Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- bool CharServer::LoadTableData()
- {
- CNtlBitFlagManager flagManager;
- if (false == flagManager.Create(TableContainer::TABLE_COUNT)) return false;
- TableFileNameList fileNameList;
- if (false == fileNameList.Create()) return false;
- flagManager.Set(TableContainer::TABLE_PC);
- fileNameList.SetFileName(TableContainer::TABLE_PC, "Table_PC_Data");
- m_pTableContainer = new TableContainer();
- m_pTableContainer->Create(flagManager, gameDataPath, &fileNameList, eLOADING_METHOD::LOADING_METHOD_BINARY, GetACP(), NULL);
- //m_pTableContainer->SaveToFile(flagManager, &fileNameList, false); DESCOMENTAR PARA CREAR RDF, leyendo como XML
- return true;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement