Advertisement
arkanios

Endtown RPG Session #29.5

Mar 28th, 2016
111
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. GM (GM): Okay, give me a minute to set up here.
  2.  
  3. Everett Pillory: Sure thing
  4.  
  5. GM (GM): What time is it for you, anyway?
  6.  
  7. Everett Pillory: 7:49 PM
  8.  
  9. GM (GM): So we usually game at like 9:00 for you, huh?
  10. Anyway, finish what you gotta, I'm ready when you are.
  11.  
  12. Everett Pillory: I'm ready as well
  13.  
  14. GM (GM): Are you sure? Are you sure about... Anything?
  15. Woooo!
  16. Let's start
  17.  
  18. Everett Pillory: Yeah I'm sure
  19.  
  20. Except disarming the bomb
  21. your comrades have left you topside with the infamous missile. A rat has stayed with you for assistance.
  22.  
  23. GM (GM): Anyway...
  24. you have taken it upon yourself to disarm this mother.
  25.  
  26. Everett Pillory sighs "Okay... you know that if I fuck this up, no more Endtown or in the worst case scenario? No more us."
  27.  
  28. GM (GM): I should note, the rat is not actually holding a gun to your head.
  29.  
  30. Rat: Sounds like the reason I took this job, sir.
  31. The rat muses, "No major markings, you think it was sand blasted off or something?"
  32.  
  33. Everett Pillory shrugs and shouts towards the transport "Not sure really, Herschel, do you know anything about the bombs"
  34.  
  35. GM (GM): Super Van is here too.
  36.  
  37. Hershel: Nah, dude. Haven't been to the movies forever!
  38. haha, no. But really I don't.
  39. .I've got some sensors and scouter if that helps
  40.  
  41. Everett Pillory looks at the rat "Fetch me tools and ask Mallard for a book about disarming Zero bombs. Tell him that it's urget. Let's see... power source first. Herschel can you scout it for ANY high power sources?"
  42.  
  43. the rat nods and leaves the transporter... Nods in heart.
  44.  
  45. GM (GM): Heshel deploys scouter
  46. He says the info should be on you HUD.
  47. and that there is a rad signal and a thermal signature in the mid and aft parts of the missile.
  48.  
  49. Everett Pillory walks into the transporter and looks from the HUD at where it is. "Also Herschel, I'd be really glad if you could tell me... are the suits radiation proof?"
  50.  
  51. Hershel: Oh sure. They'd pretty much have to be.
  52.  
  53. GM (GM): There is no hud visible in the vehicle.
  54.  
  55. Everett Pillory nods "Should've had the helmet on too for this... I'll ask our rat assistant for that. And a lead-lined case too. Okay tell me this .. What HUD?"
  56.  
  57. Hershel: Ah, you aren't wearing a helmet.
  58.  
  59. GM (GM): I'll pull up the manual.
  60.  
  61. Everett Pillory headshakes "Not yet, no... I came to hate those... things. Tell me something about your other crews if you could - the guys before us. "
  62.  
  63. Ah: the topsders or the rats?
  64.  
  65.  
  66. GM (GM): ((Whoops, two errors there.))
  67.  
  68. Everett Pillory hmms "Topsiders. I... think I've met your driver. He was mad as hell."
  69.  
  70. Hershel: actually that was a good day for him.
  71. Anyway: , the crew from Sunny Glen Community: Standard deep patrol.
  72.  
  73. GM (GM): Mission: Observe and harass local mutant traffic.
  74. Objective: Document mutant trade routes, find colonies if available.
  75. Crew size: four.
  76. Six mutts were complimented.
  77.  
  78. Everett Pillory laughs "Oh? Why is that? The day he turned into a mutant and flew away and we had to shoot him down? "BEWARE OF THE WHISPERMAN!" he squaked..." he then waits a bit before not finishing the sentence. "...we killed him."
  79.  
  80. GM (GM): Ah yeah.
  81. I imagine that might have been because they encountered that guy and were err...'thwarted' by him.
  82. You know, giant swarm of darkness... Likes to stab you.
  83. The crew accidently fired on themselves in the panic.
  84. Alot of screaming and shooting wild, not exactly an epic battle.
  85.  
  86. the rat returns.
  87.  
  88. Everett Pillory cringes "Must've been a massacre and those who lived fled I assume?" then laughs "You know... you're the first transport I had a conversation that lasted more than me shouting "DIE ABOMINATION" before blowing it up...
  89.  
  90.  
  91. Hershel: Well, all gear is different. Guess it's just who you meet.
  92. Transporters aren't for combat anyway. If we were we'd have some guns or something.
  93.  
  94. The rat interrupts, Here sure. Mallard has issued you to be supplied with a high powered drill, driver, saw, plasma torch (mallard industries inc.)
  95.  
  96. Everett Pillory throws his arms up "WHAT ABOUT A BOOK?"
  97.  
  98. Rat: Err... You're not going to like it, sir.
  99. he hands you a leather bound volume.
  100.  
  101. Rat: Also...
  102. He hands you a printed binder with "Amesworth Radiation" written on a sticky note.
  103.  
  104. Everett Pillory looks it over "That's it?"
  105. Rat: Yes sir.
  106.  
  107. Everett Pillory: (Hmm roll to find anything useful with my science skill?)
  108.  
  109. GM (GM): Yes.
  110.  
  111. Everett Pillory: rolling 1d100+20 (25)+20 = 45
  112.  
  113. As the binder explains it, Amesworth radiation, also called Zero energy works off the principle that atoms leave and come from other dimensions and do so quickly enough that we see it as a continuity of mass.
  114. Zero energy freezes these molecules so that they collide with the incoming dimensional atoms, the friction generated by these quarks on quarks is small, but as every molecule does this it has a massive collective effect.
  115. The result is that the quarks get so excited that the gluons destablize and the atoms are essentially unbound.
  116. Entropy takes effect and atoms move to the next dimension in mass, as they are unbound the elements more prone to excitement (carbon) leave first, leaving behind a thermal reaction.
  117. As silicon has a higher heat tolerance it is left behind in this dimension.
  118. In your scientific opinion, his is a load of bull hockey.
  119.  
  120. Everett Pillory scratches his head "That wasn't part of any of my academic course I had. Then again it's Mallard, so he wouldn't accept any critique."
  121.  
  122. GM (GM): Well, this is Fringe science.
  123.  
  124. Everett Pillory: Let's see... anything on Amesworth radiation explosion?
  125. (Well of course... ))
  126.  
  127. GM (GM): You look at the volume.
  128. brb
  129.  
  130. The volume
  131.  
  132. It says.
  133.  
  134. Yes, I'm a fudging expert on a highly classified military technology! Who isn't, right?! Saturday morning, 6AM, "Old Yankee's Workshot featuring Zero Missiles. Break out your jigs."
  135.  
  136. Love, Mallard.
  137.  
  138. PS How do you like my new instant bound book printer?
  139.  
  140. Everett Pillory wishes he could inter-dimensionally throw the book in Mallard's face. He looks at the humongous missle again and thinks... "Okay... let's look at the front."
  141.  
  142. PPS Seriously though, that's up tier stuff. Security says I shouldn't be near explosives so I can give you some adivce: Missiles have three systems: The propellant, the payload, and the guidance. If you disable the guidance it shouldn't go off, if you disable the propellant it shouldn't move. High energy weapons like this need to prime before actually being a threat, otherwise they would go off accidently all the time.
  143.  
  144. GM (GM): You look at the cone of the missile.
  145. According to hershel, this has a magnetic resonance.
  146.  
  147. Everett Pillory tries to find an opening he can pry open
  148.  
