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Oct 9th, 2015
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  1. bool CharServer::LoadTableData()
  2. {
  3. CNtlBitFlagManager flagManager;
  4. if (false == flagManager.Create(TableContainer::TABLE_COUNT)) return false;
  5.  
  6. TableFileNameList fileNameList;
  7. if (false == fileNameList.Create()) return false;
  8.  
  9. flagManager.Set(TableContainer::TABLE_PC);
  10. fileNameList.SetFileName(TableContainer::TABLE_PC, "Table_PC_Data");
  11.  
  12. m_pTableContainer = new TableContainer();
  13. m_pTableContainer->Create(flagManager, gameDataPath, &fileNameList, eLOADING_METHOD::LOADING_METHOD_BINARY, GetACP(), NULL);
  14. //m_pTableContainer->SaveToFile(flagManager, &fileNameList, false); DESCOMENTAR PARA CREAR RDF, leyendo como XML
  15.  
  16. return true;
  17. }
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