Advertisement
sabreman

Untitled

Sep 7th, 2013
47
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.21 KB | None | 0 0
  1. #version 330
  2.  
  3. out vec4 outputColor;
  4.  
  5. void main()
  6. {
  7. float lerpValue = gl_FragCoord.y / 500.0;
  8.  
  9. outputColor = vec4(1.0, 0.0, 0.0, 1.0);//mix(vec4(1.0, 1.0, 1.0, 1.0), vec4(0.2, 0.2, 0.2, 1.0), lerpValue);
  10. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement