Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- glGenBuffers(1, &vbo_triangle_colors);
- glBindBuffer(GL_ARRAY_BUFFER, vbo_triangle_colors);
- glBufferData(GL_ARRAY_BUFFER, sizeof(triangle_colors), triangle_colors, GL_STATIC_DRAW);
- char* attribute_name = "v_color";
- auto attribute_v_color = glGetAttribLocation(program->getHandle(), attribute_name);
- if (attribute_v_color == -1)
- fprintf(stderr, "Could not bind attribute %s\n", attribute_name);
- glEnableVertexAttribArray(attribute_v_color);
- glBindBuffer(GL_ARRAY_BUFFER, vbo_triangle_colors);
- glVertexAttribPointer(
- attribute_v_color, // attribute
- 3, // number of elements per vertex, here (r,g,b)
- GL_FLOAT, // the type of each element
- GL_FALSE, // take our values as-is
- 0, // no extra data between each position
- 0 // offset of first element
- );
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement