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- command /groups <text>:
- trigger:
- player is an op
- if arg 1 is "add":
- delete {lord.knight.peasent::*}
- add "Lord" to {lord.knight.peasent::*}
- add "Knight" to {lord.knight.peasent::*}
- add "Peasent" to {lord.knight.peasent::*}
- if arg 1 is "clear":
- delete {lord.knight.peasent::*}
- loop all players:
- set max health of loop-player to 10
- if arg 1 is "apply":
- loop all players:
- if {lord.knight.peasent::%loop-player%} is "Lord":
- give loop-player a golden hoe named "&6Staff Of The Lord"
- make player execute command "/effect %loop-player% health_boost 1000000 2"
- make player execute command "/effect %loop-player% 18 1000000"
- if {lord.knight.peasent::%loop-player%} is "Peasent":
- apply speed 1 to loop-player for 99 days
- set max health of loop-player to 8
- command /lord <player>:
- trigger:
- player is an op
- set {lord.knight.peasent::%arg-1%} to "Lord"
- message "Set %arg-1% to &eLord"
- command /knight <player>:
- trigger:
- player is an op
- set {lord.knight.peasent::%arg-1%} to "Knight"
- message "Set %arg-1% to &eKnight"
- command /peasent <player>:
- trigger:
- player is an op
- set {lord.knight.peasent::%arg-1%} to "Peasent"
- message "Set %arg-1% to &ePeasent"
- on rightclick with a golden hoe:
- name of player's tool is "&6Staff Of The Lord"
- shoot a snowball at speed 1
- on damage:
- damage was caused by a projectile
- shooter is a player
- victim is a player
- projectile is a snowball
- the tool of the shooter is a golden hoe named "&6Staff Of The Lord"
- if {lord.knight.peasent::%victim%} is "Knight":
- remove resistance from victim
- remove speed from victim
- apply resistance 1 to victim for 60 seconds
- apply speed 2 to victim for 60 seconds
- command /removejake:
- trigger:
- set {lord.knight.peasent::%arg-1%} to "nicememe"
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