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- //init
- r47 allowdamage false; r47 setcaptive true; r47 hideobject true;
- z38 allowdamage false; z38 setcaptive true; z38 hideobject true;
- //talib group
- talibgroup2 = createGroup east;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_MG_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_AAT_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_AT_EP1", getPos player, [], 0, "NONE"];
- talibgroup2 allowFleeing 0.5;
- //HVT + body guards
- talibgroup2 = createGroup east;
- _leader = talibgroup2 createUnit ["TK_INS_Warlord_EP1", getPos player, [], 0, "NONE"];
- _leader addweapon "EvMoney";
- _leader addweapon "PMC_documents";
- _leader addweapon "Kostey_photos";
- _leader addweapon "acre_prc148";
- _leader addweapon "itemgps";
- _leader setskill 1;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_2_EP1", getPos player, [], 0, "NONE"];
- _leader setskill 1;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_4_EP1", getPos player, [], 0, "NONE"];
- _leader setskill 1;
- talibgroup2 allowFleeing 1;
- //iranian special forces
- talibgroup2 = createGroup east;
- _leader = talibgroup2 createUnit ["TK_Special_Forces_TL_EP1", getPos player, [], 0, "NONE"];
- removeallweapons _leader;
- _leader addweapon "ACE_AK74M_GL_1P29"; _leader addmagazine "30Rnd_545x39_AK";_leader addmagazine "30Rnd_545x39_AK";_leader addmagazine "30Rnd_545x39_AK";_leader addmagazine "30Rnd_545x39_AK";_leader addmagazine "30Rnd_545x39_AK";_leader addmagazine "30Rnd_545x39_AK";_leader addmagazine "30Rnd_545x39_AK";_leader addmagazine "30Rnd_545x39_AK";
- _leader addmagazine "30Rnd_545x39_AK";_leader addmagazine "30Rnd_545x39_AK";_leader addmagazine "handgrenade_east";_leader addmagazine "handgrenade_east";_leader addweapon "acre_prc148";
- _leader addmagazine "ACE_1Rnd_HE_GP25P";_leader addmagazine "ACE_1Rnd_HE_GP25P";
- _leader addmagazine "ACE_1Rnd_HE_GP25P";
- _leader addmagazine "ACE_1Rnd_HE_GP25P";
- _leader addmagazine "ACE_1Rnd_HE_GP25P";
- _leader addmagazine "ACE_1Rnd_HE_GP25P";
- _leader addmagazine "ACE_1Rnd_HE_GP25P";
- _leader addmagazine "ACE_1Rnd_HE_GP25P";
- _leader setskill 1;
- _leader = talibgroup2 createUnit ["TK_Special_Forces_EP1", getPos player, [], 0, "NONE"];
- removeallweapons _leader;
- _leader addmagazine "handgrenade_east";_leader addmagazine "handgrenade_east";
- _leader addmagazine "10Rnd_762x54_SVD";_leader addmagazine "10Rnd_762x54_SVD";
- _leader addmagazine "10Rnd_762x54_SVD";
- _leader addmagazine "10Rnd_762x54_SVD";
- _leader addmagazine "10Rnd_762x54_SVD";
- _leader addmagazine "10Rnd_762x54_SVD";
- _leader addmagazine "10Rnd_762x54_SVD";
- _leader addmagazine "10Rnd_762x54_SVD";
- _leader addmagazine "10Rnd_762x54_SVD";
- _leader addmagazine "10Rnd_762x54_SVD";
- _leader addweapon "SVD";
- _leader setskill 1;
- _leader = talibgroup2 createUnit ["TK_Special_Forces_EP1", getPos player, [], 0, "NONE"];
- removeallweapons _leader;
- _leader addmagazine "30Rnd_9x19_MP5";_leader addmagazine "30Rnd_9x19_MP5";_leader addmagazine "30Rnd_9x19_MP5";_leader addmagazine "30Rnd_9x19_MP5";_leader addmagazine "30Rnd_9x19_MP5";_leader addmagazine "30Rnd_9x19_MP5";
- _leader addweapon "ACE_MP5A5";
- _leader addmagazine "ACE_RPG29_TBG29";
- _leader addmagazine "ACE_RPG29_PG29";
- _leader addmagazine "ACE_RPG29_PG29";
- _leader addmagazine "handgrenade_east";_leader addmagazine "handgrenade_east";
- _leader addweapon "acre_prc343";
- _leader addweapon "ACE_RPG29";
- _leader setskill 1;
- _leader = talibgroup2 createUnit ["TK_Special_Forces_MG_EP1", getPos player, [], 0, "NONE"];
- removeallweapons _leader;
- _leader addweapon "Pecheneg"; _leader addmagazine "100Rnd_762x54_PK";_leader addmagazine "100Rnd_762x54_PK";_leader addmagazine "100Rnd_762x54_PK";_leader addmagazine "100Rnd_762x54_PK";_leader addmagazine "100Rnd_762x54_PK";_leader addmagazine "100Rnd_762x54_PK";
- _leader setskill 1;
- talibgroup2 allowFleeing 0.5;
- _wayPoint2 = talibgroup2 addWaypoint [getpos player, 0];
- _wayPoint2 setWaypointType "MOVE";
- _wayPoint2 setWaypointBehaviour "STEALTH";
- //talib group patrol
- talibgroup3 = createGroup east;
- _leader = talibgroup3 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader setskill 0.7;
- _leader = talibgroup3 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader setskill 0.7;
- _leader = talibgroup3 createUnit ["TK_INS_Soldier_MG_EP1", getPos player, [], 0, "NONE"];
- _leader setskill 0.7;
- _leader = talibgroup3 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader setskill 0.7;
- _leader = talibgroup3 createUnit ["TK_INS_Soldier_AAT_EP1", getPos player, [], 0, "NONE"];
- _leader setskill 0.7;
- _leader = talibgroup3 createUnit ["TK_INS_Soldier_AT_EP1", getPos player, [], 0, "NONE"];
- _leader setskill 0.7;
- [talibgroup3, getPos _leader, 250] call bis_fnc_taskPatrol;
- talibgroup3 allowFleeing 0.9;
- _testgroup = createGroup east;
- _leader = _testgroup createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader = _testgroup createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader = _testgroup createUnit ["TK_INS_Soldier_MG_EP1", getPos player, [], 0, "NONE"];
- _leader = _testgroup createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader = _testgroup createUnit ["TK_INS_Soldier_AAT_EP1", getPos player, [], 0, "NONE"];
- _leader = _testgroup createUnit ["TK_INS_Soldier_AT_EP1", getPos player, [], 0, "NONE"];
- [_testgroup, getPos _leader, 1000] call bis_fnc_taskPatrol;
- _testgroup allowFleeing 0.9;
- //talib group defend
- talibgroup2 = createGroup east;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_MG_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_AAT_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_AT_EP1", getPos player, [], 0, "NONE"];
- [talibgroup2, getPos _leader] call bis_fnc_taskDefend
- talibgroup2 allowFleeing 0.5;
- //talib group assault
- talibgroup2 = createGroup east;
- _leader = talibgroup2 createUnit ["TK_GUE_Warlord_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_MG_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_AAT_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_AT_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_GUE_Soldier_3_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_GUE_Soldier_Sniper_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_GUE_Soldier_MG_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_GUE_Soldier_TL_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_GUE_Soldier_2_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_AT_EP1", getPos player, [], 0, "NONE"];
- _wayPoint2 = talibgroup2 addWaypoint [getpos b_branca, 0];
- _wayPoint2 setWaypointType "GUARD";
- _wayPoint2 setWaypointBehaviour "AWARE";
- //talib garrison group
- talibgroup2 = createGroup east;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader setpos (nearestBuilding _leader buildingPos 1);
- dostop _leader;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader setpos (nearestBuilding _leader buildingPos 2);
- dostop _leader;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_MG_EP1", getPos player, [], 0, "NONE"];
- _leader setpos (nearestBuilding _leader buildingPos 3);
- dostop _leader;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader setpos (nearestBuilding _leader buildingPos 4);
- dostop _leader;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_AAT_EP1", getPos player, [], 0, "NONE"];
- _leader setpos (nearestBuilding _leader buildingPos 5);
- dostop _leader;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_MG_EP1", getPos player, [], 0, "NONE"];
- _leader setpos (nearestBuilding _leader buildingPos 6);
- dostop _leader;
- talibgroup2 allowFleeing 0.5;
- //sniper team
- talibgroup2 = createGroup east;
- _leader = talibgroup2 createUnit ["TK_GUE_Soldier_Sniper_EP1", getPos player, [], 0, "NONE"];
- _leader setunitpos "down";
- _leader setskill 1;
- _leader = talibgroup2 createUnit ["TK_GUE_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader setunitpos "down";
- talibgroup2 allowFleeing 0.5;
- //dead civ group
- talibgroup2 = createGroup civilian;
- _leader = talibgroup2 createUnit ["TK_CIV_Takistani03_EP1", getPos player, [], 0, "NONE"];
- _leader setdammage 1;
- _leader = talibgroup2 createUnit ["TK_CIV_Takistani04_EP1", getPos player, [], 0, "NONE"];
- _leader setdammage 1;
- _leader = talibgroup2 createUnit ["TK_CIV_Takistani02_EP1", getPos player, [], 0, "NONE"];
- _leader setdammage 1;
- //dskhm
- truck = "DSHKM_TK_GUE_EP1" createvehicle getpos player;
- talibgroup2 = createGroup east;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader setskill 1;
- _leader moveingunner truck;
- _leader assignasgunner truck;
- _wayPoint2 = talibgroup2 addWaypoint [getpos player, 0];
- _wayPoint2 setWaypointType "GUARD";
- //ATGM team
- truck = "Metis_TK_EP1" createvehicle getposasl player;
- talibgroup2 = createGroup east;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader setskill 1;
- _leader moveingunner truck;
- _leader assignasgunner truck;
- _wayPoint2 = talibgroup2 addWaypoint [getpos player, 0];
- _wayPoint2 setWaypointType "GUARD";
- //rpg team static
- talibgroup2 = createGroup east;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_AT_EP1", getPos player, [], 0, "NONE"];
- _leader setunitpos "down";
- _leader setskill 1;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_AAT_EP1", getPos player, [], 0, "NONE"];
- _leader setunitpos "down";
- talibgroup2 allowFleeing 0.5;
- //rpg team HK
- talibgroup2 = createGroup east;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_AT_EP1", getPos player, [], 0, "NONE"];
- _leader setunitpos "down";
- _leader setskill 1;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_AAT_EP1", getPos player, [], 0, "NONE"];
- _leader setunitpos "down";
- talibgroup2 allowFleeing 0.9;
- _wayPoint2 = talibgroup2 addWaypoint [getpos player, 0];
- _wayPoint2 setWaypointType "GUARD";
- _wayPoint2 setWaypointBehaviour "STEALTH";
- //manpad team
- talibgroup2 = createGroup east;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_AA_EP1", getPos player, [], 0, "NONE"];
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_TL_EP1", getPos player, [], 0, "NONE"];
- //zu-23 truck
- truck = "Ural_ZU23_TK_GUE_EP1" createvehicle getpos player;
- talibgroup2 = createGroup east;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader moveindriver truck;
- _leader assignasdriver truck;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader moveingunner truck;
- _leader assignasgunner truck;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader moveincargo truck;
- _leader assignascargo truck;
- _wayPoint2 = talibgroup2 addWaypoint [getpos player, 0];
- _wayPoint2 setWaypointType "move";
- _wayPoint2 setWaypointBehaviour "combat";
- //static zu23
- truck = "ZU23_TK_EP1" createvehicle getpos player;
- talibgroup2 = createGroup east;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader moveingunner truck;
- _leader assignasgunner truck;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader moveincargo truck;
- _leader assignascargo truck;
- _wayPoint2 = talibgroup2 addWaypoint [getpos player, 0];
- _wayPoint2 setWaypointType "GUARD";
- _wayPoint2 setWaypointBehaviour "COMBAT";
- //static SA9 gaskin shorad
- truck = "ACE_BRDM2_SA9_TK" createvehicle getpos player;
- talibgroup2 = createGroup east;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader moveingunner truck;
- _leader assignasgunner truck;
- _wayPoint2 = talibgroup2 addWaypoint [getpos player, 0];
- _wayPoint2 setWaypointType "GUARD";
- _wayPoint2 setWaypointBehaviour "COMBAT";
- //static t-55
- truck = "T55_TK_EP1" createvehicle getpos player;
- talibgroup2 = createGroup east;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader moveincommander truck;
- _leader assignascommander truck;
- _leader = talibgroup2 createUnit ["TK_INS_Soldier_EP1", getPos player, [], 0, "NONE"];
- _leader moveingunner truck;
- _leader assignasgunner truck;
- _wayPoint2 = talibgroup2 addWaypoint [getpos player, 0];
- _wayPoint2 setWaypointType "GUARD";
- _wayPoint2 setWaypointBehaviour "COMBAT";
- //make someone do a guard way point
- _wayPoint2 = _group addWaypoint [getWPPos _wayPoint, 0];
- _wayPoint2 setWaypointType "GUARD";
- //random arty strike
- "Sh_81_HE" createvehicle [ (getPos b_branca select 0) + (random 600), (getPos b_branca select 1) + (random 600), (getPos b_branca select 2)];
- "ARTY_R_120mm_HE_Rocket" createvehicle [ (getPos b_branca select 0) + (random 600), (getPos b_branca select 1) + (random 600), (getPos b_branca select 2)];
- "Sh_81_HE" createvehicle [ (getPos player select 0) + (random 200) - (random 200), (getPos player select 1) + (random 200) - (random 200), (getPos player select 2)];
- //civilian guy
- talibgroup2 = createGroup civilian;
- _leader = talibgroup2 createUnit ["TK_CIV_Takistani03_EP1", getPos player, [], 0, "NONE"];
- //briefing
- _tskorg = player createDiaryRecord ["Diary",["BN DAILY SITREP 19:46:31, FRAGO","
- 19:46:31 <br/><br/>
- SITREP AND FRONT LINE TRACE<br/><br/>
- BN HQ GRID NA450993<br/><br/>
- Armor Company <br/><br/>
- COP Fahler sustained deliberate attack from Taliban forces. 250 ENY. 15 KIA, 41 WIA. Division CAS assets re-directed. COP Fahler overrun and company minus withdrawn. <br/><br/>
- Broadsword Company <br/><br/>
- Conducting assault on ENY stronghold and artillery position, NLT 2100 local. 9 KIA as of this time. <br/><br/>
- Chainsaw Company <Br/><br/>
- In place. Sporadic rocket and sniper attacks throughout day.
- "]];
- //mortar position
- _mortar1Pos = getPos player;
- _mortar2Pos = _mortar1Pos;
- _mortar1Pos = [(_mortar1Pos select 0) +10, (_mortar1Pos select 1), (_mortar1Pos select 2)];
- _mortar2Pos = [(_mortar2Pos select 0) -10, (_mortar2Pos select 1), (_mortar2Pos select 2)];
- _mortar1 = createVehicle ["2b14_82mm_GUE", _mortar1Pos, [], 0, "NONE"];
- _mortar2 = createVehicle ["2b14_82mm_GUE", _mortar2Pos, [], 0, "NONE"];
- _group = createGroup east;
- _man = _group createUnit ["TK_GUE_Soldier_EP1", _mortar1Pos, [], 0, "NONE"];
- _man moveInGunner _mortar1;
- _man = _group createUnit ["TK_GUE_Soldier_EP1", _mortar1Pos, [], 0, "NONE"];
- _man moveInCargo _mortar1;
- _group = createGroup east;
- _man = _group createUnit ["TK_GUE_Soldier_EP1", _mortar2Pos, [], 0, "NONE"];
- _man moveInGunner _mortar2;
- _man = _group createUnit ["TK_GUE_Soldier_EP1", _mortar2Pos, [], 0, "NONE"];
- _man moveInCargo _mortar2;
- //trucks
- _bonerz = "ACE_Stryker_ICV_M2_SLAT" createVehicle (getpos player); _bonerz setvehicleinit "0 = [this, 86400, 9999999] execVM 'support\scripts\vehicle.sqf'; id = ['stryker', this] call compile preprocessFileLineNumbers 'scripts\vicKitOut.sqf';"; processinitcommands;
- _bonerz = "ACE_Truck5tOpen" createVehicle (getpos player); _bonerz setvehicleinit "0 = [this, 86400, 9999999] execVM 'support\scripts\vehicle.sqf'; id = ['truck', this] call compile preprocessFileLineNumbers 'scripts\vicKitOut.sqf';"; processinitcommands;
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