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- /*
- * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Common.h"
- #include "Language.h"
- #include "DatabaseEnv.h"
- #include "WorldPacket.h"
- #include "Opcodes.h"
- #include "Log.h"
- #include "Player.h"
- #include "GossipDef.h"
- #include "World.h"
- #include "ObjectMgr.h"
- #include "GuildMgr.h"
- #include "WorldSession.h"
- #include "BigNumber.h"
- #include "SHA1.h"
- #include "UpdateData.h"
- #include "LootMgr.h"
- #include "Chat.h"
- #include "zlib.h"
- #include "ObjectAccessor.h"
- #include "Object.h"
- #include "Battleground.h"
- #include "OutdoorPvP.h"
- #include "Pet.h"
- #include "SocialMgr.h"
- #include "CellImpl.h"
- #include "AccountMgr.h"
- #include "Vehicle.h"
- #include "CreatureAI.h"
- #include "DBCEnums.h"
- #include "ScriptMgr.h"
- #include "MapManager.h"
- #include "InstanceScript.h"
- #include "GameObjectAI.h"
- #include "Group.h"
- #include "AccountMgr.h"
- #include "Spell.h"
- #include "BattlegroundMgr.h"
- #include "Battlefield.h"
- #include "BattlefieldMgr.h"
- void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_REPOP_REQUEST Message");
- recvData.read_skip<uint8>();
- if (GetPlayer()->IsAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
- return;
- if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
- return; // silently return, client should display the error by itself
- // the world update order is sessions, players, creatures
- // the netcode runs in parallel with all of these
- // creatures can kill players
- // so if the server is lagging enough the player can
- // release spirit after he's killed but before he is updated
- if (GetPlayer()->getDeathState() == JUST_DIED)
- {
- TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated",
- GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
- GetPlayer()->KillPlayer();
- }
- //this is spirit release confirm?
- GetPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
- GetPlayer()->BuildPlayerRepop();
- GetPlayer()->RepopAtGraveyard();
- }
- void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION");
- uint32 gossipListId;
- uint32 menuId;
- uint64 guid;
- std::string code = "";
- recvData >> guid >> menuId >> gossipListId;
- if (!_player->PlayerTalkClass->GetGossipMenu().GetItem(gossipListId))
- {
- recvData.rfinish();
- return;
- }
- if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId))
- recvData >> code;
- // Prevent cheating on C++ scripted menus
- if (_player->PlayerTalkClass->GetGossipMenu().GetSenderGUID() != guid)
- return;
- // EDITED HERE -----------------------------------------------------------------------------------------------------
- Item* item = NULL;
- // EDITED HERE -----------------------------------------------------------------------------------------------------
- Creature* unit = NULL;
- GameObject* go = NULL;
- if (IS_CRE_OR_VEH_GUID(guid))
- {
- unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
- if (!unit)
- {
- TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
- return;
- }
- }
- // EDITED HERE -----------------------------------------------------------------------------------------------------
- else if (IS_GAMEOBJECT_GUID(guid))
- {
- go = _player->GetMap()->GetGameObject(guid);
- if (!go)
- {
- TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid)));
- return;
- }
- }
- else if (IS_ITEM_GUID(guid))
- {
- item = _player->GetItemByGuid(guid);
- if (!item)
- {
- TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Item (GUID: %u) not found.", uint32(GUID_LOPART(guid)));
- return;
- }
- }
- else if (IS_PLAYER_GUID(guid))
- {
- if (_player->GetGUID() != guid)
- {
- TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Player (GUID: %u) not receiver.", uint32(GUID_LOPART(guid)));
- return;
- }
- }
- // EDITED HERE -----------------------------------------------------------------------------------------------------
- else
- {
- TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid)));
- return;
- }
- // remove fake death
- if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
- GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- if ((unit && unit->GetCreatureTemplate()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID))
- {
- TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
- if (unit)
- unit->LastUsedScriptID = unit->GetCreatureTemplate()->ScriptID;
- if (go)
- go->LastUsedScriptID = go->GetGOInfo()->ScriptId;
- _player->PlayerTalkClass->SendCloseGossip();
- return;
- }
- if (!code.empty())
- {
- if (unit)
- {
- unit->AI()->sGossipSelectCode(_player, menuId, gossipListId, code.c_str());
- if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
- _player->OnGossipSelect(unit, gossipListId, menuId);
- }
- else if (go)
- {
- go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str());
- if (!sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
- _player->OnGossipSelect(go, gossipListId, menuId);
- }
- else if (item)
- {
- sScriptMgr->OnGossipSelectCode(_player, item, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
- }
- else if (_player->PlayerTalkClass->GetGossipMenu().GetMenuId() == menuId)
- {
- sScriptMgr->OnGossipSelectCode(_player, menuId, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
- }
- }
- else
- {
- if (unit)
- {
- unit->AI()->sGossipSelect(_player, menuId, gossipListId);
- if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
- _player->OnGossipSelect(unit, gossipListId, menuId);
- }
- else
- {
- go->AI()->GossipSelect(_player, menuId, gossipListId);
- if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
- _player->OnGossipSelect(go, gossipListId, menuId);
- }
- }
- }
- void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message");
- uint32 matchcount = 0;
- uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
- uint32 zoneids[10]; // 10 is client limit
- std::string player_name, guild_name;
- recvData >> level_min; // maximal player level, default 0
- recvData >> level_max; // minimal player level, default 100 (MAX_LEVEL)
- recvData >> player_name; // player name, case sensitive...
- recvData >> guild_name; // guild name, case sensitive...
- recvData >> racemask; // race mask
- recvData >> classmask; // class mask
- recvData >> zones_count; // zones count, client limit = 10 (2.0.10)
- if (zones_count > 10)
- return; // can't be received from real client or broken packet
- for (uint32 i = 0; i < zones_count; ++i)
- {
- uint32 temp;
- recvData >> temp; // zone id, 0 if zone is unknown...
- zoneids[i] = temp;
- TC_LOG_DEBUG("network", "Zone %u: %u", i, zoneids[i]);
- }
- recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
- if (str_count > 4)
- return; // can't be received from real client or broken packet
- TC_LOG_DEBUG("network", "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
- std::wstring str[4]; // 4 is client limit
- for (uint32 i = 0; i < str_count; ++i)
- {
- std::string temp;
- recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
- if (!Utf8toWStr(temp, str[i]))
- continue;
- wstrToLower(str[i]);
- TC_LOG_DEBUG("network", "String %u: %s", i, temp.c_str());
- }
- std::wstring wplayer_name;
- std::wstring wguild_name;
- if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
- return;
- wstrToLower(wplayer_name);
- wstrToLower(wguild_name);
- // client send in case not set max level value 100 but Trinity supports 255 max level,
- // update it to show GMs with characters after 100 level
- if (level_max >= MAX_LEVEL)
- level_max = STRONG_MAX_LEVEL;
- uint32 team = _player->GetTeam();
- uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
- uint32 displaycount = 0;
- WorldPacket data(SMSG_WHO, 50); // guess size
- data << uint32(matchcount); // placeholder, count of players matching criteria
- data << uint32(displaycount); // placeholder, count of players displayed
- TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
- HashMapHolder<Player>::MapType const& m = sObjectAccessor->GetPlayers();
- for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
- {
- Player* target = itr->second;
- // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
- if (target->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST))
- continue;
- // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
- if (!HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && target->GetSession()->GetSecurity() > AccountTypes(gmLevelInWhoList))
- continue;
- // do not process players which are not in world
- if (!target->IsInWorld())
- continue;
- // check if target is globally visible for player
- if (!target->IsVisibleGloballyFor(_player))
- continue;
- // check if target's level is in level range
- uint8 lvl = target->getLevel();
- if (lvl < level_min || lvl > level_max)
- continue;
- // check if class matches classmask
- uint8 class_ = target->getClass();
- if (!(classmask & (1 << class_)))
- continue;
- // check if race matches racemask
- uint32 race = target->getRace();
- if (!(racemask & (1 << race)))
- continue;
- uint32 pzoneid = target->GetZoneId();
- uint8 gender = target->getGender();
- bool z_show = true;
- for (uint32 i = 0; i < zones_count; ++i)
- {
- if (zoneids[i] == pzoneid)
- {
- z_show = true;
- break;
- }
- z_show = false;
- }
- if (!z_show)
- continue;
- std::string pname = target->GetName();
- std::wstring wpname;
- if (!Utf8toWStr(pname, wpname))
- continue;
- wstrToLower(wpname);
- if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
- continue;
- std::string gname = sGuildMgr->GetGuildNameById(target->GetGuildId());
- std::wstring wgname;
- if (!Utf8toWStr(gname, wgname))
- continue;
- wstrToLower(wgname);
- if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
- continue;
- std::string aname;
- if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid))
- aname = areaEntry->area_name[GetSessionDbcLocale()];
- bool s_show = true;
- for (uint32 i = 0; i < str_count; ++i)
- {
- if (!str[i].empty())
- {
- if (wgname.find(str[i]) != std::wstring::npos ||
- wpname.find(str[i]) != std::wstring::npos ||
- Utf8FitTo(aname, str[i]))
- {
- s_show = true;
- break;
- }
- s_show = false;
- }
- }
- if (!s_show)
- continue;
- // 49 is maximum player count sent to client - can be overridden
- // through config, but is unstable
- if ((matchcount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO))
- continue;
- data << pname; // player name
- data << gname; // guild name
- data << uint32(lvl); // player level
- data << uint32(class_); // player class
- data << uint32(race); // player race
- data << uint8(gender); // player gender
- data << uint32(pzoneid); // player zone id
- ++displaycount;
- }
- data.put(0, displaycount); // insert right count, count displayed
- data.put(4, matchcount); // insert right count, count of matches
- SendPacket(&data);
- TC_LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message");
- }
- void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/)
- {
- TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
- if (uint64 lguid = GetPlayer()->GetLootGUID())
- DoLootRelease(lguid);
- bool instantLogout = (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat()) ||
- GetPlayer()->IsInFlight() || HasPermission(rbac::RBAC_PERM_INSTANT_LOGOUT);
- /// TODO: Possibly add RBAC permission to log out in combat
- bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
- uint32 reason = 0;
- if (GetPlayer()->IsInCombat() && !canLogoutInCombat)
- reason = 1;
- else if (GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR))
- reason = 3; // is jumping or falling
- else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
- reason = 2; // FIXME - Need the correct value
- WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4);
- data << uint32(reason);
- data << uint8(instantLogout);
- SendPacket(&data);
- if (reason)
- {
- LogoutRequest(0);
- return;
- }
- //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
- if (instantLogout)
- {
- LogoutPlayer(true);
- return;
- }
- // not set flags if player can't free move to prevent lost state at logout cancel
- if (GetPlayer()->CanFreeMove())
- {
- GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
- WorldPacket data(SMSG_FORCE_MOVE_ROOT, (8+4)); // guess size
- data.append(GetPlayer()->GetPackGUID());
- data << (uint32)2;
- SendPacket(&data);
- GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
- }
- LogoutRequest(time(NULL));
- }
- void WorldSession::HandlePlayerLogoutOpcode(WorldPacket& /*recvData*/)
- {
- TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_PLAYER_LOGOUT Message");
- }
- void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recvData*/)
- {
- TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_CANCEL Message");
- // Player have already logged out serverside, too late to cancel
- if (!GetPlayer())
- return;
- LogoutRequest(0);
- WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0);
- SendPacket(&data);
- // not remove flags if can't free move - its not set in Logout request code.
- if (GetPlayer()->CanFreeMove())
- {
- //!we can move again
- data.Initialize(SMSG_FORCE_MOVE_UNROOT, 8); // guess size
- data.append(GetPlayer()->GetPackGUID());
- data << uint32(0);
- SendPacket(&data);
- //! Stand Up
- GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
- //! DISABLE_ROTATE
- GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
- }
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_LOGOUT_CANCEL_ACK Message");
- }
- void WorldSession::HandleTogglePvP(WorldPacket& recvData)
- {
- // this opcode can be used in two ways: Either set explicit new status or toggle old status
- if (recvData.size() == 1)
- {
- bool newPvPStatus;
- recvData >> newPvPStatus;
- GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
- GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
- }
- else
- {
- GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
- GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
- }
- if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
- {
- if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer)
- GetPlayer()->UpdatePvP(true, true);
- }
- else
- {
- if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
- GetPlayer()->pvpInfo.EndTimer = time(NULL); // start toggle-off
- }
- //if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
- // pvp->HandlePlayerActivityChanged(_player);
- }
- void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData)
- {
- uint32 newZone;
- recvData >> newZone;
- TC_LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: %u", newZone);
- // use server side data, but only after update the player position. See Player::UpdatePosition().
- GetPlayer()->SetNeedsZoneUpdate(true);
- //GetPlayer()->SendInitWorldStates(true, newZone);
- }
- void WorldSession::HandleSetSelectionOpcode(WorldPacket& recvData)
- {
- uint64 guid;
- recvData >> guid;
- _player->SetSelection(guid);
- }
- void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData)
- {
- // TC_LOG_DEBUG("network", "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
- uint32 animstate;
- recvData >> animstate;
- _player->SetStandState(animstate);
- }
- void WorldSession::HandleContactListOpcode(WorldPacket& recvData)
- {
- uint32 unk;
- recvData >> unk;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_CONTACT_LIST - Unk: %d", unk);
- _player->GetSocial()->SendSocialList(_player);
- }
- void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_FRIEND");
- std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
- std::string friendNote;
- recvData >> friendName;
- recvData >> friendNote;
- if (!normalizePlayerName(friendName))
- return;
- TC_LOG_DEBUG("network", "WORLD: %s asked to add friend : '%s'",
- GetPlayer()->GetName().c_str(), friendName.c_str());
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME);
- stmt->setString(0, friendName);
- _addFriendCallback.SetParam(friendNote);
- _addFriendCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
- }
- void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std::string const& friendNote)
- {
- if (!GetPlayer())
- return;
- uint64 friendGuid;
- uint32 friendAccountId;
- uint32 team;
- FriendsResult friendResult;
- friendResult = FRIEND_NOT_FOUND;
- friendGuid = 0;
- if (result)
- {
- Field* fields = result->Fetch();
- friendGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
- team = Player::TeamForRace(fields[1].GetUInt8());
- friendAccountId = fields[2].GetUInt32();
- if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmID)))
- {
- if (friendGuid)
- {
- if (friendGuid == GetPlayer()->GetGUID())
- friendResult = FRIEND_SELF;
- else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
- friendResult = FRIEND_ENEMY;
- else if (GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
- friendResult = FRIEND_ALREADY;
- else
- {
- Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
- if (pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(GetPlayer()))
- friendResult = FRIEND_ADDED_ONLINE;
- else
- friendResult = FRIEND_ADDED_OFFLINE;
- if (!GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
- {
- friendResult = FRIEND_LIST_FULL;
- TC_LOG_DEBUG("network", "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str());
- }
- }
- GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
- }
- }
- }
- sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), false);
- TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
- }
- void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData)
- {
- uint64 FriendGUID;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_FRIEND");
- recvData >> FriendGUID;
- _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
- sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
- TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
- }
- void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_IGNORE");
- std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
- recvData >> ignoreName;
- if (!normalizePlayerName(ignoreName))
- return;
- TC_LOG_DEBUG("network", "WORLD: %s asked to Ignore: '%s'",
- GetPlayer()->GetName().c_str(), ignoreName.c_str());
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
- stmt->setString(0, ignoreName);
- _addIgnoreCallback = CharacterDatabase.AsyncQuery(stmt);
- }
- void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result)
- {
- if (!GetPlayer())
- return;
- uint64 IgnoreGuid;
- FriendsResult ignoreResult;
- ignoreResult = FRIEND_IGNORE_NOT_FOUND;
- IgnoreGuid = 0;
- if (result)
- {
- IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
- if (IgnoreGuid)
- {
- if (IgnoreGuid == GetPlayer()->GetGUID()) //not add yourself
- ignoreResult = FRIEND_IGNORE_SELF;
- else if (GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)))
- ignoreResult = FRIEND_IGNORE_ALREADY;
- else
- {
- ignoreResult = FRIEND_IGNORE_ADDED;
- // ignore list full
- if (!GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
- ignoreResult = FRIEND_IGNORE_FULL;
- }
- }
- }
- sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false);
- TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
- }
- void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData)
- {
- uint64 IgnoreGUID;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_IGNORE");
- recvData >> IgnoreGUID;
- _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
- sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
- TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
- }
- void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "CMSG_SET_CONTACT_NOTES");
- uint64 guid;
- std::string note;
- recvData >> guid >> note;
- _player->GetSocial()->SetFriendNote(GUID_LOPART(guid), note);
- }
- void WorldSession::HandleBugOpcode(WorldPacket& recvData)
- {
- uint32 suggestion, contentlen, typelen;
- std::string content, type;
- recvData >> suggestion >> contentlen >> content;
- recvData >> typelen >> type;
- if (suggestion == 0)
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Bug Report]");
- else
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG [Suggestion]");
- TC_LOG_DEBUG("network", "%s", type.c_str());
- TC_LOG_DEBUG("network", "%s", content.c_str());
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
- stmt->setString(0, type);
- stmt->setString(1, content);
- CharacterDatabase.Execute(stmt);
- }
- void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_RECLAIM_CORPSE");
- uint64 guid;
- recvData >> guid;
- if (_player->IsAlive())
- return;
- // do not allow corpse reclaim in arena
- if (_player->InArena())
- return;
- // body not released yet
- if (!_player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
- return;
- Corpse* corpse = _player->GetCorpse();
- if (!corpse)
- return;
- // prevent resurrect before 30-sec delay after body release not finished
- if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL)))
- return;
- if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))
- return;
- // resurrect
- _player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f);
- // spawn bones
- _player->SpawnCorpseBones();
- }
- void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_RESURRECT_RESPONSE");
- uint64 guid;
- uint8 status;
- recvData >> guid;
- recvData >> status;
- if (GetPlayer()->IsAlive())
- return;
- if (status == 0)
- {
- GetPlayer()->clearResurrectRequestData(); // reject
- return;
- }
- if (!GetPlayer()->isResurrectRequestedBy(guid))
- return;
- GetPlayer()->ResurrectUsingRequestData();
- }
- void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
- {
- va_list ap;
- char szStr [1024];
- szStr[0] = '\0';
- va_start(ap, Text);
- vsnprintf(szStr, 1024, Text, ap);
- va_end(ap);
- uint32 length = strlen(szStr)+1;
- WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length);
- data << length;
- data << szStr;
- SendPacket(&data);
- }
- void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
- {
- uint32 triggerId;
- recvData >> triggerId;
- TC_LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: %u", triggerId);
- Player* player = GetPlayer();
- if (player->IsInFlight())
- {
- TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",
- player->GetName().c_str(), player->GetGUIDLow(), triggerId);
- return;
- }
- AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
- if (!atEntry)
- {
- TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",
- player->GetName().c_str(), player->GetGUIDLow(), triggerId);
- return;
- }
- if (player->GetMapId() != atEntry->mapid)
- {
- TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
- player->GetName().c_str(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId);
- return;
- }
- // delta is safe radius
- const float delta = 5.0f;
- if (atEntry->radius > 0)
- {
- // if we have radius check it
- float dist = player->GetDistance(atEntry->x, atEntry->y, atEntry->z);
- if (dist > atEntry->radius + delta)
- {
- TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
- player->GetName().c_str(), player->GetGUIDLow(), atEntry->radius, dist, triggerId);
- return;
- }
- }
- else
- {
- // we have only extent
- // rotate the players position instead of rotating the whole cube, that way we can make a simplified
- // is-in-cube check and we have to calculate only one point instead of 4
- // 2PI = 360°, keep in mind that ingame orientation is counter-clockwise
- double rotation = 2 * M_PI - atEntry->box_orientation;
- double sinVal = std::sin(rotation);
- double cosVal = std::cos(rotation);
- float playerBoxDistX = player->GetPositionX() - atEntry->x;
- float playerBoxDistY = player->GetPositionY() - atEntry->y;
- float rotPlayerX = float(atEntry->x + playerBoxDistX * cosVal - playerBoxDistY*sinVal);
- float rotPlayerY = float(atEntry->y + playerBoxDistY * cosVal + playerBoxDistX*sinVal);
- // box edges are parallel to coordiante axis, so we can treat every dimension independently :D
- float dz = player->GetPositionZ() - atEntry->z;
- float dx = rotPlayerX - atEntry->x;
- float dy = rotPlayerY - atEntry->y;
- if ((fabs(dx) > atEntry->box_x / 2 + delta) ||
- (fabs(dy) > atEntry->box_y / 2 + delta) ||
- (fabs(dz) > atEntry->box_z / 2 + delta))
- {
- TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u",
- player->GetName().c_str(), player->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotPlayerX, rotPlayerY, dz, triggerId);
- return;
- }
- }
- if (player->isDebugAreaTriggers)
- ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, triggerId);
- if (sScriptMgr->OnAreaTrigger(player, atEntry))
- return;
- if (player->IsAlive())
- if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(triggerId))
- if (player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
