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- {$CLEO .cs}
- :COP_RandomActor_RAFSTEP2_ckeck_modl_id
- wait 1000
- thread 'COPMARK'
- 26@ = 1
- :COPMARK_11
- wait 0
- if
- Player.Defined($PLAYER_CHAR)
- jf @COPMARK_11
- 077E: get_active_interior_to 12@
- if
- 0039: 12@ == 0 // integer values
- jf @COPMARK_11
- if
- 26@ == 0
- jf @COPMARK_21
- 26@ = 1
- jump @COPMARK_23
- :COPMARK_21
- if
- 26@ == 1
- jf @COPMARK_23
- 26@ = 0
- :COPMARK_23
- 13@ = -1
- 14@ = -1
- 15@ = -1
- 16@ = -1
- 17@ = -1
- 18@ = -1
- 19@ = -1
- 20@ = -1
- 21@ = -1
- 22@ = -1
- 23@ = -1
- 24@ = -1
- if
- 010F: player $PLAYER_CHAR wanted_level > 0
- jf @COPMARK_25
- gosub @COPMARK_141
- wait 300
- gosub @COPMARK_368
- jump @COPMARK_11
- :COPMARK_25
- 26@ = 1
- gosub @COPMARK_141
- wait 2000
- gosub @COPMARK_368
- jump @COPMARK_11
- :COPMARK_141
- 31@ = 0
- 27@ = 0
- :COPMARK_155
- 0085: 30@ = 31@ // (int)
- 29@ = 0
- :COPMARK_170
- if and
- Actor.Defined(30@)
- 803C: not $PLAYER_ACTOR == 30@ // (int)
- 8118: not actor 30@ dead
- jf @COPMARK_302
- if and
- 056C: actor 30@ driving_police_car
- 84C8: NOT actor 30@ driving_flying_vehicle
- jf @COPMARK_171
- jump @COPMARK_172
- :COPMARK_171
- if
- 044B: actor 30@ on_foot
- jf @COPMARK_302
- 089F: get_actor 30@ pedtype_to 12@
- if
- 12@ == 6
- jf @COPMARK_302
- :COPMARK_172
- 0085: 0@(27@,12i) = 30@ // (int)
- 13@(27@,12i) = Marker.CreateAboveActor(0@(27@,12i))
- 07E0: set_marker 13@(27@,12i) type_to 26@
- 018B: set_marker 13@(27@,12i) radar_mode 2
- jump @COPMARK_288
- :COPMARK_288
- 27@ += 1
- jump @COPMARK_330
- :COPMARK_302
- 30@ += 1
- 29@ += 1
- 29@ > 127
- jf @COPMARK_170
- :COPMARK_330
- 31@ += 256
- if or
- 27@ > 10
- 31@ > 35584
- jf @COPMARK_155
- return
- :COPMARK_368
- 27@ = 0
- :COPMARK_375
- wait 0
- if
- 11 > 27@
- jf @COPMARK_451
- if
- not 13@(27@,12i) == -1
- jf @COPMARK_428
- Marker.Disable(13@(27@,12i))
- Actor.RemoveReferences(0@(27@,12i))
- :COPMARK_428
- //Actor.RemoveReferences(0@(27@,12i))
- 27@ += 1
- jump @COPMARK_375
- :COPMARK_451
- return
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