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CypherCleanJune012014

Jun 24th, 2014
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  1. //
  2. // Cypher config
  3. //
  4. // Hardware Info: GeForce GTX 550 Ti/PCIe/SSE2
  5. //
  6. // Mouse: wmo
  7. // CPI: 400
  8. // Pad:
  9. // Keyboard:
  10. // Display:
  11. // OS:
  12. // Mouse Drivers if any:
  13. //
  14. //
  15. // All cvars not listed are set to their defaults *on purpose*
  16. //
  17. // Intended for use with a config reset.
  18. //
  19. // How to reset:
  20. //
  21. // Find your quake live directory like so:
  22. //
  23. // Windows XP:
  24. //
  25. // C:\documents and settings\%user%\application data\id software\quakelive\home\baseq3
  26. //
  27. // Windows Vista/7/8:
  28. //
  29. // C:\Users\%user%\AppData\LocalLow\id Software\quakelive\home\baseq3
  30. //
  31. // From there back up, then move rename or delete qzconfig.cfg repconfig.cfg and autoexec.cfg
  32. // if it exists. You can then place this config, or the config of your choice in the directory,
  33. // as long as it doesn't have any of the above names.
  34. //
  35. // Then visit quakelive.com with a web browser, log in and go to settings -> account settings.
  36. //
  37. // On the bottom left is an option to "reset saved settings", click on that and say yes.
  38. //
  39. // Now load the launcher and all settings will be default. When you get to the server browser
  40. // open the console and type \exec name.cfg where name is the name of the config file.
  41. //
  42. // Then \vid_restart so that the settings take effect.
  43. //
  44. //
  45. //
  46. //
  47. //
  48. //
  49. // Last update: June 1, 2014
  50. //
  51.  
  52. // ----------
  53. // | bindings |
  54. // ----------
  55.  
  56. unbindall
  57.  
  58. bind w "+forward"
  59. bind a "+moveleft"
  60. bind s "+back"
  61. bind d "+moveright"
  62. bind CTRL "+movedown"
  63. bind SPACE "+moveup"
  64. bind SHIFT "+speed"
  65. bind MOUSE1 "+attack"
  66. bind MOUSE2 "+zoom"
  67. bind MOUSE3 "dropweapon"
  68.  
  69. bind 1 "weapon 1 ; cg_muzzleflash 0 ; cg_crosshairhitstyle 2 ; cg_drawgun 3"
  70. bind 2 "weapon 2 ; cg_muzzleflash 0 ; cg_crosshairhitstyle 2 ; cg_drawgun 3"
  71. bind 3 "weapon 3 ; cg_muzzleflash 0 ; cg_crosshairhitstyle 2 ; cg_drawgun 3"
  72. bind c "weapon 4 ; cg_muzzleflash 0 ; cg_crosshairhitstyle 2 ; cg_drawgun 3"
  73. bind e "weapon 5 ; cg_muzzleflash 0 ; cg_crosshairhitstyle 2 ; cg_drawgun 3"
  74. bind v "weapon 6 ; cg_muzzleflash 0 ; cg_crosshairhitstyle 2 ; cg_drawgun 3"
  75. bind q "Weapon 7 ; cg_muzzleflash 0 ; cg_crosshairhitstyle 2 ; cg_drawgun 3"
  76. bind f "weapon 8 ; cg_muzzleflash 0 ; cg_crosshairhitstyle 2 ; cg_drawgun 0"
  77.  
  78. bind r "weapon 7"
  79. bind 8 "weapon 8"
  80. bind 9 "weapon 9"
  81. bind 0 "weapon 13"
  82.  
  83. bind x "+attack;+moveup"
  84. bind y "messagemode2"
  85. bind BACKSPACE "messagemode2"
  86.  
  87. bind 4 "say ^7=^5)"
  88. bind 5 "say ^7GoodLuck HaveFun ^5<3"
  89. bind 6 "say gg"
  90. bind 7 "say :)"
  91. bind z "say ^3CYPHER CYPHER CYPHER"
  92. bind n "say thx"
  93. bind m "name Belarus ^2/^7Cypher^2/ ^7bStyle"
  94. bind MWHEELDOWN "say_team ^1RA"
  95. bind MWHEELUP "say_team ^7LG !!!"
  96. bind t "messagemode"
  97.  
  98. bind g "dropweapon"
  99. bind l "screenshotJPEG"
  100. bind TAB "+scores"
  101.  
  102. bind LEFTARROW "s_volume 0"
  103. bind RIGHTARROW "s_volume .35"
  104. bind [ "god"
  105. bind ] "give all"
  106.  
  107. bind F1 "vote yes"
  108. bind F2 "vote no"
  109. bind F3 "readyup"
  110. bind F4 "seta r_gamma 1.0; wait 10; seta r_gamma 1.7"
  111. bind F9 "readyup"
  112. bind F12 "screenshotJPEG"
  113. bind KP_HOME "motd"
  114. bind KP_UPARROW "weapprev"
  115. bind KP_PGUP "currenttime"
  116. bind KP_LEFTARROW "menuright"
  117. bind KP_5 "menu"
  118. bind KP_RIGHTARROW "menuleft"
  119. bind KP_INS "vstr an1"
  120. bind KP_MINUS "unready"
  121.  
  122. // ------
  123. // | main |
  124. // ------
  125.  
  126. seta name "^1cY^3ph^2eR"
  127. seta com_maxfps "200"
  128. seta cg_forceTeamModel "bitterman/blue"
  129.  
  130. seta color2 "17"
  131. seta color1 "25"
  132. seta model "ranger/blue"
  133. seta cg_hudFiles "ui/chyps.cfg"
  134. seta cg_enemyHeadColor "0xff00000"
  135. seta cg_enemyUpperColor "0x00ff00ff"
  136. seta cg_enemyLowerColor "0x248000ff"
  137. seta cg_forceEnemyModel "tankjr/bright"
  138.  
  139. seta cg_teamHeadColor "0x408000FF"
  140. seta cg_teamUpperColor "0x408000FF"
  141. seta cg_teamLowerColor "0x408000FF"
  142.  
  143. seta sensitivity "4.25"
  144. seta m_yaw "0.018"
  145. seta m_pitch "0.018"
  146. seta cl_mouseAccel ".01"
  147. seta cl_mouseAccelPower "2"
  148. seta cl_mouseAccelOffset "0"
  149. seta m_cpi "0"
  150. seta m_filter "0"
  151.  
  152. // --------
  153. // | visual |
  154. // --------
  155.  
  156. seta r_mode "12"
  157. seta r_gamma "1.3"
  158. seta r_picmip "4"
  159. seta r_fullscreen "1"
  160. seta r_vertexlight "1"
  161. seta r_enableBloom "0"
  162. seta r_dynamiclight "0"
  163. seta r_windowedMode "12"
  164. seta r_simpleMipMaps "0"
  165. seta r_displayRefresh "75"
  166. seta r_overBrightBits "1"
  167. seta r_mapOverBrightCap "170"
  168. seta r_mapOverBrightBits "10"
  169. seta r_enablePostProcess "1"
  170. seta r_enableColorCorrect "1"
  171.  
  172. seta r_railWidth "10"
  173. seta r_railCoreWidth "19"
  174. seta r_railSegmentLength "1"
  175. seta cg_railTrailTime "400"
  176.  
  177. seta cg_crosshairSize "40"
  178. seta cg_drawCrosshair "15"
  179. seta cg_crosshairPulse "0"
  180. seta cg_crosshairBrightness "0"
  181.  
  182. seta cg_zoomfov "60"
  183. seta cg_zoomScaling "0"
  184. seta cg_zoomOutOnDeath "0"
  185. seta cg_zoomSensitivity "0"
  186.  
  187. seta cg_bob "0"
  188. seta cg_fov "90"
  189. seta cg_gibs "2"
  190. seta cg_gunY "2"
  191. seta cg_gunX "-7"
  192. seta cg_gunZ "-8"
  193. seta cg_marks "0"
  194. seta cg_itemFx "1"
  195. seta con_scale "1"
  196. seta cg_drawGun "3"
  197. seta cg_smoke_SG "0"
  198. seta cg_railStyle "3"
  199. seta cg_waterWarp "0"
  200. seta cg_brassTime "0"
  201. seta cg_kickScale "0"
  202. seta cg_playerLean "1"
  203. seta cg_scorePlums "0"
  204. seta con_background "1"
  205. seta cg_muzzleFlash "0"
  206. seta cg_screenDamage "0xRRGGBBAA"
  207. seta cg_impactSparks "0.000000"
  208. seta cg_trueLightning ".93"
  209. seta cg_lightningStyle "2"
  210. seta cg_useItemWarning "0"
  211. seta cg_useItemMessage "0"
  212. seta cg_smokeRadius_RL "0"
  213. seta cg_smokeRadius_GL "0"
  214. seta cg_drawItemPickups "0"
  215. seta cg_lightningImpact "1"
  216. seta cl_demoRecordMessage "0"
  217. seta cg_lightningImpactCap "0"
  218. seta cg_weaponColor_grenade "0x007000FF"
  219. seta cg_levelTimerDirection "0"
  220.  
  221. // ----------
  222. // | settings |
  223. // ----------
  224.  
  225. seta s_volume ".13"
  226. seta s_ambient "0"
  227. seta s_doppler "0"
  228. seta s_musicvolume "0"
  229.  
  230. seta cg_killBeep "0"
  231. seta cl_packetdup "0"
  232. seta cl_timeNudge "0"
  233. seta cg_allowTaunt "1"
  234. seta cg_autoAction "3"
  235. seta com_soundMegs "8"
  236. seta cg_predictItems "0"
  237. seta cg_switchToEmpty "0"
  238. seta cg_lowAmmoWarningSound "0.000000"
  239. seta cg_predictLocalRailshots "0"
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