- player->AreaExploredOrEventHappens(questId);
- if (sObjectMgr->IsTavernAreaTrigger(triggerId))
- {
- // set resting flag we are in the inn
- player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
- player->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
- player->SetRestType(REST_TYPE_IN_TAVERN);
- if (sWorld->IsFFAPvPRealm())
- player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
- return;
- }
- if (Battleground* bg = player->GetBattleground())
- if (bg->GetStatus() == STATUS_IN_PROGRESS)
- {
- bg->HandleAreaTrigger(player, triggerId);
- return;
- }
- if (OutdoorPvP* pvp = player->GetOutdoorPvP())
- if (pvp->HandleAreaTrigger(_player, triggerId))
- return;
- AreaTrigger const* at = sObjectMgr->GetAreaTrigger(triggerId);
- if (!at)
- return;
- bool teleported = false;
- if (player->GetMapId() != at->target_mapId)
- {
- if (!sMapMgr->CanPlayerEnter(at->target_mapId, player, false))
- return;
- if (Group* group = player->GetGroup())
- if (group->isLFGGroup() && player->GetMap()->IsDungeon())
- teleported = player->TeleportToBGEntryPoint();
- }
- if (!teleported)
- player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
- }
- void WorldSession::HandleUpdateAccountData(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
- uint32 type, timestamp, decompressedSize;
- recvData >> type >> timestamp >> decompressedSize;
- TC_LOG_DEBUG("network", "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
- if (type > NUM_ACCOUNT_DATA_TYPES)
- return;
- if (decompressedSize == 0) // erase
- {
- SetAccountData(AccountDataType(type), 0, "");
- WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
- data << uint32(type);
- data << uint32(0);
- SendPacket(&data);
- return;
- }
- if (decompressedSize > 0xFFFF)
- {
- recvData.rfinish(); // unnneded warning spam in this case
- TC_LOG_ERROR("network", "UAD: Account data packet too big, size %u", decompressedSize);
- return;
- }
- ByteBuffer dest;
- dest.resize(decompressedSize);
- uLongf realSize = decompressedSize;
- if (uncompress(dest.contents(), &realSize, recvData.contents() + recvData.rpos(), recvData.size() - recvData.rpos()) != Z_OK)
- {
- recvData.rfinish(); // unnneded warning spam in this case
- TC_LOG_ERROR("network", "UAD: Failed to decompress account data");
- return;
- }
- recvData.rfinish(); // uncompress read (recvData.size() - recvData.rpos())
- std::string adata;
- dest >> adata;
- SetAccountData(AccountDataType(type), timestamp, adata);
- WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4);
- data << uint32(type);
- data << uint32(0);
- SendPacket(&data);
- }
- void WorldSession::HandleRequestAccountData(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
- uint32 type;
- recvData >> type;
- TC_LOG_DEBUG("network", "RAD: type %u", type);
- if (type >= NUM_ACCOUNT_DATA_TYPES)
- return;
- AccountData* adata = GetAccountData(AccountDataType(type));
- uint32 size = adata->Data.size();
- uLongf destSize = compressBound(size);
- ByteBuffer dest;
- dest.resize(destSize);
- if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK)
- {
- TC_LOG_DEBUG("network", "RAD: Failed to compress account data");
- return;
- }
- dest.resize(destSize);
- WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8+4+4+4+destSize);
- data << uint64(_player ? _player->GetGUID() : 0); // player guid
- data << uint32(type); // type (0-7)
- data << uint32(adata->Time); // unix time
- data << uint32(size); // decompressed length
- data.append(dest); // compressed data
- SendPacket(&data);
- }
- void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData)
- {
- uint8 button;
- uint32 packetData;
- recvData >> button >> packetData;
- TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: %u Data: %u", button, packetData);
- if (!packetData)
- GetPlayer()->removeActionButton(button);
- else
- GetPlayer()->addActionButton(button, ACTION_BUTTON_ACTION(packetData), ACTION_BUTTON_TYPE(packetData));
- }
- void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/)
- {
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_COMPLETE_CINEMATIC");
- }
- void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/)
- {
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
- }
- void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
- {
- /* WorldSession::Update(getMSTime());*/
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_TIME_SKIPPED");
- uint64 guid;
- recvData.readPackGUID(guid);
- recvData.read_skip<uint32>();
- /*
- uint64 guid;
- uint32 time_skipped;
- recvData >> guid;
- recvData >> time_skipped;
- TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_TIME_SKIPPED");
- //// @todo
- must be need use in Trinity
- We substract server Lags to move time (AntiLags)
- for exmaple
- GetPlayer()->ModifyLastMoveTime(-int32(time_skipped));
- */
- }
- void WorldSession::HandleFeatherFallAck(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
- // no used
- recvData.rfinish(); // prevent warnings spam
- }
- void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData)
- {
- // no used
- recvData.rfinish(); // prevent warnings spam
- /*
- uint64 guid;
- recvData >> guid;
- // now can skip not our packet
- if (_player->GetGUID() != guid)
- {
- recvData.rfinish(); // prevent warnings spam
- return;
- }
- TC_LOG_DEBUG("network", "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK");
- recvData.read_skip<uint32>(); // unk
- MovementInfo movementInfo;
- movementInfo.guid = guid;
- ReadMovementInfo(recvData, &movementInfo);
- recvData.read_skip<float>(); // unk2
- */
- }
- void WorldSession::HandleMoveRootAck(WorldPacket& recvData)
- {
- // no used
- recvData.rfinish(); // prevent warnings spam
- /*
- uint64 guid;
- recvData >> guid;
- // now can skip not our packet
- if (_player->GetGUID() != guid)
- {
- recvData.rfinish(); // prevent warnings spam
- return;
- }
- TC_LOG_DEBUG("network", "WORLD: CMSG_FORCE_MOVE_ROOT_ACK");
- recvData.read_skip<uint32>(); // unk
- MovementInfo movementInfo;
- ReadMovementInfo(recvData, &movementInfo);
- */
- }
- void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData)
- {
- uint8 actionBar;
- recvData >> actionBar;
- if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
- {
- if (actionBar != 0)
- TC_LOG_ERROR("network", "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar));
- return;
- }
- GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, actionBar);
- }
- void WorldSession::HandlePlayedTime(WorldPacket& recvData)
- {
- uint8 unk1;
- recvData >> unk1; // 0 or 1 expected
- WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
- data << uint32(_player->GetTotalPlayedTime());
- data << uint32(_player->GetLevelPlayedTime());
- data << uint8(unk1); // 0 - will not show in chat frame
- SendPacket(&data);
- }
- void WorldSession::HandleInspectOpcode(WorldPacket& recvData)
- {
- uint64 guid;
- recvData >> guid;
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_INSPECT");
- Player* player = ObjectAccessor::FindPlayer(guid);
- if (!player)
- {
- TC_LOG_DEBUG("network", "CMSG_INSPECT: No player found from GUID: " UI64FMTD, guid);
- return;
- }
- if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
- return;
- if (GetPlayer()->IsValidAttackTarget(player))
- return;
- uint32 talent_points = 0x47;
- uint32 guid_size = player->GetPackGUID().wpos();
- WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points);
- data.append(player->GetPackGUID());
- if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->IsGameMaster())
- player->BuildPlayerTalentsInfoData(&data);
- else
- {
- data << uint32(0); // unspentTalentPoints
- data << uint8(0); // talentGroupCount
- data << uint8(0); // talentGroupIndex
- }
- player->BuildEnchantmentsInfoData(&data);
- SendPacket(&data);
- }
- void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData)
- {
- uint64 guid;
- recvData >> guid;
- Player* player = ObjectAccessor::FindPlayer(guid);
- if (!player)
- {
- TC_LOG_DEBUG("network", "MSG_INSPECT_HONOR_STATS: No player found from GUID: " UI64FMTD, guid);
- return;
- }
- if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
- return;
- if (GetPlayer()->IsValidAttackTarget(player))
- return;
- WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4);
- data << uint64(player->GetGUID());
- data << uint8(player->GetHonorPoints());
- data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
- data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
- data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
- data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
- SendPacket(&data);
- }
- void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData)
- {
- uint32 time;
- uint32 mapid;
- float PositionX;
- float PositionY;
- float PositionZ;
- float Orientation;
- recvData >> time; // time in m.sec.
- recvData >> mapid;
- recvData >> PositionX;
- recvData >> PositionY;
- recvData >> PositionZ;
- recvData >> Orientation; // o (3.141593 = 180 degrees)
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_WORLD_TELEPORT");
- if (GetPlayer()->IsInFlight())
- {
- TC_LOG_DEBUG("network", "Player '%s' (GUID: %u) in flight, ignore worldport command.",
- GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
- return;
- }
- TC_LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f",
- GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation);
- if (HasPermission(rbac::RBAC_PERM_OPCODE_WORLD_TELEPORT))
- GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
- else
- SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
- }
- void WorldSession::HandleWhoisOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "Received opcode CMSG_WHOIS");
- std::string charname;
- recvData >> charname;
- if (!HasPermission(rbac::RBAC_PERM_OPCODE_WHOIS))
- {
- SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
- return;
- }
- if (charname.empty() || !normalizePlayerName (charname))
- {
- SendNotification(LANG_NEED_CHARACTER_NAME);
- return;
- }
- Player* player = sObjectAccessor->FindPlayerByName(charname);
- if (!player)
- {
- SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
- return;
- }
- uint32 accid = player->GetSession()->GetAccountId();
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS);
- stmt->setUInt32(0, accid);
- PreparedQueryResult result = LoginDatabase.Query(stmt);
- if (!result)
- {
- SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
- return;
- }
- Field* fields = result->Fetch();
- std::string acc = fields[0].GetString();
- if (acc.empty())
- acc = "Unknown";
- std::string email = fields[1].GetString();
- if (email.empty())
- email = "Unknown";
- std::string lastip = fields[2].GetString();
- if (lastip.empty())
- lastip = "Unknown";
- std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
- WorldPacket data(SMSG_WHOIS, msg.size()+1);
- data << msg;
- SendPacket(&data);
- TC_LOG_DEBUG("network", "Received whois command from player %s for character %s",
- GetPlayer()->GetName().c_str(), charname.c_str());
- }
- void WorldSession::HandleComplainOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN");
- uint8 spam_type; // 0 - mail, 1 - chat
- uint64 spammer_guid;
- uint32 unk1 = 0;
- uint32 unk2 = 0;
- uint32 unk3 = 0;
- uint32 unk4 = 0;
- std::string description = "";
- recvData >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
- recvData >> spammer_guid; // player guid
- switch (spam_type)
- {
- case 0:
- recvData >> unk1; // const 0
- recvData >> unk2; // probably mail id
- recvData >> unk3; // const 0
- break;
- case 1:
- recvData >> unk1; // probably language
- recvData >> unk2; // message type?
- recvData >> unk3; // probably channel id
- recvData >> unk4; // time
- recvData >> description; // spam description string (messagetype, channel name, player name, message)
- break;
- }
- // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
- // if it's mail spam - ALL mails from this spammer automatically removed by client
- // Complaint Received message
- WorldPacket data(SMSG_COMPLAIN_RESULT, 1);
- data << uint8(0);
- SendPacket(&data);
- TC_LOG_DEBUG("network", "REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
- }
- void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "CMSG_REALM_SPLIT");
- uint32 unk;
- std::string split_date = "01/01/01";
- recvData >> unk;
- WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
- data << unk;
- data << uint32(0x00000000); // realm split state
- // split states:
- // 0x0 realm normal
- // 0x1 realm split
- // 0x2 realm split pending
- data << split_date;
- SendPacket(&data);
- //TC_LOG_DEBUG("response sent %u", unk);
- }
- void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_FAR_SIGHT");
- bool apply;
- recvData >> apply;
- if (apply)
- {
- TC_LOG_DEBUG("network", "Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
- if (WorldObject* target = _player->GetViewpoint())
- _player->SetSeer(target);
- else
- TC_LOG_ERROR("network", "Player %s (GUID: %u) requests non-existing seer " UI64FMTD, _player->GetName().c_str(), GUID_LOPART(_player->GetGUID()), _player->GetUInt64Value(PLAYER_FARSIGHT));
- }
- else
- {
- TC_LOG_DEBUG("network", "Player %u set vision to self", _player->GetGUIDLow());
- _player->SetSeer(_player);
- }
- GetPlayer()->UpdateVisibilityForPlayer();
- }
- void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "CMSG_SET_TITLE");
- int32 title;
- recvData >> title;
- // -1 at none
- if (title > 0 && title < MAX_TITLE_INDEX)
- {
- if (!GetPlayer()->HasTitle(title))
- return;
- }
- else
- title = 0;
- GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
- }
- void WorldSession::HandleTimeSyncResp(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "CMSG_TIME_SYNC_RESP");
- uint32 counter, clientTicks;
- recvData >> counter >> clientTicks;
- if (counter != _player->m_timeSyncCounter - 1)
- TC_LOG_DEBUG("network", "Wrong time sync counter from player %s (cheater?)", _player->GetName().c_str());
- TC_LOG_DEBUG("network", "Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient);
- uint32 ourTicks = clientTicks + (getMSTime() - _player->m_timeSyncServer);
- // diff should be small
- TC_LOG_DEBUG("network", "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency());
- _player->m_timeSyncClient = clientTicks;
- }
- void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES");
- if (Group* group = _player->GetGroup())
- {
- if (group->IsLeader(_player->GetGUID()))
- group->ResetInstances(INSTANCE_RESET_ALL, false, _player);
- }
- else
- _player->ResetInstances(INSTANCE_RESET_ALL, false);
- }
- void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "MSG_SET_DUNGEON_DIFFICULTY");
- uint32 mode;
- recvData >> mode;
- if (mode >= MAX_DUNGEON_DIFFICULTY)
- {
- TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
- return;
- }
- if (Difficulty(mode) == _player->GetDungeonDifficulty())
- return;
- // cannot reset while in an instance
- Map* map = _player->FindMap();
- if (map && map->IsDungeon())
- {
- TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!",
- _player->GetName().c_str(), _player->GetGUIDLow());
- return;
- }
- Group* group = _player->GetGroup();
- if (group)
- {
- if (group->IsLeader(_player->GetGUID()))
- {
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* groupGuy = itr->GetSource();
- if (!groupGuy)
- continue;
- if (!groupGuy->IsInMap(groupGuy))
- return;
- if (groupGuy->GetMap()->IsNonRaidDungeon())
- {
- TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!",
- _player->GetGUIDLow(), groupGuy->GetName().c_str(), groupGuy->GetGUIDLow());
- return;
- }
- }
- // the difficulty is set even if the instances can't be reset
- //_player->SendDungeonDifficulty(true);
- group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, _player);
- group->SetDungeonDifficulty(Difficulty(mode));
- }
- }
- else
- {
- _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false);
- _player->SetDungeonDifficulty(Difficulty(mode));
- }
- }
- void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "MSG_SET_RAID_DIFFICULTY");
- uint32 mode;
- recvData >> mode;
- if (mode >= MAX_RAID_DIFFICULTY)
- {
- TC_LOG_ERROR("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
- return;
- }
- // cannot reset while in an instance
- Map* map = _player->FindMap();
- if (map && map->IsDungeon())
- {
- TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
- return;
- }
- if (Difficulty(mode) == _player->GetRaidDifficulty())
- return;
- Group* group = _player->GetGroup();
- if (group)
- {
- if (group->IsLeader(_player->GetGUID()))
- {
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* groupGuy = itr->GetSource();
- if (!groupGuy)
- continue;
- if (!groupGuy->IsInMap(groupGuy))
- return;
- if (groupGuy->GetMap()->IsRaid())
- {
- TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
- return;
- }
- }
- // the difficulty is set even if the instances can't be reset
- //_player->SendDungeonDifficulty(true);
- group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, _player);
- group->SetRaidDifficulty(Difficulty(mode));
- }
- }
- else
- {
- _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true);
- _player->SetRaidDifficulty(Difficulty(mode));
- }
- }
- void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_CANCEL_MOUNT_AURA");