  149. GM (GM): Fzzzzzzzzzt
  150. Sorry, my art is horrible.
  151. You've discovered what looks like a radar dish.
  152.  
  153. Everett Pillory puts it back on "This is the guidance mechanism... let's look at the midsection."
  154.  
  155. It looks like an inward dish pointing at a series of lens'
  156. Along them runs some guide rail. I looks like it's made from a new alloy.
  157.  
  158. Hershel: Hey guys! I'm detecting a spike in rads! Get in, NOW!
  159.  
  160. Everett Pillory races back to the transport...
  161. Everett Pillory: Okay... that's the bad part....
  162.  
  163. GM (GM): I tried to search from some decent investigation music.
  164.  
  165. Hershel: Yeah, looks like whatever hit out there came from the missile.
  166. unless you hate everything CH20 in your body, I wouldn't recommend going out there again.
  167.  
  168. Everett Pillory headshakes "Okay... that complicates stuff. I think there's a spare suit helmet in here."
  169.  
  170. GM (GM): There are two.
  171.  
  172. Everett Pillory: Hey Herschel should the suit protect me?
  173.  
  174. Hershel: Yeah, it can take a direct hit from a gun for afew seconds so this shouldn't be a prob, dude.
  175.  
  176. GM (GM): Sorry, I jumped ahead, suit up?
  177. GM (GM): There are two.
  178.  
  179. Everett Pillory: Hey Herschel should the suit protect me?
  180.  
  181. Hershel: Yeah, it can take a direct hit from a gun for afew seconds so this shouldn't be a prob, dude.
  182.  
  183. GM (GM): Sorry, I jumped ahead, suit up?
  184.  
  185. Everett Pillory: Yeah...
  186. I should be fine...
  187.  
  188. Everett Pillory puts on that dreaded head that he hated all those years
  189.  
  190. GM (GM): You have visual data including but not limited to: Thermal, HUD, magnify.
  191. You feel like a kid wearing his big brother's clothes, clothes that are made of rubber.
  192. Back to the guts!
  193.  
  194. Everett Pillory curses "For fuck's sake... and they couldn't kill me with this tech? What the hell am I facing." and walks slowly to the contraption. Then he tries different settings on the amesworth contratpion
  195.  
  196. GM (GM): Aaron actually has said that the topsiders seen so far have been...
  197. https://www.youtube.com/watch?v=thbICk05yPk
  198.  
  199. Everett Pillory: (( Yeah... I know... Everett thought he was fighting soldiers)
  200.  
  201. GM (GM): On no, that last topsider was what I understand a competent fighting topsider should be like.
  202. He keeps implying that we'll see guys like that.
  203. For an RPG they make awesome dragon like enemies.
  204.  
  205. Everett Pillory: (( Let's see if I can figure this out. ))
  206.  
  207. GM (GM): Anyway, You're looking at an exposed Zero energy generated.
  208. Roll science advanced!
  209.  
  210. Everett Pillory: rolling 1d100+20 (31)+20 = 51
  211.  
  212. GM (GM): You've got 2 right?
  213.  
  214. Everett Pillory: (( Nope... 2 in invention, 1 in science adv, 3 in science basic))
  215.  
  216. GM (GM): Then you got nothing. There are lens, dishes, circuitry of all kinds, rods, babbles, and a ton of other junk.
  217. But, you're not dead yet!
  218.  
  219. Everett Pillory: BAH!
  220. Circuits... let's see. Something supplies power to this.
  221.  
  222. rolling 1d100+20 (6)+20 = 26
  223.  
  224. GM (GM): Good enough!
  225.  
  226. Everett Pillory: (ARE YOU FUCKING KIDDING ME. NOT A SINGLE GOOD ROLL)
  227.  
  228. GM (GM): Roll engineering?
  229.  
  230. Everett Pillory: rolling 1d100+20 (77)+20 = 97
  231. (( Finally ))
  232.  
  233. GM (GM): There you go, you follow the wires and notice:
  234. A battery of proton cells.
  235.  
  236. Everett Pillory: Hey, rat friend... grab a lead-lined box. We'll need it.
  237.  
  238. GM (GM): ((Hershel does have a database on these things.))
  239.  
  240. Everett Pillory: Hershel, anything you know about Proton batteries and zero guns
  241.  
  242. Hershel: Let me check.
  243.  
  244. GM (GM): ((I forget, did the rat run in the van or down the tube?))
  245.  
  246. Hershel: It's like water and a squirt gun, dude.
  247. Ahem, "Proton cells are the only technology capable of generating the energy quickly and intensely enough to allow for Zero energy emissions.
  248. Calculations: ons for Zero weapons also require exceptional lateral computing force to regulate these emissions successfully."
  249.  
  250. Hershel: What does "lateral computing mean?"
  251. So I guess you can't fire a zero weapon with proton cells or something as strong.
  252.  
  253. Everett Pillory: Okay, drop it and run away
  254.  
  255. GM (GM): The rat comes back with a box decorated with radiation symbos.
  256.  
  257. Everett Pillory: Don't want to get irradiated
  258.  
  259. Rat: okay then!
  260.  
  261. GM (GM): ((*Can only fire. Sorry.))
  262.  
  263. Everett Pillory looks at the proton cells "Herschel... quick question. Suit protects me from high amperage/voltage electric shocks, correct?"
  264.  
  265. Hershel: Eyep.
  266.  
  267. Everett Pillory takes a deep breath and grabs the tools "Okay... okay Everett, you've done this before. Battery labs right? 1000 Amperage tests. Cables thick as you arm." he says to reassure himself " and starts to look at where the 'veins' of the beasts go.
  268.  
  269. GM (GM): The veins go to the dish, it apparently is the emitter.
  270.  
  271. Hershel: Hey found something in file!
  272.  
  273. Everett Pillory: (( I take this is actually from Aaron itself how the bomb works ))
  274.  
  275. GM (GM): Apparently the lens in Zero weapons aren't actual glass or plastic!
  276.  
  277. Everett Pillory: What is it then?
  278.  
  279. GM (GM): Apparently it's reinforced steel that's... "molecularly staggered" to be transparent. I don't know if that helps.
  280. ((Actually no, Aaron is keeps telling me he's not a 'tech head.
  281. I'm doing whatever good fans do: Fill the gaps.
  282. Still, Aaron is a retro-guy you know? He likes most of science side of endtown is based on ye ol' scifi movies where radiation actually heals things and lasers are a white streak someone in post drew on the film.
  283.  
  284. Everett Pillory: (( Hahah... okay. He should get Gallacci's help then. ))
  285.  
  286. Everett Pillory hmms "Okay... where's the guidance on this thing? Gyroscope?"
  287.  
  288. GM (GM): (I'm affraid this stuff is my side of scifi. Cold, hard, and very sexy.)
  289. Your own demolitions knowlege tells you it's in the fore, or cone.
  290. Hey, I was wondering, can you put text or anything on the map as well?
  291.  
  292. Everett Pillory: Yep
  293.  
  294. GM (GM): Well, that's a cool thing
  295. (GM): Well, that's a cool thing
  296.  
  297. Everett Pillory: ((Okay... I want to see if I can figure out how to break the discharge without fucking up guidance))
  298.  
  299. GM (GM): For this segment you might want to make notes on the map then!
  300. Then that's a real electronics job.
  301. Engineer would let you figure out how to yank it out easy.
  302.  
  303. Hershel: Hey, I'm getting good at this database thing. I've got another factoid!
  304.  
  305. Everett Pillory: rolling 1d100+20 (93)+20 = 113
  306.  
  307. GM (GM): Eletronics or engie?
  308. COOL!
  309.  
  310. Everett Pillory: Electronics
  311.  
