022. +Subsystem: turret04a-base
  1023. +Subsystem: turret05a
  1024. +Subsystem: turret06a
  1025. +Subsystem: turret07a
  1026. +Subsystem: turret08a
  1027. +Subsystem: turret09a
  1028. +Subsystem: turret10a
  1029. +Subsystem: turret11a
  1030. +Subsystem: turret12a
  1031. +Subsystem: turret13a
  1032. +Subsystem: turret14a
  1033. +Subsystem: turret15a
  1034. +Subsystem: turret16a
  1035. +Subsystem: turret17a-base
  1036. +Subsystem: turret18a-base
  1037. +Subsystem: turret19a-base
  1038. +Subsystem: turret20a-base
  1039. +Subsystem: turret21a-base
  1040. +Subsystem: turret22a-base
  1041. +Subsystem: turret23a-base
  1042. +Subsystem: turret24a-base
  1043. +Subsystem: turret25a
  1044. +Subsystem: turret26a
  1045. +Subsystem: turret27a
  1046. +Subsystem: turret28a
  1047. +Subsystem: turret29a
  1048. +Subsystem: turret30a
  1049. +Subsystem: turret31a
  1050. +Subsystem: turret32a
  1051. +Subsystem: turret33a
  1052. +Subsystem: turret34a
  1053. +Subsystem: turret35a
  1054. +Subsystem: turret36a
  1055. +Subsystem: turret37a
  1056. +Subsystem: turret38a
  1057. +Subsystem: turret39a
  1058. +Subsystem: turret40a
  1059. +Subsystem: turret41a
  1060. +Subsystem: turret42a
  1061. +Subsystem: turret43a
  1062. +Subsystem: turret44a
  1063. +Subsystem: turret45a
  1064. +Subsystem: turret46a
  1065. +Subsystem: turret47a
  1066. +Subsystem: turret48a
  1067. +Subsystem: turret49a
  1068. +Subsystem: turret50a
  1069. +Subsystem: turret51a
  1070. +Subsystem: turret52a
  1071. +Subsystem: turret53a
  1072. +Subsystem: turret54a
  1073. +Subsystem: turret55a
  1074. +Subsystem: turret56a
  1075. +Subsystem: turret57a
  1076. +Subsystem: turret58a
  1077. +Subsystem: turret59a
  1078. +Subsystem: turret60a
  1079. $Arrival Location: Hyperspace
  1080. $Arrival Cue: ( true )
  1081. $Departure Location: Hyperspace
  1082. $Departure Cue: ( are-waypoints-done-delay
  1083. "Toutatis#1"
  1084. "Toutatis Runs"
  1085. 0
  1086. )
  1087. $Determination: 10
  1088. +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
  1089. +Flags2: ( )
  1090. +Respawn priority: 0
  1091. +Escort priority: 70
  1092. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1093. +Group: 0
  1094. +Use Table Score:
  1095. +Score: 1800
  1096. $Texture Replace:
  1097. +old: nameplate
  1098. +new: toutatis
  1099. +old: nameplate-glow
  1100. +new: toutatis-glow
  1101.  
  1102. $Name: Epsilon 1 ;! Object #24
  1103. $Class: GTF Ares
  1104. $Team: Friendly
  1105. $Location: 1544.904785, 0.000916, -4399.689941
  1106. $Orientation:
  1107. 1.000000, 0.000000, 0.000000,
  1108. 0.000000, 1.000000, 0.000000,
  1109. 0.000000, 0.000000, 1.000000
  1110. $AI Behavior: None
  1111. $Cargo 1: XSTR("Nothing", -1)
  1112. +Initial Velocity: 33
  1113. +Initial Hull: 100
  1114. +Subsystem: Pilot
  1115. +Primary Banks: ( "Balor" "Maxim" )
  1116. +Secondary Banks: ( "Tornado" "Trebuchet" )
  1117. $Arrival Location: Hyperspace
  1118. $Arrival Cue: ( false )
  1119. $Departure Location: Hyperspace
  1120. $Departure Cue: ( false )
  1121. $Determination: 10
  1122. +Flags: ( "cargo-known" )
  1123. +Flags2: ( )
  1124. +Respawn priority: 0
  1125. +Group: 0
  1126. +Use Table Score:
  1127. +Score: 15
  1128.  
  1129. $Name: Epsilon 2 ;! Object #25
  1130. $Class: GTF Ares
  1131. $Team: Friendly
  1132. $Location: 1575.201050, 0.000916, -4396.413086
  1133. $Orientation:
  1134. 1.000000, 0.000000, 0.000000,
  1135. 0.000000, 1.000000, 0.000000,
  1136. 0.000000, 0.000000, 1.000000
  1137. $AI Behavior: None
  1138. $Cargo 1: XSTR("Nothing", -1)
  1139. +Initial Velocity: 33
  1140. +Initial Hull: 100
  1141. +Subsystem: Pilot
  1142. +Primary Banks: ( "Balor" "Maxim" )
  1143. +Secondary Banks: ( "Tornado" "Trebuchet" )
  1144. $Arrival Location: Hyperspace
  1145. $Arrival Cue: ( false )
  1146. $Departure Location: Hyperspace
  1147. $Departure Cue: ( false )
  1148. $Determination: 10
  1149. +Flags: ( "cargo-known" )
  1150. +Flags2: ( )
  1151. +Respawn priority: 0
  1152. +Group: 0
  1153. +Use Table Score:
  1154. +Score: 15
  1155.  
  1156. $Name: Epsilon 3 ;! Object #26
  1157. $Class: GTF Ares
  1158. $Team: Friendly
  1159. $Location: 1531.408936, 0.000916, -4336.665039
  1160. $Orientation:
  1161. 1.000000, 0.000000, 0.000000,
  1162. 0.000000, 1.000000, 0.000000,
  1163. 0.000000, 0.000000, 1.000000
  1164. $AI Behavior: None
  1165. $Cargo 1: XSTR("Nothing", -1)
  1166. +Initial Velocity: 33
  1167. +Initial Hull: 100
  1168. +Subsystem: Pilot
  1169. +Primary Banks: ( "Balor" "Maxim" )
  1170. +Secondary Banks: ( "Tornado" "Trebuchet" )
  1171. $Arrival Location: Hyperspace
  1172. $Arrival Cue: ( false )
  1173. $Departure Location: Hyperspace
  1174. $Departure Cue: ( false )
  1175. $Determination: 10
  1176. +Flags: ( "cargo-known" )
  1177. +Flags2: ( )
  1178. +Respawn priority: 0
  1179. +Group: 0
  1180. +Use Table Score:
  1181. +Score: 15
  1182.  
  1183. $Name: Epsilon 4 ;! Object #27
  1184. $Class: GTF Ares
  1185. $Team: Friendly
  1186. $Location: 1569.197144, 0.000916, -4332.084961
  1187. $Orientation:
  1188. 1.000000, 0.000000, 0.000000,
  1189. 0.000000, 1.000000, 0.000000,
  1190. 0.000000, 0.000000, 1.000000
  1191. $AI Behavior: None
  1192. $Cargo 1: XSTR("Nothing", -1)
  1193. +Initial Velocity: 33
  1194. +Initial Hull: 100
  1195. +Subsystem: Pilot
  1196. +Primary Banks: ( "Balor" "Maxim" )
  1197. +Secondary Banks: ( "Tornado" "Trebuchet" )
  1198. $Arrival Location: Hyperspace
  1199. $Arrival Cue: ( false )
  1200. $Departure Location: Hyperspace
  1201. $Departure Cue: ( false )
  1202. $Determination: 10
  1203. +Flags: ( "cargo-known" )
  1204. +Flags2: ( )
  1205. +Respawn priority: 0
  1206. +Group: 0
  1207. +Use Table Score:
  1208. +Score: 15
  1209.  
  1210. $Name: Trebuchet Strike 1 ;! Object #28
  1211. $Class: GTEP Hermes
  1212. $Team: Friendly
  1213. $Location: 1589.561768, 0.001160, -4622.346680
  1214. $Orientation:
  1215. 1.000000, 0.000000, 0.000000,
  1216. 0.000000, 1.000000, 0.000000,
  1217. 0.000000, 0.000000, 1.000000
  1218. $AI Behavior: None
  1219. $Cargo 1: XSTR("Nothing", -1)
  1220. +Initial Velocity: 33
  1221. +Initial Hull: 100
  1222. +Subsystem: Pilot
  1223. $Arrival Location: Hyperspace
  1224. $Arrival Cue: ( true )
  1225. $Departure Location: Hyperspace
  1226. $Departure Cue: ( false )
  1227. $Determination: 10
  1228. +Flags: ( "cargo-known" "reinforcement" "no-arrival-music" "hidden-from-sensors" "guardian" "stealth" "friendly-stealth-invisible" )
  1229. +Flags2: ( "hide-ship-name" "no-collide" )
  1230. +Respawn priority: 0
  1231. +Group: 0
  1232. +Use Table Score:
  1233. +Score: 5
  1234.  
  1235. $Name: Zeta 1 ;! Object #29
  1236. $Class: GTF Ares
  1237. $Team: Friendly
  1238. $Location: 1693.194580, 0.000916, -4392.116211
  1239. $Orientation:
  1240. 1.000000, 0.000000, 0.000000,
  1241. 0.000000, 1.000000, 0.000000,
  1242. 0.000000, 0.000000, 1.000000
  1243. $AI Behavior: None
  1244. $Cargo 1: XSTR("Nothing", -1)
  1245. +Initial Velocity: 33
  1246. +Initial Hull: 100
  1247. +Subsystem: Pilot
  1248. +Primary Banks: ( "Balor" "Maxim" )
  1249. +Secondary Banks: ( "Tornado" "Trebuchet" )
  1250. $Arrival Location: Hyperspace
  1251. $Arrival Cue: ( false )
  1252. $Departure Location: Hyperspace
  1253. $Departure Cue: ( false )
  1254. $Determination: 10
  1255. +Flags: ( "cargo-known" )
  1256. +Flags2: ( )
  1257. +Respawn priority: 0
  1258. +Group: 0
  1259. +Use Table Score:
  1260. +Score: 15
  1261.  
  1262. $Name: Zeta 2 ;! Object #30
  1263. $Class: GTF Ares
  1264. $Team: Friendly
  1265. $Location: 1733.994995, 0.000916, -4387.467773
  1266. $Orientation:
  1267. 1.000000, 0.000000, 0.000000,
  1268. 0.000000, 1.000000, 0.000000,
  1269. 0.000000, 0.000000, 1.000000
  1270. $AI Behavior: None
  1271. $Cargo 1: XSTR("Nothing", -1)
  1272. +Initial Velocity: 33
  1273. +Initial Hull: 100
  1274. +Subsystem: Pilot
  1275. +Primary Banks: ( "Balor" "Maxim" )
  1276. +Secondary Banks: ( "Tornado" "Trebuchet" )
  1277. $Arrival Location: Hyperspace
  1278. $Arrival Cue: ( false )
  1279. $Departure Location: Hyperspace
  1280. $Departure Cue: ( false )
  1281. $Determination: 10
  1282. +Flags: ( "cargo-known" )
  1283. +Flags2: ( )
  1284. +Respawn priority: 0
  1285. +Group: 0
  1286. +Use Table Score:
  1287. +Score: 15
  1288.  
  1289. $Name: Zeta 3 ;! Object #31
  1290. $Class: GTF Ares
  1291. $Team: Friendly
  1292. $Location: 1690.202881, 0.000916, -4327.719727
  1293. $Orientation:
  1294. 1.000000, 0.000000, 0.000000,
  1295. 0.000000, 1.000000, 0.000000,
  1296. 0.000000, 0.000000, 1.000000
  1297. $AI Behavior: None
  1298. $Cargo 1: XSTR("Nothing", -1)
  1299. +Initial Velocity: 33
  1300. +Initial Hull: 100
  1301. +Subsystem: Pilot
  1302. +Primary Banks: ( "Balor" "Maxim" )
  1303. +Secondary Banks: ( "Tornado" "Trebuchet" )
  1304. $Arrival Location: Hyperspace
  1305. $Arrival Cue: ( false )
  1306. $Departure Location: Hyperspace
  1307. $Departure Cue: ( false )
  1308. $Determination: 10
  1309. +Flags: ( "cargo-known" )
  1310. +Flags2: ( )
  1311. +Respawn priority: 0
  1312. +Group: 0
  1313. +Use Table Score:
  1314. +Score: 15
  1315.  
  1316. $Name: Zeta 4 ;! Object #32
  1317. $Class: GTF Ares
  1318. $Team: Friendly
  1319. $Location: 1727.991089, 0.000916, -4323.139648
  1320. $Orientation:
  1321. 1.000000, 0.000000, 0.000000,
  1322. 0.000000, 1.000000, 0.000000,
  1323. 0.000000, 0.000000, 1.000000
  1324. $AI Behavior: None
  1325. $Cargo 1: XSTR("Nothing", -1)
  1326. +Initial Velocity: 33
  1327. +Initial Hull: 100
  1328. +Subsystem: Pilot
  1329. +Primary Banks: ( "Balor" "Maxim" )
  1330. +Secondary Banks: ( "Tornado" "Trebuchet" )
  1331. $Arrival Location: Hyperspace
  1332. $Arrival Cue: ( false )
  1333. $Departure Location: Hyperspace
  1334. $Departure Cue: ( false )
  1335. $Determination: 10
  1336. +Flags: ( "cargo-known" )
  1337. +Flags2: ( )
  1338. +Respawn priority: 0
  1339. +Group: 0
  1340. +Use Table Score:
  1341. +Score: 15
  1342.  
  1343. $Name: Mali Station ;! Object #33
  1344. $Class: UEI Kumari
  1345. $Team: Friendly
  1346. $Location: 26025.367188, 0.000000, 17640.417969
  1347. $Orientation:
  1348. 1.000000, 0.000000, 0.000000,
  1349. 0.000000, 1.000000, 0.000000,
  1350. 0.000000, 0.000000, 1.000000
  1351. $AI Behavior: None
  1352. $Cargo 1: XSTR("Nothing", -1)
  1353. +Initial Velocity: 33
  1354. +Initial Hull: 100
  1355. +Initial Shields: 100
  1356. +Subsystem: Pilot
  1357. +Subsystem: turret01
  1358. +Subsystem: turret02
  1359. +Subsystem: turret03
  1360. +Subsystem: turret04
  1361. +Subsystem: turret05
  1362. +Subsystem: turret06
  1363. +Subsystem: turret07
  1364. +Subsystem: turret08
  1365. +Subsystem: turret09
  1366. +Subsystem: turret10
  1367. +Subsystem: turret11
  1368. +Subsystem: turret12
  1369. +Subsystem: turret13
  1370. +Subsystem: turret14
  1371. +Subsystem: turret15
  1372. +Subsystem: turret16
  1373. +Subsystem: turret17
  1374. +Subsystem: turret18
  1375. +Subsystem: turret19
  1376. +Subsystem: turret20
  1377. $Arrival Location: Hyperspace
  1378. $Arrival Cue: ( true )
  1379. $Departure Location: Hyperspace
  1380. $Departure Cue: ( false )
  1381. $Determination: 10
  1382. +Flags: ( "cargo-known" "no-shields" )
  1383. +Flags2: ( )
  1384. +Respawn priority: 0
  1385. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1386. +Group: 0
  1387. +Use Table Score:
  1388. +Score: 800
  1389.  
  1390. $Name: Rajpu ;! Object #34
  1391. $Class: UEFg Narayana
  1392. $Team: Friendly
  1393. $Team Color Setting: 1stFleet_BlueStripes
  1394. $Location: 30892.396484, 1306.520142, 20685.097656
  1395. $Orientation:
  1396. -0.991355, 0.000000, 0.131213,
  1397. -0.033732, 0.966390, -0.254858,
  1398. -0.126803, -0.257081, -0.958035
  1399. $AI Behavior: None
  1400. $Cargo 1: XSTR("Nothing", -1)
  1401. +Initial Velocity: 33
  1402. +Initial Hull: 100
  1403. +Initial Shields: 100
  1404. +Subsystem: Pilot
  1405. +Subsystem: Turret01a
  1406. +Subsystem: Turret02a
  1407. +Subsystem: Turret03
  1408. +Subsystem: Turret04
  1409. +Subsystem: Turret05
  1410. +Subsystem: Turret06
  1411. +Subsystem: Turret07
  1412. +Subsystem: Turret08
  1413. +Subsystem: Turret09
  1414. +Subsystem: Turret10
  1415. +Subsystem: Turret11
  1416. +Subsystem: Turret12
  1417. +Subsystem: Turret13
  1418. +Subsystem: Turret14
  1419. +Subsystem: turret15
  1420. +Subsystem: turret16
  1421. +Subsystem: turret17
  1422. +Subsystem: turret18
  1423. +Subsystem: turret19
  1424. +Subsystem: turret20
  1425. +Subsystem: turret21
  1426. $Arrival Location: Hyperspace
  1427. $Arrival Cue: ( true )
  1428. $Departure Location: Hyperspace
  1429. $Departure Cue: ( false )
  1430. $Determination: 10
  1431. +Flags: ( "cargo-known" "no-shields" )
  1432. +Flags2: ( )
  1433. +Respawn priority: 0
  1434. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  1435. +Group: 0
  1436. +Use Table Score:
  1437. +Score: 500
  1438.  
