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TEC Beam BS

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Mar 16th, 2012
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  1. TXT
  2. entityType "CapitalShip"
  3. ability:0 "AbilityGaussBlast"
  4. ability:1 "AbilityFlakBurst"
  5. ability:2 "AbilityAdaptiveShield"
  6. ability:3 "AbilityLastStand"
  7. ability:4 ""
  8. defaultAutoAttackRange "GravityWell"
  9. defaultAutoAttackOn TRUE
  10. prefersToFocusFire TRUE
  11. usesFighterAttack FALSE
  12. autoJoinFleetDefault TRUE
  13. canBomb TRUE
  14. hasBombingLevels FALSE
  15. baseDamage 43.000000
  16. basePopulationKilled 1.700000
  17. bombingFreqTime 10.000000
  18. baseRange 3000.000000
  19. bombTransitTime 12.000000
  20. bombEffectCount 3
  21. bombEffectAngleVariance 15.000000
  22. bombEffectsDef
  23. weaponType "Projectile"
  24. burstCount 1
  25. burstDelay 0.000000
  26. muzzleEffectName "Weapon_TechCapitalPlanetBombing_Muzzle"
  27. muzzleSoundMinRespawnTime 0.100000
  28. muzzleSounds
  29. soundCount 1
  30. sound "WEAPON_TECH_PLANETBOMB_MUZZLE"
  31. hitEffectName "Weapon_TechCapitalPlanetBombing_Hit"
  32. hitHullEffectSounds
  33. soundCount 3
  34. sound "EXPLOSION_SUB4"
  35. sound "EXPLOSION_SUB4_ALT1"
  36. sound "EXPLOSION_SUB4_ALT2"
  37. hitShieldsEffectSounds
  38. soundCount 3
  39. sound "EXPLOSION_SUB4"
  40. sound "EXPLOSION_SUB4_ALT1"
  41. sound "EXPLOSION_SUB4_ALT2"
  42. projectileTravelEffectName "Weapon_TechCapitalPlanetBombing_Travel"
  43. mainViewIcon "MAINVIEWICON_CAPITALSHIP_TECHBATTLESHIP"
  44. basePrice
  45. credits 3000.000000
  46. metal 400.000000
  47. crystal 250.000000
  48. slotCount 50.000000
  49. BuildTime 75.000000
  50. MaxHullPoints
  51. StartValue 3000.000000
  52. ValueIncreasePerLevel 120.000000
  53. MaxShieldPoints
  54. StartValue 1250.000000
  55. ValueIncreasePerLevel 135.000000
  56. HullPointRestoreRate
  57. StartValue 1.500000
  58. ValueIncreasePerLevel 0.100000
  59. ShieldPointRestoreRate
  60. StartValue 3.000000
  61. ValueIncreasePerLevel 0.200000
  62. ArmorPointsFromExperience
  63. StartValue 5.000000
  64. ValueIncreasePerLevel 0.450000
  65. maxMitigation
  66. StartValue 0.650000
  67. ValueIncreasePerLevel 0.011110
  68. MaxAntiMatter
  69. StartValue 225.000000
  70. ValueIncreasePerLevel 20.000000
  71. AntiMatterRestoreRate
  72. StartValue 0.750000
  73. ValueIncreasePerLevel 0.080000
  74. CultureProtectRate
  75. StartValue 0.300000
  76. ValueIncreasePerLevel 0.050000
  77. NameStringID "IDS_CAPITALSHIP_TECHBATTLESHIP_NAME"
  78. DescriptionStringID "IDS_CAPITALSHIP_TECHBATTLESHIP_DESCRIPTION"
  79. picture "CAPITALSHIPPICTURE_TECHBATTLESHIP"
  80. Prerequisites
  81. NumResearchPrerequisites 0
  82. roleType "Invalid"
  83. statCountType "CapitalShipBattleship"
  84. numRandomDebrisLarge 6
  85. numRandomDebrisSmall 12
  86. numSpecificDebris 0
  87. armorType "CapitalShip"
  88. hudIcon "HUDICON_CAPITALSHIP_TECHBATTLESHIP"
  89. smallHudIcon "HUDICONSMALL_CAPITALSHIP_TECHBATTLESHIP"
  90. infoCardIcon "INFOCARDICON_CAPITALSHIP_TECHBATTLESHIP"
  91. minZoomDistanceMult 1.250000
  92. NumWeapons 3
  93. Weapon
  94. WeaponType "Beam"
  95. damageEnums
  96. AttackType "CAPITALSHIP"
  97. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  98. DamageApplyType "OVERTIME"
  99. DamageType "ENERGY"
  100. WeaponClassType "BEAM"
  101. DamagePerBank:FRONT 126.000000
  102. DamagePerBank:BACK 0.000000
  103. DamagePerBank:LEFT 0.000000
  104. DamagePerBank:RIGHT 0.000000
  105. Range 5000.000000
  106. PreBuffCooldownTime 14.000000
  107. CanFireAtFighter FALSE
  108. SynchronizedTargeting TRUE
  109. PointStaggerDelay 0.250000
  110. TravelSpeed 0.000000
  111. Duration 4.000000
  112. fireConstraintType "CanAlwaysFire"
  113. WeaponEffects
  114. weaponType "Beam"
  115. burstCount 1
  116. burstDelay 0.000000
  117. muzzleEffectName "Weapon_TechCapitalBeamHeavy_Muzzle"
  118. muzzleSoundMinRespawnTime 0.100000
  119. muzzleSounds
  120. soundCount 1
  121. sound ""
  122. hitEffectName "Weapon_TechCapitalBeamHeavy_Hit"
  123. hitHullEffectSounds
  124. soundCount 1
  125. sound ""
  126. hitShieldsEffectSounds
  127. soundCount 1
  128. sound ""
  129. beamEffectSounds
  130. soundCount 1
  131. sound "WEAPON_TECHCAPITALBEAMHEAVY_TRAVEL"
  132. beamGlowTextureName "TechCapitalBeam_Glow"
  133. beamCoreTextureName "TechCapitalBeam_Core"
  134. beamWidth 35.000000
  135. beamGlowColor ffffffff
  136. beamCoreColor ffffffff
  137. beamTilingRate 3.000000
  138. Weapon
  139. WeaponType "Beam"
  140. damageEnums
  141. AttackType "CAPITALSHIP"
  142. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  143. DamageApplyType "OVERTIME"
  144. DamageType "ENERGY"
  145. WeaponClassType "BEAM"
  146. DamagePerBank:FRONT 49.500000
  147. DamagePerBank:BACK 49.500000
  148. DamagePerBank:LEFT 49.500000
  149. DamagePerBank:RIGHT 49.500000
  150. Range 5000.000000
  151. PreBuffCooldownTime 4.000000
  152. CanFireAtFighter FALSE
  153. SynchronizedTargeting TRUE
  154. PointStaggerDelay 0.250000
  155. TravelSpeed 0.000000
  156. Duration 3.000000
  157. fireConstraintType "CanAlwaysFire"
  158. WeaponEffects
  159. weaponType "Beam"
  160. burstCount 1
  161. burstDelay 0.000000
  162. muzzleEffectName "Weapon_TechCapitalBeamHeavy_Muzzle"
  163. muzzleSoundMinRespawnTime 0.100000
  164. muzzleSounds
  165. soundCount 1
  166. sound ""
  167. hitEffectName "Weapon_TechCapitalBeamHeavy_Hit"
  168. hitHullEffectSounds
  169. soundCount 1
  170. sound ""
  171. hitShieldsEffectSounds
  172. soundCount 1
  173. sound ""
  174. beamEffectSounds
  175. soundCount 1
  176. sound "WEAPON_TECHCAPITALBEAMHEAVY_TRAVEL"
  177. beamGlowTextureName "TechCapitalBeam_Glow"
  178. beamCoreTextureName "TechCapitalBeam_Core"
  179. beamWidth 25.000000
  180. beamGlowColor ff2C19DA
  181. beamCoreColor ff2C19DA
  182. beamTilingRate 3.000000
  183. Weapon
  184. WeaponType "Projectile"
  185. damageEnums
  186. AttackType "CAPITALSHIP"
  187. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  188. DamageApplyType "BACKLOADED"
  189. DamageType "ENERGY"
  190. WeaponClassType "LASERTECH"
  191. DamagePerBank:FRONT 45.375000
  192. DamagePerBank:BACK 0.000000
  193. DamagePerBank:LEFT 0.000000
  194. DamagePerBank:RIGHT 0.000000
  195. Range 5000.000000
  196. PreBuffCooldownTime 5.500000
  197. CanFireAtFighter FALSE
  198. SynchronizedTargeting TRUE
  199. PointStaggerDelay 0.900000
  200. TravelSpeed 2000.000000
  201. Duration 0.000000
  202. fireConstraintType "CanAlwaysFire"
  203. WeaponEffects
  204. weaponType "Projectile"
  205. burstCount 1
  206. burstDelay 0.000000
  207. muzzleEffectName "Weapon_TechCapitalLaserHeavy_Muzzle"
  208. muzzleSoundMinRespawnTime 0.100000
  209. muzzleSounds
  210. soundCount 2
  211. sound "WEAPON_TECHCAPITALFIREBALLHEAVY_MUZZLE"
  212. sound "WEAPON_TECHCAPITALFIREBALLHEAVY_MUZZLE_ALT1"
  213. hitEffectName "Weapon_TechCapitalLaserHeavy_Hit"
  214. hitHullEffectSounds
  215. soundCount 1
  216. sound "WEAPONIMPACT_PHYSICALHEAVY_HITHULL"
  217. hitShieldsEffectSounds
  218. soundCount 1
  219. sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
  220. projectileTravelEffectName "Weapon_TechCapitalLaserHeavy_Travel"
  221. m_weaponIndexForRange 0
  222. firingAlignmentType "Default"
  223. TargetCountPerBank:FRONT 1
  224. TargetCountPerBank:BACK 1
  225. TargetCountPerBank:LEFT 1
  226. TargetCountPerBank:RIGHT 1
  227. canOnlyTargetStructures FALSE
  228. mass 10000.000000
  229. ShieldMeshName "Shield_TechBattleship"
  230. renderShield TRUE
  231. maxAccelerationLinear 100.000000
  232. maxAccelerationStrafe 10.000000
  233. maxDecelerationLinear 500.000000
  234. maxAccelerationAngular 1.000000
  235. maxDecelerationAngular 9.999996
  236. maxSpeedLinear 525.000000
  237. maxRollRate 2.000000
  238. maxRollAngle 35.000000
  239. squadTypeEntityDef:0 "SquadTechCombat"
  240. squadAntiMatterCost:0 0.000000
  241. squadTypeEntityDef:1 "SquadTechBomber"
  242. squadAntiMatterCost:1 0.000000
  243. squadTypeEntityDef:2 ""
  244. squadAntiMatterCost:2 0.000000
  245. squadTypeEntityDef:3 ""
  246. squadAntiMatterCost:3 0.000000
  247. NumSoundsFor:ONATTACKORDERISSUED 4
  248. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONATTACKORDERISSUED_0"
  249. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONATTACKORDERISSUED_1"
  250. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONATTACKORDERISSUED_2"
  251. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONATTACKORDERISSUED_3"
  252. NumSoundsFor:ONCREATION 1
  253. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONCREATION"
  254. NumSoundsFor:ONGENERALORDERISSUED 3
  255. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONGENERALORDERISSUED_0"
  256. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONGENERALORDERISSUED_1"
  257. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONGENERALORDERISSUED_2"
  258. NumSoundsFor:ONSELECTED 3
  259. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONSELECTED_0"
  260. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONSELECTED_1"
  261. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONSELECTED_2"
  262. NumSoundsFor:ONSTARTPHASEJUMP 1
  263. SoundID "CAPITALSHIP_TECHBATTLESHIP_ONSTARTPHASEJUMP_0"
  264. MeshNameInfoCount 1
  265. MeshNameInfo
  266. meshName "CapitalShip_TechBattleship"
  267. criteriaType "None"
  268. meshNameIncreasedEffectName ""
  269. meshNameDecreasedEffectName ""
  270. ExhaustParticleSystemName "Exhaust_TechBattleship"
  271. ExplosionName "CapitalShip0"
  272. CommandPoints
  273. StartValue 0.600000
  274. ValueIncreasePerLevel 0.200000
  275. weaponCooldownDecreasePerc
  276. StartValue 0.000000
  277. ValueIncreasePerLevel 0.030000
  278. weaponDamageIncreasePerc
  279. StartValue 0.000000
  280. ValueIncreasePerLevel 0.050000
  281. HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP"
  282. HyperspaceTravelSoundID "HYPERSPACE_TRAVEL"
  283. EngineSoundID "ENGINE_TECHCAPITALSHIP"
  284. formationRank 0
  285. minShadow 0.000000
  286. maxShadow 1.000000
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