  312. GM (GM): Yep. You got this.
  313. At the mid-aft connection switch a pin from master to slave, etc.
  314. You can now disengage the charge without causing a CSM in guidance!
  315.  
  316. Everett Pillory: (( PFFFF... HAHAHA That's very close to the picture ))
  317. (( Where he was switching the pin around to disarm it ))
  318.  
  319. GM (GM): The red and green.
  320. You've also identified a 'data spine' through the missile. You imagine this is the CPU.
  321. It's actually based on thishttp://www.endtown.com/comic/endtown-01-20-2010-2/
  322.  
  323. Everett Pillory: Okay..> I think I have enough data to fuck this up not to fire. (( Hmmm maybe invention would be good for coming up how to rewrite this to safely splashdown. Given that I figured most of this out ))
  324.  
  325. GM (GM): Sorry this http://www.endtown.com/comic/endtown-01-19-2010-2/
  326. ((Hmm. That doesn't exactly fit my technobabble. I feel bad about that.
  327. Okay
  328.  
  329. Everett Pillory: (( Funnily enough with enoug handwavium? I think it's pretty accurate ))
  330. (GM): Pretty much!
  331.  
  332. Bottom line is you don't want to touch it!
  333. Or eat it!
  334. Definitely not snort it... No, man is not fit for such pleasures!
  335.  
  336. Everett Pillory: (( Except Thanqual ))
  337.  
  338. Hershel: Hey, did you know this thing uses solid state fuel? If that thing goes off it's enough to take us halfway across the planet.
  339.  
  340. GM (GM): Never tried Thanqual. Is that a sleep aid?
  341.  
  342. Everett Pillory: (( Skaven. He snorts warpstone. Yeah you know, basically crystalized chaos. He snorts crystalized chaos dust ))
  343.  
  344. GM (GM): My brother used to play Skaven.
  345.  
  346. Everett Pillory headshakes turning around angrily "Of course I know. Look... few minutes more and I can send this thing into the Atlantic. ))
  347.  
  348. GM (GM): 400 pt tourney he brought a wizard, just a wizard.
  349.  
  350. Hershel: well, where the altantic was, right?
  351.  
  352. Everett Pillory looks up "Please Herschel, at least I'd prefer to believe there's still something there. Don't burst my bubble... but let's see if I can figure out how to rewire this..."
  353.  
  354. Everett Pillory: ((So invention?)
  355.  
  356. GM (GM): Electronics. Invantion is crafting.
  357. Invasion, inversion, invention,
  358.  
  359. Everett Pillory: Aha
  360.  
  361. GM (GM): But invention could work.
  362.  
  363. Everett Pillory: rolling 1d100+20 (13)+20 = 33
  364. (( Christ... ))
  365.  
  366. GM (GM): Like you're making a widget or bypasser.
  367. Roll invention.
  368.  
  369. Everett Pillory: rolling 1d100+20 (61)+20 = 81
  370. (( Basically... I'm doing on spot an electronic piece that would by a baypass? ))
  371.  
  372. GM (GM): Okay, with the torch on ultra-low you think you can solder a bypass
  373. ((Basically. It's like connection two wires around a switch, basically.
  374. ((ALL ELECTRONICS IS JUST HANDLING A CIRCUIT THAT IS ALL WE NEED TO KNOW))
  375.  
  376. Everett Pillory grabs the torch and starts working it out. "Herschel... do you have any music there? At least something you can hum?"
  377.  
  378. Hershel broadcasts a tune. "How's this?"
  379.  
  380. Everett Pillory laughs "Okay... that will do."
  381.  
  382. Everett Pillory: (( Something I have to roll for this?))
  383.  
  384. You hear a muttered "I LIKE THIS ONE!
  385.  
  386. GM (GM): "
  387. Sure.
  388. Also...
  389. You have to state what you actually want the thing to do.
  390. It's your invention!
  391. ((I think I might amend the invention skill to include that.))
  392.  
  393. GM (GM): ((That sounds like a neat aspect to it.))
  394.  
  395. Everett Pillory: Okay... Baypass the delivery of power to the lens/emitter, so it only uses the CPU/Guidance. Oh right one more thing
  396. (( Can I calculate the energy needed for the guidance module?))
  397.  
  398. GM (GM): Sure.
  399. Right so Bypass: Function: Disable the zero-energy component.
  400. You already got the roll so you have the solder and placed it in.
  401. Using electronics it should boot through errors and not leave this place a crater.
  402.  
  403. Everett Pillory looks at Herschel "Look, can you be my secretary for a second? You can record a voice right?"
  404.  
  405. GM (GM): ...Sure
  406.  
  407. Everett Pillory exclaims looking through it "Okay Herschel, take notes... photographs of this stuff hell anything..." and starts to dictate to the machine what a cross-section of a zero-bomb ICBM contains, possible idea about the guidance mecahnism, weak points etc."
  408.  
  409. GM (GM): cpu is glitching, just as planned, right?
  410.  
  411. Hershel: Recorded.
  412.  
  413. Everett Pillory: (( I think so ))
  414.  
  415. Everett Pillory sighs "Okay Herschel, can you interface with the CPU inside this thing and tell me what does it report? ))
  416.  
  417. Hershel: different tech, try wiring my scouter to it.
  418.  
  419. Electronics roll
  420.  
  421. Everett Pillory: rolling 1d100+20 (3)+20 = 23
  422. ((MOTHERF...))
  423.  
  424. GM (GM): You broke the scouter.
  425. Or rather, you're going to have to put it back together.
  426.  
  427. Everett Pillory sighs "Okay sorry Herschel. Mishap on my part... let's see if I can put it back together real quick."
  428.  
  429. Everett Pillory: rolling 1d100+20 (89)+20 = 109
  430.  
  431. GM (GM): You fixed it!
  432. Lets do a review.
  433.  
  434. Everett Pillory headshakes "This is getting on my nerves."
  435.  
  436. you've found the power supply for the zero-weapon and its control.
  437. you've found guidance for the missile itself.
  438. according to Mallard's jerkish advice, you have 2/3 of this thing throughly explored.
  439. you've managed also to separate the zero weapon from the guidance of the missile, effectively making sure it wouldn't detonate.
  440. Unless you blow it (figuratively.)
  441.  
  442. Everett Pillory sighs "Okay... Herschel, how to punch coordinates into this."
  443.  
  444. How would I know? I'm just a car!
  445.  
  446. GM (GM): Maybe you need a rocket specialist
  447. Nah, use science fringe!
  448.  
  449. Everett Pillory: rolling 1d100+20 (20)+20 = 40
  450. (( Not my day with rolls today))
  451.  
  452. Your skill tells you that beating the thing with a hammer will work wonders!
  453. Actually...
  454. Reroll S:F!
  455.  
  456. Everett Pillory: rolling 1d100+20 (4)+20 = 24
  457. (( FUck everything ))
  458.  
  459. GM (GM): Want a hint?
  460.  
  461. Everett Pillory: (( Yeah... ))
  462.  
  463. GM (GM): Or rather, a GM hint.
  464.  
  465. Hershel: Wait, if these things took out everything, how did your colony survive?
  466.  
  467. Everett Pillory rubs "...My co.. oh. I have no idea. Actually... give me a sec I think I have an idea..." and walks to the elevator and calls for his 'assistant'
  468.  
  469. GM (GM): A sand crawler pops up.
  470. A radio pops, "Yeah?"
  471.  
  472. Ratio: I'm not coming back up there with those readings, at least not for something. Besides you'll just send me for something. What do you need?
  473.  
  474. Everett Pillory: Okay... ask Mallard if he has the ability to connect to a missle guidance system remotely.
  475.  