  1439. $Name: Medea ;! Object #35
  1440. $Class: GTCv Diomedes
  1441. $Team: Friendly
  1442. $Location: 28928.953125, 521.975586, 21837.898438
  1443. $Orientation:
  1444. -0.400799, 0.000000, 0.916166,
  1445. 0.000000, 1.000000, 0.000000,
  1446. -0.916166, 0.000000, -0.400799
  1447. $AI Behavior: None
  1448. $Cargo 1: XSTR("Nothing", -1)
  1449. +Initial Velocity: 33
  1450. +Initial Hull: 100
  1451. +Initial Shields: 100
  1452. +Subsystem: Pilot
  1453. +Subsystem: turret01
  1454. +Subsystem: turret02
  1455. +Subsystem: turret03
  1456. +Subsystem: turret04
  1457. +Subsystem: turret05
  1458. +Subsystem: turret06
  1459. +Subsystem: turret07
  1460. +Subsystem: turret08
  1461. +Subsystem: turret09
  1462. +Subsystem: turret10
  1463. +Subsystem: turret11
  1464. +Subsystem: turret12
  1465. +Subsystem: turret13
  1466. +Subsystem: turret14
  1467. +Subsystem: turret15
  1468. +Subsystem: turret16
  1469. +Subsystem: turret17
  1470. +Subsystem: turret18
  1471. +Subsystem: turret19
  1472. +Subsystem: turret20
  1473. +Subsystem: turret21
  1474. +Subsystem: turret22
  1475. $Arrival Location: Hyperspace
  1476. $Arrival Cue: ( true )
  1477. $Departure Location: Hyperspace
  1478. $Departure Cue: ( false )
  1479. $Determination: 10
  1480. +Flags: ( "cargo-known" "no-shields" )
  1481. +Flags2: ( )
  1482. +Respawn priority: 0
  1483. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  1484. +Group: 0
  1485. +Use Table Score:
  1486. +Score: 40
  1487.  
  1488. $Name: Courage ;! Object #36
  1489. $Class: GTC Hyperion
  1490. $Team: Friendly
  1491. $Location: 27551.359375, -0.000061, 18893.365234
  1492. $Orientation:
  1493. -0.400799, 0.000000, 0.916166,
  1494. 0.000000, 1.000000, 0.000000,
  1495. -0.916166, 0.000000, -0.400799
  1496. $AI Behavior: None
  1497. +AI Class: BP2-Captain
  1498. $Cargo 1: XSTR("Nothing", -1)
  1499. +Initial Hull: 100
  1500. +Initial Shields: 100
  1501. +Subsystem: Pilot
  1502. +Subsystem: turret01
  1503. +Subsystem: turret02
  1504. +Subsystem: turret03
  1505. +Subsystem: turret04
  1506. +Subsystem: turret05
  1507. +Subsystem: turret06
  1508. +Subsystem: turret07
  1509. +Subsystem: turret08
  1510. +Subsystem: turret09
  1511. +Subsystem: turret10
  1512. +Subsystem: turret11
  1513. +Subsystem: turret12
  1514. +Subsystem: turret13
  1515. +Subsystem: turret14
  1516. +Subsystem: turret15
  1517. $Arrival Location: Hyperspace
  1518. $Arrival Cue: ( true )
  1519. $Departure Location: Hyperspace
  1520. $Departure Cue: ( false )
  1521. $Determination: 10
  1522. +Flags: ( "cargo-known" "no-shields" )
  1523. +Flags2: ( )
  1524. +Respawn priority: 0
  1525. +Group: 0
  1526. +Score: 40
  1527.  
  1528. $Name: Novikov ;! Object #37
  1529. $Class: GTC Hyperion
  1530. $Team: Friendly
  1531. $Location: 27909.900391, 717.949951, 18768.396484
  1532. $Orientation:
  1533. -0.400799, 0.000000, 0.916166,
  1534. 0.000000, 1.000000, 0.000000,
  1535. -0.916166, 0.000000, -0.400799
  1536. $AI Behavior: None
  1537. +AI Class: BP2-Captain
  1538. $Cargo 1: XSTR("Nothing", -1)
  1539. +Initial Hull: 100
  1540. +Initial Shields: 100
  1541. +Subsystem: Pilot
  1542. +Subsystem: turret01
  1543. +Subsystem: turret02
  1544. +Subsystem: turret03
  1545. +Subsystem: turret04
  1546. +Subsystem: turret05
  1547. +Subsystem: turret06
  1548. +Subsystem: turret07
  1549. +Subsystem: turret08
  1550. +Subsystem: turret09
  1551. +Subsystem: turret10
  1552. +Subsystem: turret11
  1553. +Subsystem: turret12
  1554. +Subsystem: turret13
  1555. +Subsystem: turret14
  1556. +Subsystem: turret15
  1557. $Arrival Location: Hyperspace
  1558. $Arrival Cue: ( true )
  1559. $Departure Location: Hyperspace
  1560. $Departure Cue: ( false )
  1561. $Determination: 10
  1562. +Flags: ( "cargo-known" "no-shields" )
  1563. +Flags2: ( )
  1564. +Respawn priority: 0
  1565. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  1566. +Group: 0
  1567. +Use Table Score:
  1568. +Score: 500
  1569.  
  1570. $Name: UEI Bretonia 38 ;! Object #38
  1571. $Class: UEI Bretonia
  1572. $Team: Friendly
  1573. $Location: 18554.484375, -0.006836, -10706.270508
  1574. $Orientation:
  1575. 1.000000, 0.000000, 0.000000,
  1576. 0.000000, 1.000000, 0.000000,
  1577. 0.000000, 0.000000, 1.000000
  1578. $AI Behavior: None
  1579. $Cargo 1: XSTR("Nothing", -1)
  1580. +Initial Velocity: 33
  1581. +Initial Hull: 100
  1582. +Initial Shields: 100
  1583. +Subsystem: Pilot
  1584. +Subsystem: turret01
  1585. +Subsystem: turret02
  1586. +Subsystem: turret03
  1587. +Subsystem: turret04
  1588. +Subsystem: turret05
  1589. $Arrival Location: Hyperspace
  1590. $Arrival Cue: ( true )
  1591. $Departure Location: Hyperspace
  1592. $Departure Cue: ( false )
  1593. $Determination: 10
  1594. +Flags: ( "cargo-known" "no-shields" )
  1595. +Flags2: ( )
  1596. +Respawn priority: 0
  1597. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1598. +Group: 0
  1599. +Use Table Score:
  1600. +Score: 1000
  1601.  
  1602. $Name: UEI Bretonia 39 ;! Object #39
  1603. $Class: UEI Bretonia
  1604. $Team: Friendly
  1605. $Location: 22581.921875, -0.008301, -6936.896484
  1606. $Orientation:
  1607. 1.000000, 0.000000, 0.000000,
  1608. 0.000000, 1.000000, 0.000000,
  1609. 0.000000, 0.000000, 1.000000
  1610. $AI Behavior: None
  1611. $Cargo 1: XSTR("Nothing", -1)
  1612. +Initial Velocity: 33
  1613. +Initial Hull: 100
  1614. +Initial Shields: 100
  1615. +Subsystem: Pilot
  1616. +Subsystem: turret01
  1617. +Subsystem: turret02
  1618. +Subsystem: turret03
  1619. +Subsystem: turret04
  1620. +Subsystem: turret05
  1621. $Arrival Location: Hyperspace
  1622. $Arrival Cue: ( true )
  1623. $Departure Location: Hyperspace
  1624. $Departure Cue: ( false )
  1625. $Determination: 10
  1626. +Flags: ( "cargo-known" "no-shields" )
  1627. +Flags2: ( )
  1628. +Respawn priority: 0
  1629. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1630. +Group: 0
  1631. +Use Table Score:
  1632. +Score: 1000
  1633.  
  1634. $Name: UEI Bretonia 40 ;! Object #40
  1635. $Class: UEI Bretonia
  1636. $Team: Friendly
  1637. $Location: 17199.255859, -0.008301, -6963.512695
  1638. $Orientation:
  1639. 1.000000, 0.000000, 0.000000,
  1640. 0.000000, 1.000000, 0.000000,
  1641. 0.000000, 0.000000, 1.000000
  1642. $AI Behavior: None
  1643. $Cargo 1: XSTR("Nothing", -1)
  1644. +Initial Velocity: 33
  1645. +Initial Hull: 100
  1646. +Initial Shields: 100
  1647. +Subsystem: Pilot
  1648. +Subsystem: turret01
  1649. +Subsystem: turret02
  1650. +Subsystem: turret03
  1651. +Subsystem: turret04
  1652. +Subsystem: turret05
  1653. $Arrival Location: Hyperspace
  1654. $Arrival Cue: ( true )
  1655. $Departure Location: Hyperspace
  1656. $Departure Cue: ( false )
  1657. $Determination: 10
  1658. +Flags: ( "cargo-known" "no-shields" )
  1659. +Flags2: ( )
  1660. +Respawn priority: 0
  1661. +Orders Accepted: 0 ;! note that this is a bitfield!!!
  1662. +Group: 0
  1663. +Use Table Score:
  1664. +Score: 1000
  1665.  
  1666. $Name: Rajput ;! Object #41
  1667. $Class: UEFg Narayana
  1668. $Team: Friendly
  1669. $Team Color Setting: 1stFleet_BlueStripes
  1670. $Location: 26192.841797, 3031.977051, -18939.324219
  1671. $Orientation:
  1672. 1.000000, 0.000000, 0.000000,
  1673. 0.000000, 1.000000, 0.000000,
  1674. 0.000000, 0.000000, 1.000000
  1675. $AI Behavior: None
  1676. $Cargo 1: XSTR("Nothing", -1)
  1677. +Initial Velocity: 33
  1678. +Initial Hull: 100
  1679. +Initial Shields: 100
  1680. +Subsystem: Pilot
  1681. +Subsystem: Turret01a
  1682. +Subsystem: Turret02a
  1683. +Subsystem: Turret03
  1684. +Subsystem: Turret04
  1685. +Subsystem: Turret05
  1686. +Subsystem: Turret06
  1687. +Subsystem: Turret07
  1688. +Subsystem: Turret08
  1689. +Subsystem: Turret09
  1690. +Subsystem: Turret10
  1691. +Subsystem: Turret11
  1692. +Subsystem: Turret12
  1693. +Subsystem: Turret13
  1694. +Subsystem: Turret14
  1695. +Subsystem: turret15
  1696. +Subsystem: turret16
  1697. +Subsystem: turret17
  1698. +Subsystem: turret18
  1699. +Subsystem: turret19
  1700. +Subsystem: turret20
  1701. +Subsystem: turret21
  1702. $Arrival Location: Hyperspace
  1703. $Arrival Cue: ( true )
  1704. $Departure Location: Hyperspace
  1705. $Departure Cue: ( false )
  1706. $Determination: 10
  1707. +Flags: ( "cargo-known" "no-shields" )
  1708. +Flags2: ( )
  1709. +Respawn priority: 0
  1710. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  1711. +Group: 0
  1712. +Use Table Score:
  1713. +Score: 500
  1714.  
  1715. $Name: Ranvir ;! Object #42
  1716. $Class: UEFg Narayana
  1717. $Team: Friendly
  1718. $Team Color Setting: 1stFleet_BlueStripes
  1719. $Location: 23332.865234, 1802.704590, -20879.917969
  1720. $Orientation:
  1721. 1.000000, 0.000000, 0.000000,
  1722. 0.000000, 1.000000, 0.000000,
  1723. 0.000000, 0.000000, 1.000000
  1724. $AI Behavior: None
  1725. $Cargo 1: XSTR("Nothing", -1)
  1726. +Initial Velocity: 33
  1727. +Initial Hull: 100
  1728. +Initial Shields: 100
  1729. +Subsystem: Pilot
  1730. +Subsystem: Turret01a
  1731. +Subsystem: Turret02a
  1732. +Subsystem: Turret03
  1733. +Subsystem: Turret04
  1734. +Subsystem: Turret05
  1735. +Subsystem: Turret06
  1736. +Subsystem: Turret07
  1737. +Subsystem: Turret08
  1738. +Subsystem: Turret09
  1739. +Subsystem: Turret10
  1740. +Subsystem: Turret11
  1741. +Subsystem: Turret12
  1742. +Subsystem: Turret13
  1743. +Subsystem: Turret14
  1744. +Subsystem: turret15
  1745. +Subsystem: turret16
  1746. +Subsystem: turret17
  1747. +Subsystem: turret18
  1748. +Subsystem: turret19
  1749. +Subsystem: turret20
  1750. +Subsystem: turret21
  1751. $Arrival Location: Hyperspace
  1752. $Arrival Cue: ( true )
  1753. $Departure Location: Hyperspace
  1754. $Departure Cue: ( false )
  1755. $Determination: 10
  1756. +Flags: ( "cargo-known" "no-shields" "guardian" )
  1757. +Flags2: ( )
  1758. +Respawn priority: 0
  1759. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  1760. +Group: 0
  1761. +Use Table Score:
  1762. +Score: 500
  1763.  
  1764. $Name: Hydra ;! Object #43
  1765. $Class: GTCv Chimera
  1766. $Team: Friendly
  1767. $Location: 28489.009766, 5845.580566, -21281.210938
  1768. $Orientation:
  1769. 0.478822, 0.707200, 0.520191,
  1770. -0.754170, 0.634661, -0.168628,
  1771. -0.449398, -0.311570, 0.837238
  1772. $AI Behavior: None
  1773. $Cargo 1: XSTR("Nothing", -1)
  1774. +Initial Velocity: 33
  1775. +Initial Hull: 100
  1776. +Initial Shields: 100
  1777. +Subsystem: Pilot
  1778. +Subsystem: turret01
  1779. +Subsystem: turret02
  1780. +Subsystem: turret03
  1781. +Subsystem: turret04
  1782. +Subsystem: turret05
  1783. +Subsystem: turret06
  1784. +Subsystem: turret07
  1785. +Subsystem: turret08
  1786. +Subsystem: turret09
  1787. +Subsystem: turret10
  1788. +Subsystem: turret11
  1789. +Subsystem: turret12
  1790. +Subsystem: turret13
  1791. +Subsystem: turret14
  1792. +Subsystem: turret15
  1793. +Subsystem: turret16
  1794. +Subsystem: turret17
  1795. +Subsystem: turret18
  1796. +Subsystem: turret19
  1797. +Subsystem: turret20
  1798. +Subsystem: turret21
  1799. +Subsystem: turret22
  1800. +Subsystem: turret23
  1801. +Subsystem: turret24
  1802. +Subsystem: turret25
  1803. +Subsystem: turret26
  1804. +Subsystem: turret27
  1805. $Arrival Location: Hyperspace
  1806. $Arrival Cue: ( true )
  1807. $Departure Location: Hyperspace
  1808. $Departure Cue: ( false )
  1809. $Determination: 10
  1810. +Flags: ( "cargo-known" "no-shields" )
  1811. +Flags2: ( )
  1812. +Respawn priority: 0
  1813. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  1814. +Group: 0
  1815. +Use Table Score:
  1816. +Score: 40
  1817.  
  1818. $Name: Pilum ;! Object #44
  1819. $Class: GTCv Chimera
  1820. $Team: Friendly
  1821. $Location: 28594.916016, 5437.205078, -23291.742188
  1822. $Orientation:
  1823. 0.478822, 0.707200, 0.520191,
  1824. -0.754169, 0.634660, -0.168628,
  1825. -0.449398, -0.311569, 0.837237
  1826. $AI Behavior: None
  1827. $Cargo 1: XSTR("Nothing", -1)
  1828. +Initial Velocity: 33
  1829. +Initial Hull: 100
  1830. +Initial Shields: 100
  1831. +Subsystem: Pilot
  1832. +Subsystem: turret01
  1833. +Subsystem: turret02
  1834. +Subsystem: turret03
  1835. +Subsystem: turret04
  1836. +Subsystem: turret05
  1837. +Subsystem: turret06
  1838. +Subsystem: turret07
  1839. +Subsystem: turret08
  1840. +Subsystem: turret09
  1841. +Subsystem: turret10
  1842. +Subsystem: turret11
  1843. +Subsystem: turret12
  1844. +Subsystem: turret13
  1845. +Subsystem: turret14
  1846. +Subsystem: turret15
  1847. +Subsystem: turret16
  1848. +Subsystem: turret17
  1849. +Subsystem: turret18
  1850. +Subsystem: turret19
  1851. +Subsystem: turret20
  1852. +Subsystem: turret21
  1853. +Subsystem: turret22
  1854. +Subsystem: turret23
  1855. +Subsystem: turret24
  1856. +Subsystem: turret25
  1857. +Subsystem: turret26
  1858. +Subsystem: turret27
  1859. $Arrival Location: Hyperspace
  1860. $Arrival Cue: ( true )
  1861. $Departure Location: Hyperspace
  1862. $Departure Cue: ( false )
  1863. $Determination: 10
  1864. +Flags: ( "cargo-known" "no-shields" )
  1865. +Flags2: ( )
  1866. +Respawn priority: 0
  1867. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  1868. +Group: 0
  1869. +Use Table Score:
  1870. +Score: 40
  1871.  
  1872. $Name: Marcus Glaive ;! Object #45
  1873. $Class: GTCv Bellerophon
  1874. $Team: Friendly
  1875. $Location: 29067.787109, 6065.092285, -23043.611328
  1876. $Orientation:
  1877. 0.478822, 0.707200, 0.520191,
  1878. -0.754169, 0.634660, -0.168628,
  1879. -0.449398, -0.311569, 0.837237
  1880. $AI Behavior: None
  1881. $Cargo 1: XSTR("Nothing", -1)
  1882. +Initial Velocity: 33
  1883. +Initial Hull: 100
  1884. +Initial Shields: 100
  1885. +Subsystem: Pilot
  1886. +Subsystem: turret01
  1887. +Subsystem: turret02
  1888. +Subsystem: turret03
  1889. +Subsystem: turret04
  1890. +Subsystem: turret05
  1891. +Subsystem: turret06
  1892. +Subsystem: turret07
  1893. +Subsystem: turret08
  1894. +Subsystem: turret09
  1895. +Subsystem: turret10
  1896. +Subsystem: turret11
  1897. +Subsystem: turret12
  1898. +Subsystem: turret13
  1899. +Subsystem: turret14
  1900. +Subsystem: turret15
  1901. +Subsystem: turret16
  1902. +Subsystem: turret17
  1903. +Subsystem: turret18
  1904. +Subsystem: turret19
  1905. +Subsystem: turret20
  1906. +Subsystem: turret21
  1907. +Subsystem: turret22
  1908. +Subsystem: turret23
  1909. +Subsystem: turret24
  1910. $Arrival Location: Hyperspace
  1911. $Arrival Cue: ( true )
  1912. $Departure Location: Hyperspace
  1913. $Departure Cue: ( false )
  1914. $Determination: 10
  1915. +Flags: ( "cargo-known" "no-shields" )
  1916. +Flags2: ( )
  1917. +Respawn priority: 0
  1918. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  1919. +Group: 0
  1920. +Use Table Score:
  1921. +Score: 40
  1922.  
  1923. $Name: Virgo 1 ;! Object #46
  1924. $Class: UEF Uriel
  1925. $Callsign: 411th Mangodai
  1926.  
  1927. $Team: Hostile
  1928. $Location: 3516.605713, 4724.128418, 6794.394043
  1929. $Orientation:
  1930. 0.993956, 0.000000, -0.109778,
  1931. 0.000000, 1.000000, 0.000000,
  1932. 0.109778, 0.000000, 0.993956
  1933. $AI Behavior: None
  1934. $Cargo 1: XSTR("Nothing", -1)
  1935. +Initial Velocity: 33
  1936. +Initial Hull: 100
  1937. +Subsystem: Pilot
  1938. +Secondary Banks: ( "Paveway" "Paveway" "Slammer" )
  1939. +Subsystem: turret01
  1940. $Arrival Location: Hyperspace
  1941. $Arrival Cue: ( false )
  1942. $Departure Location: Hyperspace
  1943. $Departure Cue: ( false )
  1944. $Determination: 10
  1945. +Flags: ( "cargo-known" )
  1946. +Flags2: ( )
  1947. +Respawn priority: 0
  1948. +Group: 0
  1949. +Use Table Score:
  1950. +Score: 100
  1951.  
  1952. $Name: Virgo 2 ;! Object #47
  1953. $Class: UEF Uriel
  1954. $Callsign: 411th Mangodai
  1955.  
  1956. $Team: Hostile
  1957. $Location: 3381.708252, 4724.128418, 6892.866699
  1958. $Orientation:
  1959. 0.993956, 0.000000, -0.109778,
  1960. -0.000000, 1.000000, 0.000000,
  1961. 0.109778, 0.000000, 0.993956
  1962. $AI Behavior: None
  1963. $Cargo 1: XSTR("Nothing", -1)
  1964. +Initial Velocity: 33
  1965. +Initial Hull: 100
  1966. +Subsystem: Pilot
  1967. +Secondary Banks: ( "Paveway" "Paveway" "Slammer" )
  1968. +Subsystem: turret01
  1969. $Arrival Location: Hyperspace
  1970. $Arrival Cue: ( false )
  1971. $Departure Location: Hyperspace
  1972. $Departure Cue: ( false )
  1973. $Determination: 10
  1974. +Flags: ( "cargo-known" )
  1975. +Flags2: ( )
  1976. +Respawn priority: 0
  1977. +Group: 0
  1978. +Use Table Score:
  1979. +Score: 100
  1980.  
  1981. $Name: Virgo 3 ;! Object #48
  1982. $Class: UEF Uriel
  1983. $Callsign: 411th Mangodai
  1984.  
  1985. $Team: Hostile
  1986. $Location: 3601.936768, 4724.128418, 6888.653320
  1987. $Orientation:
  1988. 0.993956, 0.000000, -0.109778,
  1989. -0.000000, 1.000000, 0.000000,
  1990. 0.109778, 0.000000, 0.993956
  1991. $AI Behavior: None
  1992. $Cargo 1: XSTR("Nothing", -1)
  1993. +Initial Velocity: 33
  1994. +Initial Hull: 100
  1995. +Subsystem: Pilot
  1996. +Secondary Banks: ( "Paveway" "Paveway" "Slammer" )
  1997. +Subsystem: turret01
  1998. $Arrival Location: Hyperspace
  1999. $Arrival Cue: ( false )
  2000. $Departure Location: Hyperspace
  2001. $Departure Cue: ( false )
  2002. $Determination: 10
  2003. +Flags: ( "cargo-known" )
  2004. +Flags2: ( )
  2005. +Respawn priority: 0
  2006. +Group: 0
  2007. +Use Table Score:
  2008. +Score: 100
  2009.  
  2010. $Name: Virgo 4 ;! Object #49
  2011. $Class: UEF Uriel
  2012. $Callsign: 411th Mangodai
  2013.  
  2014. $Team: Hostile
  2015. $Location: 3533.104736, 4724.128418, 6987.780762
  2016. $Orientation:
  2017. 0.993956, 0.000000, -0.109778,
  2018. -0.000000, 1.000000, 0.000000,
  2019. 0.109778, 0.000000, 0.993956
  2020. $AI Behavior: None
  2021. $Cargo 1: XSTR("Nothing", -1)
  2022. +Initial Velocity: 33
  2023. +Initial Hull: 100
  2024. +Subsystem: Pilot
  2025. +Secondary Banks: ( "Paveway" "Paveway" "Slammer" )
  2026. +Subsystem: turret01
  2027. $Arrival Location: Hyperspace
  2028. $Arrival Cue: ( false )
  2029. $Departure Location: Hyperspace
  2030. $Departure Cue: ( false )
  2031. $Determination: 10
  2032. +Flags: ( "cargo-known" )
  2033. +Flags2: ( )
  2034. +Respawn priority: 0
  2035. +Group: 0
  2036. +Use Table Score:
  2037. +Score: 100
  2038.  
  2039. $Name: Chesapeake ;! Object #50
  2040. $Class: GTT Argo
  2041. $Team: Friendly
  2042. $Location: 2630.694824, 574.157410, -4628.372070
  2043. $Orientation:
  2044. 1.000000, 0.000000, 0.000000,
  2045. 0.000000, 1.000000, 0.000000,
  2046. 0.000000, 0.000000, 1.000000
  2047. $AI Behavior: None
  2048. $Cargo 1: XSTR("Nothing", -1)
  2049. +Initial Velocity: 33
  2050. +Initial Hull: 100
  2051. +Initial Shields: 100
  2052. +Subsystem: Pilot
  2053. +Subsystem: turret01
  2054. +Subsystem: turret02
  2055. $Arrival Location: Hyperspace
  2056. $Arrival Cue: ( true )
  2057. $Departure Location: Hyperspace
  2058. $Departure Cue: ( false )
  2059. $Determination: 10
  2060. +Flags: ( "cargo-known" "no-shields" )
  2061. +Flags2: ( )
  2062. +Respawn priority: 0
  2063. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  2064. +Group: 0
  2065. +Use Table Score:
  2066. +Score: 40
  2067.  
  2068. $Name: Poitiers ;! Object #51
  2069. $Class: GTT Argo
  2070. $Team: Friendly
  2071. $Location: 3091.816162, 574.157837, -5113.721680
  2072. $Orientation:
  2073. 1.000000, 0.000000, 0.000000,
  2074. 0.000000, 1.000000, 0.000000,
  2075. 0.000000, 0.000000, 1.000000
  2076. $AI Behavior: None
  2077. $Cargo 1: XSTR("Nothing", -1)
  2078. +Initial Velocity: 33
  2079. +Initial Hull: 100
  2080. +Initial Shields: 100
  2081. +Subsystem: Pilot
  2082. +Subsystem: turret01
  2083. +Subsystem: turret02
  2084. $Arrival Location: Hyperspace
  2085. $Arrival Cue: ( true )
  2086. $Departure Location: Hyperspace
  2087. $Departure Cue: ( false )
  2088. $Determination: 10
  2089. +Flags: ( "cargo-known" "no-shields" )
  2090. +Flags2: ( )
  2091. +Respawn priority: 0
  2092. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  2093. +Group: 0
  2094. +Use Table Score:
  2095. +Score: 40
  2096.  
  2097. $Name: Cape of Good Hope ;! Object #52
  2098. $Class: GTT Argo
  2099. $Team: Friendly
  2100. $Location: 2562.892822, 0.006042, -5075.374023
  2101. $Orientation:
  2102. 1.000000, 0.000000, 0.000000,
  2103. 0.000000, 1.000000, 0.000000,
  2104. 0.000000, 0.000000, 1.000000
  2105. $AI Behavior: None
  2106. $Cargo 1: XSTR("Nothing", -1)
  2107. +Initial Velocity: 33
  2108. +Initial Hull: 100
  2109. +Initial Shields: 100
  2110. +Subsystem: Pilot
  2111. +Subsystem: turret01
  2112. +Subsystem: turret02
  2113. $Arrival Location: Hyperspace
  2114. $Arrival Cue: ( true )
  2115. $Departure Location: Hyperspace
  2116. $Departure Cue: ( false )
  2117. $Determination: 10
  2118. +Flags: ( "cargo-known" "no-shields" )
  2119. +Flags2: ( )
  2120. +Respawn priority: 0
  2121. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  2122. +Group: 0
  2123. +Use Table Score:
  2124. +Score: 40
  2125.  
  2126. $Name: Cadence ;! Object #53
  2127. $Class: GTT Argo
  2128. $Team: Friendly
  2129. $Location: 2935.644043, 0.006042, -5404.554199
  2130. $Orientation:
  2131. 1.000000, 0.000000, 0.000000,
  2132. 0.000000, 1.000000, 0.000000,
  2133. 0.000000, 0.000000, 1.000000
  2134. $AI Behavior: None
  2135. $Cargo 1: XSTR("Nothing", -1)
  2136. +Initial Velocity: 33
  2137. +Initial Hull: 100
  2138. +Initial Shields: 100
  2139. +Subsystem: Pilot
  2140. +Subsystem: turret01
  2141. +Subsystem: turret02
  2142. $Arrival Location: Hyperspace
  2143. $Arrival Cue: ( true )
  2144. $Departure Location: Hyperspace
  2145. $Departure Cue: ( false )
  2146. $Determination: 10
  2147. +Flags: ( "cargo-known" "no-shields" )
  2148. +Flags2: ( )
  2149. +Respawn priority: 0
  2150. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  2151. +Group: 0
  2152. +Use Table Score:
  2153. +Score: 40
  2154.  
  2155. $Name: Armoire ;! Object #54
  2156. $Class: GTT Argo
  2157. $Team: Friendly
  2158. $Location: 3378.988281, 0.006470, -5443.805664
  2159. $Orientation:
  2160. 1.000000, 0.000000, 0.000000,
  2161. 0.000000, 1.000000, 0.000000,
  2162. 0.000000, 0.000000, 1.000000
  2163. $AI Behavior: None
  2164. $Cargo 1: XSTR("Nothing", -1)
  2165. +Initial Velocity: 33
  2166. +Initial Hull: 100
  2167. +Initial Shields: 100
  2168. +Subsystem: Pilot
  2169. +Subsystem: turret01
  2170. +Subsystem: turret02
  2171. $Arrival Location: Hyperspace
  2172. $Arrival Cue: ( true )
  2173. $Departure Location: Hyperspace
  2174. $Departure Cue: ( false )
  2175. $Determination: 10
  2176. +Flags: ( "cargo-known" "no-shields" )
  2177. +Flags2: ( )
  2178. +Respawn priority: 0
  2179. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  2180. +Group: 0
  2181. +Use Table Score:
  2182. +Score: 40
  2183.  
  2184. $Name: Umbra ;! Object #55
  2185. $Class: GTT Argo
  2186. $Team: Friendly
  2187. $Location: 3769.783936, 574.158386, -5309.879883
  2188. $Orientation:
  2189. 1.000000, 0.000000, 0.000000,
  2190. 0.000000, 1.000000, 0.000000,
  2191. 0.000000, 0.000000, 1.000000
  2192. $AI Behavior: None
  2193. $Cargo 1: XSTR("Nothing", -1)
  2194. +Initial Velocity: 33
  2195. +Initial Hull: 100
  2196. +Initial Shields: 100
  2197. +Subsystem: Pilot
  2198. +Subsystem: turret01
  2199. +Subsystem: turret02
  2200. $Arrival Location: Hyperspace
  2201. $Arrival Cue: ( true )
  2202. $Departure Location: Hyperspace
  2203. $Departure Cue: ( false )
  2204. $Determination: 10
  2205. +Flags: ( "cargo-known" "no-shields" )
  2206. +Flags2: ( )
  2207. +Respawn priority: 0
  2208. +Orders Accepted: 257 ;! note that this is a bitfield!!!
  2209. +Group: 0
  2210. +Use Table Score:
  2211. +Score: 40
  2212.  
  2213. $Name: Vikrant#1 ;! Object #56
  2214. $Class: UEFg Narayana
  2215. $Team: Hostile
  2216. $Team Color Setting: 1stFleet_BlueStripes
  2217. $Location: 6487.259766, 5075.639160, 7797.716309
  2218. $Orientation:
  2219. 0.048604, -0.009041, 0.998777,
  2220. -0.002344, -0.999958, -0.008938,
  2221. 0.998816, -0.001907, -0.048624
  2222. $AI Behavior: None
  2223. $AI Goals: ( goals ( ai-play-dead 50 ) )
  2224. $Cargo 1: XSTR("Nothing", -1)
  2225. +Initial Velocity: 33
  2226. +Initial Hull: 100
  2227. +Initial Shields: 100
  2228. +Subsystem: Pilot
  2229. +Subsystem: Turret01a
  2230. +Subsystem: Turret02a
  2231. +Subsystem: Turret03
  2232. +Subsystem: Turret04
  2233. +Subsystem: Turret05
  2234. +Subsystem: Turret06
  2235. +Subsystem: Turret07
  2236. +Subsystem: Turret08
  2237. +Subsystem: Turret09
  2238. +Subsystem: Turret10
  2239. +Subsystem: Turret11
  2240. +Subsystem: Turret12
  2241. +Subsystem: Turret13
  2242. +Subsystem: Turret14
  2243. +Subsystem: turret15
  2244. +Subsystem: turret16
  2245. +Subsystem: turret17
  2246. +Subsystem: turret18
  2247. +Subsystem: turret19
  2248. +Subsystem: turret20
  2249. +Subsystem: turret21
  2250. $Arrival Location: Hyperspace
  2251. $Arrival Cue: ( true )
  2252. $Departure Location: Hyperspace
  2253. $Departure Cue: ( are-waypoints-done-delay
  2254. "Vikrant#1"
  2255. "Vikrant Runs"
  2256. 0
  2257. )
  2258. $Determination: 10
  2259. +Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "guardian" )
  2260. +Flags2: ( )
  2261. +Respawn priority: 0
  2262. +Escort priority: 50
  2263. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  2264. +Group: 0
  2265. +Use Table Score:
  2266. +Score: 500
  2267. $Texture Replace:
  2268. +old: nameplate
  2269. +new: vikrant
  2270. +old: nameplate-glow
  2271. +new: vikrant-glow
  2272.  
  2273. $Name: Hanuman ;! Object #57
  2274. $Class: UEA Oculus
  2275. $Team: Hostile
  2276. $Location: 6233.470215, 5088.625977, 9941.432617
  2277. $Orientation:
  2278. 0.027587, -0.038086, 0.998894,
  2279. 0.039221, -0.998463, -0.039153,
  2280. 0.998850, 0.040257, -0.026050
  2281. $AI Behavior: None
  2282. $Cargo 1: XSTR("Nothing", -1)
  2283. +Initial Velocity: 33
  2284. +Initial Hull: 100
  2285. +Initial Shields: 100
  2286. +Subsystem: Pilot
  2287. +Subsystem: turret01
  2288. +Subsystem: turret02
  2289. $Arrival Location: Hyperspace
  2290. $Arrival Cue: ( true )
  2291. $Departure Location: Hyperspace
  2292. $Departure Cue: ( false )
  2293. $Determination: 10
  2294. +Flags: ( "cargo-known" "protect-ship" "no-shields" )
  2295. +Flags2: ( )
  2296. +Respawn priority: 0
  2297. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  2298. +Group: 0
  2299. +Use Table Score:
  2300. +Score: 160
  2301.  
  2302. $Name: Manzikert ;! Object #58
  2303. $Class: UEC Sanctus
  2304. $Team: Hostile
  2305. $Team Color Setting: 1stFleet
  2306. $Location: 1273.321533, 3034.346436, 5285.055664
  2307. $Orientation:
  2308. 1.000000, 0.000000, 0.000000,
  2309. 0.000000, 1.000000, 0.000000,
  2310. 0.000000, 0.000000, 1.000000
  2311. $AI Behavior: None
  2312. $AI Goals: ( goals ( ai-waypoints-once "Tirpitz Patrol Initial Path" 50 ) )
  2313. $Cargo 1: XSTR("Nothing", -1)
  2314. +Initial Hull: 100
  2315. +Initial Shields: 100
  2316. +Subsystem: Pilot
  2317. +Subsystem: Turret01
  2318. +Subsystem: Turret02
  2319. +Subsystem: Turret03
  2320. +Subsystem: Turret04
  2321. +Subsystem: Turret05
  2322. +Subsystem: Turret06
  2323. +Subsystem: turret07
  2324. +Subsystem: turret08
  2325. +Subsystem: Turret09
  2326. +Subsystem: Turret10
  2327. +Subsystem: Turret11
  2328. +Subsystem: Turret12
  2329. +Subsystem: Turret13
  2330. +Subsystem: Turret14
  2331. +Subsystem: Turret15
  2332. +Subsystem: Turret16
  2333. +Subsystem: Turret17
  2334. $Arrival Location: Hyperspace
  2335. $Arrival Cue: ( true )
  2336. $Departure Location: Hyperspace
  2337. $Departure Cue: ( false )
  2338. $Determination: 10
  2339. +Flags: ( "cargo-known" "no-shields" )
  2340. +Flags2: ( )
  2341. +Respawn priority: 0
  2342. +Hotkey: 4
  2343. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  2344. +Group: 0
  2345. +Score: 50
  2346.  
  2347. $Name: Nachtwacht ;! Object #59
  2348. $Class: UEC Custos
  2349. $Team: Hostile
  2350. $Location: -1346.581299, 950.693604, -2480.288086
  2351. $Orientation:
  2352. 1.000000, 0.000000, 0.000000,
  2353. 0.000000, 1.000000, 0.000000,
  2354. 0.000000, 0.000000, 1.000000
  2355. $AI Behavior: None
  2356. +AI Class: BP2-General
  2357. $AI Goals: ( goals ( ai-waypoints-once "Tirpitz Patrol Initial Path" 50 ) )
  2358. $Cargo 1: XSTR("Nothing", -1)
  2359. +Initial Velocity: 33
  2360. +Initial Hull: 100
  2361. +Initial Shields: 100
  2362. +Subsystem: Pilot
  2363. +Subsystem: turret01
  2364. +Subsystem: turret02
  2365. +Subsystem: turret03
  2366. +Subsystem: turret04
  2367. +Subsystem: turret05
  2368. +Subsystem: turret06
  2369. $Arrival Location: Hyperspace
  2370. $Arrival Cue: ( true )
  2371. $Departure Location: Hyperspace
  2372. $Departure Cue: ( false )
  2373. $Determination: 10
  2374. +Flags: ( "cargo-known" "no-shields" "escort" )
  2375. +Flags2: ( )
  2376. +Respawn priority: 0
  2377. +Escort priority: 10
  2378. +Hotkey: 4
  2379. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  2380. +Group: 0
  2381. +Use Table Score:
  2382. +Score: 50
  2383.  
  2384. $Name: Tirpitz ;! Object #60
  2385. $Class: UEC Sanctus
  2386. $Team: Hostile
  2387. $Team Color Setting: 1stFleet
  2388. $Location: 3338.610352, -96.909607, 2182.423828
  2389. $Orientation:
  2390. 1.000000, 0.000000, 0.000000,
  2391. 0.000000, 1.000000, 0.000000,
  2392. 0.000000, 0.000000, 1.000000
  2393. $AI Behavior: None
  2394. +AI Class: BP2-General
  2395. $AI Goals: ( goals ( ai-waypoints-once "Tirpitz Patrol Initial Path" 50 ) )
  2396. $Cargo 1: XSTR("Nothing", -1)
  2397. +Initial Hull: 100
  2398. +Initial Shields: 100
  2399. +Subsystem: Pilot
  2400. +Subsystem: Turret01
  2401. +Subsystem: Turret02
  2402. +Subsystem: Turret03
  2403. +Subsystem: Turret04
  2404. +Subsystem: Turret05
  2405. +Subsystem: Turret06
  2406. +Subsystem: turret07
  2407. +Subsystem: turret08
  2408. +Subsystem: Turret09
  2409. +Subsystem: Turret10
  2410. +Subsystem: Turret11
  2411. +Subsystem: Turret12
  2412. +Subsystem: Turret13
  2413. +Subsystem: Turret14
  2414. +Subsystem: Turret15
  2415. +Subsystem: Turret16
  2416. +Subsystem: Turret17
  2417. $Arrival Location: Hyperspace
  2418. $Arrival Cue: ( true )
  2419. $Departure Location: Hyperspace
  2420. $Departure Cue: ( false )
  2421. $Determination: 10
  2422. +Flags: ( "cargo-known" "no-shields" "escort" )
  2423. +Flags2: ( )
  2424. +Respawn priority: 0
  2425. +Escort priority: 10
  2426. +Hotkey: 4
  2427. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  2428. +Group: 0
  2429. +Score: 50
  2430.  
  2431. $Name: Timbuktu ;! Object #61
  2432. $Class: UEC Custos
  2433. $Team: Hostile
  2434. $Location: 792.775879, 1311.964111, 95.182129
  2435. $Orientation:
  2436. 1.000000, 0.000000, 0.000000,
  2437. 0.000000, 1.000000, 0.000000,
  2438. 0.000000, 0.000000, 1.000000
  2439. $AI Behavior: None
  2440. +AI Class: BP2-General
  2441. $AI Goals: ( goals ( ai-waypoints-once "Tirpitz Patrol Initial Path" 50 ) )
  2442. $Cargo 1: XSTR("Nothing", -1)
  2443. +Initial Velocity: 33
  2444. +Initial Hull: 100
  2445. +Initial Shields: 100
  2446. +Subsystem: Pilot
  2447. +Subsystem: turret01
  2448. +Subsystem: turret02
  2449. +Subsystem: turret03
  2450. +Subsystem: turret04
  2451. +Subsystem: turret05
  2452. +Subsystem: turret06
  2453. $Arrival Location: Hyperspace
  2454. $Arrival Cue: ( true )
  2455. $Departure Location: Hyperspace
  2456. $Departure Cue: ( false )
  2457. $Determination: 10
  2458. +Flags: ( "cargo-known" "no-shields" "escort" )
  2459. +Flags2: ( )
  2460. +Respawn priority: 0
  2461. +Escort priority: 10
  2462. +Hotkey: 4
  2463. +Orders Accepted: 1 ;! note that this is a bitfield!!!
  2464. +Group: 0
  2465. +Use Table Score:
  2466. +Score: 50
  2467.  
  2468. $Name: Libra 5 ;! Object #62
  2469. $Class: UEF Uhlan
  2470. $Team: Hostile
  2471. $Location: 1307.473877, 1551.958740, 25.685547
  2472. $Orientation:
  2473. 0.977272, 0.158697, -0.140550,
  2474. -0.180557, 0.275724, -0.944127,
  2475. -0.111077, 0.948046, 0.298111
  2476. $AI Behavior: None
  2477. $Cargo 1: XSTR("Nothing", -1)
  2478. +Initial Velocity: 33
  2479. +Initial Hull: 100
  2480. +Subsystem: Pilot
  2481. $Arrival Location: Hyperspace
  2482. $Arrival Cue: ( false )
  2483. $Departure Location: Hyperspace
  2484. $Departure Cue: ( false )
  2485. $Determination: 10
  2486. +Flags: ( "cargo-known" )
  2487. +Flags2: ( )
  2488. +Respawn priority: 0
  2489. +Group: 0
  2490. +Use Table Score:
  2491. +Score: 10
  2492.  
  2493. $Name: Libra 6 ;! Object #63
  2494. $Class: UEF Uhlan
  2495. $Team: Hostile
  2496. $Location: 1293.831299, 1249.191162, -60.125977
  2497. $Orientation:
  2498. 0.977272, 0.158697, -0.140550,
  2499. -0.180557, 0.275724, -0.944127,
  2500. -0.111077, 0.948046, 0.298111
  2501. $AI Behavior: None
  2502. $Cargo 1: XSTR("Nothing", -1)
  2503. +Initial Velocity: 33
  2504. +Initial Hull: 100
  2505. +Subsystem: Pilot
  2506. $Arrival Location: Hyperspace
  2507. $Arrival Cue: ( false )
  2508. $Departure Location: Hyperspace
  2509. $Departure Cue: ( false )
  2510. $Determination: 10
  2511. +Flags: ( "cargo-known" )
  2512. +Flags2: ( )
  2513. +Respawn priority: 0
  2514. +Group: 0
  2515. +Use Table Score:
  2516. +Score: 10
  2517.  
  2518. $Name: UEC-DEM 64 ;! Object #64
  2519. $Class: UEC-DEM
  2520. $Team: Hostile
  2521. $Location: 2430.747070, 4561.141113, 9472.050781
  2522. $Orientation:
  2523. 1.000000, 0.000000, 0.000000,
  2524. 0.000000, 1.000000, 0.000000,
  2525. 0.000000, 0.000000, 1.000000
  2526. $AI Behavior: None
  2527. $Cargo 1: XSTR("Nothing", -1)
  2528. +Initial Velocity: 33
  2529. +Initial Hull: 100
  2530. +Initial Shields: 100
  2531. +Subsystem: Pilot
  2532. $Arrival Location: Hyperspace
  2533. $Arrival Cue: ( true )
  2534. $Departure Location: Hyperspace
  2535. $Departure Cue: ( false )
  2536. $Determination: 10
  2537. +Flags: ( "cargo-known" "no-shields" )
  2538. +Flags2: ( )
  2539. +Respawn priority: 0
  2540. +Group: 0
  2541. +Use Table Score:
  2542. +Score: 0
  2543.  
  2544. $Name: UEC-DEM 65 ;! Object #65
  2545. $Class: UEC-DEM
  2546. $Team: Hostile
  2547. $Location: 2694.603027, 4561.141113, 9472.050781
  2548. $Orientation:
  2549. 1.000000, 0.000000, 0.000000,
  2550. 0.000000, 1.000000, 0.000000,
  2551. 0.000000, 0.000000, 1.000000
  2552. $AI Behavior: None
  2553. $Cargo 1: XSTR("Nothing", -1)
  2554. +Initial Velocity: 33
  2555. +Initial Hull: 100
  2556. +Initial Shields: 100
  2557. +Subsystem: Pilot
  2558. $Arrival Location: Hyperspace
  2559. $Arrival Cue: ( true )
  2560. $Departure Location: Hyperspace
  2561. $Departure Cue: ( false )
  2562. $Determination: 10
  2563. +Flags: ( "cargo-known" "no-shields" )
  2564. +Flags2: ( )
  2565. +Respawn priority: 0
  2566. +Group: 0
  2567. +Use Table Score:
  2568. +Score: 0
  2569.  
  2570. $Name: UEC-DEM 66 ;! Object #66
  2571. $Class: UEC-DEM
  2572. $Team: Hostile
  2573. $Location: 2430.747070, 4561.141113, 9206.898438
  2574. $Orientation:
  2575. 1.000000, 0.000000, 0.000000,
  2576. 0.000000, 1.000000, 0.000000,
  2577. 0.000000, 0.000000, 1.000000
  2578. $AI Behavior: None
  2579. $Cargo 1: XSTR("Nothing", -1)
  2580. +Initial Velocity: 33
  2581. +Initial Hull: 100
  2582. +Initial Shields: 100
  2583. +Subsystem: Pilot
  2584. $Arrival Location: Hyperspace
  2585. $Arrival Cue: ( true )
  2586. $Departure Location: Hyperspace
  2587. $Departure Cue: ( false )
  2588. $Determination: 10
  2589. +Flags: ( "cargo-known" "no-shields" )
  2590. +Flags2: ( )
  2591. +Respawn priority: 0
  2592. +Group: 0
  2593. +Use Table Score:
  2594. +Score: 0
  2595.  
  2596. $Name: UEC-DEM 67 ;! Object #67
  2597. $Class: UEC-DEM
  2598. $Team: Hostile
  2599. $Location: 2694.603027, 4561.141113, 9206.898438
  2600. $Orientation:
  2601. 1.000000, 0.000000, 0.000000,
  2602. 0.000000, 1.000000, 0.000000,
  2603. 0.000000, 0.000000, 1.000000
  2604. $AI Behavior: None
  2605. $Cargo 1: XSTR("Nothing", -1)
  2606. +Initial Velocity: 33
  2607. +Initial Hull: 100
  2608. +Initial Shields: 100
  2609. +Subsystem: Pilot
  2610. $Arrival Location: Hyperspace
  2611. $Arrival Cue: ( true )
  2612. $Departure Location: Hyperspace
  2613. $Departure Cue: ( false )
  2614. $Determination: 10
  2615. +Flags: ( "cargo-known" "no-shields" )
  2616. +Flags2: ( )
  2617. +Respawn priority: 0
  2618. +Group: 0
  2619. +Use Table Score:
  2620. +Score: 0
  2621.  
  2622. $Name: UEC-DEM 68 ;! Object #68
  2623. $Class: UEC-DEM
  2624. $Team: Hostile
  2625. $Location: 2430.747070, 4880.922852, 9472.050781
  2626. $Orientation:
  2627. 1.000000, 0.000000, 0.000000,
  2628. 0.000000, 1.000000, 0.000000,
  2629. 0.000000, 0.000000, 1.000000
  2630. $AI Behavior: None
  2631. $Cargo 1: XSTR("Nothing", -1)
  2632. +Initial Velocity: 33
  2633. +Initial Hull: 100
  2634. +Initial Shields: 100
  2635. +Subsystem: Pilot
  2636. $Arrival Location: Hyperspace
  2637. $Arrival Cue: ( true )
  2638. $Departure Location: Hyperspace
  2639. $Departure Cue: ( false )
  2640. $Determination: 10
  2641. +Flags: ( "cargo-known" "no-shields" )
  2642. +Flags2: ( )
  2643. +Respawn priority: 0
  2644. +Group: 0
  2645. +Use Table Score:
  2646. +Score: 0
  2647.  
  2648. $Name: UEC-DEM 69 ;! Object #69
  2649. $Class: UEC-DEM
  2650. $Team: Hostile
  2651. $Location: 2694.603027, 4880.922852, 9472.050781
  2652. $Orientation:
  2653. 1.000000, 0.000000, 0.000000,
  2654. 0.000000, 1.000000, 0.000000,
  2655. 0.000000, 0.000000, 1.000000
  2656. $AI Behavior: None
  2657. $Cargo 1: XSTR("Nothing", -1)
  2658. +Initial Velocity: 33
  2659. +Initial Hull: 100
  2660. +Initial Shields: 100
  2661. +Subsystem: Pilot
  2662. $Arrival Location: Hyperspace
  2663. $Arrival Cue: ( true )
  2664. $Departure Location: Hyperspace
  2665. $Departure Cue: ( false )
  2666. $Determination: 10
  2667. +Flags: ( "cargo-known" "no-shields" )
  2668. +Flags2: ( )
  2669. +Respawn priority: 0
  2670. +Group: 0
  2671. +Use Table Score:
  2672. +Score: 0
  2673.  
  2674. $Name: UEC-DEM 70 ;! Object #70
  2675. $Class: UEC-DEM
  2676. $Team: Hostile
  2677. $Location: 2430.747070, 4880.922852, 9206.898438
  2678. $Orientation:
  2679. 1.000000, 0.000000, 0.000000,
  2680. 0.000000, 1.000000, 0.000000,
  2681. 0.000000, 0.000000, 1.000000
  2682. $AI Behavior: None
  2683. $Cargo 1: XSTR("Nothing", -1)
  2684. +Initial Velocity: 33
  2685. +Initial Hull: 100
  2686. +Initial Shields: 100
  2687. +Subsystem: Pilot
  2688. $Arrival Location: Hyperspace
  2689. $Arrival Cue: ( true )
  2690. $Departure Location: Hyperspace
  2691. $Departure Cue: ( false )
  2692. $Determination: 10
  2693. +Flags: ( "cargo-known" "no-shields" )
  2694. +Flags2: ( )
  2695. +Respawn priority: 0
  2696. +Group: 0
  2697. +Use Table Score:
  2698. +Score: 0
  2699.  
  2700. $Name: UEC-DEM 71 ;! Object #71
  2701. $Class: UEC-DEM
  2702. $Team: Hostile
  2703. $Location: 2694.603027, 4880.922852, 9206.898438
  2704. $Orientation:
  2705. 1.000000, 0.000000, 0.000000,
  2706. 0.000000, 1.000000, 0.000000,
  2707. 0.000000, 0.000000, 1.000000
  2708. $AI Behavior: None
  2709. $Cargo 1: XSTR("Nothing", -1)
  2710. +Initial Velocity: 33
  2711. +Initial Hull: 100
  2712. +Initial Shields: 100
  2713. +Subsystem: Pilot
  2714. $Arrival Location: Hyperspace
  2715. $Arrival Cue: ( true )
  2716. $Departure Location: Hyperspace
  2717. $Departure Cue: ( false )
  2718. $Determination: 10
  2719. +Flags: ( "cargo-known" "no-shields" )
  2720. +Flags2: ( )
  2721. +Respawn priority: 0
  2722. +Group: 0
  2723. +Use Table Score:
  2724. +Score: 0
  2725.  
