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Nov 11th, 2016
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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="HOARDERS_GREED_CW_146160" />
  4.     <CARDNAME text="HOARDERS_GREED" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Hoarder’s Greed]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Avidité de l’entasseur]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Avaricia del acaparador]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Gier des Hamsterers]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Avarizia dell’Accaparratore]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[貯め込み屋の欲]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Hoarder’s Greed]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Алчность Скряги]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Avidez de Acumulador]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[藏宝贪欲]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[藏寶貪欲]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="146160" />
  19.     <ARTID value="HOARDERS_GREED" />
  20.     <ARTIST name="Pete Venters" />
  21.     <CASTING_COST cost="{3}{B}" />
  22.     <TYPE metaname="Sorcery" />
  23.     <EXPANSION value="LRW" />
  24.     <RARITY metaname="U" />
  25.     <SPELL_ABILITY>
  26.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process.]]></LOCALISED_TEXT>
  27.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vous perdez 2 points de vie et vous piochez deux cartes, puis vous confrontez un adversaire. Si vous gagnez, répétez ce processus.]]></LOCALISED_TEXT>
  28.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Pierdes 2 vidas y robas dos cartas, luego enfréntate con un oponente. Si ganas, repite este proceso.]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Du verlierst 2 Lebenspunke und ziehst zwei Karten, dann befehdest du dich mit einem Gegner. Falls du die Fehde gewinnst, wiederholst du diesen Vorgang.]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Perdi 2 punti vita e pesca due carte, poi scontrati con un avversario. Se vinci, ripeti questo procedimento.]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたは2点のライフを失い、カードを2枚引き、いずれかの対戦相手と激突を行う。 あなたが勝った場合、この手順を繰り返す。]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process.]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Вы теряете 2 жизни и берете две карты, затем столкнитесь с оппонентом. Если вы выиграли, повторите этот процесс.]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Você perde 2 pontos de vida e compra dois cards, e então confronta um oponente. Se você vencer, repita esse processo.]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[你失去2点生命并抓两张牌,然后与一位对手比点。 若你赢,则重复此流程。]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[你失去2點生命並抽兩張牌,然後與一位對手比點。 若你贏,則重複此流程。]]></LOCALISED_TEXT>
  37.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_OPPONENT_TO_CLASH_WITH" definition="0" compartment="0" count="1" />
  38.         <TARGET_DEFINITION id="0">
  39.             local filter = ClearFilter()
  40.             filter:SetFilterType(FILTER_TYPE_PLAYERS)
  41.             filter:Add( FE_TEAM, OP_NOT, EffectController():GetTeam() )
  42.         </TARGET_DEFINITION>
  43.         <RESOLUTION_TIME_ACTION repeating="1">
  44.             local oController = EffectController()
  45.             local oOpponent = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_PlayerPtr(0)
  46.             if oController ~= nil then
  47.               if MTG():GetActionRepCount() % 2 == 0 then
  48.                 oController:LoseLife(2)
  49.                 oController:DrawCards(2)
  50.                 oController:Player_Clash(oOpponent)
  51.                 return true
  52.               elseif TFM_MyPlayerDC( EffectController() ):Get_Int(PLAYER_CLASH_RESULT) == 1 then
  53.                 EffectDC():Int_Inc(0)
  54.                 return true
  55.               end
  56.               return false
  57.             end
  58.         </RESOLUTION_TIME_ACTION>
  59.     </SPELL_ABILITY>
  60.     <!--RULINGS
  61.         10/1/2007 The effect will automatically repeat itself until its controller doesn’t win the clash. There’s no other way to stop it.
  62.     -->
  63.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  64.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  65.     <DATE><![CDATA[11-11-16]]></DATE>
  66. </CARD_V2>
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