  476. GM (GM): Sure.
  477.  
  478. Time passes.
  479.  
  480. you begin to feel sweaty.
  481.  
  482. the sandcrawler pipes up again with an exposed cable.
  483.  
  484. Rat: He says plug this into anything that will fit in the cone section. He'll sort out the code.
  485. He also says where do you want it?
  486.  
  487. Everett Pillory pulls it over to the cone section and searches for a socket "Anything away from any population centre. I was thinking Centre of Atlantic."
  488.  
  489. GM (GM): You hate that ocean.
  490.  
  491. Rat: okay, long and lat are ready.
  492.  
  493. Flask appears! She wants vengance for that underwear raid!
  494.  
  495. Everett Pillory: (( God please no... ))
  496.  
  497. GM (GM): rolling 1d100+10 (75)+10 = 85
  498. No, sorry, I get one joke a session
  499. That was it.
  500.  
  501. Everett Pillory: (( Wait, I never raided any und... MAAAARRTTTIIIINNNN))
  502.  
  503. GM (GM): There was some fun in those past logs.
  504. Anyway!
  505.  
  506. Rat: Okay, there is no prep for this thing. Also, it's lying like a beached whale. Mallard says it needs a platform or its going to become a half mile long fireball along the ground.
  507.  
  508. Everett Pillory sighs and headshakes "And where do you think one could be obtained?"
  509.  
  510. Hershel: Oh yeah. The previous crew wanted to load that on my roof and make me the launcher.
  511.  
  512. Everett Pillory looks at Herschel and... then pauses. "That's fucking stupid and they knew it."
  513.  
  514. Hershel: Actually I can change shapes. They wanted me to go flat and long hold the missile up and let it self launch.
  515. also, they didn't really want to launch. Just threaten people with it.
  516.  
  517. Everett Pillory continues "Yeah but you know what? I've melted transports like you. And that amount of heat will damage you beyond repair. Okay.... the good thing is that this thing is a dud right now. I'll seal it up. And I need to do a quick detour to Deep City."
  518.  
  519. GM (GM): It has been sealed!
  520. Good picking up on the missile destroying the transport. I was about to get to that.
  521. Okay to call the session here?
  522.  
  523. Everett Pillory: I... want to wrap up Deep City if you could. Also been recording the session and I'll pastebin it in a bit
  524. Since I don't think we can return there soon I want to hand the toys back
  525.  
  526. GM (GM): Oh, I don't know. I like to make everything fun and complicated.
  527. I had alot of fun screwing around with this
  528. I think this counts as a major objective so +35
  529. Also, good character building. Seeing the eyes of the enemy.
  530. True.
  531.  
  532. Everett Pillory: The more he wears the helmet the more he feels pity for them
  533. And that worries him
  534.  
  535. GM (GM): Yes, red pandas are merciless, compassionless creatures.
  536. The more he fights topsiders the more he realizes he is a Topsider!
  537. The technology! The knowledge! The hatred so thick it drips from your teeth!
  538.  
  539. Everett Pillory: I will meancingly raise my arms up and act like a little shit
  540.  
  541. GM (GM): Exactly!
  542. Sorry if this dragged out and got complicated. If figure if this is a 1:1 session then I'm going to pose a big challange for you.
  543.  
  544. Everett Pillory: Nah nah
  545.  
  546. GM (GM): Martin's player did that and got into a grav mata match after all.
  547.  
  548. Everett Pillory: I actually was thinking like
  549. "Am I'm gonna be dead?"
  550. Besides no one would do it. Mallard would tell everyone to F&$@@ OFF!
  551. Flask would point it to a topsider settlement
  552. So even if Flask gets an idea to launch it, it's useless
  553.  
  554. GM (GM): Well, Flask just likes big bangs anyway.
  555. ((That's not to say that Flask couldn't re rig the thing and launch it at an orphanage or something.))
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement