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- def drag_up():
- # setting begin - end
- x1, y1, x2, y2 = (640, 512, 640, 412)
- start = Location(x1, y1)
- end = Location(x2, y2)
- # moving up
- stepX = 0
- stepY = 10
- run = start
- mouseMove(start); wait(0.5)
- mouseDown(Button.LEFT); wait(0.5)
- for i in range(24):
- run = run.right(stepX).above(stepY)
- mouseMove(run)
- wait(0.1)
- # mouseMove(end)
- mouseUp();
- def flick_up():
- # setting begin - end
- x1, y1, x2, y2 = (640, 682, 640, 412)
- start = Location(x1, y1)
- end = Location(x2, y2)
- # moving up
- stepX = 0
- stepY = 20
- run = start
- mouseMove(start); wait(0.5)
- mouseDown(Button.LEFT); wait(0.5)
- for i in range(5):
- run = run.right(stepX).above(stepY * i)
- mouseMove(run)
- wait(0.05)
- # mouseMove(end)
- mouseUp()
- wait(0.5)
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