  2726. $Name: Taurus 1 ;! Object #72
  2727. $Class: UEF Uriel
  2728. $Callsign: 411th Mangodai
  2729.  
  2730. $Team: Hostile
  2731. $Location: 3991.148193, 4724.128418, 6739.059082
  2732. $Orientation:
  2733. 0.993956, 0.000000, -0.109778,
  2734. 0.000000, 1.000000, 0.000000,
  2735. 0.109778, 0.000000, 0.993956
  2736. $AI Behavior: None
  2737. $Cargo 1: XSTR("Nothing", -1)
  2738. +Initial Velocity: 33
  2739. +Initial Hull: 100
  2740. +Subsystem: Pilot
  2741. +Secondary Banks: ( "Paveway" "Paveway" "Slammer" )
  2742. +Subsystem: turret01
  2743. $Arrival Location: Hyperspace
  2744. $Arrival Cue: ( false )
  2745. $Departure Location: Hyperspace
  2746. $Departure Cue: ( false )
  2747. $Determination: 10
  2748. +Flags: ( "cargo-known" )
  2749. +Flags2: ( )
  2750. +Respawn priority: 0
  2751. +Group: 0
  2752. +Use Table Score:
  2753. +Score: 100
  2754.  
  2755. $Name: Taurus 2 ;! Object #73
  2756. $Class: UEF Uriel
  2757. $Callsign: 411th Mangodai
  2758.  
  2759. $Team: Hostile
  2760. $Location: 3856.250732, 4724.128418, 6837.531738
  2761. $Orientation:
  2762. 0.993956, 0.000000, -0.109778,
  2763. -0.000000, 1.000000, 0.000000,
  2764. 0.109778, 0.000000, 0.993956
  2765. $AI Behavior: None
  2766. $Cargo 1: XSTR("Nothing", -1)
  2767. +Initial Velocity: 33
  2768. +Initial Hull: 100
  2769. +Subsystem: Pilot
  2770. +Secondary Banks: ( "Paveway" "Paveway" "Slammer" )
  2771. +Subsystem: turret01
  2772. $Arrival Location: Hyperspace
  2773. $Arrival Cue: ( false )
  2774. $Departure Location: Hyperspace
  2775. $Departure Cue: ( false )
  2776. $Determination: 10
  2777. +Flags: ( "cargo-known" )
  2778. +Flags2: ( )
  2779. +Respawn priority: 0
  2780. +Group: 0
  2781. +Use Table Score:
  2782. +Score: 100
  2783.  
  2784. $Name: Taurus 3 ;! Object #74
  2785. $Class: UEF Uriel
  2786. $Callsign: 411th Mangodai
  2787.  
  2788. $Team: Hostile
  2789. $Location: 4076.479248, 4724.128418, 6833.318359
  2790. $Orientation:
  2791. 0.993956, 0.000000, -0.109778,
  2792. -0.000000, 1.000000, 0.000000,
  2793. 0.109778, 0.000000, 0.993956
  2794. $AI Behavior: None
  2795. $Cargo 1: XSTR("Nothing", -1)
  2796. +Initial Velocity: 33
  2797. +Initial Hull: 100
  2798. +Subsystem: Pilot
  2799. +Secondary Banks: ( "Paveway" "Paveway" "Slammer" )
  2800. +Subsystem: turret01
  2801. $Arrival Location: Hyperspace
  2802. $Arrival Cue: ( false )
  2803. $Departure Location: Hyperspace
  2804. $Departure Cue: ( false )
  2805. $Determination: 10
  2806. +Flags: ( "cargo-known" )
  2807. +Flags2: ( )
  2808. +Respawn priority: 0
  2809. +Group: 0
  2810. +Use Table Score:
  2811. +Score: 100
  2812.  
  2813. $Name: Taurus 4 ;! Object #75
  2814. $Class: UEF Uriel
  2815. $Callsign: 411th Mangodai
  2816.  
  2817. $Team: Hostile
  2818. $Location: 4007.647217, 4724.128418, 6932.445801
  2819. $Orientation:
  2820. 0.993956, 0.000000, -0.109778,
  2821. -0.000000, 1.000000, 0.000000,
  2822. 0.109778, 0.000000, 0.993956
  2823. $AI Behavior: None
  2824. $Cargo 1: XSTR("Nothing", -1)
  2825. +Initial Velocity: 33
  2826. +Initial Hull: 100
  2827. +Subsystem: Pilot
  2828. +Secondary Banks: ( "Paveway" "Paveway" "Slammer" )
  2829. +Subsystem: turret01
  2830. $Arrival Location: Hyperspace
  2831. $Arrival Cue: ( false )
  2832. $Departure Location: Hyperspace
  2833. $Departure Cue: ( false )
  2834. $Determination: 10
  2835. +Flags: ( "cargo-known" )
  2836. +Flags2: ( )
  2837. +Respawn priority: 0
  2838. +Group: 0
  2839. +Use Table Score:
  2840. +Score: 100
  2841.  
  2842. #Wings ;! 11 total
  2843.  
  2844. $Name: Atreus#
  2845. $Waves: 1
  2846. $Wave Threshold: 0
  2847. $Special Ship: 0 ;! Atreus# 1
  2848.  
  2849. $Arrival Location: Hyperspace
  2850. $Arrival Cue: ( true )
  2851. $Departure Location: Hyperspace
  2852. $Departure Cue: ( false )
  2853. $Ships: ( ;! 1 total
  2854. "Atreus# 1"
  2855. )
  2856. +Flags: ( )
  2857.  
  2858. $Name: Alpha
  2859. $Waves: 1
  2860. $Wave Threshold: 0
  2861. $Special Ship: 0 ;! Alpha 1
  2862.  
  2863. $Arrival Location: Hyperspace
  2864. $Arrival Cue: ( true )
  2865. $Departure Location: Hyperspace
  2866. $Departure Cue: ( false )
  2867. $Ships: ( ;! 3 total
  2868. "Alpha 1"
  2869. "Alpha 2"
  2870. "Alpha 3"
  2871. )
  2872. +Flags: ( )
  2873.  
  2874. $Name: Beta
  2875. $Waves: 1
  2876. $Wave Threshold: 0
  2877. $Special Ship: 0 ;! Beta 1
  2878.  
  2879. $Arrival Location: Hyperspace
  2880. $Arrival Cue: ( true )
  2881. $Departure Location: Hyperspace
  2882. $Departure Cue: ( false )
  2883. $Ships: ( ;! 3 total
  2884. "Beta 1"
  2885. "Beta 2"
  2886. "Beta 3"
  2887. )
  2888. +Hotkey: 1
  2889. +Flags: ( )
  2890.  
  2891. $Name: Delta
  2892. $Waves: 1
  2893. $Wave Threshold: 0
  2894. $Special Ship: 0 ;! Delta 1
  2895.  
  2896. $Arrival Location: Hyperspace
  2897. $Arrival Cue: ( true )
  2898. $Departure Location: Hyperspace
  2899. $Departure Cue: ( false )
  2900. $Ships: ( ;! 3 total
  2901. "Delta 1"
  2902. "Delta 2"
  2903. "Delta 3"
  2904. )
  2905. +Flags: ( )
  2906.  
  2907. $Name: Gamma
  2908. $Waves: 1
  2909. $Wave Threshold: 0
  2910. $Special Ship: 0 ;! Gamma 1
  2911.  
  2912. $Arrival Location: Hyperspace
  2913. $Arrival Cue: ( true )
  2914. $Departure Location: Hyperspace
  2915. $Departure Cue: ( false )
  2916. $Ships: ( ;! 3 total
  2917. "Gamma 1"
  2918. "Gamma 2"
  2919. "Gamma 3"
  2920. )
  2921. +Hotkey: 2
  2922. +Flags: ( )
  2923.  
  2924. $Name: Aries
  2925. $Waves: 1
  2926. $Wave Threshold: 0
  2927. $Special Ship: 0 ;! Aries 1
  2928.  
  2929. $Arrival Location: Hyperspace
  2930. $Arrival Cue: ( true )
  2931. $Departure Location: Hyperspace
  2932. $Departure Cue: ( false )
  2933. $Ships: ( ;! 4 total
  2934. "Aries 1"
  2935. "Aries 2"
  2936. "Aries 3"
  2937. "Aries 4"
  2938. )
  2939. +Flags: ( )
  2940.  
  2941. $Name: Epsilon
  2942. $Waves: 1
  2943. $Wave Threshold: 0
  2944. $Special Ship: 0 ;! Epsilon 1
  2945.  
  2946. $Arrival Location: Hyperspace
  2947. $Arrival Cue: ( false )
  2948. $Departure Location: Hyperspace
  2949. $Departure Cue: ( false )
  2950. $Ships: ( ;! 4 total
  2951. "Epsilon 1"
  2952. "Epsilon 2"
  2953. "Epsilon 3"
  2954. "Epsilon 4"
  2955. )
  2956. +Flags: ( )
  2957.  
  2958. $Name: Zeta
  2959. $Waves: 1
  2960. $Wave Threshold: 0
  2961. $Special Ship: 0 ;! Zeta 1
  2962.  
  2963. $Arrival Location: Hyperspace
  2964. $Arrival Cue: ( false )
  2965. $Departure Location: Hyperspace
  2966. $Departure Cue: ( false )
  2967. $Ships: ( ;! 4 total
  2968. "Zeta 1"
  2969. "Zeta 2"
  2970. "Zeta 3"
  2971. "Zeta 4"
  2972. )
  2973. +Flags: ( )
  2974.  
  2975. $Name: Virgo
  2976. $Waves: 1
  2977. $Wave Threshold: 0
  2978. $Special Ship: 0 ;! Virgo 1
  2979.  
  2980. $Arrival Location: Docking Bay
  2981. +Arrival Distance: 0
  2982. $Arrival Anchor: Toutatis#1
  2983. $Arrival Cue: ( is-event-true-delay
  2984. "calder: debeam the atreus"
  2985. 7
  2986. )
  2987. $Departure Location: Hyperspace
  2988. $Departure Cue: ( false )
  2989. $Ships: ( ;! 4 total
  2990. "Virgo 1"
  2991. "Virgo 2"
  2992. "Virgo 3"
  2993. "Virgo 4"
  2994. )
  2995. $AI Goals: ( goals ( ai-destroy-subsystem "Atreus# 1" "turret01" 50 ) ( ai-destroy-subsystem "Atreus# 1" "turret09" 50 ) ( ai-destroy-subsystem "Atreus# 1" "turret10" 50 ) ( ai-destroy-subsystem "Atreus# 1" "Weapons" 50 ) ( ai-warp-out 50 ) )
  2996. +Hotkey: 4
  2997. +Flags: ( "no-arrival-message" "no-dynamic" )
  2998.  
  2999. $Name: Libra
  3000. $Waves: 1
  3001. $Wave Threshold: 0
  3002. $Special Ship: 0 ;! Libra 1
  3003.  
  3004. $Arrival Location: Hyperspace
  3005. $Arrival Cue: ( true )
  3006. $Departure Location: Hyperspace
  3007. $Departure Cue: ( false )
  3008. $Ships: ( ;! 6 total
  3009. "Libra 1"
  3010. "Libra 2"
  3011. "Libra 3"
  3012. "Libra 4"
  3013. "Libra 5"
  3014. "Libra 6"
  3015. )
  3016. $AI Goals: ( goals ( ai-guard "Tirpitz" 50 ) )
  3017. +Hotkey: 4
  3018. +Flags: ( )
  3019.  
  3020. $Name: Taurus
  3021. $Waves: 1
  3022. $Wave Threshold: 0
  3023. $Special Ship: 0 ;! Taurus 1
  3024.  
  3025. $Arrival Location: Docking Bay
  3026. +Arrival Distance: 0
  3027. $Arrival Anchor: Toutatis#1
  3028. +Arrival delay: 4
  3029. $Arrival Cue: ( has-arrived-delay 0 "Virgo" )
  3030. $Departure Location: Hyperspace
  3031. $Departure Cue: ( false )
  3032. $Ships: ( ;! 4 total
  3033. "Taurus 1"
  3034. "Taurus 2"
  3035. "Taurus 3"
  3036. "Taurus 4"
  3037. )
  3038. $AI Goals: ( goals ( ai-destroy-subsystem "Atreus# 1" "turret03" 50 ) ( ai-destroy-subsystem "Atreus# 1" "turret04" 50 ) ( ai-destroy-subsystem "Atreus# 1" "turret05" 50 ) ( ai-destroy-subsystem "Atreus# 1" "turret06" 50 ) ( ai-warp-out 50 ) )
  3039. +Hotkey: 4
  3040. +Flags: ( "no-arrival-music" "no-dynamic" )
  3041.  
  3042. #Events ;! 35 total
  3043.  
  3044. $Formula: ( when-argument
  3045. ( any-of
  3046. "BPTaccom"
  3047. "BPTaccomA"
  3048. "BPTaccomB"
  3049. "BPTaccomC"
  3050. "BPTaccomD"
  3051. "BPMiscStatus"
  3052. "BPMiscStatusA"
  3053. "BPMiscStatusB"
  3054. "BPLowerRightMFD"
  3055. "BPLowerRightMFDA"
  3056. "BPLowerRightMFDB"
  3057. "BPLowerRightMFDC"
  3058. "BPLowerRightMFDD"
  3059. "BPLowerRightMFDE"
  3060. "BPLowerRightMFDF"
  3061. "BPLowerRightMFDG"
  3062. "BPLowerRightMFDH"
  3063. )
  3064. ( true )
  3065. ( hud-gauge-set-active
  3066. "<argument>"
  3067. ( true )
  3068. )
  3069. ( modify-variable @heat[0] 0 )
  3070. ( hud-set-text
  3071. "BPLowerRightMFD"
  3072. "WEAPONS STATUS"
  3073. )
  3074. ( hud-set-text "BPLowerRightMFDC" "" )
  3075. ( hud-set-text
  3076. "BPTaccomA"
  3077. "1 - Overload Beam"
  3078. )
  3079. ( hud-set-text "BPLowerRightMFDA" " " )
  3080. ( hud-set-text "BPLowerRightMFDB" " " )
  3081. ( hud-set-text "BPLowerRightMFDD" " " )
  3082. ( hud-set-text "BPLowerRightMFDE" " " )
  3083. ( hud-set-text "BPMiscStatus" " " )
  3084. ( hud-set-text
  3085. "BPTaccomB"
  3086. "2 - PD Overheat"
  3087. )
  3088. ( hud-set-text
  3089. "BPTaccomC"
  3090. "3 - Damage Control"
  3091. )
  3092. ( hud-set-message
  3093. "BPLowerRightMFDB"
  3094. "antimatter loadout"
  3095. )
  3096. ( hud-set-message
  3097. "BPLowerRightMFDC"
  3098. "press alt-x to change"
  3099. )
  3100. ( hud-set-message
  3101. "BPLowerRightMFDD"
  3102. "pulse target fighters"
  3103. )
  3104. ( hud-set-message
  3105. "BPLowerRightMFDE"
  3106. "press alt-a to change"
  3107. )
  3108. ( hud-set-message
  3109. "BPLowerRightMFDA"
  3110. "antimatter ammo"
  3111. )
  3112. ( when-argument
  3113. ( every-of
  3114. "turret23"
  3115. "turret24"
  3116. "turret25"
  3117. "turret26"
  3118. "turret27"
  3119. "turret28"
  3120. )
  3121. ( true )
  3122. ( turret-set-secondary-ammo
  3123. "Atreus# 1"
  3124. "<argument>"
  3125. 0
  3126. @EosAmmo[5000]
  3127. )
  3128. ( turret-set-secondary-ammo
  3129. "Atreus# 1"
  3130. "<argument>"
  3131. 1
  3132. @EosAmmo[5000]
  3133. )
  3134. ( turret-set-secondary-ammo
  3135. "Atreus# 1"
  3136. "<argument>"
  3137. 2
  3138. @EosAmmo[5000]
  3139. )
  3140. ( turret-set-secondary-ammo
  3141. "Atreus# 1"
  3142. "<argument>"
  3143. 3
  3144. @EosAmmo[5000]
  3145. )
  3146. ( turret-set-secondary-ammo
  3147. "Atreus# 1"
  3148. "<argument>"
  3149. 4
  3150. @EosAmmo[5000]
  3151. )
  3152. )
  3153. ( hud-set-message
  3154. "BPLowerRightMFDF"
  3155. "beams on"
  3156. )
  3157. ( hud-set-message
  3158. "BPLowerRightMFDG"
  3159. "press alt-shift-q to change"
  3160. )
  3161. ( hud-set-text "BPTaccomD" "4 - " )
  3162. ( modify-variable
  3163. @tac-console-on[0]
  3164. 1
  3165. )
  3166. ( hud-set-retail-gauge-active
  3167. ( false )
  3168. "Weapons"
  3169. )
  3170. )
  3171. +Name: enable taccomm and menuon
  3172. +Repeat Count: 1
  3173. +Interval: 1
  3174.  
  3175. $Formula: ( when
  3176. ( true )
  3177. ( ship-subsys-guardian-threshold
  3178. 100
  3179. "Atreus# 1"
  3180. "<all engines>"
  3181. "rotator01outer"
  3182. "rotator01inner"
  3183. "Communication"
  3184. "Sensors"
  3185. "Fighterbay"
  3186. "Navigation"
  3187. )
  3188. ( when-argument
  3189. ( every-of
  3190. "turret36"
  3191. "turret37"
  3192. "turret38"
  3193. "turret39"
  3194. "turret43"
  3195. "turret46"
  3196. "turret25"
  3197. "turret26"
  3198. "turret27"
  3199. "turret28"
  3200. "turret29"
  3201. "turret62"
  3202. "turret53"
  3203. "turret43"
  3204. "turret45"
  3205. "turret46"
  3206. "turret48"
  3207. "turret58"
  3208. "turret19"
  3209. "turret20"
  3210. "turret21"
  3211. "turret22"
  3212. "turret23"
  3213. "turret24"
  3214. "turret30"
  3215. "turret31"
  3216. "turret32"
  3217. "turret33"
  3218. "turret34"
  3219. "turret35"
  3220. "turret40"
  3221. "turret41"
  3222. "turret42"
  3223. "turret61"
  3224. "turret49"
  3225. "turret50"
  3226. "turret51"
  3227. "turret52"
  3228. "turret53"
  3229. "turret54"
  3230. "turret55"
  3231. "turret56"
  3232. "turret57"
  3233. "turret58"
  3234. "turret59"
  3235. "turret60"
  3236. "turret61"
  3237. "turret63"
  3238. "turret64"
  3239. "turret65"
  3240. )
  3241. ( true )
  3242. ( ship-subsys-guardian-threshold
  3243. 100
  3244. "Atreus# 1"
  3245. "<argument>"
  3246. )
  3247. )
  3248. ( lock-perspective ( true ) 1 )
  3249. ( lock-perspective ( false ) 1 )
  3250. )
  3251. +Name: player capship setup
  3252. +Repeat Count: 1
  3253. +Interval: 1
  3254.  
  3255. $Formula: ( when
  3256. ( true )
  3257. ( modify-variable
  3258. @heat[0]
  3259. ( - @heat[0] 3 )
  3260. )
  3261. ( when
  3262. ( <= @beamson[1] 0 )
  3263. ( modify-variable
  3264. @heat[0]
  3265. ( - @heat[0] 7 )
  3266. )
  3267. )
  3268. ( when
  3269. ( >= ( current-speed "Atreus# 1" ) 31 )
  3270. ( modify-variable
  3271. @heat[0]
  3272. ( + @heat[0] 2 )
  3273. )
  3274. )
  3275. ( when
  3276. ( <= @heat[0] 0 )
  3277. ( modify-variable @heat[0] 0 )
  3278. )
  3279. ( training-msg "heat gauge" )
  3280. )
  3281. +Name: heat management
  3282. +Repeat Count: 99999999
  3283. +Interval: 1
  3284.  
  3285. $Formula: ( when
  3286. ( >= @heat[0] 70 )
  3287. ( modify-variable
  3288. @HeatDamage[0]
  3289. ( rand 0 8 )
  3290. )
  3291. ( when
  3292. ( and
  3293. ( >= @HeatDamage[0] 1 )
  3294. ( <= @HeatDamage[0] 3 )
  3295. )
  3296. ( when-argument
  3297. ( random-of
  3298. "turret01"
  3299. "turret02"
  3300. "turret03"
  3301. "turret04"
  3302. "turret05"
  3303. "turret46"
  3304. "turret07"
  3305. "turret08"
  3306. "turret09"
  3307. "turret10"
  3308. "turret11"
  3309. "turret62"
  3310. "turret53"
  3311. "turret14"
  3312. "turret45"
  3313. "turret16"
  3314. "turret17"
  3315. "turret58"
  3316. "turret19"
  3317. "turret20"
  3318. "turret21"
  3319. "turret22"
  3320. "turret23"
  3321. "turret24"
  3322. "turret30"
  3323. "turret31"
  3324. "turret32"
  3325. "turret33"
  3326. "turret34"
  3327. "turret35"
  3328. "turret40"
  3329. "turret41"
  3330. "turret42"
  3331. "turret61"
  3332. )
  3333. ( true )
  3334. ( sabotage-subsystem
  3335. "Atreus# 1"
  3336. "<argument>"
  3337. 100
  3338. )
  3339. )
  3340. ( modify-variable @HeatDamage[0] 0 )
  3341. )
  3342. ( when
  3343. ( = @HeatDamage[0] 4 )
  3344. ( sabotage-subsystem
  3345. "Atreus# 1"
  3346. "Sensors"
  3347. 70
  3348. )
  3349. ( modify-variable @HeatDamage[0] 0 )
  3350. )
  3351. ( when
  3352. ( = @HeatDamage[0] 5 )
  3353. ( sabotage-subsystem
  3354. "Atreus# 1"
  3355. "Hull"
  3356. 5
  3357. )
  3358. ( modify-variable @HeatDamage[0] 0 )
  3359. )
  3360. ( when
  3361. ( = @HeatDamage[0] 6 )
  3362. ( beam-lock-all "Atreus# 1" )
  3363. ( modify-variable @HeatDamage[0] 0 )
  3364. )
  3365. ( when
  3366. ( = @HeatDamage[0] 7 )
  3367. ( turret-lock-all "Atreus# 1" )
  3368. ( modify-variable @HeatDamage[0] 0 )
  3369. )
  3370. ( when
  3371. ( = @HeatDamage[0] 8 )
  3372. ( explosion-effect
  3373. ( get-object-x "Atreus# 1" )
  3374. ( get-object-y "Atreus# 1" )
  3375. ( get-object-z "Atreus# 1" )
  3376. 10
  3377. 10
  3378. 0
  3379. 1
  3380. 100
  3381. 0
  3382. 0
  3383. "<none>"
  3384. 500
  3385. 10
  3386. )
  3387. ( modify-variable @HeatDamage[0] 0 )
  3388. )
  3389. )
  3390. +Name: high heat damage
  3391. +Repeat Count: 99999
  3392. +Interval: 10
  3393.  
  3394. $Formula: ( when
  3395. ( true )
  3396. ( beam-free-all "Atreus# 1" )
  3397. ( turret-free-all "Atreus# 1" )
  3398. )
  3399. +Name: reset overheated turrets
  3400. +Repeat Count: 99999
  3401. +Interval: 20
  3402. +Chained: 0
  3403.  
  3404. $Formula: ( when
  3405. ( true )
  3406. ( every-time
  3407. ( >
  3408. ( shield-recharge-pct "Atreus# 1" )
  3409. 99
  3410. )
  3411. ( set-armor-type
  3412. "Atreus# 1"
  3413. ( true )
  3414. "Next-Gen Armor 20"
  3415. "Hull"
  3416. )
  3417. )
  3418. ( every-time
  3419. ( and
  3420. ( >
  3421. ( shield-recharge-pct "Atreus# 1" )
  3422. 82
  3423. )
  3424. ( <
  3425. ( shield-recharge-pct "Atreus# 1" )
  3426. 100
  3427. )
  3428. )
  3429. ( set-armor-type
  3430. "Atreus# 1"
  3431. ( true )
  3432. "Heavy Armor 20"
  3433. "Hull"
  3434. )
  3435. )
  3436. ( every-time
  3437. ( and
  3438. ( >
  3439. ( shield-recharge-pct "Atreus# 1" )
  3440. 65
  3441. )
  3442. ( <
  3443. ( shield-recharge-pct "Atreus# 1" )
  3444. 83
  3445. )
  3446. )
  3447. ( set-armor-type
  3448. "Atreus# 1"
  3449. ( true )
  3450. "Heavy Armor 40"
  3451. "Hull"
  3452. )
  3453. )
  3454. ( every-time
  3455. ( and
  3456. ( >
  3457. ( shield-recharge-pct "Atreus# 1" )
  3458. 48
  3459. )
  3460. ( <
  3461. ( shield-recharge-pct "Atreus# 1" )
  3462. 66
  3463. )
  3464. )
  3465. ( set-armor-type
  3466. "Atreus# 1"
  3467. ( true )
  3468. "Heavy Armor 60"
  3469. "Hull"
  3470. )
  3471. )
  3472. ( every-time
  3473. ( and
  3474. ( >
  3475. ( shield-recharge-pct "Atreus# 1" )
  3476. 30
  3477. )
  3478. ( <
  3479. ( shield-recharge-pct "Atreus# 1" )
  3480. 49
  3481. )
  3482. )
  3483. ( set-armor-type
  3484. "Atreus# 1"
  3485. ( true )
  3486. "Heavy Armor 80"
  3487. "Hull"
  3488. )
  3489. )
  3490. ( every-time
  3491. ( and
  3492. ( >
  3493. ( shield-recharge-pct "Atreus# 1" )
  3494. 12
  3495. )
  3496. ( <
  3497. ( shield-recharge-pct "Atreus# 1" )
  3498. 31
  3499. )
  3500. )
  3501. ( set-armor-type
  3502. "Atreus# 1"
  3503. ( true )
  3504. "Heavy Armor 100"
  3505. "Hull"
  3506. )
  3507. )
  3508. ( every-time
  3509. ( and
  3510. ( >
  3511. ( shield-recharge-pct "Atreus# 1" )
  3512. -1
  3513. )
  3514. ( <
  3515. ( shield-recharge-pct "Atreus# 1" )
  3516. 13
  3517. )
  3518. )
  3519. ( set-armor-type
  3520. "Atreus# 1"
  3521. ( true )
  3522. "Heavy Armor 150"
  3523. "Hull"
  3524. )
  3525. )
  3526. )
  3527. +Name: check ets - active armor
  3528. +Repeat Count: 1
  3529. +Interval: 1
  3530.  
  3531. $Formula: ( when
  3532. ( true )
  3533. ( every-time
  3534. ( >
  3535. ( weapon-recharge-pct "Atreus# 1" )
  3536. 99
  3537. )
  3538. ( change-ai-class
  3539. "BALLS OF STEELE"
  3540. "Atreus# 1"
  3541. )
  3542. )
  3543. ( every-time
  3544. ( and
  3545. ( >
  3546. ( weapon-recharge-pct "Atreus# 1" )
  3547. 82
  3548. )
  3549. ( <
  3550. ( weapon-recharge-pct "Atreus# 1" )
  3551. 100
  3552. )
  3553. )
  3554. ( change-ai-class
  3555. "Little Devil"
  3556. "Atreus# 1"
  3557. )
  3558. )
  3559. ( every-time
  3560. ( and
  3561. ( >
  3562. ( weapon-recharge-pct "Atreus# 1" )
  3563. 65
  3564. )
  3565. ( <
  3566. ( weapon-recharge-pct "Atreus# 1" )
  3567. 83
  3568. )
  3569. )
  3570. ( change-ai-class
  3571. "BP2-General"
  3572. "Atreus# 1"
  3573. )
  3574. )
  3575. ( every-time
  3576. ( and
  3577. ( >
  3578. ( weapon-recharge-pct "Atreus# 1" )
  3579. 48
  3580. )
  3581. ( <
  3582. ( weapon-recharge-pct "Atreus# 1" )
  3583. 66
  3584. )
  3585. )
  3586. ( change-ai-class
  3587. "BP2-General"
  3588. "Atreus# 1"
  3589. )
  3590. )
  3591. ( every-time
  3592. ( and
  3593. ( >
  3594. ( weapon-recharge-pct "Atreus# 1" )
  3595. 30
  3596. )
  3597. ( <
  3598. ( weapon-recharge-pct "Atreus# 1" )
  3599. 49
  3600. )
  3601. )
  3602. ( change-ai-class
  3603. "BP2-Colonel"
  3604. "Atreus# 1"
  3605. )
  3606. )
  3607. ( every-time
  3608. ( and
  3609. ( >
  3610. ( weapon-recharge-pct "Atreus# 1" )
  3611. 12
  3612. )
  3613. ( <
  3614. ( weapon-recharge-pct "Atreus# 1" )
  3615. 31
  3616. )
  3617. )
  3618. ( change-ai-class
  3619. "BP2-Major"
  3620. "Atreus# 1"
  3621. )
  3622. )
  3623. ( every-time
  3624. ( and
  3625. ( >
  3626. ( weapon-recharge-pct "Atreus# 1" )
  3627. -1
  3628. )
  3629. ( <
  3630. ( weapon-recharge-pct "Atreus# 1" )
  3631. 13
  3632. )
  3633. )
  3634. ( change-ai-class
  3635. "BP2-Captain"
  3636. "Atreus# 1"
  3637. )
  3638. )
  3639. )
  3640. +Name: check ets - turrets
  3641. +Repeat Count: 1
  3642. +Interval: 1
  3643.  
  3644. $Formula: ( every-time
  3645. ( and-in-sequence
  3646. ( = @playersecondary[0] 0 )
  3647. ( key-pressed "Alt-X" )
  3648. ( perform-actions
  3649. ( true )
  3650. ( modify-variable @changeAmmo[0] 1 )
  3651. )
  3652. ( false )
  3653. )
  3654. ( when-argument
  3655. ( any-of
  3656. "turret23"
  3657. "turret24"
  3658. "turret25"
  3659. "turret26"
  3660. "turret27"
  3661. "turret28"
  3662. )
  3663. ( true )
  3664. ( turret-change-weapon
  3665. "Atreus# 1"
  3666. "<argument>"
  3667. "Trebuchet#Aegis"
  3668. 0
  3669. 1
  3670. )
  3671. ( turret-change-weapon
  3672. "Atreus# 1"
  3673. "<argument>"
  3674. "Trebuchet#Aegis"
  3675. 0
  3676. 2
  3677. )
  3678. ( turret-change-weapon
  3679. "Atreus# 1"
  3680. "<argument>"
  3681. "Trebuchet#Aegis"
  3682. 0
  3683. 3
  3684. )
  3685. ( turret-change-weapon
  3686. "Atreus# 1"
  3687. "<argument>"
  3688. "Trebuchet#Aegis"
  3689. 0
  3690. 4
  3691. )
  3692. )
  3693. ( modify-variable
  3694. @playersecondary[0]
  3695. 1
  3696. )
  3697. ( key-reset-multiple "Alt-X" )
  3698. ( training-msg "beep" )
  3699. ( hud-set-message
  3700. "BPLowerRightMFDB"
  3701. "antifighter loadout"
  3702. )
  3703. ( hud-set-message
  3704. "BPLowerRightMFDA"
  3705. "treb ammo"
  3706. )
  3707. ( when-argument
  3708. ( every-of
  3709. "turret23"
  3710. "turret24"
  3711. "turret25"
  3712. "turret26"
  3713. "turret27"
  3714. "turret28"
  3715. )
  3716. ( = @changeAmmo[0] 1 )
  3717. ( turret-set-secondary-ammo
  3718. "Atreus# 1"
  3719. "<argument>"
  3720. 0
  3721. @TrebAmmo[5000]
  3722. )
  3723. ( turret-set-secondary-ammo
  3724. "Atreus# 1"
  3725. "<argument>"
  3726. 1
  3727. @TrebAmmo[5000]
  3728. )
  3729. ( turret-set-secondary-ammo
  3730. "Atreus# 1"
  3731. "<argument>"
  3732. 2
  3733. @TrebAmmo[5000]
  3734. )
  3735. ( turret-set-secondary-ammo
  3736. "Atreus# 1"
  3737. "<argument>"
  3738. 3
  3739. @TrebAmmo[5000]
  3740. )
  3741. ( turret-set-secondary-ammo
  3742. "Atreus# 1"
  3743. "<argument>"
  3744. 4
  3745. @TrebAmmo[5000]
  3746. )
  3747. )
  3748. ( modify-variable @changeAmmo[0] 0 )
  3749. )
  3750. +Name: player loads missiles
  3751. +Repeat Count: 1
  3752. +Interval: 1
  3753.  
  3754. $Formula: ( every-time
  3755. ( and-in-sequence
  3756. ( = @playersecondary[0] 1 )
  3757. ( key-pressed "Alt-X" )
  3758. ( perform-actions
  3759. ( true )
  3760. ( modify-variable @changeAmmo[0] 1 )
  3761. )
  3762. ( false )
  3763. )
  3764. ( when-argument
  3765. ( any-of
  3766. "turret23"
  3767. "turret24"
  3768. "turret25"
  3769. "turret26"
  3770. "turret27"
  3771. "turret28"
  3772. )
  3773. ( true )
  3774. ( turret-change-weapon
  3775. "Atreus# 1"
  3776. "<argument>"
  3777. "Eos#SSM"
  3778. 0
  3779. 1
  3780. )
  3781. ( turret-change-weapon
  3782. "Atreus# 1"
  3783. "<argument>"
  3784. "Eos#SSM"
  3785. 0
  3786. 2
  3787. )
  3788. ( turret-change-weapon
  3789. "Atreus# 1"
  3790. "<argument>"
  3791. "Eos#SSM"
  3792. 0
  3793. 3
  3794. )
  3795. ( turret-change-weapon
  3796. "Atreus# 1"
  3797. "<argument>"
  3798. "Eos#SSM"
  3799. 0
  3800. 4
  3801. )
  3802. )
  3803. ( modify-variable
  3804. @playersecondary[0]
  3805. 2
  3806. )
  3807. ( key-reset-multiple "Alt-X" )
  3808. ( training-msg "beep" )
  3809. ( hud-set-message
  3810. "BPLowerRightMFDB"
  3811. "ssm loadout"
  3812. )
  3813. ( hud-set-message
  3814. "BPLowerRightMFDA"
  3815. "ssm ammo"
  3816. )
  3817. ( when-argument
  3818. ( every-of
  3819. "turret23"
  3820. "turret24"
  3821. "turret25"
  3822. "turret26"
  3823. "turret27"
  3824. "turret28"
  3825. )
  3826. ( = @changeAmmo[0] 1 )
  3827. ( turret-set-secondary-ammo
  3828. "Atreus# 1"
  3829. "<argument>"
  3830. 0
  3831. @SSMAmmo[5000]
  3832. )
  3833. ( turret-set-secondary-ammo
  3834. "Atreus# 1"
  3835. "<argument>"
  3836. 1
  3837. @SSMAmmo[5000]
  3838. )
  3839. ( turret-set-secondary-ammo
  3840. "Atreus# 1"
  3841. "<argument>"
  3842. 2
  3843. @SSMAmmo[5000]
  3844. )
  3845. ( turret-set-secondary-ammo
  3846. "Atreus# 1"
  3847. "<argument>"
  3848. 3
  3849. @SSMAmmo[5000]
  3850. )
  3851. ( turret-set-secondary-ammo
  3852. "Atreus# 1"
  3853. "<argument>"
  3854. 4
  3855. @SSMAmmo[5000]
  3856. )
  3857. )
  3858. ( modify-variable @changeAmmo[0] 0 )
  3859. )
  3860. +Name: player loads ssms
  3861. +Repeat Count: 1
  3862. +Interval: 1
  3863.  
