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GhostKingG1

Rocket Slime Notes - 2/6/17

Feb 6th, 2017
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  1. Much of this pastebin is taken from an earlier pastebin and this pastebin (http://pastebin.com/anGF8rrj) from Woawa. Big thanks to Woawa, Quo, Crrool and anyone else who I can't remember right now who have helped create the route and strats.
  2.  
  3. Abbreviations:
  4.  
  5. FF=Forewood Forest
  6. TT=Tootenschleimann's Tomb
  7. Krak=Mt. Krakatroda
  8. BW=Backwood
  9. CB=Callmigh Bluff
  10. FN=Flucifer's Necropolis
  11. FC=Flying Clawtress
  12.  
  13. Outline:
  14.  
  15. You will be saving 60 Slimes for the Any% route, and you are required to save 50 to get the Master Blast.
  16.  
  17. FF: 3 trips, 8 slimes saved(7 in overworld, 1 in tank battle). Make sure to grab the 2 slimes before the boss
  18.  
  19. TT: 3 trips, all 17 saved
  20.  
  21. Krak: 1 trip, 14 saved (You will also need to grab a Thousandweight and an imp after blowing up the first rock for the imp-rockbomb-thousandweight(bottom up) totem in order to get to the slival fight, which can be tricky to hold on to)
  22.  
  23. BW: 1 trip, 6 saved (After you beat Backwood, dont bother adjusting ammo/crew until you get to Necropolis)
  24.  
  25. CB: 2 trips, 5 saved- no more optional slimes after first trip.
  26.  
  27. FN: Will need imp-mimic-platypunk(bottom up totem) on right side, can grab the Platypunk and Imp earlier.
  28.  
  29. FC: Save the first two Slimes (one's mandatory) and grab the ammo from their letters. after The third tank battle in this area, return to boingburg and adjust ammo
  30.  
  31. OVERWORLD BOSS FIGHTS:
  32.  
  33. Bough Beater: (FF boss): Try to kill second phase before he attacks for quick kill. You can attack by bouncing into his face, or grazing it from the side.
  34.  
  35. Pot Belly: (Krak) hope for good luck. Try to catch 3 rockbombs or any Firewaters, but be careful as they can be tricky. Only use Chimera wings as a finishing blow.
  36.  
  37. Harvest Loon: (CB boss) Getting double hits can be difficult, and this fight is luck dependant. Also if you hit the big scythe he throws at you with the sime knight, you can send it back to him quicker than just waiting - this makes him a lot faster(depending on how unlucky you are), center after kill
  38.  
  39. Lickety Split: (Necropolis) start fight in the middle, just off the tongue(will start off with 4 hits). next cycle elasto blast the 4 into the tongue(however it has backfired with placing me into the tongue), center after kill. If you fail this strat, try to at least get 2-3 onto his tongue at a time.
  40.  
  41. Clawleone: (clawtress) First Phase: Just try to optimize hits. Second phase: Try to hit him while he's moving by predicting his movement. If he starts spitting fire, position by the side of his head for two relatively free hits.
  42.  
  43. Letters to Open:
  44.  
  45. 1- Open after first trip to TT: Perry, Bubbily, Peewee, Blubba (4 rockbombs)
  46. 2- After second trip to TT: Flantenna, Curate Rollo (oaken club, holy water)
  47. 3- Before finishing Krak: Prince Pigummy, Itsy, Flanpa, Lady Poly (shuriken recipe, shuriken, iron ball, iron ball)
  48. 4- After first trip to CB: Early Burly, Swellington ( broadsword, BS-1 Crooze)
  49. 5- do after first trip to FC: RoboGlop, Curator(both optional, BS-2 Missile, Lightning Rod)
  50.  
  51. General Strats:
  52. -B mashing for text.
  53. -For general movement, it is optimal to use elastoblasts to move. The optimal time to hold the A button usually is between 50 and 57 frames. Watch this video for an idea of the rhythm to it: https://youtu.be/njAZ24p2bM0
  54. -There is a frame-perfect(?) trick at the beginning of the run where if you press Start just after pressing B to initiate the leaf-clearing minigame, which allows you to clear leaves while the cutscene is happening. See the above video for what it looks like. You can choose whether or not to try for it.
  55. -Never upgrade your tank HP. it's faster to let it deplete, because in almost every fight, enemies stop firing at you when your HP is 0.
  56. -You will break into a lot of tanks to steal ammo. What you want to do is position yourself touching the gate at the entrance of the tank and elastoblast perpendicular to the door, to try to hit the door twice per blast. Aim to steal the best ammo you can quickly.
  57. -When changing ammo, use "leave it to me" then edit out ammo you dont want
  58. -Try to collect 14-ish chests and whichever chimera wings are convenient to make shurikens. The exact amount isn't too important.
  59. - Slime knights are useful- collect 1 in Krakatroda, 2 in callmigh
  60. -After first trip to TT, talk to Perry (Snail slime) to initiate Gold Coast Surfing minigame to grab the Oricalcum, a very useful piece of ammo for earlygame
  61. -If you can ever grab a Rockbomb when going in to kill an enemy tank engine, you will want to throw it towards enemy tank room barriers, because unlike every other piece of ammo it doesn't rebound, allowing you to clear as many as possible in a single throw.
  62.  
  63. Tank Battles:
  64.  
  65. -The crew is Swotsy, Glooperior and Blubba for half of the game. Swap Gooshido in Swotsy's place after Backwoods (before going into Necropolis), he steals useful ammo and also serves as a distraction for enemies' AI. Set Blubba and Glooperior's commands to "Keep enemies out" and "heal allies" respectively. Swotsy you want to pick up and hold onto until the enemies are no longer firing. After the skies are clear (after your HP is 0), set your allies to fire.
  66.  
  67.  
  68. Specific Battles:
  69.  
  70. Platypanzer 1: He only fires out of the top cannon, so throw ammo in the lower cannon.
  71.  
  72. Short Shooter: He tells you which cannon he fires out of. This is one benefit to English version.
  73.  
  74. The Golemator: Go and invade immediately. Try to take 3 iron balls to make a bigger iron ball, and then 2 iron balls on top of it if you can before your HP reaches zero. They still fire after you are at 0 (just less), so throw weak ammo before the iron balls, to try to shield them from getting hit. If you can, try to knock the Cactiballs into the cannons to send them to your tank, they won't attack your tank and will not fire at you.
  75.  
  76. All Schwarzman fights: Invade his tank for swords while leaving your crew passive until HP reaches 0, knocking him out to keep him from invading your exposed engine room. This is the strategy for all Slival fights, as he always has ammo that vastly outdamages yours. Just note that the later on it is, the quicker he respawns when you attack Slival himself. Also be warned that Slival can kill your engine room in 2 attacks, so don't ever let him in your engine room.
  77.  
  78. Carrot Top: Wait till your HP is 0, stock up on shurikens and ammo, unload, and take out any enemies that try to invade with your slime knight. Carry Swotsy on your head to start to keep him from firing.
  79.  
  80. Pyramaniac: Just start out firing, the zombies respawn so fast that it would be difficult to ward them off (and the spooky ammo can be ignored(other than holy water)- engine room has a fork- go top side
  81.  
  82. Chrono Twigger: Wait till your HP is 0, (same strat as carrot top) unload and take out any enemies that try to invade with your slime knight. Carry Swotsy on your head to start to keep him from firing.
  83.  
  84. Argonaut: Invade for ammo, you can kill statues with fully charged elastoblast- Engine room has a fork - go bottom side
  85.  
  86. DQ Swords: Invade for ammo
  87.  
  88. Daemolition Man: Invade for ammo, BARRIER FORK - go bot
  89.  
  90. Dark One: This is the reason why we stockpile decent ammo when we basically steal most lategame ammo. The Dark One cannot be stolen from, so you depend on your own ammo. Typically I just throw all my ammo in the cannon room, grab Slival on my head, and then unload it when my HP reaches 0. Hold off on firing ammo and just stockpile when you see his tank aiming to fire its laser. Always try to fight Flucifer himself right OUTSIDE your tank, he distracts Slival otherwise. If you have 2 slime knights, you can potentially hit him twice when he becomes vulnerable when timed right. Just be patient, this fight takes ~6/7 minutes and 1 mess up is run over.
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