- //If player is not mounted, so go out :)
- if (!_player->IsMounted()) // not blizz like; no any messages on blizz
- {
- ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
- return;
- }
- if (_player->IsInFlight()) // not blizz like; no any messages on blizz
- {
- ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
- return;
- }
- _player->RemoveAurasByType(SPELL_AURA_MOUNTED); // Calls Dismount()
- }
- void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
- {
- // fly mode on/off
- TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
- uint64 guid; // guid - unused
- recvData.readPackGUID(guid);
- recvData.read_skip<uint32>(); // unk
- MovementInfo movementInfo;
- movementInfo.guid = guid;
- ReadMovementInfo(recvData, &movementInfo);
- recvData.read_skip<float>(); // unk2
- _player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
- }
- void WorldSession::HandleRequestPetInfoOpcode(WorldPacket& /*recvData */)
- {
- /*
- TC_LOG_DEBUG("network", "WORLD: CMSG_REQUEST_PET_INFO");
- recvData.hexlike();
- */
- }
- void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_SET_TAXI_BENCHMARK_MODE");
- uint8 mode;
- recvData >> mode;
- mode ? _player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK) : _player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK);
- TC_LOG_DEBUG("network", "Client used \"/timetest %d\" command", mode);
- }
- void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData)
- {
- uint64 guid;
- recvData.readPackGUID(guid);
- TC_LOG_DEBUG("network", "CMSG_QUERY_INSPECT_ACHIEVEMENTS [" UI64FMTD "] Inspected Player [" UI64FMTD "]", _player->GetGUID(), guid);
- Player* player = ObjectAccessor::FindPlayer(guid);
- if (!player)
- return;
- if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
- return;
- if (GetPlayer()->IsValidAttackTarget(player))
- return;
- player->SendRespondInspectAchievements(_player);
- }
- void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/)
- {
- // empty opcode
- TC_LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
- WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
- data << uint32(time(NULL));
- SendPacket(&data);
- }
- void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recvData*/)
- {
- // empty opcode
- TC_LOG_DEBUG("network", "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
- SendAccountDataTimes(GLOBAL_CACHE_MASK);
- }
- void WorldSession::SendSetPhaseShift(uint32 PhaseShift)
- {
- WorldPacket data(SMSG_SET_PHASE_SHIFT, 4);
- data << uint32(PhaseShift);
- SendPacket(&data);
- }
- // Battlefield and Battleground
- void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
- Battleground* bg = _player->GetBattleground();
- uint64 guid;
- recvData >> guid;
- Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
- if (!unit)
- return;
- if (!unit->IsSpiritService()) // it's not spirit service
- return;
- if (bg)
- sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
- if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
- bf->SendAreaSpiritHealerQueryOpcode(_player, guid);
- }
- void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
- Battleground* bg = _player->GetBattleground();
- uint64 guid;
- recvData >> guid;
- Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
- if (!unit)
- return;
- if (!unit->IsSpiritService()) // it's not spirit service
- return;
- if (bg)
- bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
- if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
- bf->AddPlayerToResurrectQueue(guid, _player->GetGUID());
- }
- void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/)
- {
- if (_player->IsInFlight())
- return;
- if (/*Battlefield* bf = */sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
- {
- // bf->PlayerAskToLeave(_player); FIXME
- return;
- }
- AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId());
- if (!atEntry || !(atEntry->flags & AREA_FLAG_WINTERGRASP_2))
- return;
- _player->BuildPlayerRepop();
- _player->ResurrectPlayer(1.0f);
- _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
- }
- void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
- {
- uint8 accept;
- recvPacket >> accept;
- if (!_player->HasPendingBind())
- {
- TC_LOG_INFO("network", "InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!",
- _player->GetName().c_str(), _player->GetGUIDLow());
- return;
- }
- if (accept)
- _player->BindToInstance();
- else
- _player->RepopAtGraveyard();
- _player->SetPendingBind(0, 0);
- }
- void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket)
- {
- TC_LOG_DEBUG("network", "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
- uint64 guid;
- uint32 spellId;
- float elevation, speed;
- float curX, curY, curZ;
- float targetX, targetY, targetZ;
- uint8 moveStop;
- recvPacket >> guid >> spellId >> elevation >> speed;
- recvPacket >> curX >> curY >> curZ;
- recvPacket >> targetX >> targetY >> targetZ;
- recvPacket >> moveStop;
- Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
- Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : NULL;
- if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc())
- {
- recvPacket.rfinish();
- return;
- }
- Position pos = *spell->m_targets.GetSrcPos();
- pos.Relocate(curX, curY, curZ);
- spell->m_targets.ModSrc(pos);
- pos = *spell->m_targets.GetDstPos();
- pos.Relocate(targetX, targetY, targetZ);
- spell->m_targets.ModDst(pos);
- spell->m_targets.SetElevation(elevation);
- spell->m_targets.SetSpeed(speed);
- if (moveStop)
- {
- uint32 opcode;
- recvPacket >> opcode;
- recvPacket.SetOpcode(opcode);
- HandleMovementOpcodes(recvPacket);
- }
- }
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