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- hostname "Dubai TF2 | Custom maps - No dustbowl bs"
- rcon_password "112211"
- sv_password ""
- fps_max 70
- mp_maxrounds 0
- mp_winlimit 0
- mp_timelimit 25
- mp_idledealmethod 1 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga
- mp_idlemaxtime 3 //Maximum time a player is allowed to be idle (in minutes)
- mp_allowNPCs 0
- mp_allowspectators 1
- mp_autocrosshair 1
- mp_autoteambalance 1
- mp_autoteambalance_delay 15
- mp_autoteambalance_warning_delay 5
- mp_bonusroundtime 15
- mp_chattime 10
- mp_clan_ready_signal 0 //Text that team leader from each team must speak for the match to begin
- mp_clan_readyrestart 0 //If non-zero, game will restart once someone from each team gives the ready signal
- mp_decals 200
- mp_defaultteam 0
- mp_disable_autokick 1 //Prevents a userid from being auto-kicked
- mp_enableroundwaittime 1 //Enable timers to wait between rounds.
- mp_fadetoblack 0 //fade a player's screen to black when he dies
- mp_falldamage 5
- mp_flashlight 1
- mp_footsteps 1
- mp_forcecamera 0 //Restricts spectator modes for dead players
- mp_forcerespawn 1
- //mp_forcerespawnplayers 1 //Force all players to respawn.
- //mp_forcewin 1 //Forces team to win
- mp_fraglimit 0
- //mp_friendlyfire 0
- mp_restartgame 0 //If non-zero, game will restart in the specified number of seconds
- mp_restartround 0 //If non-zero, the current round will restart in the specified number of seconds
- mp_scrambleteams 0 //Scramble the teams and restart the game
- mp_showrespawntimes 0 //Show the min respawn times for the teams
- //mp_simulatemultiplecappers 1
- mp_stalemate_timelimit 240 //Timelimit (in seconds) of the stalemate round.
- mp_switchteams 0 //Switch teams and restart the game
- mp_teamlist 0
- mp_teamoverride 1
- mp_teamplay 1
- mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
- //mp_teststalemate 1 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
- mp_time_between_capscoring 30 //Delay between scoring of owned capture points.
- mp_waitingforplayers_cancel 0 //Set to 1 to end the WaitingForPlayers period.
- mp_waitingforplayers_restart 0 //Set to 1 to start or restart the WaitingForPlayers period.
- mp_weaponstay 0
- sv_region 6
- sv_minrate 13000
- sv_maxrate 25000
- sv_minupdaterate 33
- sv_maxupdaterate 67
- sv_mincmdrate 33
- sv_maxcmdrate 67
- sv_client_cmdrate_difference 1
- sv_client_predict 1
- sv_client_interpolate 1
- sv_client_min_interp_ratio -1
- sv_client_max_interp_ratio -1
- decalfrequency 10
- sv_maxreplay 0 //Maximum replay time in seconds
- //sv_maxspeed 320
- //sv_maxunlag 1 //Maximum lag compensation in seconds
- //sv_maxvelocity 3500 //Maximum speed any ballistically moving object is allowed to attain per axis.
- //sv_accelerate 10
- //sv_airaccelerate 10
- sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
- sv_allow_wait_command 0
- sv_allowupload 1 //Allow or disallow the wait command on clients connected to this server.
- sv_allowdownload 1 //Allow clients to download files
- sv_alltalk 1 //Players can hear all other players, no team restrictions
- sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
- sv_autosave 1 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
- //sv_backspeed 0 //How much to slow down backwards motion
- sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
- //sv_bounce 0 //Bounce multiplier for when physically simulated objects collide with other objects.
- sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
- sv_cheats 0 //Allow cheats on server
- sv_clearhinthistory 1 //Clear memory of server side hints displayed to the player.
- sv_consistency 1 //Whether the server enforces file consistency for critical files
- sv_contact ""
- sv_downloadurl"http://tf2dubai.bugs3.com/tf/" //Location from which clients can download missing files
- sv_enableoldqueries 0 //Enable support for old style (HL1) server queries
- sv_filterban 1 //Set packet filtering by IP mode
- sv_findsoundname 0 //Find sound names which reference the specified wave files.
- //sv_footsteps 1
- //sv_force_transmit_ents 0 //Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
- sv_forcepreload 0 //Force server side preloading.
- //sv_friction 4
- //sv_gravity 800
- //sv_ignore_hitboxes 0
- //sv_instancebaselines 1 //Enable instanced baselines. Saves network overhead.
- //sv_lagflushbonecache 1 //Flushes entity bone cache on lag compensation
- sv_lan 0
- sv_log_onefile 0 //Log server information to only one file.
- sv_logbans 0 //Log server bans in the server logs.
- sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
- sv_logdownloadlist 1
- sv_logecho 0 //Echo log information to the console.
- sv_logfile 1 //Log server information in the log file.
- sv_logflush 0 //Flush the log file to disk on each write (slow).
- sv_logsdir logs //Folder in the game directory where server logs will be stored.
- sv_massreport 0
- sv_master_legacy_mode 1 //Use old (outside-of-Steam) code to communicate with master servers.
- sv_master_share_game_socket 1 //Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
- sv_max_queries_sec 3 //Maximum queries per second to respond to from a single IP address.
- sv_max_queries_sec_global 60 //Maximum queries per second to respond to from anywhere.
- sv_max_queries_window 30 //Window over which to average queries per second averages.
- //sv_netvisdist 10000 //Test networking visibility distance
- sv_noclipaccelerate 5
- sv_noclipspeed 5
- sv_npc_talker_maxdist 1024 //NPCs over this distance from the player won't attempt to speak.
- //sv_optimizedmovement 1
- sv_parallel_packentities 1
- sv_parallel_sendsnapshot 1
- sv_pausable 0
- sv_precacheinfo 1
- sv_pure 1
- sv_pure_kick_clients 1
- sv_pure_trace 1
- //sv_pushaway_clientside 0 //Clientside physics push away (0=off, 1=only localplayer, 1=all players)
- //sv_pushaway_clientside_size 15 //Minimum size of pushback objects
- //sv_pushaway_force 30000 //How hard physics objects are pushed away from the players on the server.
- //sv_pushaway_max_force 1000 //Maximum amount of force applied to physics objects by players.
- //sv_pushaway_max_player_force 10000 //Maximum of how hard the player is pushed away from physics objects.
- //sv_pushaway_min_player_speed 75 //If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
- //sv_pushaway_player_force 200000 //How hard the player is pushed away from physics objects (falls off with inverse square of distance).
- sv_pvsskipanimation 1 //Skips SetupBones when npc's are outside the PVS
- sv_rcon_banpenalty 2 //Number of minutes to ban users who fail rcon authentication
- sv_rcon_log 1
- sv_rcon_maxfailures 2 //Max number of times a user can fail rcon authentication before being banned
- sv_rcon_minfailures 2 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
- sv_rcon_minfailuretime 30 //Number of seconds to track failed rcon authentications
- //sv_rollangle 0
- //sv_rollspeed 200
- //sv_sendtables 0 //Force full sendtable sending path.
- sv_showladders 0 //Show bbox and dismount points for all ladders (must be set before level load.)
- //sv_showlagcompensation 0 //Show lag compensated hitboxes whenever a player is lag compensated.
- sv_skyname 1 //Current name of the skybox texture
- sv_soundemitter_filecheck 1 //Report missing wave files for sounds and game_sounds files.
- sv_soundemitter_flush 1 //Flushes the sounds.txt system (server only)
- sv_soundemitter_trace 0 //Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
- sv_soundscape_printdebuginfo 0 //print soundscapes
- sv_specaccelerate 5
- sv_specnoclip 1
- sv_specspeed 3
- sv_stats 1 //Collect CPU usage stats
- //sv_stepsize 18
- //sv_stopspeed 100 //Minimum stopping speed when on ground.
- //sv_stressbots 0 //If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
- sv_strict_notarget 0 //If set, notarget will cause entities to never think they are in the pvs
- //sv_suppress_viewpunch 0
- sv_test_scripted_sequences 0 //Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
- sv_teststepsimulation 1
- sv_thinktimecheck 0 //Check for thinktimes all on same timestamp.
- sv_timeout 300 //After this many seconds without a message from a client, the client is dropped
- sv_turbophysics 0 //Turns on turbo physics
- //sv_unlag .5 //Enables player lag compensation
- //sv_unlag_fixstuck 0 //Disallow backtracking a player for lag compensation if it will cause them to become stuck
- sv_unlockedchapters 99 //Highest unlocked game chapter.
- //sv_useexplicitdelete 1 //Explicitly delete dormant client entities caused by AllowImmediateReuse().
- sv_vehicle_autoaim_scale 8
- sv_visiblemaxplayers -1 //Overrides the max players reported to prospective clients
- sv_voicecodec 0 //Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
- sv_voiceenable 1
- //sv_wateraccelerate 10
- //sv_waterdist 12 //Vertical view fixup when eyes are near water plane.
- //sv_waterfriction 1
- tf_flag_caps_per_round 3 //Number of flag captures per round on CTF maps. Set to 0 to disable.
- tf_playergib 1 //Allow player gibbing.
- tf_stats_track 1 //Turn on//off tf stats tracking.
- tf_stats_verbose 0
- net_maxfilesize 90 //Max download file size. Default is 15
- log on
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