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- Not my work, its my freind Omega Xis14. If you're turned on by these sets, you need help
- -Cataquack64
- Physical Crippler
- Mew @ Leftovers
- Ability: Synchronize
- EVs: 252 HP/152 Sp. Def/104 Speed
- Calm Nature
- - Taunt
- - Roost
- - Defog/Stealth Rock
- - Will-o-Wisp
- There’s good reason that Mew was banned from UU; even in OU, it functions as one of the premier crippler of physical attackers. This set allows Mew to outrun the likes of Cloyster, Breloom, Bisharp, Honchkrow, DDance TTar or Mega TTar before a Dragon Dance, Adamant DNite before it uses Dragon Dance, and Adamant Gyarados-Mega before a Dragon Dance. A cool thing to note:
- +1 252+ Atk Dragonite Outrage vs. 252 HP / 0 Def Mew: 330-388 (81.6 - 96%) -- guaranteed 2HKO after Leftovers recovery
- However, I think you’re more likely to run into Dragon Claw, since most DNite users don’t want to run the Outrage on the chance they get matched up against a Fairy team.
- +1 252+ Atk Dragonite Dragon Claw vs. 252 HP / 0 Def Mew: 220-259 (54.4 - 64.1%) -- guaranteed 2HKO after Leftovers recovery
- Overall, this set helps support the overall bulk that a large portion of Psychic Pokémon already boast, helping the overall survivability of your team.
- Additional Notes:
- The Speed stat can be tweaked to beat other physical threats that you may find are a particular problem for your team:
- Speed Tiers To Outspeed A Threat And Burn (close)
- 32 Speed Calm is the lowest you want to go. This outspeeds Max Speed Adamant Bisharp and Max Speed Jolly TTar.
- 208 Speed Calm outspeeds Max Speed Jolly Gyarados-Mega pre boost; I do see a Jolly Gyara-Mega from time to time, so I thought it was worth noting.
- 220 Speed Timid outspeeds the rare banded Kyurem-Black you might run into. I found this more useful in the past pre-Kyurem-W introduction when Kyurem-B was vastly more common.
- 252 Speed Timid outspeeds the fastest variants of non-Choice Scarfed Genesect. Useful for the Banded Genesects that sometimes appear.
- Whenever you do tweak this particular Mew moveset, I would do what you can to try and play around with the nature. Also, try to keep max HP. It provides an additional buffer to help this Mew take special hits as well.
- I personally recommend Defog over Stealth Rock, as Victini, a common presence on Psychic monos, doesn’t appreciate the 25% damage from Stealth Rock. In the same vein, Stealth Rock is appreciated support against Bug teams.
- Monotype Cleric
- Mew @ Leftovers
- Ability: Synchronize
- EVs: 252 HP/16 Def/216 Sp. Def/24 Speed
- Bold Nature
- - Thunder Wave
- - Heal Bell
- - Knock Off
- - Roost/Softboiled
- 252+ SpA Life Orb Greninja Dark Pulse vs. 252 HP / 216 SpD Mew: 260-307 (64.3 - 75.9%) -- guaranteed 2HKO
- 252 SpA Life Orb Greninja Dark Pulse vs. 252 HP / 216 SpD Mew: 237-281 (58.6 - 69.5%) -- guaranteed 2HKO
- 252+ SpA Choice Specs Greninja Dark Pulse vs. 252 HP / 216 SpD Mew: 300-354 (74.2 - 87.6%) -- guaranteed 2HKO
- 252 SpA Choice Specs Greninja Dark Pulse vs. 252 HP / 216 SpD Mew: 270-320 (66.8 - 79.2%) -- guaranteed 2HKO
- 252+ SpA Greninja Dark Pulse vs. 252 HP / 216 SpD Mew: 200-236 (49.5 - 58.4%) -- 98.4% chance to 2HKO
- 252 SpA Greninja Dark Pulse vs. 252 HP / 216 SpD Mew: 182-216 (45 - 53.4%) -- 32.8% chance to 2HKO
- The thought behind these Greninja calcs is that quite a few people expect the Mew variant listed above. Should you lose a mon and bring in, you can get a TWave off on Greninja should your opponent not switch out, or you can para any switch in, barring your opponent having Krookodile.
