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Tyler_H

RageHook.txt

Dec 18th, 2015
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  1. [12/18/2015 5:52:38 PM.928] Started new log on 12/18/2015 5:52:38 PM.928
  2. [12/18/2015 5:52:38 PM.930] ====================================================================================================
  3. [12/18/2015 5:52:38 PM.884] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
  4. [12/18/2015 5:52:38 PM.930] Log verbosity: Verbose
  5. [12/18/2015 5:52:38 PM.932] Initializing input system
  6. [12/18/2015 5:52:38 PM.935] Initializing game console
  7. [12/18/2015 5:52:38 PM.942] Console key has been set to F4 (key code: 115)
  8. [12/18/2015 5:52:39 PM.040] Initializing console variable "SkipGameIntro".
  9. [12/18/2015 5:52:39 PM.041] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
  10. [12/18/2015 5:52:39 PM.044] Read value: <null>
  11. [12/18/2015 5:52:39 PM.044] Initializing console variable "DisableRenderVersionText".
  12. [12/18/2015 5:52:39 PM.044] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
  13. [12/18/2015 5:52:39 PM.050] Read value: False
  14. [12/18/2015 5:52:39 PM.050] Setting value of console variable "DisableRenderVersionText" to stored value.
  15. [12/18/2015 5:52:39 PM.050] Initializing console variable "ConsoleKey".
  16. [12/18/2015 5:52:39 PM.050] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
  17. [12/18/2015 5:52:39 PM.051] Read value: F4
  18. [12/18/2015 5:52:39 PM.051] Setting value of console variable "ConsoleKey" to stored value.
  19. [12/18/2015 5:52:39 PM.052] Console key has been set to F4 (key code: 115)
  20. [12/18/2015 5:52:39 PM.052] Initializing console variable "PluginTimeoutThreshold".
  21. [12/18/2015 5:52:39 PM.052] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
  22. [12/18/2015 5:52:39 PM.053] Read value: 10000
  23. [12/18/2015 5:52:39 PM.053] Setting value of console variable "PluginTimeoutThreshold" to stored value.
  24. [12/18/2015 5:52:39 PM.054] Initializing console variable "AlwaysShowConsoleOutput".
  25. [12/18/2015 5:52:39 PM.054] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
  26. [12/18/2015 5:52:39 PM.055] Read value: <null>
  27. [12/18/2015 5:52:39 PM.055] Initializing console variable "StartWithDeveloperModeEnabledId".
  28. [12/18/2015 5:52:39 PM.056] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
  29. [12/18/2015 5:52:39 PM.056] Read value: <null>
  30. [12/18/2015 5:52:39 PM.057] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
  31. [12/18/2015 5:52:39 PM.057] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
  32. [12/18/2015 5:52:39 PM.058] Read value: <null>
  33. [12/18/2015 5:52:39 PM.058] Initializing console variable "ShowOnScreenWarnings".
  34. [12/18/2015 5:52:39 PM.058] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
  35. [12/18/2015 5:52:39 PM.059] Read value: <null>
  36. [12/18/2015 5:52:39 PM.059] Console initialized
  37. [12/18/2015 5:52:39 PM.059] Initializing forms manager
  38. [12/18/2015 5:52:39 PM.083] Version: RAGE Plugin Hook v0.29.817.5806 PUBLIC ALPHA for Grand Theft Auto V
  39. [12/18/2015 5:52:39 PM.113] ================ RAGE Plugin Hook ================
  40. [12/18/2015 5:52:39 PM.120] Checking game support
  41. [12/18/2015 5:52:39 PM.591] Product name: Grand Theft Auto V
  42. [12/18/2015 5:52:39 PM.591] Product version: 1.0.573.1
  43. [12/18/2015 5:52:39 PM.591] Is steam version: True
  44. [12/18/2015 5:52:39 PM.592] Initializing DirectX
  45. [12/18/2015 5:52:39 PM.594] Initializing Direct3D
  46. [12/18/2015 5:52:39 PM.595] Loading C:\Windows\system32\d3d11.dll
  47. [12/18/2015 5:52:39 PM.595] Loaded at 0x7FEF8730000
  48. [12/18/2015 5:52:39 PM.596] D3D11CreateDeviceAndSwapChain at 0x7FEF87500F8
  49. [12/18/2015 5:52:39 PM.596] Creating Direct3D 11 device and swap chain
  50. [12/18/2015 5:52:39 PM.615] Attempting feature level 10_1
  51. [12/18/2015 5:52:39 PM.632] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
  52. [12/18/2015 5:52:39 PM.711] Swap Chain created: 0x77C56260
  53. [12/18/2015 5:52:39 PM.711] Swap Chain VTable: 0x77C56260
  54. [12/18/2015 5:52:39 PM.712] Swap Chain VTable_2: 0x7FEF8925AE0
  55. [12/18/2015 5:52:39 PM.712] 0x48564104D6564DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
  56. [12/18/2015 5:52:39 PM.713] D3D11Present: 0x7FEF894B2F8
  57. [12/18/2015 5:52:39 PM.714] D3D11ResizeBuffers: 0x7FEF894F97C
  58. [12/18/2015 5:52:39 PM.714] D3D11ResizeTarget: 0x7FEF89507D8
  59. [12/18/2015 5:52:39 PM.714] D3D11SetFullscreenState: 0x7FEF8950B64
  60. [12/18/2015 5:52:39 PM.723] Direct3D initialized
  61. [12/18/2015 5:52:39 PM.724] Initialized DirectX
  62. [12/18/2015 5:52:39 PM.724] Direct3D watcher thread spawned
  63. [12/18/2015 5:52:39 PM.924] Getting device
  64. [12/18/2015 5:52:39 PM.924] Retrieved device
  65. [12/18/2015 5:52:39 PM.925] Creating wrapper
  66. [12/18/2015 5:52:40 PM.014] Wrapper created
  67. [12/18/2015 5:52:40 PM.020] Effect created
  68. [12/18/2015 5:52:40 PM.020] Creating buffer
  69. [12/18/2015 5:52:40 PM.021] Created buffer
  70. [12/18/2015 5:52:40 PM.021] Creating blend state
  71. [12/18/2015 5:52:40 PM.021] Created blend state
  72. [12/18/2015 5:52:40 PM.022] Done with creation
  73. [12/18/2015 5:52:40 PM.682] Initializing texture system.
  74. [12/18/2015 5:52:40 PM.682] Initializing texture system; phase 1
  75. [12/18/2015 5:52:40 PM.683] Initializing texture system; phase 2
  76. [12/18/2015 5:52:40 PM.761] Initializing texture system; phase 3
  77. [12/18/2015 5:52:40 PM.761] Initializing texture system; phase 4
  78. [12/18/2015 5:52:40 PM.772] Initializing texture system; phase 5
  79. [12/18/2015 5:52:40 PM.773] Initializing texture system; phase 6
  80. [12/18/2015 5:52:40 PM.775] Initializing texture system; phase 7
  81. [12/18/2015 5:52:40 PM.777] Initializing texture system; phase 8
  82. [12/18/2015 5:52:40 PM.779] Initializing texture system; phase 9
  83. [12/18/2015 5:52:40 PM.780] Initializing texture system; phase 10
  84. [12/18/2015 5:52:40 PM.784] Initializing texture system; phase 11
  85. [12/18/2015 5:52:40 PM.785] Initializing texture system; phase 12
  86. [12/18/2015 5:52:40 PM.787] Initializing texture system; phase 13
  87. [12/18/2015 5:52:40 PM.787] Initializing texture system; phase 14
  88. [12/18/2015 5:52:44 PM.725] Direct3D watcher thread ended
  89. [12/18/2015 5:53:12 PM.272] Initializing game support
  90. [12/18/2015 5:53:12 PM.879] Compatibility level: 0
  91. [12/18/2015 5:53:12 PM.879] Supported version detected
  92. [12/18/2015 5:53:12 PM.880] ==================================================
  93. [12/18/2015 5:53:13 PM.130] Patched IsDebuggerPresent
  94. [12/18/2015 5:53:13 PM.380] Waiting for game initialization
  95. [12/18/2015 5:53:13 PM.730] Initializing hook
  96. [12/18/2015 5:53:13 PM.980] Completing interoperability
  97. [12/18/2015 5:53:13 PM.980] Initialization code 1.
  98. [12/18/2015 5:53:13 PM.981] Initialization code 2.
  99. [12/18/2015 5:53:13 PM.981] Initialization code 3.
  100. [12/18/2015 5:53:13 PM.994] 1 Address: 0x0000000140080AE0
  101. [12/18/2015 5:53:13 PM.995] Calling func 1
  102. [12/18/2015 5:53:14 PM.020] 2 Address: 0x0000000140B356DA
  103. [12/18/2015 5:53:14 PM.021] 3 Address: 0x000000013F6B5D36
  104. [12/18/2015 5:53:14 PM.057] Address: 0x0000000140B35678
  105. [12/18/2015 5:53:14 PM.058] Unknown var: 0x0000000141A018D0
  106. [12/18/2015 5:53:14 PM.058] Initialization code 4.
  107. [12/18/2015 5:53:14 PM.059] Completing interoperability, phase 1
  108. [12/18/2015 5:53:14 PM.059] Completing interoperability, phase 2
  109. [12/18/2015 5:53:14 PM.059] Completing interoperability, phase 3
  110. [12/18/2015 5:53:14 PM.060] Completing interoperability, phase 4
  111. [12/18/2015 5:53:14 PM.060] Completing interoperability, phase 5
  112. [12/18/2015 5:53:14 PM.060] Completing interoperability, phase 6
  113. [12/18/2015 5:53:14 PM.061] Completing interoperability, phase 7
  114. [12/18/2015 5:53:55 PM.027] Initializing console variable "TimeScale".
  115. [12/18/2015 5:53:55 PM.028] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
  116. [12/18/2015 5:53:55 PM.028] Read value: <null>
  117. [12/18/2015 5:53:58 PM.505] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
  118. [12/18/2015 5:53:58 PM.539]
  119. [12/18/2015 5:53:58 PM.540] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
  120. [12/18/2015 5:54:01 PM.586] <UNLOADED PLUGIN>: Initializing input system
  121. [12/18/2015 5:54:01 PM.590] <UNLOADED PLUGIN>: Initializing game console
  122. [12/18/2015 5:54:01 PM.592] <UNLOADED PLUGIN>: Initializing forms manager
  123. [12/18/2015 5:54:01 PM.713] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
  124. [12/18/2015 5:54:02 PM.135] ---------------------------------------------------------------------
  125. [12/18/2015 5:54:02 PM.135] LSPD FIRST RESPONSE
  126. [12/18/2015 5:54:02 PM.135] Version 0.2b
  127. [12/18/2015 5:54:02 PM.135] A G17 Media Modification
  128. [12/18/2015 5:54:02 PM.135] - Developed by LMS & Sam
  129. [12/18/2015 5:54:02 PM.135] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
  130. [12/18/2015 5:54:02 PM.135] © Copyright 2015, G17 Media, www.lspdfr.com
  131. [12/18/2015 5:54:02 PM.135] ---------------------------------------------------------------------
  132. [12/18/2015 5:54:02 PM.135] LSPD First Response: Running LSPD First Response 0.2b
  133. [12/18/2015 5:54:02 PM.135] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
  134. [12/18/2015 5:54:02 PM.576] Cached police
  135. [12/18/2015 5:54:02 PM.576] Cached police2
  136. [12/18/2015 5:54:02 PM.576] Cached policet
  137. [12/18/2015 5:54:02 PM.576] Cached sheriff2
  138. [12/18/2015 5:54:02 PM.576] Cached sheriff
  139. [12/18/2015 5:54:02 PM.576] Cached police4
  140. [12/18/2015 5:54:02 PM.576] Cached policeb
  141. [12/18/2015 5:54:02 PM.576] Cached policeb
  142. [12/18/2015 5:54:02 PM.576] Cached policeb
  143. [12/18/2015 5:54:02 PM.576] Cached fbi2
  144. [12/18/2015 5:54:02 PM.576] Cached policeold1
  145. [12/18/2015 5:54:02 PM.576] Cached policeold2
  146. [12/18/2015 5:54:02 PM.576] Cached policeold2
  147. [12/18/2015 5:54:02 PM.576] Cached buzzard
  148. [12/18/2015 5:54:02 PM.576] Cached polmav
  149. [12/18/2015 5:54:02 PM.576] Cached frogger2
  150. [12/18/2015 5:54:02 PM.576] Cached ambulance
  151. [12/18/2015 5:54:02 PM.576] Cached firetruk
  152. [12/18/2015 5:54:02 PM.657] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
  153. [12/18/2015 5:54:02 PM.664] LSPD First Response: We have 1 callouts registered
  154. [12/18/2015 5:54:02 PM.665] LSPD First Response: CalloutManager initialized
  155. [12/18/2015 5:54:09 PM.253]
  156. [12/18/2015 5:54:09 PM.254] ==============================
  157. [12/18/2015 5:54:09 PM.254] UNHANDLED EXCEPTION OCCURRED
  158. [12/18/2015 5:54:09 PM.255] ------------------------------
  159. [12/18/2015 5:54:09 PM.255] Origin: HOOK
  160. [12/18/2015 5:54:09 PM.255] ------------------------------
  161. [12/18/2015 5:54:09 PM.256] Exception type: System.IO.FileNotFoundException
  162. [12/18/2015 5:54:09 PM.256] Exception message: Could not find file 'C:\Users\Tyler\AppData\Local\Temp\ddikqo2q.dll'.
  163. [12/18/2015 5:54:09 PM.257] ------------------------------
  164. [12/18/2015 5:54:09 PM.257] Inner exceptions:
  165. [12/18/2015 5:54:09 PM.257] ------------------------------
  166. [12/18/2015 5:54:09 PM.258] Stack trace:
  167. [12/18/2015 5:54:09 PM.259] at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  168. [12/18/2015 5:54:09 PM.259] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
  169. [12/18/2015 5:54:09 PM.260] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
  170. [12/18/2015 5:54:09 PM.260] at Microsoft.VisualBasic.VBCodeGenerator.FromFileBatch(CompilerParameters options, String[] fileNames)
  171. [12/18/2015 5:54:09 PM.260] at System.CodeDom.Compiler.CodeCompiler.System.CodeDom.Compiler.ICodeCompiler.CompileAssemblyFromFileBatch(CompilerParameters options, String[] fileNames)
  172. [12/18/2015 5:54:09 PM.261] at GTA.ScriptDomain.LoadScript(String filename)
  173. [12/18/2015 5:54:09 PM.261] at GTA.ScriptDomain.LoadScript(String filename)
  174. [12/18/2015 5:54:09 PM.262] at GTA.ScriptDomain.Load(String path)
  175. [12/18/2015 5:54:09 PM.263] at ManagedInit()
  176. [12/18/2015 5:54:09 PM.264] ==============================
  177. [12/18/2015 5:54:09 PM.264]
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