  3864. $Formula: ( every-time
  3865. ( and-in-sequence
  3866. ( = @playersecondary[0] 2 )
  3867. ( key-pressed "Alt-X" )
  3868. ( perform-actions
  3869. ( true )
  3870. ( modify-variable @changeAmmo[0] 1 )
  3871. )
  3872. ( false )
  3873. )
  3874. ( when-argument
  3875. ( any-of
  3876. "turret23"
  3877. "turret24"
  3878. "turret25"
  3879. "turret26"
  3880. "turret27"
  3881. "turret28"
  3882. )
  3883. ( true )
  3884. ( turret-change-weapon
  3885. "Atreus# 1"
  3886. "<argument>"
  3887. "Eos"
  3888. 0
  3889. 1
  3890. )
  3891. ( turret-change-weapon
  3892. "Atreus# 1"
  3893. "<argument>"
  3894. "Eos"
  3895. 0
  3896. 2
  3897. )
  3898. ( turret-change-weapon
  3899. "Atreus# 1"
  3900. "<argument>"
  3901. "Eos"
  3902. 0
  3903. 3
  3904. )
  3905. ( turret-change-weapon
  3906. "Atreus# 1"
  3907. "<argument>"
  3908. "Eos"
  3909. 0
  3910. 4
  3911. )
  3912. )
  3913. ( modify-variable
  3914. @playersecondary[0]
  3915. 0
  3916. )
  3917. ( key-reset-multiple "Alt-X" )
  3918. ( training-msg "beep" )
  3919. ( hud-set-message
  3920. "BPLowerRightMFDB"
  3921. "antimatter loadout"
  3922. )
  3923. ( hud-set-message
  3924. "BPLowerRightMFDA"
  3925. "antimatter ammo"
  3926. )
  3927. ( when-argument
  3928. ( any-of
  3929. "turret23"
  3930. "turret24"
  3931. "turret25"
  3932. "turret26"
  3933. "turret27"
  3934. "turret28"
  3935. )
  3936. ( = @changeAmmo[0] 1 )
  3937. ( turret-set-secondary-ammo
  3938. "Atreus# 1"
  3939. "<argument>"
  3940. 0
  3941. @EosAmmo[5000]
  3942. )
  3943. ( turret-set-secondary-ammo
  3944. "Atreus# 1"
  3945. "<argument>"
  3946. 1
  3947. @EosAmmo[5000]
  3948. )
  3949. ( turret-set-secondary-ammo
  3950. "Atreus# 1"
  3951. "<argument>"
  3952. 2
  3953. @EosAmmo[5000]
  3954. )
  3955. ( turret-set-secondary-ammo
  3956. "Atreus# 1"
  3957. "<argument>"
  3958. 3
  3959. @EosAmmo[5000]
  3960. )
  3961. ( turret-set-secondary-ammo
  3962. "Atreus# 1"
  3963. "<argument>"
  3964. 4
  3965. @EosAmmo[5000]
  3966. )
  3967. )
  3968. ( modify-variable @changeAmmo[0] 0 )
  3969. )
  3970. +Name: player loads torpedoes
  3971. +Repeat Count: 1
  3972. +Interval: 1
  3973.  
  3974. $Formula: ( every-time
  3975. ( and-in-sequence
  3976. ( = @playerpulse[0] 0 )
  3977. ( key-pressed "Alt-A" )
  3978. )
  3979. ( when-argument
  3980. ( any-of
  3981. "turret11"
  3982. "turret12"
  3983. "turret13"
  3984. "turret14"
  3985. "turret15"
  3986. "turret16"
  3987. "turret17"
  3988. "turret18"
  3989. )
  3990. ( true )
  3991. ( turret-change-weapon
  3992. "Atreus# 1"
  3993. "<argument>"
  3994. "TerPulse#Huge#Command"
  3995. 1
  3996. 0
  3997. )
  3998. )
  3999. ( modify-variable @playerpulse[0] 1 )
  4000. ( key-reset-multiple "Alt-A" )
  4001. ( training-msg "beep" )
  4002. ( hud-set-message
  4003. "BPLowerRightMFDD"
  4004. "pulse target warships"
  4005. )
  4006. ( hud-set-message
  4007. "BPLowerRightMFDE"
  4008. "press alt-a to change"
  4009. )
  4010. )
  4011. +Name: switch pulse to anticap
  4012. +Repeat Count: 1
  4013. +Interval: 1
  4014.  
  4015. $Formula: ( every-time
  4016. ( and-in-sequence
  4017. ( = @playerpulse[0] 1 )
  4018. ( key-pressed "Alt-A" )
  4019. )
  4020. ( when-argument
  4021. ( any-of
  4022. "turret11"
  4023. "turret12"
  4024. "turret13"
  4025. "turret14"
  4026. "turret15"
  4027. "turret16"
  4028. "turret17"
  4029. "turret18"
  4030. )
  4031. ( true )
  4032. ( turret-change-weapon
  4033. "Atreus# 1"
  4034. "<argument>"
  4035. "TerPulse"
  4036. 1
  4037. 0
  4038. )
  4039. )
  4040. ( modify-variable @playerpulse[0] 0 )
  4041. ( key-reset-multiple "Alt-A" )
  4042. ( training-msg "beep" )
  4043. ( hud-set-message
  4044. "BPLowerRightMFDD"
  4045. "pulse target fighters"
  4046. )
  4047. ( hud-set-message
  4048. "BPLowerRightMFDE"
  4049. "press alt-a to change"
  4050. )
  4051. )
  4052. +Name: switch pulse to antifighter
  4053. +Repeat Count: 1
  4054. +Interval: 1
  4055.  
  4056. $Formula: ( every-time
  4057. ( and
  4058. ( is-event-true-delay
  4059. "enable taccomm and menuon"
  4060. 0
  4061. )
  4062. ( = @changeAmmo[0] 0 )
  4063. ( false )
  4064. )
  4065. ( when
  4066. ( = @playersecondary[0] 0 )
  4067. ( when-argument
  4068. ( every-of
  4069. "turret23"
  4070. "turret24"
  4071. "turret25"
  4072. "turret26"
  4073. "turret27"
  4074. "turret28"
  4075. )
  4076. ( = @changeAmmo[0] 0 )
  4077. ( modify-variable
  4078. @EosAmmo[5000]
  4079. ( min
  4080. ( turret-get-secondary-ammo
  4081. "Atreus# 1"
  4082. "<argument>"
  4083. 0
  4084. )
  4085. ( turret-get-secondary-ammo
  4086. "Atreus# 1"
  4087. "<argument>"
  4088. 1
  4089. )
  4090. ( turret-get-secondary-ammo
  4091. "Atreus# 1"
  4092. "<argument>"
  4093. 2
  4094. )
  4095. ( turret-get-secondary-ammo
  4096. "Atreus# 1"
  4097. "<argument>"
  4098. 3
  4099. )
  4100. ( turret-get-secondary-ammo
  4101. "Atreus# 1"
  4102. "<argument>"
  4103. 4
  4104. )
  4105. )
  4106. )
  4107. )
  4108. )
  4109. ( when
  4110. ( = @playersecondary[0] 1 )
  4111. ( when-argument
  4112. ( every-of
  4113. "turret23"
  4114. "turret24"
  4115. "turret25"
  4116. "turret26"
  4117. "turret27"
  4118. "turret28"
  4119. )
  4120. ( = @changeAmmo[0] 0 )
  4121. ( modify-variable
  4122. @TrebAmmo[5000]
  4123. ( min
  4124. ( turret-get-secondary-ammo
  4125. "Atreus# 1"
  4126. "<argument>"
  4127. 0
  4128. )
  4129. ( turret-get-secondary-ammo
  4130. "Atreus# 1"
  4131. "<argument>"
  4132. 1
  4133. )
  4134. ( turret-get-secondary-ammo
  4135. "Atreus# 1"
  4136. "<argument>"
  4137. 2
  4138. )
  4139. ( turret-get-secondary-ammo
  4140. "Atreus# 1"
  4141. "<argument>"
  4142. 3
  4143. )
  4144. ( turret-get-secondary-ammo
  4145. "Atreus# 1"
  4146. "<argument>"
  4147. 4
  4148. )
  4149. )
  4150. )
  4151. )
  4152. )
  4153. ( when
  4154. ( = @playersecondary[0] 2 )
  4155. ( when-argument
  4156. ( every-of
  4157. "turret23"
  4158. "turret24"
  4159. "turret25"
  4160. "turret26"
  4161. "turret27"
  4162. "turret28"
  4163. )
  4164. ( = @changeAmmo[0] 0 )
  4165. ( modify-variable
  4166. @SSMAmmo[5000]
  4167. ( min
  4168. ( turret-get-secondary-ammo
  4169. "Atreus# 1"
  4170. "<argument>"
  4171. 0
  4172. )
  4173. ( turret-get-secondary-ammo
  4174. "Atreus# 1"
  4175. "<argument>"
  4176. 1
  4177. )
  4178. ( turret-get-secondary-ammo
  4179. "Atreus# 1"
  4180. "<argument>"
  4181. 2
  4182. )
  4183. ( turret-get-secondary-ammo
  4184. "Atreus# 1"
  4185. "<argument>"
  4186. 3
  4187. )
  4188. ( turret-get-secondary-ammo
  4189. "Atreus# 1"
  4190. "<argument>"
  4191. 4
  4192. )
  4193. )
  4194. )
  4195. )
  4196. )
  4197. )
  4198. +Name: track missile ammo
  4199. +Repeat Count: 1
  4200. +Interval: 1
  4201.  
  4202. $Formula: ( every-time
  4203. ( and-in-sequence
  4204. ( = @beamson[1] 0 )
  4205. ( key-pressed "Alt-Shift-Q" )
  4206. )
  4207. ( beam-free-all "Atreus# 1" )
  4208. ( modify-variable @beamson[1] 1 )
  4209. ( key-reset-multiple "Alt-Shift-Q" )
  4210. ( training-msg "beep" )
  4211. ( hud-set-message
  4212. "BPLowerRightMFDF"
  4213. "beams on"
  4214. )
  4215. )
  4216. +Name: beams free
  4217. +Repeat Count: 1
  4218. +Interval: 1
  4219.  
  4220. $Formula: ( every-time
  4221. ( and-in-sequence
  4222. ( = @beamson[1] 1 )
  4223. ( key-pressed "Alt-Shift-Q" )
  4224. )
  4225. ( beam-lock-all "Atreus# 1" )
  4226. ( modify-variable @beamson[1] 0 )
  4227. ( key-reset-multiple "Alt-Shift-Q" )
  4228. ( training-msg "beep" )
  4229. ( hud-set-message
  4230. "BPLowerRightMFDF"
  4231. "beams off"
  4232. )
  4233. )
  4234. +Name: beams off
  4235. +Repeat Count: 1
  4236. +Interval: 1
  4237.  
  4238. $Formula: ( every-time
  4239. ( key-pressed "Left Ctrl" )
  4240. ( when-argument
  4241. ( any-of
  4242. "Rajput"
  4243. "Ranvir"
  4244. "Akula"
  4245. "Ardent"
  4246. "Vikrant#1"
  4247. "Toreador"
  4248. "Toutatis#1"
  4249. "Manzikert"
  4250. "Tirpitz"
  4251. "Hanuman"
  4252. "Timbuktu"
  4253. "Nachtwacht"
  4254. )
  4255. ( and
  4256. ( = @tac-console-on[0] 1 )
  4257. ( targeted "<argument>" )
  4258. )
  4259. ( when-argument
  4260. ( any-of
  4261. "Rajput"
  4262. "Ranvir"
  4263. "Akula"
  4264. "Ardent"
  4265. "Vikrant"
  4266. "Toreador"
  4267. "Toutatis#1"
  4268. )
  4269. ( true )
  4270. ( ship-untag "<argument>" )
  4271. )
  4272. ( ship-tag "<argument>" 1 300 )
  4273. )
  4274. ( key-reset-multiple "Left Ctrl" )
  4275. )
  4276. +Name: tag target
  4277. +Repeat Count: 1
  4278. +Interval: 1
  4279.  
  4280. $Formula: ( every-time
  4281. ( key-pressed "Spacebar" )
  4282. ( when-argument
  4283. ( any-of
  4284. "Rajput"
  4285. "Ranvir"
  4286. "Akula"
  4287. "Ardent"
  4288. "Vikrant#1"
  4289. "Toreador"
  4290. "Toutatis#1"
  4291. "Manzikert"
  4292. "Tirpitz"
  4293. "Hanuman"
  4294. )
  4295. ( and
  4296. ( = @tac-console-on[0] 1 )
  4297. ( targeted "<argument>" )
  4298. )
  4299. ( ship-untag "<argument>" )
  4300. )
  4301. ( key-reset-multiple "Spacebar" )
  4302. )
  4303. +Name: untag target
  4304. +Repeat Count: 1
  4305. +Interval: 1
  4306.  
  4307. $Formula: ( every-time
  4308. ( and
  4309. ( = @OverloadActive[0] 1 )
  4310. ( key-pressed "1" )
  4311. )
  4312. ( beam-lock "Atreus# 1" "turret01" )
  4313. ( modify-variable
  4314. @OverloadActive[0]
  4315. 1
  4316. )
  4317. ( modify-variable
  4318. @OverloadCountdown[0]
  4319. 31
  4320. )
  4321. ( key-reset-multiple "2" "1" "3" "4" )
  4322. ( modify-variable
  4323. @OverloadCountup[0]
  4324. 15
  4325. )
  4326. ( training-msg "beep" )
  4327. )
  4328. +Name: select overload
  4329. +Repeat Count: 1
  4330. +Interval: 1
  4331.  
  4332. $Formula: ( when
  4333. ( > @OverloadCountdown[0] 0 )
  4334. ( modify-variable
  4335. @OverloadCountdown[0]
  4336. ( - @OverloadCountdown[0] 1 )
  4337. )
  4338. ( when
  4339. ( > @OverloadCountup[0] 0 )
  4340. ( modify-variable
  4341. @OverloadCountup[0]
  4342. ( - @OverloadCountup[0] 1 )
  4343. )
  4344. )
  4345. ( key-reset-multiple "2" "1" "3" "4" )
  4346. ( turret-change-weapon
  4347. "Atreus# 1"
  4348. "turret01"
  4349. "BFBlue"
  4350. 1
  4351. 0
  4352. )
  4353. )
  4354. +Name: overload charging
  4355. +Repeat Count: 99999999
  4356. +Interval: 1
  4357.  
  4358. $Formula: ( when-argument
  4359. ( any-of
  4360. "Rajput"
  4361. "Ranvir"
  4362. "Akula"
  4363. "Ardent"
  4364. "Vikrant"
  4365. "Toreador"
  4366. "Toutatis#1"
  4367. )
  4368. ( and
  4369. ( = @OverloadActive[0] 1 )
  4370. ( targeted "<argument>" )
  4371. ( = @OverloadCountup[0] 1 )
  4372. )
  4373. ( fire-beam
  4374. "Atreus# 1"
  4375. "turret01"
  4376. "<argument>"
  4377. )
  4378. ( key-reset-multiple "2" "1" "3" "4" )
  4379. )
  4380. +Name: overload fires
  4381. +Repeat Count: 999999999
  4382. +Interval: 1
  4383.  
  4384. $Formula: ( when
  4385. ( and
  4386. ( = @OverloadActive[0] 1 )
  4387. ( = @OverloadCountdown[0] 0 )
  4388. ( = @OverloadCountup[0] 0 )
  4389. )
  4390. ( beam-free "Atreus# 1" "turret01" )
  4391. ( modify-variable
  4392. @OverloadActive[0]
  4393. 0
  4394. )
  4395. ( key-reset-multiple "2" "1" "3" "4" )
  4396. ( turret-change-weapon
  4397. "Atreus# 1"
  4398. "turret01"
  4399. "HBlue"
  4400. 1
  4401. 0
  4402. )
  4403. ( training-msg "beep" )
  4404. )
  4405. +Name: overload reset
  4406. +Repeat Count: 99999999
  4407. +Interval: 1
  4408.  
