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- #version 330
- out vec4 outputColor;
- void main()
- {
- float lerpValue = gl_FragCoord.y / 500.0;
- outputColor = vec4(1.0, 0.0, 0.0, 1.0);//mix(vec4(1.0, 1.0, 1.0, 1.0), vec4(0.2, 0.2, 0.2, 1.0), lerpValue);
- }
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