- +1 0 SpA Volcarona Bug Buzz vs. 252 HP / 216 SpD Mew: 306-362 (75.7 - 89.6%) -- guaranteed 2HKO (Be wary of Lum variants)
- While it is noted that scarfed Victini can put a dent in Bulkyrona itself, it does help to know that you have an option outside Victini to para Volc and slow it down to the benefit of the rest of your team.
- 252 SpA Houndoom Dark Pulse vs. 252 HP / 216 SpD Mew: 188-224 (46.5 - 55.4%) -- 75% chance to 2HKO (At +2, there is a 62.5% chance to OHKO)
- 252+ Atk Life Orb Honchkrow Brave Bird vs. 252 HP / 16+ Def Mew: 243-289 (60.1 - 71.5%) -- guaranteed 2HKO after Leftovers recovery
- 252 Atk Life Orb Honchkrow Brave Bird vs. 252 HP / 16+ Def Mew: 222-263 (54.9 - 65%) -- guaranteed 2HKO after Leftovers recovery
- 252+ Atk Honchkrow Brave Bird vs. 252 HP / 16+ Def Mew: 187-222 (46.2 - 54.9%) -- 10.5% chance to 2HKO after Leftovers recovery
- 252 Atk Honchkrow Brave Bird vs. 252 HP / 16+ Def Mew: 171-202 (42.3 - 50%) -- guaranteed 3HKO after Leftovers recovery
- Shows the balance of the set between physical and special. Sucker Punch calcs are omitted since this Mew will not be attacking.
- +2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 16+ Def Mew: 330-390 (81.6 - 96.5%) -- guaranteed 2HKO after Leftovers recovery
- 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 16+ Def Mew: 165-200 (40.8 - 49.5%) -- guaranteed 3HKO after Leftovers recovery
- A Cloyster can be a problem for a Psychic team after a Shell Smash boost given that Cloyster's huge defenses allow it to take quite a few fake outs from a MegaCham. Para'ing Cloyster allows something on your team to TBolt Cloyster, removing you of the worry. If it's sashed and you TBolt it down to sash, a mon with priority or resistance can come in and finish off Cloyster should your mon carrying TBolt fall to Cloyster.
- 252+ Atk Mega Tyranitar Crunch vs. 252 HP / 16+ Def Mew: 306-362 (75.7 - 89.6%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
- 252 Atk Mega Tyranitar Crunch vs. 252 HP / 16+ Def Mew: 278-330 (68.8 - 81.6%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
- Psychic mono would appreciate the benefit of slowing down DDance MegaTar, and since it can be seen as a pressure lead, this set provides nice support.
- Additional Notes:
- 24 Speed allows Mew to outspeed Adamant variants of MegaTar pre DD, Honchkrow, and Cloyster. Since Mew can take these hits from Attack boosting natures, it should be sensible that while Mew will not outspeed say, Jolly MegaTar turn 1, it will be able to take a hit and paralyze.
- Swords Dance Sweeper
- Mew @ Lum Berry
- Ability: Synchronize
- EVs: 4 HP/252 Atk/252 Speed+
- Jolly Nature
- - Swords Dance
- - Drain Punch
- - Earthquake
- - Rock Slide/Knock Off
- Nasty Plot Sweeper
- Mew @ Lum Berry
- Ability: Synchronize
- EVs: 4 HP/252 Sp. Atk/252 Speed+
- Timid Nature
- - Nasty Plot
- - Aura Sphere
- - Shadow Ball
- - Ice Beam/Thunderbolt/Psyshock
- The Swords Dance and Nasty Plot sets are self explanitory. Get in at an opportune time, boost, and hit things hard. Lum Berry is used to tank status once to keep Mew from being crippled and possibly preventing a sweep.
- Additional Notes:
- 252+ Atk Bisharp Sucker Punch vs. 252 HP / 0 Def Mew: 282-332 (69.8 - 82.1%) -- guaranteed 2HKO after Stealth Rock
- 228 Atk Mew Drain Punch vs. 4 HP / 0 Def Bisharp: 272-320 (100 - 117.6%) -- guaranteed OHKO
- 0 SpA Mew Aura Sphere vs. 4 HP / 0 SpD Bisharp: 312-368 (114.7 - 135.2%) -- guaranteed OHKO
- As these calcs show, a bulkier 252 HP Mew with a sweeping set can take a Sucker Punch after rocks. Also, 252 HP/228 Atk on the Swords Dance set allows Mew to run 28 Speed which outspeeds Adamant Mega Tyranitar. To outspeed a Jolly variant, 4 EVs could be taken out of HP, moved to speed, and give Mew a speed boosting nature that will lower the attack opposite of what you are using.
- Bulk Up Set
- Mew @ Lum Berry
- Ability: Synchronize
- EVs: 148 HP/108 Atk/252+ SpD
- Careful Nature
- - Bulk Up
- - Drain Punch
- - Rock Slide
- - Knock Off
- +1 0 SpA Volcarona Bug Buzz vs. 148 HP / 252+ SpD Mew: 270-320 (71.4 - 84.6%) -- guaranteed 2HKO
- +1 108 Atk Mew Rock Slide vs. 240 HP / 252 Def Volcarona: 372-440 (100.2 - 118.5%) -- guaranteed OHKO
- 0 SpA Volcarona Bug Buzz vs. 148 HP / 252+ SpD Mew: 182-216 (48.1 - 57.1%) -- 89.1% chance to 2HKO
- 108 Atk Mew Rock Slide vs. 240 HP / 252 Def Volcarona: 248-296 (66.8 - 79.7%) -- guaranteed 2HKO after Leftovers recovery
- Two scenarios are presented here. One where both Volc and Mew are boosted, one where neither are. A Bug user may switch Volc in on Mew expecting a Will- to a physically oriented mon should this Mew set not have been revealed prior. Additionally, should you predict a Volcarona switch in, this Mew can also be brought in and grab a Bulk Up, as the opponent will likely QD expecting a switch out granted that Will-o Mew is the most common. After a Bulk Up boost, Rock Slide is a guaranteed OHKO.
- 252 SpA Houndoom Dark Pulse vs. 148 HP / 252+ SpD Mew: 168-200 (44.4 - 52.9%) -- 26.2% chance to 2HKO
- 108 Atk Mew Drain Punch vs. 0 HP / 4 Def Houndoom: 206-244 (70.7 - 83.8%) -- guaranteed 2HKO
- +2 252 SpA Houndoom Dark Pulse vs. 148 HP / 252+ SpD Mew: 336-396 (88.8 - 104.7%) -- 31.3% chance to OHKO
- With the HP recovery granted in the first scenario where neither are boosted, Mew regains enough HP to survive 2 Dark Pulses and KO.
- 252 Atk Life Orb Krookodile Knock Off (97.5 BP) vs. +1 148 HP / 0 Def Mew: 257-304 (67.9 - 80.4%) -- guaranteed 2HKO
- 252 Atk Life Orb Krookodile Knock Off vs. +1 148 HP / 0 Def Mew: 174-205 (46 - 54.2%) -- 45.3% chance to 2HKO
- +1 108 Atk Mew Drain Punch vs. 0 HP / 4 Def Krookodile: 216-256 (65.2 - 77.3%) -- guaranteed 2HKO
- 252 Atk Life Orb Krookodile Knock Off (97.5 BP) vs. 148 HP / 0 Def Mew: 382-452 (101 - 119.5%) -- guaranteed OHKO
- 252 Atk Life Orb Krookodile Knock Off vs. 148 HP / 0 Def Mew: 260-307 (68.7 - 81.2%) -- guaranteed 2HKO
- 108 Atk Mew Drain Punch vs. 0 HP / 4 Def Krookodile: 146-172 (44.1 - 51.9%) -- 10.9% chance to 2HKO
- Getting a Bulk Up boost in before Krook enters the field will be crucial for this Mew set to handle it. Psychic will likely have other partners capable of taking it down, but with a defensive boost, Bulk Up Mew is fully capable of handling the job.
- 252 Atk Krookodile Crunch vs. 148 HP / 0 Def Mew: 242-288 (64 - 76.1%) -- guaranteed 2HKO
- 252 Atk Krookodile Knock Off (97.5 BP) vs. 148 HP / 0 Def Mew: 294-348 (77.7 - 92%) -- guaranteed 2HKO
- Mew can survive hits from Choice Scarf variants of Krookodile, however.
- 252+ SpA Choice Specs Greninja Dark Pulse vs. 148 HP / 252+ SpD Mew: 264-312 (69.8 - 82.5%) -- guaranteed 2HKO
- 252 SpA Choice Specs Greninja Dark Pulse vs. 148 HP / 252+ SpD Mew: 240-284 (63.4 - 75.1%) -- guaranteed 2HKO
- 252+ SpA Life Orb Greninja Dark Pulse vs. 148 HP / 252+ SpD Mew: 229-273 (60.5 - 72.2%) -- guaranteed 2HKO
- 252 SpA Life Orb Greninja Dark Pulse vs. 148 HP / 252+ SpD Mew: 211-250 (55.8 - 66.1%) -- guaranteed 2HKO
- 252+ SpA Greninja Dark Pulse vs. 148 HP / 252+ SpD Mew: 176-210 (46.5 - 55.5%) -- 69.1% chance to 2HKO
- 252 SpA Greninja Dark Pulse vs. 148 HP / 252+ SpD Mew: 162-192 (42.8 - 50.7%) -- 2.7% chance to 2HKO
- If the opponent is expecting the Will-o set, Mew can come in and sponge a hit after a partner is KO'd and deal a hefty amount of damage to Greninja.
- Additional Notes:
- As in the Swords Dance and Nasty Plot set, Lum Berry is used to prevent Mew's possible sweep being ended. Recovery can be gained from Drain Punching barring a matchup against a Ghost Monotype or Sableye on a Dark Monotype.
- Double Dancing Mew
- Mew @ Lum Berry
- Ability: Synchronize
- EVs: 252 HP/148 Atk+ or Sp. Atk+/108 Speed, Adamant Nature or Modest Nature
- - Rock Polish
- - Swords Dance/Nasty Plot
- - Aura Sphere/Ice Beam/Drain Punch/Rock Slide/EQ
- - Shadow Ball/Thunderbolt/Shadow Claw/Rock Slide/EQ
- OMG Omega you just don't know what move to run. Well, in all honesty, pick the two moves that pair well with each other and will benefit your Psychic Mono. That's the only advice I can offer here.
- Additional Notes:
- Anywhere else I've noted Lum, same reason applies here.
- Baton Passing Mew
- Mew @ Leftovers
- Ability: Synchronize
- EVs: 252 HP/220 Def/36 Speed, Bold Nature (Passing Amnesia)
- EVs: 252 HP/220 Sp. Def/36 Speed, Careful Nature (Passing Barrier or Iron Defense)
- EVs: 252 HP/148 Def+ or 148 Sp. Def+/108 Speed, Bold Nature/Careful Nature (Passing Rock Polish)
- EVs: 252 HP/148 Def+/120 Speed Bold Nature(Passing Swords Dance or Nasty Plot)
- EVs: 252 HP/148 Sp.Def+/120 Speed Calm Nature (Passing Bulk Up)
- - Baton Pass
- - Swords Dance/Nasty Plot/Rock Polish/Iron Defense or Barrier/Amnesia/Bulk Up
- - Taunt/Magic Coat
- - Roost/Softboiled
- Additional Notes:
- 36 Speed is used to outrun some faster taunters that I see below Mew's base speed tier that sometimes run taunt, namely Gliscor and Mandibuzz. Calm Nature is listed in Bulk Up so that if Mew becomes confused, it does not hit itself as hard as it could should it hit itself in confusion. When passing an attack stat, I recommend using Defense and 120 speed to outpace and be overall physically bulkier against mons such as MegaTTar, Honch, and Cloyster running speed boosting natures; only 24 is necessary for Adamant versions. 108 speed on the Rock Polish set allows you to Baton Pass out on Scarfed Base 110s with Speed boosting natures before they can hit you again.
- Overall Notes:
- Wherever Lum Berry is listed as an item, if you have a preference for Lefties, by all means use it. Lum just affords Mew to take one status move in a situation where you can only 2HKO a status inducing mon you outspeed. In this instance, the statuser dies and Mew is free of status.
- Anttyaz, I'll finish my other reservations ASAP. I've just been a tad busy. Also, if you'd like to pretty up this post, by all means, do so. I'm not sure how to post sprites. If someone could give me the lowdown on that, it'd be much appreciated.
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