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May 25th, 2016
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  1. Question 1: Introduction of the games
  2. How is the player introduced to the games?
  3. Compare the two introductions, what are the differences and similarities?
  4. Compare the two introductions, describe positive and negative consequences of the
  5.  
  6. introduction methods.
  7.  
  8. Question 2: The games' gameplay
  9. Explain how to play the two games.
  10. Compare how to play the two games, what are the differences and similarities?
  11. Compare the two ways to play, describes the positive and negative consequences of
  12.  
  13. the way they're played.
  14.  
  15.  
  16.  
  17. Question 1:
  18.  
  19. Metro 2033
  20. How is the player introduced to the games?
  21.  
  22. - Starting the game presents standard difficulty options that make the game
  23.  
  24. objectively easier/harder. Doing so superficially caters toward both experienced
  25.  
  26. and newer gamers, but there is still very little explicit instruction or tutorials
  27.  
  28. on the lowest difficulty setting.
  29. - Following some brief exposition, there is an introductory cutscene that is played
  30.  
  31. in the first person. Doing so helps establish a player-protagonist relationship.
  32. - Introduction only spends a couple minutes before throwing you into combat. There
  33.  
  34. is no tutorial, so the game assumes that you are familiar with the FPS genre.
  35. - The game shifts seamlessly through scripted events and gameplay. Cool at first,
  36.  
  37. but this was especially frustrating since I seemed to lose control of the game at
  38.  
  39. seemingly random points.
  40. - Design decision: early enemies are large and often travel toward you in a
  41.  
  42. straight line. This makes them a perfect introductory enemy and help the player get
  43.  
  44. used to the gunplay.
  45. - Once you are past the intro stage, the game jumps to the future in which the
  46.  
  47. world has been ruined by the demons that you were trying to fight in the intro.
  48. - The game introduces new types of weapons to you slowly.
  49.  
  50.  
  51. Question 2:
  52.  
  53. Metro 2033
  54. Explain how to play the two games.
  55.  
  56. - Standard fps. Goal of the game is to navigate through scenarios and survive any
  57.  
  58. encounters you have with demons. Levels are fairly linear, at least from the
  59.  
  60. introductory parts that I played.
  61. - Other than the combat, there is some first person exploration. Doing so will
  62.  
  63. provide the player with ammo and other items to give them an advantage when combat
  64.  
  65. occurs. I'm not a fan of this because it rewards players who want to play the game
  66.  
  67. to completion, and hurts the player who wants to play casually and just get to the
  68.  
  69. end as quickly as possible.
  70. - The underground town serves as a central HUB. You can interact with NPCs, who
  71.  
  72. serve as anything from flavor text, tips, bits of plot, etc. This only will cater
  73.  
  74. to more experienced/devoted gamers who want to go out of the way to experience more
  75.  
  76. of the game. This is fine, since doing so does not give disadvantage the players
  77.  
  78. that are not interested in the more narrative aspects of the game.
  79. - From a design perspective, the HUB gives players a chance to take a break from
  80.  
  81. the action since they are no longer pressured to do anything, except for advancing
  82.  
  83. to the next stage when they're comfortable. However, some players might dislike
  84.  
  85. that it breaks the flow of action.
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