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  1. <Quix|Work> http://abload.de/img/progressionj5kgb.png
  2. <Quix|Work> http://abload.de/img/dialogue87k4y.png
  3. <Chalkdust> >that many rpgs
  4. <Yae> so, uh
  5. <Yae> this is a study based on comments from gaf
  6. <Yae> based on analysis of games that have not been released
  7. <Chalkdust> some of which are probably kickstarters
  8. <Quix|Work> it's not based on comments from GAF
  9. <Quix|Work> it's based on Durante looking into all of them
  10. <Yae> looking into things that do not yet exist
  11. <Quix|Work> well, i think he can write down whether the game is first or third party
  12. <Quix|Work> or whether there are dialogue checks or not
  13. <Quix|Work> unless you think the devs are all liars
  14. <Yae> also, gaf commenter looking into something and posting it on gaf is by definition based on a comment from gaf
  15. <Quix|Work> *first or third person
  16. <Quix|Work> or you think the OP is a liar
  17. <Yae> I think that it's silly to try to evaluate unfinished product with basically just PR for information
  18. <Quix|Work> he's not trying to evaluate anything
  19. <Yae> especially considering things often change
  20. <Quix|Work> he's just saying what category of rpg they all are
  21. <Yae> he's quantifying games according to category!
  22. <Quix|Work> i dunno, this feels similar to being outraged that saying the 2015 hyundai elantra will be a korean sedan
  23. <Yae> well, OK
  24. <Yae> let's go back to your time as a wee lad
  25. <Yae> before it was released, how would you have classified FFVI?
  26. <Yae> on the open/linear progression spectrum
  27. <Quix|Work> i don't know, at the most i would've read some nintendo power preview blurb
  28. <Yae> right, and you would have had no occasion to know that half the game is more akin to morrowind than to FFIV
  29. <Yae> my point is not outrage, but that the exercise is exceedingly silly
  30. <Quix|Work> wat
  31. <Chalkdust> its okay the devs said their game is totally open, bro
  32. <Chalkdust> they wouldnt steer you wrong
  33. <Yae> they don't even need to be misleading anyone!
  34. <Quix|Work> ffvi is linear, it's just that the party breaks up into three groups
  35. <Yae> no?
  36. <Quix|Work> you still can't deviate from the plot
  37. <Yae> there's an entire 'get the band back together' aspect to it
  38. <Yae> almost all of which is optional
  39. <Yae> with I think 5 optional non-party-related dungeons
  40. <Quix|Work> i'm pretty sure almost every rpg ever has optional content
  41. <Yae> from a central-plot perspective, it is Celes doing some white-water rafting, engaging in the world's dumbest conversation with Edgar, grabbing some dudes and running at the tower
  42. <Yae> of a cast of 14, only 3 characters, Celes, Edgar and Setzer, are required to progress the plot
  43. <Yae> everyone else has a two-part side story in the WoR
  44. <Yae> most have some dungeon involved
  45. <Chalkdust> 14 characters? jeebus
  46. <Yae> the amount of central plot stuff in WoR is a few minutes, whereas on a time basis, the optional and non-linear stuff takes up roughly half the game's playtime
  47. <Quix|Work> what characters you choose to reintroduce is optional, but you're still being railroaded into one ending
  48. <Quix|Work> there's no branching story
  49. <Quix|Work> the only difference your party composition makes is one small scene each in the epilogue, right?
  50. <Quix|Work> SA OT is trying to hype me for EDF 2025
  51. <Yae> in that case, almost all RPGs are linear
  52. <Yae> since the formula is always a central plot with modular bits for extra characters or some minor choice or culmination of choices
  53. <Quix|Work> there are games where your choices actually influence the plot
  54. <Quix|Work> in ffvi it just decides which characters end up in your party
  55. <Yae> those games are few and far between, and usually the plot itself is unchanged, just with different presentation and interpersonal dressing
  56. <Quix|Work> well, if you want to say that any game where you can make any choice at all is not linear, then fine
  57. <Yae> which is a more robust version of what FFVI did
  58. <Quix|Work> i think Durante's categories make sense
  59. <Yae> they're probably fine, my point is that you're not going to be able to accurately classify anything unless you play the game and actually map out the narrative and progression structure
  60. <Yae> even with bioware games, there is a huge difference between the KOTOR and JE charts
  61. <Yae> for example
  62. <Quix|Work> the "bioware" was a joke
  63. <Quix|Work> he was just mocking them by making bioware its own category
  64. <Yae> that's rather silly, bioware uses a genuine hybrid system for construction and flow
  65. <Quix|Work> really, the only part that's subjective at all is whether the game is linear or open
  66. <Quix|Work> and you're focusing on that one
  67. <Quix|Work> the dev can say whether there are dialogue trees, dialogue trees and checks, or nothing
  68. <Yae> no, I'm actually focusing on the fact that he doesn't have any actual information
  69. <Quix|Work> or any of those other classifications
  70. <Quix|Work> these are games being released this year
  71. <Yae> to then slot into rather subjective classifications
  72. <Quix|Work> they aren't kickstarter fantasies for 2017
  73. <Yae> yes, being released being the operative phrase, not been released
  74. <Quix|Work> i'm going back to elantra 2015 for that
  75. <Quix|Work> a game isn't going to transform from a arpg to a first-person blobber at this point
  76. <Quix|Work> *an
  77. <Yae> yes, going back to my point about FFVI, is that we don't know the actual composition of the actual game
  78. <Yae> the end result in that case was half-extremely linear and half-very open
  79. <Yae> which aside from any categorization issues, is just a lack of information
  80. <Quix|Work> i'm not even impressed by your ffvi example
  81. <Quix|Work> but we have way more information on most of these games
  82. <Quix|Work> than we did on ffvi
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