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- --- Log started at Sun Nov 16 10:40:08 2014
- 000002.808| SG Engine 1.5 Loaded
- 000002.808| ComputerID: 0x8dad522352a1
- 000002.808| Game Version: SurvivalMMO v4.1 (build: Nov 16 2014 00:16:09) - final - DX9
- 000002.809| Available memory: 6029 MB
- 000002.857| r3dFS: version:November 15, 2014 23:19, 33945 files
- 000002.990| r3dFile: can't open game.ini
- 000002.991| Can't open file "game.ini"
- 000002.991| readGameOptionsFile: found INI at C:\Users\Dennis\Documents\SG75 Studios\SGZ\gameSettings.ini
- 000002.991| writeGameOptionsFile: Saving settings to C:\Users\Dennis\Documents\SG75 Studios\SGZ\gameSettings.ini
- 000002.995| readInputMap: found file at C:\Users\Dennis\Documents\SG75 Studios\SGZ\inputMap.xml
- 000002.996| writeInputMap: Saving settings to C:\Users\Dennis\Documents\SG75 Studios\SGZ\inputMap.xml
- 000002.996| userSettings: found file at C:\Users\Dennis\Documents\SG75 Studios\SGZ\userSettings.xml
- 000002.996| userSettings: Saving settings to C:\Users\Dennis\Documents\SG75 Studios\SGZ\userSettings.xml
- 000002.997| VoipLog : 2014-11-16 10:40:09.098295|INFO | | | TeamSpeak 3 Client 3.0.3 (2014-05-09 08:34:51) SDK
- 000002.997| VoipLog : 2014-11-16 10:40:09.098295|INFO | | | SystemInformation: Windows 7 SP1 (7601) x64 (AMD or Intel) Binary: 32bit
- 000003.011| VoipLog : 2014-11-16 10:40:09.112296|DEBUG |Direct Sound | | setting timer resolution to 1ms
- 000003.044| SOUND: initializing sound system
- 000003.047| SOUND: '1' sound drivers found
- 000003.047| SOUND: sound caps = 0xF8, speakermode= 2
- 000003.047| SOUND: sound driver 'Lautsprecher (High Definition Audio-Gerät)'
- 000003.071| SOUND: sound system ready
- 000003.071| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
- 000004.803| Checking for DX11
- 000004.804| Failed to Load DX11
- 000004.813| Input Devices enabled: Mouse, Keyboard
- 000004.940| VMEM As seen through DDRaw: 64
- 000004.940| VMEM As seen through WMI: 0
- 000004.940| Setting mode: 800x600x32 Flags=0
- 000004.946| NVApi successfuly initialized.
- 000004.946| NVApi: stereo is not available. Stereo driver not installed?
- 000004.947| Adapter: Intel(R) HD Graphics 4000
- 000004.947| nvumdshim.dll 9.18.13.4460
- 000004.947| Monitor: \\.\DISPLAY1 (1600x900)
- 000004.957| r3dRenderLayer::SetMode(x=800,y=600,bpp=32,windowed=0,hz=60)
- 000004.957| Creating d3d device
- 000005.390| NVApi: failed to create stereo handle!
- 000005.390| GPU supports D3DQUERYTYPE_TIMESTAMP
- 000005.390| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
- 000005.390| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
- 000005.396| We have 1692 MB texture memory
- 000005.399| r3dFont: Creating Verdana 10pt
- 000005.399| r3dFont: Finished creating Verdana 10pt
- 000005.401| Loading shaders...
- 000005.719| Finished loading shaders (0.317655 sec)!
- 000005.823| r3dFont: Creating Tahoma 18pt
- 000005.825| r3dFont: Finished creating Tahoma 18pt
- 000005.825| r3dFont: Creating Tahoma 12pt
- 000005.825| r3dFont: Finished creating Tahoma 12pt
- 000005.825| r3dFont: Creating Verdana 10pt
- 000005.825| r3dFont: Finished creating Verdana 10pt
- 000005.894| Creating render targets
- 000005.896| r3dFont: Creating Verdana 8pt
- 000005.898| r3dFont: Finished creating Verdana 8pt
- 000005.905| Loaded 12 of 12 grass settings locations from the glist file
- 000005.907| Loaded 12 grass settings files
- 000006.054| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
- 000006.054| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
- 000006.056| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
- 000006.058| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
- 000008.812| SetHomeDir: Levels\WZ_FrontEndLighting
- 000008.812| We have 1585 MB texture memory
- 000010.839| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
- 000010.839| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
- 000010.851| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
- 000011.720| Unloaded 0.0 MB STATIC decal textures
- 000011.720| Unloaded 0.0 MB DYNAMIC decal textures
- 000011.720| Loading decal library Data\Decals\library.xml.
- 000011.721| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
- 000011.721| Loaded 0.0 MB STATIC decal textures
- 000011.761| Loaded 0.8 MB DYNAMIC decal textures
- 000011.762| LoadLevel_MatLibs...
- 000011.762| LoadLevel_Objects...
- 000011.762| TERRAIN: LOADING Levels\WZ_FrontEndLighting\TERRAIN
- 000011.870| TERRAIN2: Finished reading script file
- 000011.882| TERRAIN: LOADED
- 000012.944| LoadGrassLib()...
- 000013.032| g_pGrassMap->Load...
- 000013.035| LoadLevel_MatLibs...
- 000013.035| Building skeleton cache..000013.071| Building obstacles cache..000013.071| done.000013.071| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
- 000013.071| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
- 000013.071| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
- 000013.071| World loaded
- 000013.071| Total load time: 2.25
- 000013.715| AnimCSV: SHG_Benelli_M1 is not in game, remove it
- 000013.718| AnimCSV: SHG_Beretta_1201 is not in game, remove it
- 000013.721| AnimCSV: SHG_spas12 is not in game, remove it
- 000014.506| AnimCSV: EXP_SmokeG_White is not in game, remove it
- 000015.418| AnimCSV: SNP_Dsr1 is not in game, remove it
- 000015.731| AnimCSV: MEL_CanoePaddle_Knife is not in game, remove it
- 000015.735| AnimCSV: Mel_Shiv is not in game, remove it
- 000015.860| AnimCSV: Item_repairKit_Premium_01 is not in game, remove it
- 000015.862| AnimCSV: Item_bandage_Improvised is not in game, remove it
- 000016.112| AnimCSV: Mel_PoliceBaton_Wire is not in game, remove it
- 000016.116| AnimCSV: Mel_Spear is not in game, remove it
- 000016.120| AnimCSV: Mel_pickaxe_craft is not in game, remove it
- 000016.123| AnimCSV: Mel_pickaxe_craft_premium is not in game, remove it
- 000016.263| AnimCSV: EXP_SharpnelBomb is not in game, remove it
- 000016.264| AnimCSV: EXP_SharpnelBomb_TripWire is not in game, remove it
- 000016.297| AnimCSV: SNP_AW_Impulse is not in game, remove it
- 000016.887| Acquired base profile data for 8.078628
- 000016.976| Output Lautsprecher (High Definition Audio-Gerät)
- 000016.977| Input Mikrofon (High Definition Audio-Gerät)
- 000017.006|
- Starting to load Skill prices.000017.019|
- Skill prices loaded.000020.499| userSettings: Saving settings to C:\Users\Dennis\Documents\SG75 Studios\SGZ\userSettings.xml
- 000020.507| r3dNetwork: Creating client
- 000020.524| IP: 192.168.2.102
- 000020.525| r3dNetwork: connecting
- 000020.656| r3dNetwork: external ip: 87.146.31.131:62973
- 000020.656| connected to master server peer00
- 000023.301| userSettings: Saving settings to C:\Users\Dennis\Documents\SG75 Studios\SGZ\userSettings.xml
- 000023.627| obj_Zombie::FreePhysSkeletonCache:000023.627| done in 0.00 seconds
- 000023.628| r3dNetwork: Deinitialize
- 000023.746| r3dNetwork: Creating client
- 000023.764| IP: 192.168.2.102
- 000023.764| r3dNetwork: connecting
- 000023.902| r3dNetwork: external ip: 87.146.31.131:62975
- 000024.046| writeGameOptionsFile: Saving settings to C:\Users\Dennis\Documents\SG75 Studios\SGZ\gameSettings.ini
- 000024.046| userSettings: Saving settings to C:\Users\Dennis\Documents\SG75 Studios\SGZ\userSettings.xml
- 000024.047| SetHomeDir: Levels\Outlands
- 000024.047| We have 1558 MB texture memory
- 000024.047| r3dFile: can't open levels/outlands/loadingscreen0.dds
- 000024.072| r3dFile: can't open Levels\Outlands/wind.cfg
- 000024.072| Loading 'Levels\Outlands/LevelSettings.xml'
- 000024.080| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
- 000024.395| r3dFile: can't open data/skydome/wz_skydawn_03.dds
- 000024.566| r3dFile: can't open data/skydome/wz_daynew_05_d.dds
- 000024.721| r3dFile: can't open data/skydome/wz_dusknew_03_d.dds
- 000025.446| Unloaded 0.0 MB STATIC decal textures
- 000025.446| Unloaded 0.8 MB DYNAMIC decal textures
- 000025.447| Loading decal library Data\Decals\library.xml.
- 000025.447| Loading decal library Levels\Outlands\decals.xml.
- 000025.448| Loaded 0.0 MB STATIC decal textures
- 000025.489| Loaded 0.8 MB DYNAMIC decal textures
- 000025.489| LoadLevel_MatLibs...
- 000025.489| LoadLevel_Objects...
- 000025.531| TERRAIN: LOADING Levels\Outlands\TERRAIN
- 000025.962| TERRAIN2: Finished reading script file
- 000030.108| TERRAIN: LOADED
- 000035.813| r3dMesh::Load(): Can't load '' or '.scb', file doesn't exist
- (Loading mesh )
- 000035.813| WARNING: Object can't be loaded!
- 000042.668| MatLib: there is no material data/objectsdepot\wz_townbuildings\Materials\01___Default.mat
- (Loading mesh data/objectsdepot/wz_townbuildings/town_firestation_02.sco)
- 000045.296| r3dMesh::Load(): Can't load 'data/objectsdepot/g3_blds_city/bld_building_01.sco' or 'data/objectsdepot/g3_blds_city/bld_building_01.scb', file doesn't exist
- (Loading mesh data/objectsdepot/g3_blds_city/bld_building_01.sco)
- 000045.296| WARNING: Object data/objectsdepot/g3_blds_city/bld_building_01.sco can't be loaded!
- 000045.323| r3dMesh::Load(): Can't load 'data/objectsdepot/g3_blds_city/bld_building_01.sco' or 'data/objectsdepot/g3_blds_city/bld_building_01.scb', file doesn't exist
- (Loading mesh data/objectsdepot/g3_blds_city/bld_building_01.sco)
- 000045.323| WARNING: Object data/objectsdepot/g3_blds_city/bld_building_01.sco can't be loaded!
- 000048.333| LoadGrassLib()...
- 000048.426| g_pGrassMap->Load...
- 000048.619| LoadLevel_MatLibs...
- 000048.619| Building skeleton cache..000049.042| Building obstacles cache..000049.042| done.000049.042| Loading 'Levels\Outlands\collections\collections.xml'
- 000049.342| obj_Zombie::InitPhysSkeletonCache..
- 000051.497| done
- 000051.497| World loaded
- 000051.497| Total load time: 27.45
- 000054.112| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
- 000055.265| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
- 000055.654| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
- 000056.044| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
- 000056.435| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
- 000056.825| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
- 000057.216| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
- 000057.607| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
- 000057.997| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\Drivable_Buggy_02.sco
- 000058.349| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\Drivable_Buggy_02.sco
- 000058.525| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\Drivable_Stryker.sco
- 000059.008| obj_Note 439
- 000059.016| obj_Note 442
- 000059.017| obj_Note 444
- 000059.017| obj_Note 445
- 000059.018| obj_Note 446
- 000059.018| obj_Note 447
- 000059.018| obj_Note 448
- 000059.019| obj_Note 453
- 000059.019| obj_Note 454
- 000059.019| obj_Note 455
- 000059.020| obj_Note 457
- 000061.670|
- Time between load end and game start: 10.17
- 000101.043| r3dFile: can't open data\Animations5\smg_aachoneybadger1_01_FPS_Idle.anm
- 000101.044| r3dFile: can't open data\Animations5\smg_aachoneybadger1_01_FPS_Fire.anm
- 000101.044| r3dFile: can't open data\Animations5\smg_aachoneybadger1_01_FPS_Reload.anm
- 000260.566| r3dapp: SysCmd: f120
- 000260.580| d3d: starting to reset device
- 000260.596| released
- 000261.220| reseted
- 000261.266| restored (1). reset ok
- 000270.576| AddBackPackItems
- 000270.576| Show Inventory Items
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