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- on place of bedrock:
- cancel event
- if {clan1::%player%} is set:
- if {gompka::%{clan1::%player%}%} is not set:
- set {gompka::%{clan1::%player%}%} to 0
- loop blocks in radius 45 of event-block:
- if loop-block is sponge:
- send "&cZbyt blisko twojego cuba znajduje sie inny"
- stop
- if {gompka::%{clan1::%player%}%} is bigger than 0:
- send "&cTwoj clan ma juz cuboid"
- stop
- else:
- send "&aTeraz ten teren nalezy do twojego Clanu!"
- send "&akula o premieniu 20 kratek jest twoja"
- remove 1 bedrock from player
- add 1 to {gompka::%{clan1::%player%}%}
- wait 10 ticks
- set event-block to sponge
- set {clan::%event-block%} to "%{clan1::%player%}%"
- stop
- else:
- send "&cMusisz posiadac clan &9/clan"
- stop
- on break of sponge:
- if {clan::%event-block%} is "%{clan1::%player%}%":
- cancel event
- set {gompka::%{clan::%event-block%}%} to 0
- set event-block to air
- send "&cJuz ten teren nie nalezy do twojego Clanu!"
- if player can hold 1 bedrock:
- give player 1 bedrock named "&cCuboid" with lore "&7Cuboid kula o premieniu 20 kratek"
- stop
- else:
- drop 1 bedrock named "&cCuboid" with lore "&7Cuboid kula o premieniu 20 kratek"
- stop
- command /clan [<text>] [<text>]:
- trigger:
- if arg-1 is "cuboid":
- if player has 256 wood:
- remove 256 wood from player
- if player can hold 1 bedrock:
- give player 1 bedrock named "&cCuboid" with lore "&7Cuboid kula o premieniu 20 kratek"
- stop
- else:
- drop 1 bedrock named "&cCuboid" with lore "&7Cuboid kula o premieniu 20 kratek"
- stop
- else:
- send "&cnie masz 4 stakow drewna!"
- stop
- if arg-1 is "zaloz":
- if arg-2 is set:
- if {clan1::%player%} is not set:
- set {_l} to length of the string argument-2
- if {_l} is larger than 2:
- if {_l} is smaller than 5:
- loop {clan1::*}:
- if loop-value is "%arg-2%":
- send "&cjuz taki clan istnieje!"
- stop
- wait 2 ticks
- set {clan1::%player%} to "%arg-2%"
- send "&aZalozyles clan %arg-2%"
- execute console command "/say §cGracz §9%player% §czalozyl §cclan §9%arg-2% !"
- stop
- else:
- send "&cDlugosc nazwy nie moze byc dluzsza niz 5!"
- stop
- else:
- send "&cDlugosc nazwy nie moze byc krotsza niz 2!"
- stop
- else:
- SEND "&cmasz juz clan"
- stop
- else:
- send "&cPoprawne uzycie /clan zaloz <tag>"
- stop
- if arg-1 is "dolacz":
- if arg-2 is set:
- if {clan1::%player%} is not set:
- if {zaproszenie::%arg-2%.%player%} is set:
- set {clan1::%player%} to "%{zaproszenie::%arg-2%.%player%}%"
- send "&adolaczyles do clanu!"
- execute console command "/say §cGracz §9%player% §cdolaczyl §cdo §cclanu §9%arg-2% !"
- stop
- else:
- send "&cNie dostales zaproszenie do tego clanu"
- stop
- else:
- send "&cMasz juz clan"
- stop
- else:
- send "&cPoprawne uzycie /clan dolacz <nazwa>"
- stop
- if arg-1 is "zapros":
- if arg-2 is set:
- if {clan1::%player%} is set:
- set {zaproszenie::%{clan1::%player%}%.%arg-2%} to "%{clan1::%player%}%"
- send "&czaprosiles gracza %arg-2% to clanu"
- set {_gracz} to "%arg-2%" parsed as player
- send "&aZostales zaproszony do calnu &9%{clan1::%player%}% !" to {_gracz}
- send "&aWpisz [/clan dolacz %{clan1::%player%}%] aby dolaczyc" to {_gracz}
- stop
- else:
- send "&cnie masz clanu"
- stop
- else:
- send "&cPoprawne uzycie /clan zapros <gracz>"
- stop
- if arg-1 is "opusc":
- if {clan1::%player%} is set:
- set {_test} to {clan1::%player%}
- set {_test2} to 0
- loop {clan1::*}:
- if loop-value is "%{_test}%":
- add 1 to {_test2}
- wait 2 ticks
- if {_test2} is bigger than 1:
- clear {zaproszenie::%{clan1::%player%}%.%player%}
- clear {clan1::%player%}
- send "&copusciles clan"
- stop
- else:
- send "jestes sam w clanie"
- stop
- else:
- send "&cNie masz gildii"
- stop
- if arg-1 is "ausun":
- if player has permission "asdasd":
- clear {clan1::%arg-2%}
- else:
- send "&8/&7clan cuboid &8- &3kupujesz cuboid"
- send "&8/&7clan zaloz &8<&7nazwa&8> - &3zakladasz clan"
- send "&8/&7clan zapros &8<&7gracz&8> &8- &3zapraszasz gracza"
- send "&8/&7clan dolacz &8<&7nazwa&8> &8- &3dolaczasz do clanu"
- send "&8/&7clan opusc &8- &3opuszczasz clan"
- send "&8/&7info &8<&7clan&8> &8- &3Informacje o danym clanie"
- command /info [<text>]:
- trigger:
- if arg-1 is set:
- set {com::%player%} to true
- send "&7Nazwa clanu: &3%arg-1%"
- send "&7Czlakowie clanu:"
- set {_123} to "%arg-1%"
- loop {clan1::*}:
- if loop-value is "%arg-1%":
- send "&3- %Loop-index%"
- wait 60 ticks
- clear {com::%player%}
- on join:
- clear {com::%player%}
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