  4409. $Formula: ( every-time
  4410. ( is-subsystem-destroyed-delay
  4411. "Atreus# 1"
  4412. "turret01"
  4413. 0
  4414. )
  4415. ( modify-variable
  4416. @OverloadActive[0]
  4417. 0
  4418. )
  4419. ( modify-variable
  4420. @OverloadCountdown[0]
  4421. 0
  4422. )
  4423. ( modify-variable
  4424. @OverloadCountup[0]
  4425. 0
  4426. )
  4427. ( key-reset-multiple "2" "1" "3" "4" )
  4428. ( turret-change-weapon
  4429. "Atreus# 1"
  4430. "turret01"
  4431. "HBlue"
  4432. 1
  4433. 0
  4434. )
  4435. )
  4436. +Name: cancel overload if hblue dstryd
  4437. +Repeat Count: 1
  4438. +Interval: 1
  4439.  
  4440. $Formula: ( when
  4441. ( true )
  4442. ( when-argument
  4443. ( any-of
  4444. "turret36"
  4445. "turret37"
  4446. "turret38"
  4447. "turret39"
  4448. "turret43"
  4449. "turret46"
  4450. "turret25"
  4451. "turret26"
  4452. "turret27"
  4453. "turret28"
  4454. "turret29"
  4455. "turret62"
  4456. "turret53"
  4457. "turret43"
  4458. "turret45"
  4459. "turret46"
  4460. "turret48"
  4461. "turret58"
  4462. "turret19"
  4463. "turret20"
  4464. "turret21"
  4465. "turret22"
  4466. "turret23"
  4467. "turret24"
  4468. "turret30"
  4469. "turret31"
  4470. "turret32"
  4471. "turret33"
  4472. "turret34"
  4473. "turret35"
  4474. "turret40"
  4475. "turret41"
  4476. "turret42"
  4477. "turret61"
  4478. "turret49"
  4479. "turret50"
  4480. "turret51"
  4481. "turret52"
  4482. "turret53"
  4483. "turret54"
  4484. "turret55"
  4485. "turret56"
  4486. "turret57"
  4487. "turret58"
  4488. "turret59"
  4489. "turret60"
  4490. "turret61"
  4491. "turret63"
  4492. "turret64"
  4493. "turret65"
  4494. )
  4495. ( true )
  4496. ( modify-variable @PDActive[0] 1 )
  4497. )
  4498. )
  4499. +Name: ability 2 - overload pd turrets
  4500. +Repeat Count: 1
  4501. +Interval: 1
  4502.  
  4503. $Formula: ( when ( true ) ( do-nothing ) )
  4504. +Name: STAGE 1 - OUTPOST ATTACK
  4505. +Repeat Count: 1
  4506. +Interval: 1
  4507.  
  4508. $Formula: ( when
  4509. ( true )
  4510. ( send-message
  4511. "#Cpt. Lindemann"
  4512. "High"
  4513. "lindemann: pants down"
  4514. )
  4515. )
  4516. +Name: mission start
  4517. +Repeat Count: 1
  4518. +Interval: 1
  4519. +Chained: 2
  4520.  
  4521. $Formula: ( when
  4522. ( is-destroyed-delay 0 "Toutatis#1" )
  4523. ( do-nothing )
  4524. )
  4525. +Name: destroy toutatis
  4526. +Repeat Count: 1
  4527. +Interval: 1
  4528. +Objective: XSTR("Destroy Toutatis", -1)
  4529.  
  4530. $Formula: ( when
  4531. ( is-destroyed-delay
  4532. 2
  4533. "Libra"
  4534. "Nachtwacht"
  4535. "Tirpitz"
  4536. "Timbuktu"
  4537. "Manzikert"
  4538. )
  4539. ( send-message
  4540. "#Steele"
  4541. "High"
  4542. "steele: excellent"
  4543. )
  4544. )
  4545. +Name: destroy tirpitz patrol
  4546. +Repeat Count: 1
  4547. +Interval: 1
  4548. +Objective: XSTR("Destroy Patrol", -1)
  4549. +Objective key: XSTR("F9", -1)
  4550.  
  4551. $Formula: ( when
  4552. ( true )
  4553. ( ship-stealthy
  4554. "3JRF HQ"
  4555. "Toutatis#1"
  4556. "Vikrant#1"
  4557. "Hanuman"
  4558. )
  4559. ( send-message
  4560. "#Cpt. Lindemann"
  4561. "High"
  4562. "lindemann: oculus jamming"
  4563. )
  4564. )
  4565. +Name: hanuman activates awacs
  4566. +Repeat Count: 1
  4567. +Interval: 1
  4568. +Chained: 8
  4569.  
  4570. $Formula: ( when
  4571. ( true )
  4572. ( send-message
  4573. "#Toutatis"
  4574. "High"
  4575. "calder: debeam the atreus"
  4576. )
  4577. )
  4578. +Name: calder: debeam the atreus
  4579. +Repeat Count: 1
  4580. +Interval: 1
  4581. +Chained: 12
  4582.  
  4583. $Formula: ( when
  4584. ( has-arrived-delay 0 "Taurus" )
  4585. ( send-message
  4586. "#Atreus XO"
  4587. "High"
  4588. "xo: gunships inbound"
  4589. )
  4590. ( add-goal
  4591. "Vikrant#1"
  4592. ( ai-waypoints-once
  4593. "Toutatis Runs"
  4594. 89
  4595. )
  4596. )
  4597. )
  4598. +Name: gunships inbound
  4599. +Repeat Count: 1
  4600. +Interval: 1
  4601. +Chained: 0
  4602.  
  4603. $Formula: ( when
  4604. ( is-destroyed-delay
  4605. 2
  4606. "Virgo"
  4607. "Taurus"
  4608. )
  4609. ( send-message
  4610. "#Steele"
  4611. "High"
  4612. "steele: surrender!"
  4613. )
  4614. ( add-goal
  4615. "Toutatis#1"
  4616. ( ai-waypoints-once
  4617. "Toutatis Runs"
  4618. 89
  4619. )
  4620. )
  4621. )
  4622. +Name: destroy gunships
  4623. +Repeat Count: 1
  4624. +Interval: 1
  4625. +Chained: 0
  4626. +Objective: XSTR("Destroy Gunships", -1)
  4627. +Objective key: XSTR("F9", -1)
  4628.  
  4629. $Formula: ( when
  4630. ( true )
  4631. ( add-goal
  4632. "Toutatis#1"
  4633. ( ai-waypoints-once
  4634. "Toutatis Runs"
  4635. 89
  4636. )
  4637. )
  4638. ( send-message
  4639. "#Toutatis"
  4640. "High"
  4641. "calder: no surrender!"
  4642. )
  4643. )
  4644. +Name: calder: no surrender!
  4645. +Repeat Count: 1
  4646. +Interval: 1
  4647. +Chained: 10
  4648.  
  4649. $Formula: ( when ( true ) ( do-nothing ) )
  4650. +Name: Event name
  4651. +Repeat Count: 1
  4652. +Interval: 1
  4653.  
  4654. $Formula: ( when
  4655. ( true )
  4656. ( alter-ship-flag
  4657. "collides"
  4658. ( false )
  4659. ( false )
  4660. "Toutatis#1"
  4661. )
  4662. )
  4663. +Name: toutatis noclip
  4664. +Repeat Count: 1
  4665. +Interval: 1
  4666.  
  4667. $Formula: ( when
  4668. ( has-time-elapsed 5 )
  4669. ( when
  4670. ( and
  4671. ( = @playersecondary[0] 0 )
  4672. ( true )
  4673. )
  4674. ( modify-variable
  4675. @EosAmmo[5000]
  4676. ( max
  4677. ( turret-get-secondary-ammo
  4678. "Atreus# 1"
  4679. "turret23"
  4680. 0
  4681. )
  4682. ( turret-get-secondary-ammo
  4683. "Atreus# 1"
  4684. "turret24"
  4685. 0
  4686. )
  4687. ( turret-get-secondary-ammo
  4688. "Atreus# 1"
  4689. "turret25"
  4690. 0
  4691. )
  4692. ( turret-get-secondary-ammo
  4693. "Atreus# 1"
  4694. "turret26"
  4695. 0
  4696. )
  4697. )
  4698. )
  4699. ( hud-set-message
  4700. "BPLowerRightMFDB"
  4701. "antimatter loadout"
  4702. )
  4703. ( hud-set-message
  4704. "BPLowerRightMFDA"
  4705. "antimatter ammo"
  4706. )
  4707. ( when
  4708. ( =
  4709. ( mod ( mission-time-msecs ) 1000 )
  4710. 0
  4711. )
  4712. ( send-message
  4713. "#Command"
  4714. "High"
  4715. "DEBUG: checking eos ammo"
  4716. )
  4717. )
  4718. )
  4719. ( modify-variable
  4720. @debugEos1[0]
  4721. ( turret-get-secondary-ammo
  4722. "Atreus# 1"
  4723. "turret23"
  4724. 0
  4725. )
  4726. )
  4727. )
  4728. +Name: Battuta's Patent Ammo System
  4729. +Repeat Count: -1
  4730. +Trigger Count: 1000000000
  4731. +Interval: 0
  4732.  
  4733. #Goals ;! 0 total
  4734.  
  4735.  
  4736. #Waypoints ;! 4 lists total
  4737.  
  4738. $Name: Toutatis Runs
  4739. $List: ( ;! 1 points in list
  4740. ( 9637.968750, 5269.600586, 10835.116211 )
  4741. )
  4742.  
  4743. $Name: Tirpitz Patrol Initial Path
  4744. $List: ( ;! 1 points in list
  4745. ( 6555.982422, 0.000366, -73.767090 )
  4746. )
  4747.  
  4748. $Name: Vikrant Runs
  4749. $List: ( ;! 1 points in list
  4750. ( 9009.738281, 5125.680176, 7746.351563 )
  4751. )
  4752.  
  4753. $Name: Hanuman Runs
  4754. $List: ( ;! 1 points in list
  4755. ( 9406.359375, 5125.680176, 9921.803711 )
  4756. )
  4757.  
  4758. #Messages ;! 27 total
  4759.  
  4760.  
  4761. $Name: beep
  4762. $Team: -1
  4763. $MessageNew: XSTR(" ", -1)
  4764. $end_multi_text
  4765. +Wave Name: interfacepress.ogg
  4766.  
  4767. $Name: antimatter loadout
  4768. $Team: -1
  4769. $MessageNew: XSTR("Missiles: Eos", -1)
  4770. $end_multi_text
  4771.  
  4772. $Name: antifighter loadout
  4773. $Team: -1
  4774. $MessageNew: XSTR("Missiles: Trebuchet", -1)
  4775. $end_multi_text
  4776.  
  4777. $Name: ssm loadout
  4778. $Team: -1
  4779. $MessageNew: XSTR("Missiles: Eos SSM", -1)
  4780. $end_multi_text
  4781.  
  4782. $Name: press alt-x to change
  4783. $Team: -1
  4784. $MessageNew: XSTR("Alt-X to switch", -1)
  4785. $end_multi_text
  4786.  
  4787. $Name: pulse target warships
  4788. $Team: -1
  4789. $MessageNew: XSTR("Pulse: Anti-Warship", -1)
  4790. $end_multi_text
  4791.  
  4792. $Name: pulse target fighters
  4793. $Team: -1
  4794. $MessageNew: XSTR("Pulse: Anti-Fighter", -1)
  4795. $end_multi_text
  4796.  
  4797. $Name: press alt-a to change
  4798. $Team: -1
  4799. $MessageNew: XSTR("Alt-A to switch", -1)
  4800. $end_multi_text
  4801.  
  4802. $Name: heat critical
  4803. $Team: -1
  4804. $MessageNew: XSTR("HEAT LEVEL CRITICAL", -1)
  4805. $end_multi_text
  4806.  
  4807. $Name: heat gauge
  4808. $Team: -1
  4809. $MessageNew: XSTR("Heat: $heat$slash100
  4810.  
  4811.  
  4812. $EosAmmo
  4813. $TrebAmmo
  4814.  
  4815. $SSMAmmo", -1)
  4816. $end_multi_text
  4817.  
  4818. $Name: antimatter ammo
  4819. $Team: -1
  4820. $MessageNew: XSTR("$EosAmmo missiles left", -1)
  4821. $end_multi_text
  4822.  
  4823. $Name: treb ammo
  4824. $Team: -1
  4825. $MessageNew: XSTR("$TrebAmmo missiles left", -1)
  4826. $end_multi_text
  4827.  
  4828. $Name: ssm ammo
  4829. $Team: -1
  4830. $MessageNew: XSTR("$SSMAmmo missiles left", -1)
  4831. $end_multi_text
  4832.  
  4833. $Name: press alt-shift-q to change
  4834. $Team: -1
  4835. $MessageNew: XSTR("alt-shift-q to switch", -1)
  4836. $end_multi_text
  4837.  
  4838. $Name: beams on
  4839. $Team: -1
  4840. $MessageNew: XSTR("beams free", -1)
  4841. $end_multi_text
  4842.  
  4843. $Name: beams off
  4844. $Team: -1
  4845. $MessageNew: XSTR("beams cooling", -1)
  4846. $end_multi_text
  4847.  
  4848. $Name: beams slaved
  4849. $Team: -1
  4850. $MessageNew: XSTR("beams slaved", -1)
  4851. $end_multi_text
  4852.  
  4853. $Name: lindemann: pants down
  4854. $Team: -1
  4855. $MessageNew: XSTR("Admiral, we have jumped on top of a UEF patrol. All batteries, fire for effect.", -1)
  4856. $end_multi_text
  4857. +Wave Name: emptymsg.ogg
  4858.  
  4859. $Name: steele: excellent
  4860. $Team: -1
  4861. $MessageNew: XSTR("Full speed for the Toutatis. We are decapitating Third Fleet, here and now.", -1)
  4862. $end_multi_text
  4863. +Wave Name: emptymsg.ogg
  4864.  
  4865. $Name: steele: now kill the toutatis
  4866. $Team: -1
  4867. $MessageNew: XSTR("An excellent weapons test, Captain. Get me SSM lock on the Toutatis.", -1)
  4868. $end_multi_text
  4869. +Wave Name: emptymsg.ogg
  4870.  
  4871. $Name: lindemann: oculus jamming
  4872. $Team: -1
  4873. $MessageNew: XSTR("Negative, Admiral. We're reading an AWACS, unknown type. She's scrambling our targeting locks.", -1)
  4874. $end_multi_text
  4875. +Wave Name: emptymsg.ogg
  4876.  
  4877. $Name: calder: debeam the atreus
  4878. $Team: -1
  4879. $MessageNew: XSTR("<<INTERCEPTED>> Mangodai, take out that monster's weapons suite. Buy me a few more minutes to charge my drives.", -1)
  4880. $end_multi_text
  4881. +Wave Name: emptymsg.ogg
  4882.  
  4883. $Name: xo: gunships inbound
  4884. $Team: -1
  4885. $MessageNew: XSTR("Two wings of Uriels inbound, armed with Archers and Paveways.", -1)
  4886. $end_multi_text
  4887. +Wave Name: emptymsg.ogg
  4888.  
  4889. $Name: xo: protect our beams
  4890. $Team: -1
  4891. $MessageNew: XSTR("Our CAP and missile launchers are on standby. I recommend pulling up to protect our beams from disarming.", -1)
  4892. $end_multi_text
  4893. +Wave Name: emptymsg.ogg
  4894.  
  4895. $Name: steele: surrender!
  4896. $Team: -1
  4897. $MessageNew: XSTR("Admiral Calder, this is Admiral Chiwetel Steele. This is your one chance to surrender, under the protection of our Beta Aquilae Convention.", -1)
  4898. $end_multi_text
  4899.  
  4900. $Name: calder: no surrender!
  4901. $Team: -1
  4902. $MessageNew: XSTR("We Jovians live by a different law: habitat law. Helm, initiate subspace drive.", -1)
  4903. $end_multi_text
  4904.  
  4905. $Name: DEBUG: checking eos ammo
  4906. $Team: -1
  4907. $MessageNew: XSTR("$debugEos1", -1)
  4908. $end_multi_text
  4909.  
  4910. #Reinforcements ;! 1 total
  4911.  
  4912. $Name: Trebuchet Strike 1
  4913. $Type: Attack/Protect
  4914. $Num times: 1
  4915. +Arrival Delay: 0
  4916. +No Messages: ( )
  4917. +Yes Messages: ( )
  4918.  
  4919. #Background bitmaps ;! 0 total
  4920.  
  4921. $Num stars: 0
  4922. $Ambient light level: 5987163
  4923.  
  4924. $Bitmap List:
  4925. $Sun: SolJupiter
  4926. +Angles: 0.000000 0.000000 2.024582
  4927. +Scale: 1.000000
  4928. $Sun: JupiterLight
  4929. +Angles: 0.000000 0.000000 5.131269
  4930. +Scale: 1.000000
  4931. $Sun: EuropaLight
  4932. +Angles: 0.000000 0.000000 0.628318
  4933. +Scale: 1.000000
  4934. $Sun: EuropaLight
  4935. +Angles: 0.366519 0.000000 0.366519
  4936. +Scale: 1.000000
  4937. $Sun: EuropaLight
  4938. +Angles: 5.899208 0.000000 0.383972
  4939. +Scale: 1.000000
  4940. $Sun: EuropaLight
  4941. +Angles: 0.000000 0.000000 0.296706
  4942. +Scale: 1.000000
  4943.  
  4944. #Asteroid Fields
  4945.  
  4946. #Music
  4947.  
  4948. $Event Music: 8: Razorback
  4949. $Briefing Music: Temeraire
  4950.  
  4951. #End
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement